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Madden NFL 10 - Improvements to QB position

Posted On: Feb. 23, 2009 3:26 PM EST By: raczilla 496 Comments

I'm back again folks, bringing you some more additions and improvements that you can expect to see in Madden NFL 10. This week, I'm going to focus primarily on the QB position and show some of the improvements we've made for this year. First off, I'm going to talk about a new animation technology that we can call "layered blending".

Layered Blending
"Layered blending? I thought you were going to talk about quarterbacks?" You'll see shortly how this works for QB's. First, a quick lesson on what blending is. Anytime a player transitions from one animation to another, he will use a 'blend' of his previous animation into the next animation. When you don't have a nice smooth blend, you'll get poppy / hitching animations. If you make blends that are too long, you can easily not have the correct amount of control over your player (he can feel very 'sluggish' or unresponsive). The most common types of blends are linear, ease in, and ease out. Those just refer to how many frames of either the previous or current animation you use while blending. For Madden NFL 10 though, we've added something new - the ability to actually separate the blends out between different parts of the body. We call this layered blending because it allows us to create different layered animation by blending one part of the body out quicker or slower based on the needs of the game. So how does it relate to QB's? Well, how often has this happened to you?

(Note these are Madden NFL 09 screenshots)

Pass animation starts              Pass animation starts    
                         Press the button to pass                                          Sack animation starts, he tucks the ball away

I sure can't count on one hand how many times this has happened to me, and it's extremely frustrating, for hardcore and casual gamers alike. You hit the pass button, and you want to throw it! To try and alleviate this problem over the years, we've tried speeding up the release on pass animations, we've trimmed sack animations to be much tighter, as well as all sorts of other ways to make this problem go away. But this never quite solved it perfectly, and it inadvertently made our game a bit less realistic in the process. It's a tough problem though...when two animations start blending together, there was never really any other way around it.

I'm happy to report however that layered blending is the answer! When the sack animation starts, we can blend out the arm and shoulder of the QB at a MUCH slower rate to ensure that he gets the ball off. Here is a sample video of the tech in our ANT tool:

 



Obviously we had to do this on an animation-by-animation basis...you don't want the QB throwing the ball when a player has him wrapped up on his throwing arm. Immediately as soon as the tech went in, we realized what a great "sim" element we could turn this into by creating a real risk-reward of trying to get the ball off vs. taking the sack. We totally alter the physics of the ball on release based on how hard the QB is hit while throwing, and how far into the throw animation he was when he was sacked. If you were one frame from releasing the ball when you're hit, then the ball may just come out with some slight wobble. If you are hit right after you started the wind-up, you can expect some wounded duck floaters going up in to the air for the defense to go swarm to. These make for some very dramatic moments, which is a must when you're trying to re-create the 'essence' of NFL football. The great part too is that now we can return all our passes to normal speeds and make the passing game feeling more realistic since we don't have to worry about the 'suction sack'. :)
(For the inquiring minds, we were able to put this technology into NCAA Football 10 as well!)

 

 

New QB Ratings
Our next big change for the QB position was the addition of some new ratings. For countless years we've basically had Throw Power, Throw Accuracy, and Awareness as the only ratings for the QB position, so it's very hard to differentiate the players correctly and have them perform more like their real-life counterparts with just those few. For example, a superstar like Tom Brady or Peyton Manning would previously have a very high Throw Accuracy rating like a 98, well that had to be the case for a 5 yard screen or a 65 yard heave! Here are our new ratings:

1. Deep Ball Accuracy: Determines the accuracy on deep passes (streaks, deep posts, etc)
2. Medium Passing Accuracy: Determines the accuracy on medium passes (outs, corners, etc)
3. Short Passing Accuracy: Determines the accuracy on short passes (quick smash, flats, etc)
4. Throw on the Run: Creates a modifier to accuracy when the QB is throwing on the run. Every QB will take some sort of accuracy hit when throwing on the run, but a QB that has a high rating here will take a smaller hit.
5. Play Action: Determines the 'effectiveness' of Play Action for a QB, i.e. how often they can fake out or freeze the defense (which is obviously weighted against the defenders Play Recognition ratings)

 With Donny's new philosophy on ratings, the addition of these ratings immediately made the game play VERY differently than in years past. Chucking up the deep ball with a QB with high throw power but bad accuracy is definitely a recipe for disaster! We have recently been doing tuning to scale down these effects on the lower skill levels because QB's are way more inaccurate than you're used to seeing, and we felt this would be a little too hard to play for a casual player. Rest assured though, on All Pro and All Madden, we will have a much more realistic representation of accuracy for the QB's. I know I've read many times that in the past it seems that the only incomplete passes in Madden are either swatted, dropped, or intercepted...that is definitely no longer the case.

 The other change that was made once we got in all these accuracy changes was to change our accuracy 'algorithm'. Previously there was a big circle that got drawn around the player and we picked a random point in that circle based on the rating check. However, you could get pretty unpredictable results in this system. I'll show you why in the case of an out route headed towards the sideline:


Even if we determined that it should be an inaccurate pass behind him, it could end up hitting the WR right in the numbers since he could slow down as the ball was released. So we changed this up to match more of a realistic system based on what an NFL QB would do. Here is the NEW system:


We implemented across the board based on the 'err on the side of caution' aspect. Good QB's will put the ball where only their receiver can get it, and bad QB's, well, they'll at least try to do that.

We also used this concept for precision passing. It always felt strange to be holding 'down' on a precision pass on a curl route, only to have the ball sail over the player's head. The new algorithm will err on the direction that you are holding...so if you are trying to throw it to low to a player on a quick smash, you would put it in the dirt (assuming that your QB's short accuracy rating determined the pass would be inaccurate). Eagles fans probably know this phenomenon all too well.

Well that's it for this week. We definitely feel these changes will really help make our game much more realistic and authentic, and also improve control, responsiveness, and even accessibility along with it. There are quite a few more improvements coming to the passing game and QB's in general, but it will be a little while until we release that information (as we aren't quite sure how far we're going to get yet).

We'd like to hear from you guys though! Some topics for discussion:

  • What do you think we should rate your favorite QB in the new ratings above? Donny would love to hear it.
  • Have any ideas of other places we could possibly use layered blending that we may not have thought of? 
Tagged: ,

Comments

  • NELL86 said February 23, 2009

    Bring back the qb vision that will fix all problems with the qb and have to wear you plsying in weather its harder to see the cone

  • Nef77 said February 23, 2009

    sounds great. thanks for the updates. still waiting for the line play. Maybe you can turn the line play into a mini game within itself. it is a big part in football

  • swfanboy said February 23, 2009

    the youtube video doesnt work how bout fixing that

  • cdj said February 23, 2009

    Looks great. Just one question

    If someone does a smart route on a slant and it moves from short/medium to a deep route (3rd & long), which accuracy rating takes precedence?

  • johnprestonevans@hotmail.com said February 23, 2009

    This new system looks amazing. I really like how you guys are "going back to basics" to fix the gameplay to make it more "sim". I especially like how this sounds like it will generate realistic results. Thanks for bringing incompletions back! I do also hope that there will be a slider to control how easy/hard it is to get to an opponent's QB - based on their player rating of course. Last year it was nearly impossible to really apply pressure that would negatively influence passes, much less sack anyone. I'm very excited at the Layered Blending and improved QB rating system. : ) Keep up the great work!

  • Derrville said February 23, 2009

    I just hope you can throw to someone wide open deep and they wont lose any stride. And to be able to throw it right over a defender where ever you want. And same with crossing routes and posts just dont lose the stride when catching the ball. Catch and tuck, no alligator arm animation, just catch and tuck In stride Like All Pro 2k8 has.

  • andygotgm4u said February 23, 2009

    this is a must have for running game as well have a couple guys at his legs and then have a lb or db clean his upper body out bending him back and over and for the  reveivers as well for sideline catches so he can drag feet while you catch ball with upper body twisting  have camera zoom in on receiver and db so both players can go for the ball  also put in a qb evade rating so a qb can escape and make a big play but not to over the top oh and on goaline let the rb lean out for td with risk reward while players are hanging on him  and please fix detection system if my db hits the ball dont let it go through his hands and receiver catch it. make this game real not for rookies and everyone  for real football players  i have played maby 50 games online because it just gets old and so does franchise im just being honest  i still play 2k5 more and thats ashamed in 2009  thanks for your hard work  

  • Bo4345 said February 23, 2009

    I think quarterbacks like jay cutler should have a high play action and throwing on the run rating(as shown by his performance whilst running the bootleg in 2008). I definitely like that the annoying sack problem will be fixed..

  • Aso21Raiders said February 23, 2009

    Can you use that for the suction blocking? Too many times have i seen a defender be in great position for a tackle and a blocker sucks him out of the backs way.

    Also please eliminate the pointless ratings. Such as strength, agility, and some of the blocking ratings. Whether you have 100 or 0 strength it never seems to matter. The agility rating is unnecessary, it doesn't mean much and the speed could be done perfectly with only 2 ratings: Speed and acceleration. Speed being long speed like a 40 yard dash time and acceleration for your speed after you make a move or burst through the hole. There are six blocking ratings. Runblock Footwork, Runblock Strength and just your run block rating then the same goes for the pass. It's too much and too complicated. Either take away the run block rating and have the strength and Footwork take care of all the blocking or the other way around and just have the run block and pass block. The ratings again don't mean much. Like vernon davis has about 40 run block, but has about 80-85 run block strength and run block footwork. Seems very confusing.

  • Kid Sage V2 said February 23, 2009

    Maybe you could vary the way qbs throwing the ball when hit could look like. Like maybe the efensive player can only grab the foot of the qb or the qb is running and he gets hit from behind and does like a shovel pass off to the teammate right in front of him. And on that note maybe add a penalty for throwing across the line of scrimmage and also let that be challenged

  • CAMREN630 said February 23, 2009

    thats tight ea thats what im talking bout lets make this game as real as possible that has been a problem for years and its great to see its getting adressed.keep it up and we will be in for the best football title to date.

  • tell40 said February 23, 2009

    It sounds really good, if it works. I would love for the quaterback to have an off throw, when hes being hit. I've always tried to play the game as realistic as possible and this sounds like it will be. I'm a Raider fan and it sounds like i'm going to have a very difficult time with J.Russell. I can't imagine any of his throwing skills with be that good. So please be kind. Keep up the good work.

  • buffalopride85 said February 23, 2009

    Colt Brennan

    Deep ball accuracy:70

    Medium passing accuracy:90

    Short pass accuracy:94

    Throwing on the run:89

    Play action:70

    Calling it right now

  • mrrandomkid12 said February 23, 2009

    the new system looks like a new, fresh addition.

    Ratings for my favorite QB: Ben Rothlisburger

    Deep Ball Accuracy: 87-sometimes makes amazing deep throws,but sometimes not

    Medium Passing Accuracy: 92- very consistent passer around this range

    Short Passing Accuracy: 96-accurate

    Throw on the Run: 99-made some beautiful throws while running in the super bowl

    Play Action: 81-doesn't really sell the fake

    Also the layered blending should be utilized in the WR/DB battles. For instance if a WR catches the Ball in the Air, but then a DB comes up and gets hold of the ball while they are both in the air, then both players are in a battle and your ratings systems determine who wins the jump ball battle.

  • APOLLO_THE_GREAT said February 23, 2009

    ok, i am a very big eagles fan and i do kno the pain of the curl route pass in the dirt, to an extent.. with that being said you must make mcnabbs short throw accuracy high.. with all the screens the eagles do, they've almost broken it down to a science.. medium for mid-rang accuracy as i pointed out earlier.. and his long range accuracy has to be pretty high as well because he hits those passes with a fairly high consistancy..

    d. mcnabb

    short-range acc-87 to 90

    mid-range acc- 75 to 77

    long-range acc- 85 to 87

    throwing on the run(biggest strength)- 91 to 95

    play action- 80 to 83

    also, i think the new layered-blending system should be implemented to wr's making sideline grabs.. make the wr be able to react to the sideline in mid-animation depending on where the catch and throw are made..

    thats all for now.. thanks..

  • CLeep3 said February 23, 2009

    Like what I hear.  Too often guys like Seneca Wallace and Billy Volek went out and slung it like Peyton Manning, this sounds like it could fix it.

    Matt Hasselbeck - DBA: 82, MPA: 90, SPA: 95, TOR: 80, PA: 90 (please don't make Colt Brennan as good as buffalopride wants him to be, cause that's just a joke).

    - In case my last post wasn't read, I'd also like to include my requests of other improvements I'd like to see given attention.  1.  Fix the camera.  Please raise it higher and zoom out a bit on pass plays so we can see the flats and manually covering isn't as hard because of the poor depth perception a lower level camera provides (basically, go back to previous gen madden's camera angle).

    - The play clock not starting immediately issue.  In 09, after most plays, you could run a good 5 seconds off the game clock before the play clock started.

    - WR/CB interactions having improved awareness of their position relative to one another.  Too often when the ball is in the air the WR or DB would make a play on the ball as if no one was attempting to cut in front of them, they would simply enter the animation and not fight for the ball.

    - Improved AI pass rush for user controlled teams.  Too often my elite Oline would constantly let someone come unblocked, yet the Peppers, Freeney's of the world on my team rarely sniffed the QB or disrupted his timing.  It should be even for both sides based on players skills, not the game difficulty level.

    - Please attempt to fix the infamous suction blocks and tackles

    - Lastly, improve WR awareness of where the sideline is.  This was supposedly addressed in 08, but my WR still at times will run themselves out of bounds, or not even attempt to drag their feet (unless they're elite WR, but even average WR attempt to drag their feet and don't run 3 yards out of bounds on their route).

    Thank you for all the hard work, keep it up.

  • kloem1 said February 23, 2009

    Will madden 10 have QB auto throw like ncaa 10

  • CAMREN630 said February 23, 2009

    how bout using this for the hitstick dont get me wrong i love it like everyone else but at times its a little unreal.i hate when i throw a drag or an in route and i have seven yards seperation but it takes so long for my wr to gather himself then boom hitstick,fumble or incomplete pass.

  • NELL86 said February 23, 2009

    i want to see signature throwing styles for QBs differnt release speeds for each QB add layer blending to the wide recievers where there making strectching sideline catches  

  • bbbball222@yahoo.com said February 23, 2009

    very good this has always been a problem with all football games, 2k and EA that all quarterbacks are just way too accurate.

    On the topic of QBs I do not think it has been addressed but it is early so you may be holding off releasing it yet but one thing that frustrates me with Madden and NCAA is how the quarterback has the same quick throwing motion for all distances. I would like to see a deep pass take a little wind up where short passes could be flicked out quicker from the ear.

    Keep up the good work and interaction with the community.

  • krulmichael said February 23, 2009

    Nell mentioned bringing back the the QB Vision Cone. I for one, was a very big fan of this feature when it was in the game (hardcore Madden gamer as you may know) and I thought it really added another depth to the passing game. Now I know there's probably way more people opposed to the vision cone than in favor of it, but you should at least add it in as a feature you can turn on and off again like you did for 07 & 08 I believe (it was completely taken out of 09 I know that for sure). Other than that though, this all sounds pretty good. I must say that I'm pretty impressed so far as to what you guys are doing to this years game, hopefully it ends with a great final product that hardcore (and casual) fans like myself can really enjoy all year long.

  • Aso21Raiders said February 23, 2009

    ^^ I am one of those ppl that are against it. If it is in then put it optional for offline and unranked. PLEASE do not make ranked games with QB Vision.

  • cuzifelt1ikeit said February 23, 2009

    one thing id like to see implemented is player ratings on defense specific schemes. such as 4-3 defensive ends not having the same ratings in a 3-4 front. undersized ends such as darryl tapp from seattle, for example, wouldnt be a 3-4 end. if anything he would have to be an outside linebacker. this came to mind after the green bay packers are switching schemes and i noticed that aaron kampman would be pretty ineffective at the end position so he is switching to outside linebacker. i think it would help add to the sim factor.

  • CAMREN630 said February 23, 2009

    since the l trigger is used for nothing well at least on all madden how bout you guys make that the plant your feet button on the sideline or back of the endzone?what do you guys think of that?

  • Xception164 said February 23, 2009

    Possibly EA could use Layered Blending on dives into the endzone. Most NFL players are tackled low, but you should be able to keep moving the arms with an out-stretched ball.

  • Joborule said February 23, 2009

    Good update Ian.

    It drove me nuts and was one of the turn offs in Madden in recent years because I would end up getting sucked in a sack instead of getting the ball thrown away when I had a good amount of yards distance from the pass rusher, get the throw animation in, yet still don't even get the ball out of my hands to get rid of the ball! Drove me nuts that I was sucked into a sack that I couldn't avoid.

    The passing ratings additions have been long needed, especially pass accuracy ranges. Finally you guys got them in.

    Glad to hear that you changed up how the throw accuracy system works. I love hearing the news that there will be more inaccurate passes which don't happen enough in the game. Precision pass should see some more control in it as well this year.

    Have any ideas of other places we could possibly use layered blending that we may not have thought of?

    Gang tackling and blocking are obvious for layer blending, but the layer blending I imagine could be used in jump ball battles between receivers and defender as well. As well when it comes to juking and slipping on slick ground.

  • vikesallday28 said February 23, 2009

    The one thing that i hate about Madden is that when you try to do a playaction it seems like you have about 1.5 seconds to throw the ball. But it looks like you are trying to fix that up. so its all good.

    Tarvaris Jackson

    Short Range 85

    Mid Range 77

    Long Range 92

    Throwing on the run 76

    Play action 72

    I like him, but, im just being honest.

  • Cnada said February 23, 2009

    BEST BLOG SO FAR!

    -Details!

    -Good Info!

    Could blending be used for Cb's running into wr's in the air or whilst they are catching the ball. It looks very awkward at times.

    So true about the balls being swatted,intercepted or dropped AND about pushing down on the curl route.

  • Afro8tn said February 23, 2009

    With these new QB ratings hopefully it flows over to superstar mode so that when I play as a wide receiver and get to open space the computer actually makes a good pass. I want to see that if I am running passed a back pedaling CB the long ball is thrown, rather than a laser that will get picked off or knocked down.

    I can't wait to hear what you did with the receiver functions. I loved that you put in WR control in single player mode. Have been waiting for that since you made the last arena game. Still need a smarter QB to pull that off as well. The WR cuts are still questionable. I think the running with the ball stutter step should be added to route running.

    I also agree with the camera views, how are we supposed to play as a DB when we can see anyone outside of the QB and the O-line.

    Can't wait for the next update.

  • BRARROW said February 23, 2009

    Good stuff,

    Is there anything that can be done about the QB who drops 20 yards into the pocket and is still effective?My buddy uses this technique, drives me batty

  • djdawkins36 said February 23, 2009

    great job, it seems this year your serious about the game. Main thing i want is franchise mode, releastic crowd, and pre-game post game stuff. this is jus a added bonus!!!!!!!!!!!!

  • grizly37@gmail.com said February 23, 2009

    You could use this for in air collisions too. Once a WR or DB is hit that's it in 09, but in real life if the ball is coming down while they are then they'll still try to catch it.

  • BRARROW said February 23, 2009

    And some how seperate the placement of the pass from the movement of the QB, they both currently use the left thumbstick

  • shirehobbit said February 23, 2009

    good, good , good...love the updates. BUT PLEASE PLEASE PLEASE don't overdo the whole accuracy thing and so a mid-ranged QB in terms of accuracy doesn't throw 'ducks' the whole time.

    What could be really neat, and i'm sure youve probably already thought of this is integrating it with procedural awareness, so even if the throw isn't perfect, all recievers will adjust to make an attempt for the ball but only the better recievers will be really effective at this.

    More layered blending? how about maybe sideline catches and tackle animations for running backs (i know these 2 things have been recently improved but this provides potential to get even better!)

    In one of the last lines you mentioned that you weren't sure how much stuff would get implemented. PLEASE get it all in, most likely an unrealistic request seeing as I have no idea how much there is, but I just want the greatest game (not just sports game) of all time.

    One more QB thing, will there be a pocket presence/ pass rush evasion rating (a la Big Ben) in the game because I feel that area could be improved a bit.

    Keep it up and I look forward to next weeks update

  • hammy1982@hotmail.com said February 23, 2009

    Great blog, Ian! I am pumped up!  It will make the passing game feel like ultra-sim!

    Layered Blending is a must for Offensive/Defensive Line Interaction.  The suction blocking and tackling happen all the time.  Also should be implenetated for every position everywhere on the field.

    Carson Palmer - Cincinnati Bengals

    Short Passing Accuracy - 84 to 87

    Medium Passing Accuracy - 87 to 92

    Deep Ball Accuracy - 95 to 99

    Throw on the Run - 80

    Play Action - 85

    Keep up the great work, Madden team!  

  • Mike0ne5 said February 23, 2009

    I'm sure you could use it with the DL/OL interaction, actually have the pass rush moves work partially and defendable for the OL. Right now it seems to be a % chance the move works, all or nothing. This would give a realistic look to the pocket, guys fighting through blocks instead of 3 guys locking out perfectly, and 1 turnstiled.

    Hey, then you could put your first Offensive lineman on the cover ;)

  • buffalopride85 said February 23, 2009

    Hey, Colt is better than Jason Camble, and gets injured twice as less.

  • jondeloz said February 23, 2009

    I'm posting too much right now but I don't care ha ha. You can use these new features to improve the 3-4 defense too. It needs improvement because the there are no double team block animations for the offensive line. In a 3-4, the nose tackle pretty much ALWAYS gets double teamed, thats his job. In Madden, 3-4 defenders play like they are in a 4-3. They just try to get penetration or sack the QB. That is totally wrong. The 3-4 is all about creating a chain reaction of missed blocks with an overpowering trio of down linemen. Please someone make the 3-4 play like a real life 3-4.

  • jondeloz said February 23, 2009

    This is the most promising news Ive heard so far on here. It makes me sick that it's possible in Madden right now to be consistently SUPER accurate with bad quarterbacks. Great thoughts here. If anyone there has a few minutes to read, please click the link below. It is a thread I started that explains what could be THE BIGGEST DEFENSIVE FEATURE EVER IN MADDEN. I love this game, and I am very passionate about it. Please read this guys, I would be HONORED!!

    www.themaddenlab.com/.../28546-how-solve-all-maddens-defensive-i-issues-one-new-feature.html

  • jondeloz said February 23, 2009

    Also, layered blending can be used to eliminate the cheap exploit that is the Rocket Catch. Get rid of the herky-jerky animation that people can get when they manually turn around a WR while the pass is coming.

    I think that procedural awareness can help eliminate the Rocket Catch too. If the WR isn't looking at the pass coming at him, he shouldn't be able to stop on a dime and jump for it perfectly at the last second, even if he is being user controlled. People have used this to CHEAPLY WIN ALOT OF MONEY using your game.

    Last thing, please please please make it IMPOSSIBLE to sprint backwards with the QB and still throw accurate passes.

  • D1balla said February 23, 2009

    You could use layered blending for things like fumbles and when the running back gets hit he can reach for the ball as it falls away from him. That wold be cool to see.

  • D1balla said February 23, 2009

    You could use layered blending for things like fumbles and when the running back gets hit he can reach for the ball as it falls away from him. That wold be cool to see.

  • MAXIMUS205 said February 23, 2009

    i read the new blog for Layer blending and could you use it for when WR catch the ball and get hit,bobble and attempt a catch?

  • APOLLO_THE_GREAT said February 23, 2009

    i suggest the layered blending be implemented to ALL animations. this would solve a lot of problems, trust me. also, i would like my ball carrier be aware of the goal-line/first down marker. i hate when my guy gets tackled within an arms reach of a touchdown or firstdown and he does'nt have the ablity to reach for that extra yard. this could also make challenge situations more compelling if the ref spots the ball wrong.

    please fix the jump balls!!! if i throw the fade to the back of the endzone, and its a good pass, to fitz mono-e-mono with an average 5'10 corner, he should go up and get that pass with relative ease!! or at least try because even larry fitzgerald isnt perfect. maybe the layered-blending could fix this.

    looking foward to the next post. hopefully this one will actually come on sunday!! lol. and if it wasnt official before, itz official now, IM BUYING, NO, PRE-ORDERING MADDEN 10!!!

    thanks..

    myspace.com/tharealyungapollo hit me up!!!!  

  • RECKLESSxGx said February 23, 2009

    i would love to see mtt ryan hav a good accuracy on the run well... because he does he even said he loves too throw on the run soo plz give him like a high 70 that would b great

  • clwalton21 said February 23, 2009

    use it to eliminate the rocket catch

  • slipknottin said February 23, 2009

    Just a couple things to add.  Im thrilled that there are going to be more bad passes, those are pretty rare in the game now.  

    A couple things I would like to see.  Id like to see some QBs hold the ball longer than others, guys like Rothlesberger arent known for quick passes, he holds the ball and allows his recievers to get open down the field.  That in turn should make it easier for defenses to get to him.    The quick routes, slants especially, should be nowhere near as successful.  Nearly all CBs in the NFL realize that if they are alone out wide, they keep inside leverage to take away the slant. CBs in madden have no clue.

    And I agree with a previous poster about defensive lines, it seems like either guys completely whiff on blocks or they are successful blocking, you never see an end bullrush an OT back into the QB, or see a speedrusher take off and give the guy a swimmove. They seem to lose all momentum when they contact a blocker. I do think offensive/defensive line interaction on running plays has gotten much better, you see the double teams, you see the pulls and whatnot, but passing downs just seem like a wreck.

    And finally,  can you please allow me to have more user controlled guys on one team?  In the last gen consoles me and my two cousins would all play on the same team.  Now one of us cant play, or has to play as the other (losing) team.

  • IndyColts2 said February 23, 2009

    This update should tell everyone that the makers of Madden 10 are serious this year. They are doing exactly what the FIFA team did this past year with FIFA 09. FIFA 09 made a big jump from FIFA 09 by making over 250 improvements. Madden is definetly doing that right now.

  • clwalton21 said February 23, 2009

    have players reach for the ball when they fumble

  • clwalton21 said February 23, 2009

    O MY GOD THIS MADDEN IS GONNA BE AWESOME!!!!!

  • 1realBoysFan said February 23, 2009

    I think That the new Rating system will really help distinguish QB's like My boy tony romo and say a QB like the maning brothers and as far as the layerd blending it sounds like to me im going to get a lot more picks from all pass type of players and somthing i think they need to do is make the super bowl and playoff games in dynisty more exiting and make pre week picks as well go over injuries and performences from last week the news paper thing in madden I think 05 was prety cool somthing like that would be nice and more from espn

  • clwalton21 said February 23, 2009

    please give us a more realistic outside pass rush.Why do edge rushers such as DEs OLBs bullrush.They should go around the OT.please use layered blending to have edge pass rushers be engaged while flying around the OT while having the free hand to reach for the QB.The reach itself could be where the layered blending can work.The players free hand can work independently!Im a steelers fan and James Harrison and Woodley dont get any sacks by themselves.they dont even come close.use this to create a more curvy realistic pocket that engulfs the QB.Im not asking for a suped-up pass rush but please create more pressure.I wanna feel like any given play,even when only 4 are coming,that i can get sacked.You can also implement double team blocking with this feature.one lineman will help with a block and then reach for the next defender as he draws near

  • Kid Sage V2 said February 23, 2009

    maybe you could have some animations where its obvious that a player was holding. Also, make it so o-line actually get pancakes, i've never had an o-line go to the pro bowl, while in the ps2 one i've had my whole line go before. And maybe you guys could have the animations for wr's catching correlate with their catch ability, like a guy with 99 catch will usually always catch with his hands, where someone with lower might be more comfortable catching it into their body.

  • auchib said February 23, 2009

    Here are the Accuracy Ratings Great qbs, good, then ok

    Peyton Manning

    Playaction-100, sells the play the best in the NFL

    Deep-91, although accurate, his deep ball tends to wobble

    Medium-98, Harrison may be gone, but the crossing and curl routes of Wayne and Gonzalez is still lethal

    short-100, dump pass to rhodes and addai are the ones that kill

    throw on the run-83, doesn't do it much, so can't say much

    Tom Brady

    playaction-95

    deep-100, Moss's 1st TD in NE was one for the ages

    medium-99, Wes Welker on the slants, you already know

    short-100, Wes Welker, enough said

    Throw on the Run-low 90's, doesn't really do that much

    Ben Rothislburger

    playaction-85

    deep-89

    medium-97

    short-99

    Throw on the Run-100, not a big fan of Ben, but superbowl 43, enough said

    D.McNabb

    Playaction-87

    deep-91

    medium-95

    short-99

    throw on the Run-100

    Drew Brees

    playaction-92

    deep-100

    short-100

    medium-99

    on the run-79

    Chad Pennington

    playaction-93

    deep-77

    medium-90

    short-100

    on the run-83

    Matt Ryan

    playaction-91

    deep-89

    medium-93

    short-95

    on the run-84

    Tony Romo, in Franchise mode have his ratings drop in the 4th qt. and december

    playaction-96

    deep-91

    medium-97

    short-99

    on the run-100

  • TAP2001 said February 23, 2009

    is madden 10 going to have online dynasty like ncaa 09 had

  • clwalton21 said February 23, 2009

    I think you guys can use this in like every animation honestly.maybe when a player goes to bat down a pass,his hand can act independently because sometimes i get stuck in an animation and cant get a hand up

  • 1realBoysFan said February 23, 2009

    oh and 1 more thing dont make the boys so good next game i dont play with them online becouse people think im cheating so i play with the chargers but people im a real dalles fan oh yea i think making extrem wether would be cool like that monday night game 2 years back wear you could barly run that would be sweet

  • clwalton21 said February 23, 2009

    It seems like now it will take real skill to run up the score on madden.I like a challenge.this way we can throw out the idea of that stupid vision cone sitting on the field while the QB looks over the field

  • clwalton21 said February 23, 2009

    im loving the new QB accuracy idea,this was actually one of my suggestions,seeing that every QB throws like Marino on madden.I wanna throw around 60 or 70 percent like real football.I also think that players like Big Ben can finally be seperate from players like peyton manning because of the throwing on the run ratings.Every QB can throw while getting hit is great on the other hand.I can just imagine how much of a rush it will be when a QB is hit and he throws a lame duck.From my understanding the defense is going to swarm on it!thats amazing

  • clwalton21 said February 23, 2009

    you guys can make all penalties obvious.And add ALL of the penalties equipped with an appropiate animation.horsecollar,unecessary roughness the works...maybe even injuries.animations that show obvious injuries.with the blending it could all bhe smoothe

  • Big_Sapp said February 23, 2009

    I think layered blending should also be applied to Running backs. I can't tell you how many times I tried to juke with a running back and the tackler hit me before the running back had even juked. Maybe you can blend the juke and the tackle.

    Other than that, "layered blending" sounds amazing!!!!!

  • clwalton21 said February 23, 2009

    study a bunch of game film for your new ratings categories.some things are obvious like Brees all around accuracy,Big Bens accuracy on the run,Peyton Manning's playaction,ETC

  • Big_Sapp said February 23, 2009

    Also, it would be cool if you gave the half backs new ratings. Maybe you can add something into the gameplay for ball carrier vision similar to the QB vision. I think this would be an amazing addition.

  • clwalton21 said February 23, 2009

    will we be able to challenge whether the ball was going forward when a QB gets hit on the arm while passing?I wanna get to the QB in a hurry with James Harsison and perform his infamous strip from behind on QBs

  • clwalton21 said February 23, 2009

    will this feature give the players the ability to push eachother back and forward.everyone engages and stays in the same spot until the block is over.players like albert haynesworth would be much more effective.NTs in the 3-4 defenses would actually do what they do in real life and thats drawing double teams the line play needs a serious overhaul and the finesse and powermove is way too restricting.I wanna choose my own move.if ball-carriers can interrupt animatons then defensive players should too.

  • clwalton21 said February 23, 2009

    this layered blending can add a physics rimple affect on tackle animations,missed tackles and or pretty much everything to create more smoothe animations on the field

  • jmac11qb said February 23, 2009

    I love the new quarterback ratings. I have waited for a long time to see more than just power, accuracy, and awareness. i just have one question..is it still going to be just throw power? cause i was thinking that maybe you could incorperate some sort of way to rate lob passes and bullet passes. maybe have a short and long throw power.

  • Hazy101 said February 23, 2009

    I definitely love this idea. I am hoping you guys will keep listening to us, the gamers, and try to put alot of our ideas into the game. We know you can't be perfect, but at least it seems as though you guys are trying. Keep up the good work! I am looking for these updates every Monday like clockwork! I really would like to see this used in the line play also. I want to be able to get 20 sacks in a season with Demarcus Ware when I am using him in my Franchise.

  • Silky ODowd said February 23, 2009

    It is to easy to throw in the game. DB's get beat on the same play over and over, what is up with that? Drop back 15 to 20 yards and throw it deep all day. Rolling out with a Romo type everytime when he is not that kind of QB??? Not setting your feet and throwing it on a dime 40 -50 yards ??? LB's making better plays on the ball then DB's. 70-82 WR's making all the plays even when they get hit. LB's not being able to jam the TE's at the line. QB keepers work everytime??? What happen to the D line knocking the ball down. FB dive works to much, the hole does not have that much time to open up that big. If you do the same play over and over then it should at least show up so you can see it. If a WR that SPD is 98 and the DB that is 98 should be able to run with him(SEE Randy Moss). Don't give the DB a rating(SPD) of 98 if he can't stay with a WR that is 98. To easy to catch, your #2 TE is not that good... If you can move a WR around why can I not just put a DB on him for the day and he follows him around and lines up where ever he is? Let me Spy the running back or just put someone on him for that game...

    If you do not run the ball then play action SHOULD NOT WORK. Play action is  a sweet thing, you should have to earn it. Wind should matter more when you throw it 30+ yards... If you are in the face of the QB that should change the THA a bit. Weather should slow things down a bit more (slips, drop passes, QB's THA & THP, WR not getting off the line as quick...).

    Thanks for all your hard work.

  • kodison said February 23, 2009

    Aaron Rodgers' play-action rating should be REALLY high.  He had one of the top passer ratings in play-action this past season.  He also throws a beautiful deep ball and is very accurate.  I felt that overall he was underrated across the board in Madden 09.  Up his speed (he's faster than Romo) and make sure that his accuracy and play-action fakes get the respect he deserves.  

    Also, Donovan McNabb deserves a pretty high play-action rating as well, he's got some sweet fakes.  Philip Rivers might have the worst play-action fake I've ever seen, but he really throws a gorgeous deep ball with great accuracy.  

  • cowboys_XLIII09 said February 23, 2009

    Tony Romo:

    Long Pass- 80-86

    Short Pass- 90-99

    Throw on the Run- 90-99 (He excells here)

    Play Action- 90-95

    Medium-95-99

  • TGF_BLACK said February 23, 2009

    I guess im the only non-fan of romo the homo...and I love the seahawks in which he gave us that game hahaha.

    anyways...

  • Rob530 said February 23, 2009

    what happened to our squib kick? return left and return right on kickoffs? why must i wait for the return team to setup on an onside kick? /sigh.

  • nanot5211 said February 23, 2009

    CAN WE PLEASE FIX THE PROBLEM IN FRANCHISE WHERE WHEN YOU EDIT A PLAYER'S APPEARANCE, HIS INFORMATION GOES AWAY!!! I.E. YOU NO LONGER KNOW HIS DRAFT STATUS; IT SIMPLY READS "N/A"... ALSO, CAN WE HAVE SOME FORM OF FACIAL PROFILE FOR ROOKIES ETC IN FRANCHISE. IM IN THE 7TH SEASON AND HALF OF MY TEAM IS BLANK BECAUSE NO PROFILES ARE AVAILABLE!!! PLEASE SAVE US WHO PLAY A LOT OF FRANCHISE!!! MAKE THIS MORE ENJOYABLE!!!

  • Chief518 said February 23, 2009

    wow omg so happy to see that u guys are thinking now i also have an idea around that same subject okay not this has happen to me a few times and its rly not realistic when you are that D Lineman and your about to get that sack and then a O lineman falls in front of you even though you are 2 inches from that qb you must hurdle then go for the sack by the time thats done the QB alrdy release the ball now come on i think i D-Lineman would still dive and get the qb or simply run around not rly losing to much speed doing it either and i kow the hit stick is crazy but please! if i WR,TE is running a post through the middle and he is not looking forward but at the QB and catching the ball if there is a LB around or any DB they should rly be able to punish that WR,TE with a hard hit foricing that incompletion or fumble.... like what Ryan Clark did to Wes Welker and Willis Magehee :) man.......

  • JCGARY said February 24, 2009

    I like what I am reading. Keep up the good work. One comment on the game i have that i haven't read too many comment (i have not read all the comments) on is the diving tackle from behind. Madden 09 had been really bad with this since adding in the shoestring tackle but it has been in the game for much longer was what me and my friends dub "the super dive". That is where a defender will dive at the ball carrier and somehow tackle him when the defender is about 5yds behind when he dives at the sprinting runner. It does not matter who the player was either. I have been able to do this my 300+ lb. DT. Also please make the jump rating more effective and height. How come my 6'4" WR with a 94 jump gets out jumped by a 5'10" CB with a 90 jump when both players are controlled by the cpu.  

  • clwalton21 said February 24, 2009

    please make animations where recievers still try for badly thrown passes and or give up on them.dont want the WR to keep running like nothing happened

  • macis07 said February 24, 2009

    I would like if that animation were the QB is about to take off on a run pass the line of scrimmage were he tucks and then takes off.  I think that slows down the QB dramatically and it hurts the QB's who have a decent or even the faster one's (I drafted Terrell Pryor in my 4th season of franchise mode just to have another running threat with the Cowboys.  He has a speed of 90 and a ACC of 92 and the longest run i have had with him was 10 yrds)  Also, how about an escape to sack ratio rating for QB's.  what i mean is how well a QB can escape or evade a sack compared to how a QB will just take a sack.  

  • tampa two said February 24, 2009

    Troy Smith

    Short Passing Accuracy - 75 to 82 short and medium kills him

    Medium Passing Accuracy - 75 to 82

    Deep Ball Accuracy - 80 to 85

    Throw on the Run - 85 - 95 great on the run

    Play Action - 80 - 85

    Throw Power - 93 - 96 - Joe Flacco threw only 36 inches farther than him in the State Farm College Football All-Star Challenge. But troy has below average arm.  Drew Stanton lost to Troy in that competition but he has better THP. Also the next year Henne threw 67 yards in the competition and has better THP. But Smith threw 73 yards, and Flacco threw 74.  So just be fair please

    And keep up the great work.

  • StopDrop Ro said February 24, 2009

    I like the fact that the ball would be thrown to a spot better than to the wr. everythings sounds good so far. i read up on one of the comments and was wondering as well when you would deteremind the short medium and deep areas? also are you guys also taking account for the force out rule they had in last year so that there's some kind of risk for throwing to the side lines? because i know they added it in last year, and from many of the wr that were asked about it, they said it makes it harder for them so the toe tapping and stuff should be upped.

    Also since there is a throw away button how about adding a tuck button for the qb so that instead of just getting sack and losing the ball he can secure it?

  • Brother3Wright said February 24, 2009

    You said you were going to slowdown the passing animation, and that sounds good. But shouldn't there be something to let us tell the difference in a quick release QB and slower QB. For instance, guys like Ben and Tony have really quick releases. They get the ball out fast once they decide to throw it. While guys like Leftwich and Anderson have slower releases. I dunno, just something to think about.

    I like all the improvements so far, NFL 10 sounds like it should be a huge leap over 09, which itself was a big jump from 08.

    I would say you could really use the layered blending a lot in the run game. Tackler hangs onto the RB with the RB just keeps moving his legs. Or the RB gets knocked off balance by a glanced blow.

  • Brother3Wright said February 24, 2009

    I know this is totally unrelated, but would it be possible to not have gray silhouettes for portraits of draft prospects after the first year, or created players. At the very least just put their CG face up there please, haha.

  • IxRE4PERxI said February 24, 2009

    hey hey.! i love this idea!

    first off...

    "BIG BEN"

    throw on the run- 110!(see his entire career running from "big nastys" lol)

    deep throwing accuracy- 87-91 (great passes but sometimes he lets em get away)

    medium ball accuracy- 90-93 (again some great throws but also some very ehh.. "off" throws.

    short ball accuracy- 94-98 (very rare to see an incomplete pass when recievers are in the 5-10 yard range (unless the defenders make a big hit or play very nice coverage)

    now!

    when a have a big hitting free or strong safty, i want to see them abosolutly knock out any reciever that isnt looking at them! no more light tackles when they are completly vunerable! i understand however that there cant always be the big hit though.

    another thing about the hits. i want to see the helmets come off again! it was such a great addition to the earlier madden games, im not sure why it was taken out? i would also like to see more.. "hit,wrap, and drive" tackles. i am personaly a defensive fanatic so i cant think of anything i would like to see more(in terms of defensive gameplay) than the big hits, driving tackles, and corners that are actually human! no more of the crazy 5 yard ice skate thing they do to pick one of and take it to the house. no more of a player in zone coverage turning around, runing up the field, and jumping to tip away a pass that they couldnt see!

    my favorite game mode in madden is without a doubt "franchise"

    i want it to be more fun and for there to be more things to do and look at, rather then just playing a game, looking at stats, seeing weekly awards etc. to me, i think it was 06 im not quite sure but when you were in the franchise menu there was actually a radio guy talking about the games of the week, transaction new etc! that was awesome and id love to see something like that back in the franchise game mode(the mode i spend about 95% in while madden is in my console)

    now dont get me wrong! im just saying what i personally would like to see! i'm not bagging on EA in any way! i think this year was a great leap from 08!

    i think the people that comment this blog should stop saying EVERY little thing that they "hate" about the game. people

    YOU HAVE TO UNDERSTAND HOW HARD IT IS TO MAKE/FIX THE SIMPLEST OF PROBLEMS! IT TAKES SO UCH TIME TO WRITE THE CODE FOR LETS SAY.. SOME ONE FALLING DOWN! JUST THINK OF WHAT IT TAKES TO MAKE LARRY FITZS WIN 99% OF ALL JUMP BALLS!

    SO STOP HATING ON THE MADDEN DEV TEAM AND EA AND JUST APPRIECIATE!!

    MUCH LOVE EA! I LOVE MADDEN AND I WILL ALWAYS HAVE A COPY OF THE LATEST VERSION RIGHT NEXT TO MY XBOX 360!

    bye the way lol. i am absolutly and positivly in love with this qb throw on the run business. im a steelers fan for 8 years now. and since big ben has been here......... ive been waiting to make him evade and throw for the first down..

    i cant wait =D

    excited to see what else u guys got next week!!

    myspace.com/eljeffeblanco

    xbox live gamertag--- ixRE4PERxi

    currently accepting any challange at madden =P

  • BCoax said February 24, 2009

    Jason Campbell:

    Deep Ball Accuracy: 78

    Medium Passing Accuracy: 84

    Short Passing Accuracy: 84

    Throw on the Run: 91

    Play Action: 93

  • BCoax said February 24, 2009

    You know how in NCAA 09 you can play as almost any player in the game. Can you implemant that in Madden 10, i want to play as Clinton Portis and Drew Brees

  • KRYP2NITE4 said February 24, 2009

    OMG!! THIS IS AMAZING.....And CAMREN630's comment can change the game bigtime!!! the left trigger can be used to plant your foot after you catch the ball. instead of the catching animation taking you out of bounds, you can press and hold "Left Trigger" to dragg you feet! And if you tap "Left Trigger", the player will tip toe! that is a GREAT idea!!......what do you guys at EA think of that?? please take this into consideration!

  • Mjolnir1066 said February 24, 2009

    Here's an idea for another use to Layered Blending. How about when going for a Punt block, and you get close but only close enough to slide near or close to the Punter he flops. It'd be great and VERY realistic. I think what you're doing with ratings is great. Perhaps, though, certain players don't carry certain ratings. Like why does Jeff Saturday need passing ratings? Or Peyton Manning Blocking ratings? If a player would never use a rating then why waste time figuring out how well Tom Brady would pass block?

  • ydnagiants said February 24, 2009

    alright hear we go

    Eli manning

    deep ball-89-throws a pretty good deep ball

    medium ball-92-again nothing fantastic but definetly better then most

    short pass-87-improved on years past but needs work

    on the run-85-he doesn't do it often but when he does hes spot on

    play action-98-Eli's bread and butter and prominent in the giants run game

    also when need an awareness level for each of these for example Eli makes better decisions on deep balls then he does on medium, his picks are in the medium range, the passes are accurate but just bad decisions anyway heres some more

    tony romo

    deep ball-93-one of the nicer deep ball throwers

    medium routes-90

    short ball-92

    play action-87

    on the run-97-LETHAl

    by the way i hate the cowboys so feel the love romo,go giants

    donavan mcnabb

    deep ball-94

    medium ball-92

    short pass-94

    on the run-95

    play action-88

    alas i must admit donavan is good thankfully he doesnt have the weapons romo does

    jason cambell

    deep ball-93

    medium ball-86

    short pass-87

    play action-85

    on the run-85

    defintley the worst in the conference

    oh yeah if possible you need to add something about release speeds being diffrent for each player ex romo has very quick release trust me i know how many times it's killed us

    there also should be a clutch rating and maybe a consistency to for guys like Grossman an sadly Eli these guys loose track of there consistency ,however i feel this should be one of the things they can work on in franchise mode as they age like a Jeff Garcia not the best arm but consistent in play so longer you play franchise the more the workable attributes increase like accuracy, consistency, awareness while the ones like thp and speed will decrease after injuries or old age

    also benching a qb for his first year should increase his awareness as he learns the game till hes ready to take over, this could mean starting out rookies much lower and forcing a player to groom younger player, you don't see to many Ryan's or flacco's and maybe an improvement rating sorta a learning curve of how fast that player will progress or if at all and make progression based on achievements in season not just playing another year

  • BCoax said February 24, 2009

    i like that in ncaa you can have a directional pump fake. also can we have flak jackets. (make them smaller than in ncaa 09... every quaterback w/ one looked like steve mcnair) but seriously playing with a veteran player in my personal favorite mode {superstar} would be awesome. i also like what your doing with the QB ratings.

    ONE IMPORTANT THING IS THAT AWARNESS NEED TO HELP PLAYERS OF EVERYSINGLE POSTIION.

    the higer awarness for runningbacks, the easier to find cutback lanes. or receivers running routes awaay from defenders or linebackers determinig if its a run or pass. BETTER AWARENESS ELEMENTS FOR EVERY POSITION WOULD BE GREAT.

  • winx_jynx said February 24, 2009

    hope you guys read mine, so many comments. for the new ratings, I love it, i hope they are all you guys want them to be. the layered blending love it, my hope is you can use it somehow to fix the problem of gang takling. I know you guys tried to adress this last year, but i still have 4 guy that can takle a RB and only Two try (and yes i have had a guy just run straight through 4 guys because 3 of them didn't even try to takle him.) and last My want on QB ratings.

    first P. Manning

    Deep is bad:88 (kinda bad)

    medium, no one can do it like manning: 100

    short, he dose it but not his main thing:92

    Play action: 99 again who can match it.

    one of my faviorit QB, note loved by most Carson Palmer

    watch some video on this guy, no one in this leage has ever through a Deep ball like him.

    Deep:200 :) ok 100

    and his downfall-medium;85

    so so here on short:88

    play action:85

    TOM BRADY

    I can't stand the hipe, but o will.

    Deep :90 - i know, but before moss was he realy known for his deep ball, umm no.

    medium: 100

    short:99

    play action:88

    overall awarness: 5 million no one is better then brady at reconizing D#

    and the best QB in the leage, only because he is on my fariorit team Jay Cutler

    Deep bad:85- you see how many times B. Marshell has to come back to the ball to make a great catch.

    medium: 95 this is where he is good, fiting the ball into tight coverage

    short: 90

    play action:90

    trowing on the run:100 - just great accruacy on the run.

    and for real last guy drew brees

    Deep ball only 90, good but not the best

    medium only 90, good but not the best again

    short: 100 well this is who Brees is short gains

    on the run is bad:80

  • xXmEgAtrOnXxDK said February 24, 2009

    I think there should be a playmaker/highlite stick for QB's. they shouldnt truck anyone, or elude someone on any given play, but it should work durind the pass, to the effect of Ben roethlisberger( of course he would have the highers rating. i think it should only go up to or have the effect of a 70 to 80 rating.....QBs elude so much, which we cant do in madden.

  • veldugo said February 24, 2009

    can the no huddle ever get limited i would like to see that i think it takes the fun and chess part out of the game when players run that all game online. maybe have a ranked lobby or random ranked sections where the no huddle is limited. or maybe take a lot more fatigue the normal. something has to be done about this is wack.

  • Bubstarr said February 24, 2009

    It's finally good to see that it is a Madden team in place that is seriously attempting to make a real next generation football game. Great work guys.Keep it coming.

  • lbjmvp said February 24, 2009

    There are several things that need to be taken into serious consideration that i would like to discuss with you. My first and most important is that the play clock needs to be shortened when the quarter length is shortened. 40 seconds is far too long when we play 5 min qrts online. This will eliminate weaker players holding the ball for soooo long. The second is that player fatigue needs to go up when the opposition runs hurry up offense the whole time. In the nfl if you hurry up the whole game your offensive line would litterally die. Another is that there is far too many recievers that leave the field of play only to re-enter and catch the ball. These are just the tip of the iceberg on suggestions that i have. i would love to speak more if someone would email me back so i know that i am being heard. thank you for your time.

  • Proud2B Awesome said February 24, 2009

    This is an awesome post!

    I love the ideas you guys are setting in motion. Here are my thoughts for my fav QB, #15 Seneca Wallace:

    # What do you think we should rate your favorite QB in the new ratings above?

    1. Deep Ball Accuracy: 83

    2. Medium Passing Accuracy: 88

    3. Short Passing Accuracy: 91

    4. Throw on the Run: 97

    5. Play Action: 85

    This guy is going to be a real star in the NFL real soon. One of the few guys who has both agility and accuracy as a QB. The only drawback he faces is his height in the pocket, which I think if done right could be a cool thing to work into 10. Maybe shifting the angle of the camera slightly to make it a bit more difficult to see over the O-Line depending on height, almost like superstar mode?

    # Have any ideas of other places we could possibly use layered blending that we may not have thought of?

    I agree with several people that it should be used for everything. Why would you not want to implement a great feature like this into every place appropriate to make the game better? One thing that I hate is that if you have a crappy G or T, say a blitz comes and that G/T doesn't pick up the blitzer, even though he would obviously see the guy and at least have an animation to try (and fail) and get him, he just continues on his standard blocking animation and pushes forward to block the air. I've seen this happen so often with blocking, it drives me crazy!!! From judging the animations of the Guards actions, if you saw that in a real game you would think he was autistic and move him into the "special" football league and pay him a salary of candy corn and high-fives. This happens to often with the FB too when hes supposed to lead block, before you even get the hand off he just sprints like Sonic the hedgehog through the A or B gaps, doesnt block anyone, then keeps running. It seems like maybe the FB should wait for the HB, make an attempt to stay with him, then appropriately block anyone trying to stuff that lane...

  • gotjuice said February 24, 2009

    sry to say but i think madden 09 was the worst madden ever made 2k5 was a much better football game than madden 09 madden is way to fake and unreal there is no such thing as defense in madden it is just a stradegy game with the **** who use 2 running backs and the no huddle the whole game they really need to improve this game and the unreal jukes are horrible i like madden alot dont get me wrong but i just dont think this one was made good

    ps bring vickkkkkkkkk backkkkk

  • tomcostigan@hotmail.co.uk said February 24, 2009

    I would like to see the passing game affected by wind a lot more. The recent Bills and Patriots game being a good example of how it can completely shut down the passing game.

  • gotjuice said February 24, 2009

    o yea and stats mean absolutly nothing in this game that also needs to be changed

  • nilsen31@optonline.net said February 24, 2009

    If a QB is only throwing a screen pass and he gets hit, please make it a pretty good chance of it getting to the RB...since he would only be a few yards away.

    I would really get annoyed if I had a wide open RB behind a wall of blockers and all my QB has to do is barely flick his wrist in his direction to get him the ball, but instead he spikes the ball or lobs it 20 feet in the air.

  • CAMREN630 said February 24, 2009

    i like what ea is doing this is a major improvement this can change football games forever if it works how i think it going to work.i cant wait til the up coming weeks to see what else you guys have up your sleeves hopefully this will shut me and some other people up about 2k sports.keep up the effort ea.

  • dontwannaknow said February 24, 2009

    keep up the good work EA  ....please dont do my boy Kyle Orton wrong on the Q.B ratings he had

    no help last year yea i know he needs work on the deep ball but that will come when he gets some real wrs.

    oh yea last thing please do somethin about the hb screen  and i got D. Hester on my team can i get a wr screen please thanks

    keep up the good work cant wait till madden 10 drops

  • dontwannaknow said February 24, 2009

    keep up the good work EA  ....please dont do my boy Kyle Orton wrong on the Q.B ratings he had

    no help last year yea i know he needs work on the deep ball but that will come when he gets some real wrs.

    oh yea last thing please do somethin about the hb screen  and i got D. Hester on my team can i get a wr screen please thanks

    keep up the good work cant wait till madden 10 drops

  • CAMREN630 said February 24, 2009

    well shockazulu this may very well depend on when the qb is getting hit as he is throwing cause sometimes it may go into the dirt or over the rb head ive seen this happen in  plenty of games.for example my qb trent edwards would on many occassions would try to hit a wide open lynch in the flats and completly over throw him .this needs to be in the game also cause qbs do miss open recievers just cause you are open does not mean it should get to the reciever all the time and this would be to real for us gamers to deal with but thats real football.

  • DIRRTY30 said February 24, 2009

    Please tell me you guys fixed the blocking in this game. I can see the layered blending fixing some of the major problems with the O-line and D-line (for example, O-linemen going through D-linemen if you do the impact block too late, or the freakin' suction tackles by D-linement)

  • DeffenderSpencer said February 24, 2009

    What about when your online? What about instead of just one player against another, having games where multiple people can be on each team like on be the qb the othewr be th wr and another be the rb?

  • sconn1 said February 24, 2009

    afterthought...PLEASE get co-op online. i don't know if it's feasible to do "11 on 11" or anything (or if people would be interested in playing the unskilled positions) but at least 2 on 2 would be great.

    if we could do 11 on 11 or even 22 on 22...what would really rock is if one could go on, and develop skills then get recruited or drafted onto teams. have everyone start at a lousy default rating, and have the player do an "iq test" to bump it up as a prospect, then let their play do the rating after that.

  • sconn1 said February 24, 2009

    just a comment on the comments, specifically the ratings proposed for various qb's...

    it seems people have no concept of a good rating vs a bad or midline rating. saying someone doesn't do something, or doesn't do it well should NOT garner them an 80 something rating in that category. and does tom brady or romo really throw a great deep ball or do they have exceptional receivers that make an avg. deep ball SEEM great?

    here's how i would scale a few qb's....

    Big Ben -

    Short - 84 why? because ben does throw very good short routes to heinz and santonio on the wideouts / slot positions but on the other hand, the steelers run one of the most horrid screen passes in the NFl (and i say this as a lifelong steeler fan who personally watched every steeler game from 1972 - today). i don't know if it's possible (or feasible) to break down the accuracy / effectiveness of individual short routes (short slants / drags / screens ./ etc...) but that would really hone in on an accurate sim.

    Medium - 96 why? because ben is absolutely deadly thowing these passes, esp to tight ends and when out of the pocket.

    Long - 93 why? Ben is also a great longball thrower. what he does lack is a t.o. or moss or fitzgerald that can pull em in. he has nate washington for a deep threat, who can run, but drops too many easy balls.

    play action - 75 why? sometimes he sells it, sometimes he doesn't.

    throwing on the run - 98 why? do i have to state the obvious?

    Big Ben's problems this year in being hit so often were due to an inept pass blocking o line. his 2nd achilles heel was that he sometimes simply held on to the ball trying to wait for something to happen too long. of course, when i play with ben, i get the ball out fast or get him out of the pocket fast to avoid such problems.

    Tony Romo

    Short - 88 why? he throws short ok, but it is hardly the crux of his or the cowboy game.

    Medium - 96 why? this is what he does well, and his quick release certainly contributes to the effectiveness as much as any accuracy. but since release time doesn't seem to be a priority from what i've read about the next madden, his effectiveness needs to be weighted a little more here.

    Long - 85 why? He does it well, butnot that well. and his receivers make him look good many times.

    Play action - 90 - why? he does it well, and the c-boys running game is a threat even when they are behind because they have backs that can break big runs at any time that are just as good a s a pass and defenses need to play it.

    On the run - 91 - why? He does this well, pretty damn well.

    And just as i admit my fandom of the steelers, you can probably assume my feelings on the cowboys. But unlike most fans, i don't wallow in hate about my enemies, i respect them, recognize what they can do, and do my best to beat them.

    And since i live south of Philly, Donovan McNabb....

    Short - 89 why? i can't tell ya how many balls donovan throws in the dirt or over everyone on simple flat routes and such, esp. in the 1st quarter while he is "settling down."

    Medium - 93 why? it seems the longer he throws the more accurate he gets, like ben, donovan simply lacks the depth and high skill at WR that some other teams enjoy.

    Long - 97 why? see medium

    Play action - 68 why? the eagles don't run the ball well...play action is a minimal threat. most people are more worried about westbrook on a short pass (if the ball gets to him) than they are on a run. The eagles lack of effectiveness on 4th down when they have tried 2 or 3 runs in a row and failing miserably should evidence that. the eagles may be many things, but they are not a run threat and most defenses naturally play a pass / read kind of posture against them by default. and don't throw westbrook running stats at me...like ricky watters and every back that comes thru philly, much of their running yards are "incidental" and not a key to victory.

    On the run - 79 why? donovan is good here, but lacks consistancy...and when he misses, like in the short game, it is usually pretty awful of a miss.

    one more...peyton manning...

    short - 95 why? peyton is accurate, period.

    medium - 95 why? see short

    long - 95 why? see medium

    play action - 88 why? when peyton sells it, he sells it...but sometimes, peyton is lazy. and i think peyton is getting lazier with age. in other words, i think he sold it better 3 or 4 years ago.

    on the run - 59 why? he doesn't do it too often, and when he does, he doesn't do it well. he gets lucky occasionally, but more often gets nailed.

    one more comment / suggestion .....

    how about a "ability to check down / read defenses" rating? with this, the icons above the receivers would take more time to be revealed to the offensive player than the defensive player (this is in online) or in franchise just hve the icons come up one by one and be slower for bad readers of defenses and guys who don't check down when they should. the un-icon'ed player still could be thrown to, but if other accuracies are made (like not letting passes be spot on when the qb is looking / running the other way, etc...) everything should end up closer to the real thing.

    enough for now...

  • Silky ODowd said February 24, 2009

    What about the same for WR's...Catching 1-15 yards(Rate 45-99), 15-30 yards, 30-50 yards that way you know if that WR can even catch the long ball, not all guys can catch over the middle, not all guys can catch that well passed 35 yards(SEE Stallworth) Just a thought... You should have to earn the play action long ball by having set up the run, have a goog play action QB ang have a guy that can catch that 30-50 yard ball, guys that put up 30-50 points in a 5 min Quarter game should show that it is to easy to throw the long ball in the game.

  • BillTheMac said February 24, 2009

    Thanks for sharing the news EA.

    I love the new physics.

    I also love the new weapons for quarterbacks. Because, that is a big difference now. Depending on your QB you gotta strategize in what areas he is good in and that can really make a difference.

    My suggestion - as requested from EA for their new QB Improvements. Ratings: Honestly, I dont really know how I would rate a player. But, just focus on how each QB did and what their good in.

      QB Style: Each QB throws the ball differently and moves different. I think it would be cool to see their unique styles during the game along with their new weapons.

  • www-Bonee-de said February 24, 2009

    Good news - I especially like "QB's are way more inaccurate" part.

  • CLIFFT23 said February 24, 2009

    I have a suggestion for a new mode in madden.  With the overwhelming success of Fantasy Football over recent years how about madden adding a fantasy mode. the premise would be the same as how today's fantasy leagues operate but with a few variations.  Each league comprtises of 32 players, each player picks one of the 32 current nfl teams as their team.(after selection players have choice to change uniforms, etc or leave as is in Default mode.) Drafting players would be pretty much the same as current fantasy leagues, basically ranking each player accordingly in their repective categories. For exampple in the reciever category I would rank andre johnson #1 and larry fitzgerald #2. I know in most leagues players get to choose an entire defense instead of individual players.  I guess in madden you could do the same or separate the defense in to categories and follow suit if ea sports plans to do the latter, basically you can picture the game beginning as 32 expansion teams and the pool of available players are the curent players iin the league.  Players basically get to create their FANTASY TEAM(to a degree based on how you rank each player.)  DRAFT DAY could be as exciting as how it is covered in real life. IMAGINE the antcipation waiting to see if you get Tom Brady, adrian peterson or larry fizgerald. This is my basic idea for the first part of the fantasy mode.(I will add revisions in the future.).  

      The second part of the fanatsy mode is one that differs from current fanatsy leagues.  This is that once each player drafts their team they actually have to play tyhe games.(you have the choice of playing the real season as the real NFL schedule or do a random schedule generated by the computer-Each will still be 16 games.) Throughout each game once a particular player gets a particular achievement, ie 100yd rusher, 100 yard reciever, or 300 passer you get a star or something pops up to acknowledge that acheivement.(or  with other video games once a player gets an achievement that player gets hot for lets say 5 minutes where if you use that player when he's hot you may benefit tremendously.  Basically players rack up fantasy points as the game goes on the same way as current fantasy leagues.

    These points are updated via the pause menu and players can keep track of the othe league members via the net online.(should have mentioned bbefore that the fantasy mode is to be only played online.).AT THE END OF THE GAME THE TOTAL FANTASY POINTS ARE DISPLAYED FOR EACH TEAM AS WELL AS THE BREAKDOWN FOR EACH PLAYER WITH THE PERCENTAGES AS WELL AS ANY SPECIAL ACHIEVEMENTS....BUT THERE IS ONE CATCH..... THE LOSER OF THE GAME IS DEUCTED A PORPORTIONATE AMT OF POINTS, ie 25%. So if the Bengals lost against the Doplhins and recieved 200 fantasy points and 150 points respectively,  the final tally would actually be 150 to 150 because the bengals are accesed a 25 penalty thus putting a premium on winning which is a big difference from regular fantasy football.  Now for those players that think they could runn AP ALL DAY,or throw to randy Moss every other down will quiclky find out that the opposition will quickly adapt to the fact that you are trying to rack up points because thats the object of the game.  Also the more you utilize a player the greater the chance for injury.

     The next part of fantasy mode would be the playoffs.  The 12 teams with the most fantasy points get in the playoffs. the teams are seeded 1 to 12 based on their fantasy points and 1 plays 12, 2 plays 11 and so on. The winners of each playoff game is not indicative of the final score but the fantasy points(but the score does factor in because the loser gets a 25% deduction.)  The playoffs continue on with the same format throughout and including the superbowl.(although it is mathematically possibe for the winner to actually lose the actuall game,  the numbers should skew dramatically towards the winner of the games and finall tally of fantasy points being the same player.

     The final part of the fantasy mode would be the ability to have the final prize of each league be monetary. Each league commisioner has the ability to set the entrance fee and the final prize is the sum of the 32 participants (for example if each player pays $100.00 the final prize would be $3136.00(minus %2 fee for EAsports) ALL LEAGUE COMMISIONERS WOULD HAVE TO GO THROUGH EASPORTS TO SET UP THE MONETARY CONIFIGURATION.  DEPOSITS ANT WITHDRAWALS COULD GO THROUGH PAYPAL, OR VISA OR MASTERCARD.

     Thanks EASports for this forum to give my suggestion, I Hope that maybe someone takes a look at my ideas. i woula appreciate a response if this is stupid idea or not?

  • DiggybonJ said February 24, 2009

    This is whats up i been pulling for madden to be better then nfl 2k5 and we getting there hopefully we beat it out this year we need recognition out there awareness the things that separate rookies and vets is awareness say if u got colt brennan and tom brady its not that tom brady is more talented its that he knows the schemes they throwing out in coverage ever heard of playing off instinct derrick brooks does it and he hall of fame bound  that covers my opinion on the AI but for FRANCHISE lets get it go bonkers on it i wont newspapers weekend wrap ups predictions controversy AND HERES AN IDEA IN NBA 2K9 U HAVE TEAM CHEMISTRY AND MORALE AND IF A PLAYER MORALE IS DOWN HIS OVERALL RATING DROPS BUT IT ISNT PERMANENT IF U TEND TO HIS WANTS HIS RATING GOES BACK TO NORMAL  AND EVEN SUMTIMES ABOVE MAYBE YOU GUYS COULD USE THAT FOR US FRANCHISE USERS AND BRING BACK THE REGULAR SEASON RATING PROGRESSION AND PLEASE MAKE SIZE A FACTOR IM TRUCKING HAYNESWORTH WITH HESTER OUT HERE HELP MADDEN NATION OUT HERE BECAUSE YALL ARE ONLY OPTION AND WE WANT YALL TO PRODUCE AND GIVE US LIFE ON THE FIELD SACK DANCES TEAM CELEBRATIONS AFTER STOPS AND BIG HITS MAKE US WANT TO EARN IT NOT JUST FOR STATS BUT FOR THE TEAM

  • DiggybonJ said February 24, 2009

    O YEAH WHY I GOTTA KEEP SIGNING COACHES IF THEY ALL COACH WITH THE TEAM BOOK LET ME MAKE MY PLAYS AND MAKE COACHES HAVE MORE INDIVIDUALITY THERE ISN'T A DIFFERENCE BETWEEN MIKE TOMLIN AND JIM ZORN ON THAT GAME  MAKE COACHES WORTH SOMETHING  NOT JUST SOME PEOPLE WHO HOG THE SIDELINE

  • nanot5211 said February 24, 2009

    PLEASE RACZILLA!!! please give some feedback on this issue!!! franchise mode needs some in depth work!!! this to me is what gives the madden series its value. to be able to play this game for 30 years is great and makes you feel in charge of your favorite team!! could you please do something about only having Silhouettes for rookies or players with no photo. after about 7 or 8 years; 75% of your team is just a Silhouette. this gets annoying for someone who really loves the franchise mode! also, the super bowl portion is dismall. nothing makes it special except for the announcer saying "well folks, here we are; the super bowl!" a possible introduction like 08 had for every game where the best five players are introduced, fireworks, etc. please!!! give franchise some much needed attention!!! also, if you edit a players gear, like wristbands etc, his draft information goes away and his progression is dramatically reduced!!! please address this for madden 2010!!! please im hanging on to this series by a thread. im so desperate im thinking about buying those knock off football series games!!! thank you so much for at least addressing the franchise issues!!!

  • DiggybonJ said February 24, 2009

    Yea Man Let Get That Handled LETS GET EVERYTHING TLKIN BOUT FAILED PHYSICAL DRAFT OVERHAUL ITS THE BIGGEST JOB INTERVIEW THESE COLLEGE PLAYERS EVER GONNA HAVE IT FEELS LIKE IM TRYNA HIT A BULLS EYE IN THE DARK WHEN IM DRAFTING I DONT KNOW HIS COLLEGE CAREER STATS HIS LAST SEASON STATS IS HE FAST IS HE STRONG THE 40 YRD DASH IS THE MOST MISLEADING THING IN MADDEN HE CAN HAVE A 4.3 AT WHATEVER (CUZ THERE ISNT A COMBINE) AND BE A 83 SPEED COME ON I NEED TO SEE HIS STATS WIS WEAKNESSES WHY I SHOULD DRAFT HIM WHY SHOULDNT I DRAFT HIM I SHOULD SEE IF THE DRAFT CLASS IS STRONG OR WEAK WHATS THE STANDOUT POSTION WHO JUST ONE A BOWL GAME I NEED SOME DEPTH IN EVERYTHING I NEED LOCKER ROOM DRAMA WHATS FOOTBALL WITH OUT T.O CRYING IN LOCKER ROOMS AND POST GAME INTERVIEWS EA IT MIGHT BE TO MUCH BUT GIVE US FRANCHISE PLAYERS The time we BUY IT YALL SUPPLY IT WE GOTTA DEAL GOING ON

    o yea and the online ballers suttin too

  • Silky ODowd said February 24, 2009

    If you are wanting the kids to have fun with the game have a kid mode and a hardcore(online mode) mode where you earn your points and not every QB is the same where you can not throw deep all the time...

  • a1234561 said February 24, 2009

    sconn1 u think d-nabb play action rating should be a 68? dont blame donovan cuz is coaches dont call any runs 2 set up a play action. if u go back 2 the 06 season when we had stallworth the play action was work almost every time.

    donovan mcnabb

    deep ball-100 all i hear from guys in the nfl world say that mcnabb has the best deep ball in the game so it shud be the best in madden. if u need proof look at his playoff games hes money on deep stuff vs the nyg 3rd-23 and arz3rd-19 when he hit k.curtis perfect inbetween 2 defenders or when he hit g.lewis and lewis dropped it or superbowl game vs ne when he hit t.pinkston all day in the 1st half on 30-40 yrd skinny posts and g.lewis in the second half and dont forget 4th-26 even thought 2 me thats a medium throw in range 2 throw but a 30 yrd laser on a line is like throwing a 50-60 yrd pass wit air under it.

    medium-91 mcnabb is pretty good here but does miss more then he shud at this range and wr that drop the ball dont help the stat. depends wat medium is 10-15 yrds an 87-90 in this would be good but it the range is 15-25 yrds it shud be round 90-94 dats why i put a 91 cuz its between both.

    short-84 i cant even give u an estimation on how many throws d-nabb throws in the dirt or screens n checkdowns that he almost underthrows n overthows or passes he throws behind. if u need a referance just look at the arz game in the playoffs when he had a wide open hank baskett for an 80yd TD n all he had 2 do was throw the ball in front of him which was 5yds downfeild but instead he put it in the dirt n baskeet only got a 5 yrd catch or when he almost overthrew b-west on 1 of the final drives of the game.

    on the run-97 15 second scramble n throw on the move 60yrds down field 2 hit freddie mitchell in stride with perfect pass vs dallas says it all dont care wat this ratings is but should be higher then big-bens and the highest in the game or the top 3 atleast.

    paly-action-93 as good as any here and just cuz team struggled here las season shud not be hurt by it on this stat i mean who can sell a play action when the team runs once every 15 play. need proof game vs arz in playoff we att runs and did pa off it and it worked like d.jacksons catch over drc 2 take 25-24 lead.

    and d-nab throw power should be a like 97-99 cuz he can throw it like 75-80 yrds and overall is throw acc should be like a 89-91 always thought the 86-87 u guys keep him at is 2 low, i know his comp rating is like 57-59 in his career but shud drops count as inaccurate passes if they are on the numbers.

    i would also like 2 see peyton and brady overated in this and be over 95 in almost ever catagory. and aswell even thought giants run ball so well and so much i hear about how he sells the pa well and has got 1 of the best play action passer ratings in the enitre league so his pa rating shud be quite up  there.

  • a1234561 said February 24, 2009

    i hope these rating make sure that every QB dosent throw more then 65% and 70% comp% in franchise mode.

  • a1234561 said February 24, 2009

    i know this is a bit off topic but i watch every eagles game since 2000  when they opened the year vs dallas. what im getting at is that the eagles wide out by the name of jason avant, his catch and catch in traffic ratings stink when they should be in the high 90s i mean u make d-tyrees catch like a 90 cause of 1 play well ive seen jason avant only drop or miss  3 passes in his 3 year career. he has hands of glue and his ctach  and catch in traffic rating shud be higher then most in the new madden like  maybe in top 10-top 20 in both catagories.

  • nwpkvc@yahoo.com said February 24, 2009

    You need, need NEEED a quick release rating for this new animation tech.  It could scale based on the quarterback's rating how well he gets a throw off in the face of a pass rusher.  Even on normal passes, you could scale (within reason) how quickly the animation plays out.  This could distinguish certain players and provide a whole different level of depth to QBs.  Tony Romo isn't a perfect QB but one thing he does very well is get the ball out of his hands extraordinarily fast, which to this point has been impossible to recreate on madden.  Also, stick with the philosophy you have.  Ignore all these people asking for their QBs to be 90-95 on everything.  Ignore the notion that dipping down into the high 80s means that they aren't all that accurate.  If a QB isn't among the elite, he shouldn't be sniffing the 90s.

  • BADOW757 said February 24, 2009

    Please stop giving ridiculous ratings for tony "not clutch" romo. The dude is a backup at best and he's never going to take his team anywhere. If you gave any other quarterback T.O., Roy Williams, Jason Witten, Marion Barber, Felix Jones, Tashard Choice, and Patrick Crayton as weapons they could make better throws to them and easily WIN A PLAYOFF GAME (something romo can't do). Please get off this dude's bandwagon because in my area they show the cowboys every week and i know what i'm talking about. He makes terrible throws and he's never going to take his team to a superbowl.

  • a1234561 said February 24, 2009

    i like what diggybonj said bout the draft guys run 4.34's and have an 83 speed u should have something like if i have good scouts i can unlock up 2 3-4-5-10 stats and see the number it really is b4 i draft a guy. like if i have franchise scouts i should beable 2 look at like 5 ratings of my choice on every play in the draft and if i have a bad scout team i should only be allowed 1 rating per player and also if i hav the best scout team let me chose 2 look at a guys ovr only or 5 ratings.

  • a1234561 said February 24, 2009

    also u guys should add a composure rating cuz romos would stink and in all big must win games in dec and january all of romos QB stats shud be like 5 pts less.

    also have an idea for the progression system maybe make it like ur NHL games and add a potential rating so that peeps over90 progress alot and those at 85 a bit and those at a 80 a little an those at 75 stay the same and those at like 70 deprogress and get worse and obviously  each season players potential ratings go down each season lower and lower until they aare in the 60s and get worse.

    also might be pretty hard and make game 2 realistic but hav so some players who get torn acl's, torn achillies tendons and lis franc injuries and etc. really have there speed rating drop and almost end there careers and r never the same player again like a daunte cullpepper , todd pinkston, jevon kearse,d-nabb,marvin harrison, and some who dont get affected by it and keep there speed

  • a1234561 said February 24, 2009

    badow is right romo aint that good but also aint as bad as he says and its not in madde but romos best attributte is his quick release.

    tony romo

    throw power-92

    throw acc-94

    awareness-81

    deep ball-87

    medium-89

    short-88

    on the run-93

    play action-90

    quick release speed-100 if this rating existed it would be that and leftwitch's would be a 65-70 range

    i saw the vid u guys put up bout the blending and it got me thinking cuz u said that in past games dat da speed of qb release u guy put faster 2 avoid the sack throw animation problem. well can u guy do this for individual players n make it a rating like making tony romos throw motion sped up and byron leftwitch's motion slowed down.

  • rmagedon6 said February 24, 2009

    Some good suggestions.  Good job at EA sports for trying to make the next best Madden.

    Here are my few suggestions or/and problems I found with the Franchise Mode in Madden 09.

    I understand the game's AI is supposed to be wiser, but how could it possibly know I'm about to run a WR screen play when I've never ran one before?  Or if I'm running constant pass plays off the shotgun or draws up the middle, then how does the CPU know to stack up it's LB's to the side of where I'm calling a RB screen play?

    Now, if the CPU knows the plays we run most often before-hand then how about bringing back the Game-planning feature Madden 08 for the PS2 offered on what plays each team ran most often?

    Another one is the players not living up to their stats.  Why is it possible for a 35 year old LB with a 54AWR, 60ZCOV, and 68CTH, picking off a QB with 90+ TPW and TAC while his back is turned? Meanwhile a more developed Darrelle Revis won't/can't pick off Brady or Manning when the ball is hitting him square in the numbers?

    Something else that I noticed is the CPU's ability to throw a perfect pass off their back foot mid-play action (doesn't even get to fake the hand off) to a TE when the defense is on an all out blitz. However, if I try to do it by say pressing the "X" button, my QB acts like it's running with the ball instead and tries to stiff arm DL's.  This has caused me to fumble many times.  Again, I understand the AI is supposed to make the game play tougher, but let's keep everyone in the same realm of the game.

    The other thing is what the above poster mentioned.  The Coaches need to have some sort of individual playbook.  Playbooks should be connected to the OC's and DC's.  If they go, they take their playbook with them. A HC would be the "Ask Madden" option.  Where depending on the coaches W-L record, knowledge, and expertise, will provide you with the best play available to run in/at certain situations.

    Just some suggestions here.  Keep up the good work.

  • NoSubs said February 24, 2009

    Are the short, medium, long accuracy a replacement for THA? Or is it like blocking and passing where the refinements have been added (i.e. RBF and RBS, SPC and CIT), yet there is still a general RBK and CTH rating?

    On that note, I agree with an earlier poster about consolidating/eliminating some of the ratings. I just do not understand how some of these ratings work (RBS vs. RBF vs. RBK, CIT vs. CTH vs. SPC, AGL vs. ELU, TOU vs. INJ vs. Hit Power vs. TKL, etc.)

    Nonetheless, great update! I definitely agree with not enough regular, plain old incompletions. It will be great to have that sim element where sometimes the throw is just off target.

    Please do not bring back the vision cone, at the very least make it optional, but I really do not think it is worth it. I really disliked that feature.

    THP is unchanged, correct? I like to sign a backup QB like Leftwich or Brooks who has a crazy THP but not much else, please keep that element around.

  • a1234561 said February 24, 2009

    eli manning

    throw power-93

    throw acc-93

    awareness-87

    deep ball-84 he throws like a girl and throws 2 many wobblers lol just like former teamate michael strahan said.

    medium-91

    short-95

    on the run-82

    play action-97

    d-nabb awareness should be a 90 or higher.

    vince young

    throw power-84

    throw acc-85

    awareness-72

    deep ball-73

    medium-79

    short-83

    on the run-96

    play action-80

    YES PEOPLE VINCE YOUNG IS OVERATED

  • TMillz1737 said February 24, 2009

    MAN THIS IS CRAZY IM 20 YEARS OLD FROM LOS ANGELES AND MY TEAM HAS BEEN MINNESOTA SINCE RANDY MOSS ROOKIE SEASON AND I HOPE WITH ALL THE RATINGS TAVARIS JACKSON OVERALL ISNT 77 AGAIN LOL. Everything sounds great though especially when facing cpu opponents. I just hope for the layers when a DT tackles a rb they dont lean forward and fall 3 to 4 yards up like the DT is a DB or something. Get the weight factor in there fellas. Sounds great keep it up.

  • a1234561 said February 24, 2009

    EA i know that the ovrall is extremly important 2 everyone but maybe when making the ratings do wat i do. when i get a hold of my madden i look at all the guys u overated and underated(which u do with almost every eagles player) lol and get mad. but after that i go through every team every player and ignore there ovr and put wat i think there rating for each individual rating shud be and when im done watever there overall is thats wat it is and yes i do make sure the back-ups ovr's r lower the the starters and that maybe u guys can try this cuz 2 many time u guys make players way 2 slow or 2 weal and etc just 2 ,make his ovr better or worse for example reggie wayne b4 his huge season when marvin got hurt is speed was an 89 n his acc was a 93 but then when he had that huge year his speed became a 91 and acc a 95. i know its just 2 pts but im pretty sure his 40 time stayed the same b4 and after that year.

  • a1234561 said February 24, 2009

    bring back the passing cone it really helpd and maybe people decide where the want 2 go with the ball and stopped people from scrambling left right backwards and throwing off there back foot by just pusshing any button the cone eliminated that and made u suck throwing outside the cone bring it back cuz it eliminates alot of these cheezers

  • brizzlefoshizzl said February 24, 2009

    i highly recommend this new layered blending feature on the defence after a ballcarrier. what i mean is when playing the computer, they "robot" exactly to what im doing with no time delay at all while in real life, making a cut would slightly delay the defender, depending on the agility or quickness of the ball carrier.

    i get very anoyyed when i am forced to use the highlight stick if i want to juke out or evade any computer defender.  realisically jukes are used much less than cut moves and thats because they simply work better. depending on the awareness of the defender or maybe a new rating like Mood** or reaction (time)*** would be how quick they react to the move. For example, a ladanian tomlinson cut move or possibly even a juke on lets say ted washington, ted will follow LT at the same exact time he performs his move and tackle him in madden 09

    **What i was saying with the mood rating, depeding on how angry they get or something will alter thier playing. for example im sure DT vanden bosch (please excuse my spelling) gets pretty darn angry when he plays and if theyre losing, he should somewhat upgrade and perform a certain amount better

    ***the reaction time is pretty simple, more quick or aware players like larry fitzgerald or ed reed will have a much quicker reaction time rather than kris jenkings or maybe shawn merriman.

    another upgrade that i can think of that i would love to see in madden 10 would be a momemtum bar for the crowd AND the players running. where the score/time outs and such is, there should be a bar of how excited the crowd is and the higher it is, the better teams will play. or possibly even just a team momentum since the steelers do very well in away stadiums

    The player momentum however will strictly be for themselves. somebody like brandon jacobs starts off like a bus down a hill and should have a high momentum rating to start off with. as the players move faster and more open, the meter will increase thus making it harder to be tackled, this would be primarily used for breaking free or power runners.

    ah so much to say.. So personally playing madden for many years now, im kinda tired of almost every character having the sameee exacttt animations. for example, yes linemen run differently than a QB and QBs different than runningbacks but if you look at a game like NBA 2k9 (i know its not an EA game but heres a shot to get at them) all the players have thier own animations. chris johnson does not have similar form to lendale white at all, and yet they run the same. players should have looser more realistic running or catching style specifically to thiers (superstar players and players with distinctive form should be altered the most).

    last but not least of improvements that i beleive should be added are somehow getting a camera angle to see the sidelines better. everytime i play the CPU, often they drop short little pass to the sidelines and burn me for 15 yards and im no madden novice. basically its impossible to cover that. again with offense, screen passes or sideline passes from a runningback often are tipped or intercepted due to the lack of visibility.

    im sorry for all the input but i feel like if these were added into madden that it would be the greatest sports game of the decade.

    im sure ill have new ideas soon too hah

    ohand MORE MINI GAMES

  • YtBalla said February 24, 2009

    For the qb sacking, I think it would be good if there was a button that, if you press it before a certain part in the throwing motion, the qb will tuck the ball rather than throw while getting hit. That would give players more control over the qb decision making.

    Also, the layered blending could be used for players who are catching the ball while getting hit. In 09 the player would catch and the ball would instantaneously go into the tuck position. If the player is making a catch away from his body, he shouldn't be able to tuck the ball until he has space to do so. Putting the ball away through the tiny space between him and the defender should not be possible

    For the new ratings, I think a few more ratings should be added. I don't know if only throw accuracy ones were shown, but ratings such as, release speed and sack avoidance.

    Finally, about the deep ball ratings, would an over/underthrow happen because of a lack in throw power or because of a lack in throw accuracy. Because, it seemed like madden 09 that was based on throw power (im not sure if this is correct), qb's with high throw power pretty much threw it a perfect distance every time.

  • Pancho Villa55 said February 24, 2009

    Sounds good but how about the QB vision can that be thrown in there too?

  • sconn1 said February 24, 2009

    I FIGURED IT OUT!!!

    Off Topic....re: making online play with people of different levels better....

    how about...point spreads based on careers. let the computer calculate one based on each player's previous game stats and the stats of the team playing them. a level 12 player might find it more interesting to play a 1 or 2 level player if they matched up and the computer put out a spread / over-under. then at the end, points given could be at least partially based on this.

    what do ya think? no money gambling is involved, so it would not affect the NFL charter in any way.

  • clwalton21 said February 24, 2009

    i dont care anything about individual player ratings.im all about the in-game experience i just practice and play people online.i want to be blown away by the action on the field.I absolutely never play franchise.I like that EA is fine-tuning the gameplay first because its made for us to play football.leave the franchise junkies in suspense for a while til the game feels more realistic.All the big features like franchise and presentation can wait.Fixing little things and keeping the improvements basic at this point in development is the way to go.i love all the improvements so far.I am happy that my issues are being handled first.Small in-game details make all the difference.wouldnt you clean an apartment before you put anything in it?in other words,fix things first and then upgrade.Nice job EA!!!!!

  • djdawkins36 said February 24, 2009

    what you should do that nobody's asked for is fix the commentary for that one dude thats NOT collinsworth. collinsworth is great but the guy says touchdown with no emotion at all...just add that emotion. he always coments like 5, and he's in for the touchdown. it should be like 10 to the 5, cuts back at the one and.....HE'S IN!! TOUCDOWN ADRIAN PETERSON! THAT GUY IS JUST UNSTOPPABLE!! something like that

  • garbo22 said February 24, 2009

    sounds great! just going back to the whole ratings thing, for example if vince wilfork breaks into the backfield, the back is going backwards or straight down, whereas in 09 it seems you can always gain yards no matter what back or whos hitting them. plz work on it

    looks like some awesome improvements so far ea!!

  • NiT3CrAwLeR007 said February 24, 2009

    that blending is all good.....but i still wish there was a way to evade tacklers in the backfield .....maybe be able to use the spin stick and the juke stick

  • raiderfans said February 24, 2009

    make the ps3 gameplay better for madden because when the qb is throwing the ball it doesnt even look realistic and when the ball is in the air for a short pass it doesnt even spiral, come on even the ps2 look better in that category i thought this was the next generation graphics.

  • raiderfans said February 24, 2009

    look at the replay over and youll see what am talking about only for ps3 on the xbox it looks fine

  • clwalton21 said February 24, 2009

    stutter step should be implemented in the route-running and coverage system fro my realistic cuts.more double moves from the wide recievers would be nice.tight-end screens are popular too now.this new layered blending can make it so DBs keep one hand on WRs for as long as possible.If the DB speed-wise can keep up with reciever,then the DB and WR should maintain contact all the way down the field.its realistic in every way

  • clwalton21 said February 24, 2009

    NO VISION!!!

  • Redsand305 said February 24, 2009

    question: how come madden has not come up with something that involve the passing tree "like in real football" ? you know like payton manning said "formation,formation,formation." Thats real football. Atleast this game has some blocking schemes but, some, not all makes sense. And what was the purpose about the IQ ,did not teach me anything, but showed me what i knew about football big whoop. and i also thought that with the IQ it'll match me up with the same level IQ as me, witch it did ,but players got around it and iam tired of that

  • Redsand305 said February 24, 2009

    oh one more thing yall doing a great job at ea love the game both madden and ncaa

  • clwalton21 said February 24, 2009

    ball carriers can stretch out for first downs and stiff arm animations could be re-done...also when players go to cut,their lims can move at different speed until the acceleration picks back up

  • clwalton21 said February 24, 2009

    fight night round 4 looks absolutely great.the upside to that game is the freedom and the variety.Madden developers are now adopting the same philosophy.its poetry in motion.in the end,we all want freedom and realism

  • clwalton21 said February 24, 2009

    different holding positions and speeds depending on QB

  • NELL86 said February 24, 2009

    BRING BACK THE QB VISION CONE

  • bowlslit said February 24, 2009

    Whatever you do...Don't bring back the cone. I loved the cone for ps2...Ps3 the cone would ruin the game...as fast as the d line is and the line blocking inconsistent.

  • batmansimon21 said February 24, 2009

    i love all the new enhancements....but what about the jump ball play in the end zone?  maybe even a jump ball rating for receivers. so players like larry fitzgerald or randy moss or roy williams could take advantage of smaller corners in the end zone... that'll be pretty bad ass    

  • chituck said February 24, 2009

    when playing online If someone quits you should recive a win after all you didnt quit. the servers are always dropping connection and a lot of times It affects the DNF% need a big fix there

  • swfanboy said February 24, 2009

    one thing i noticed when playing last night was my DB went for an interception while the receiver was running in front of him by five yards , so he ends up looking like a fool and the WR catches the ball for a first down you need to give defenders better depth perception and awareness because i have never seen a player go for a turnover when the ball was 10 to 15 yards from him and holding that pose and allowing the WR to run in front of him and make the play

  • swfanboy said February 24, 2009

    no cones unless its cpu controlled and you had more than 2 seconds to read your progressions

  • storm7100 said February 24, 2009

    I'd like to see scrambling QBs fumble more often due to fatigue.  Too many times, online players run the hurry up offensive and sprint to the sidelines in order to throw the deep ball.  I hope the accuracy ratings drop significantly when the QB is on the run.  And when the QB is fatigued, he should get knocked out of the game for at least a half.  It would be great to see injury history, for example "concussion - out for 2 quarters".  Make the game's realism last longer than one month.  Beacause after many online players have played the game for about a month, the game isn't worth playing often because of all the glitching.

  • BillTheMac said February 24, 2009

    QB Vision.. Personally, I never liked QB Vision. So, If EA decides to bring it back.. I would like an option to turn it on or off like the previous Maddens.

  • ANARCHYisKING said February 24, 2009

    thanks for listening to us this year.  the QB improvements sound great.  one thing i would like to add is that it's too easy to see the entire field with the QB.  also, the QB's accuracy should be reduced to zero when he turns his back to the line of scrimmage.  i have played guys who run straight backwards for 15 yds, quickly turn around and throw a perfect pass with their QB.  

  • COACHRUCKUS said February 24, 2009

    You keep saying your going to fix the game what about the RUNNING QB WHO RUNS 50 miles back and chuckes the ball come on now www.thezoneblitz.com asks all the right qustions. still waiting for the answer

  • gocowboys7272 said February 24, 2009

    you should add a fake deep kickoff that is actually an onside kick

    also the squib should come back

    and also i dont agree with Nell86 i really don't like the qb vision thing,  it got really annoying and im glad you guys took it out for 09

  • ANARCHYisKING said February 24, 2009

    also, please fix the audibles.  a lot of guys will audible 10-15 times before the ball is snapped and it screws up my alignment on defense(especially in man to man pass coverage.  if someone audibles more than once the odds of a "broken play" should go up. thanks

    also, how about adding more to the special teams play.  for example, how come i can't

  • ANARCHYisKING said February 24, 2009

    also, how about fixing the audibles.  there are guys who will audible 10-15 times b4 the ball is snapped and it screws up my defensive alignment(especially man to man coverage).  i think you guys should make the game so that if someone audibles more than once on offense, the odds of a "busted play" should go up.

    also, i think you should add more to the special teams play.  for example, how come i can't pinch my offensive line while kicking a field goal?  everybody stacks the middle and blocks A LOT of field goals in madden 09

  • M_AKA_SAINT said February 24, 2009

    when will there be a demo.

  • STACKZ12 said February 24, 2009

    i think Eli Mannings new ratings should be like this:

    1. Deep Ball Accuracy:88

    2. Medium Passing Accuracy:94

    3. Short Passing Accuracy:97

    4. Throw on the Run:79  

    5. Play Action:84

    Thats my opinions and if you want to discuss this this is my email devonsilva8@yahoo.com, thx.

  • BM26 said February 24, 2009

    This is all great, I'm really excited about the game and the improvements, even though I'm a Madden faithful that would buy it no matter what (literally).

    To help out with suggestions, A big thing that I thought was cool that was implemented in 08 and 09 was different Running Styles. With that, I think the next big step would be different throwing styles. Everybody in the NFL throws differently, we know that. I mean, I thought it was awesome to see AD run upright and high like he always does and then see a guy like Westbrook run low and fluid like he does every sunday. Just think how cool it would be to Peyton pull that ball back behind his helmet and rifle a pass over the middle, then on the opposite side of the ball see a guy like Jay Cutler throw a 10 yard strike into the endzone with a effortless sidearm motion with lightning release. I'd also like to laugh as Philip rivers tries to go deep to a guy like Gates with that girly little alligator arm circular throwing motion he has.

    A great addition would be QB specific throwing motion, ok? I mean, the guys that make Live put specific shooting styles in their game, so it can't be that hard, can it?

    Other areas where I think Layer blending could really be a wonder is in your everyday tackle. I don't mean have it so unrealistic and rag-doll like like in Star wars Force unleashed (You know that engine you guys wanted), but this way the actual parts of the body that are hit by the tackle will react differently. It'll also put a HUGE emphasis on two things: The Pursuit angle, timing, and aim of the tackle; And the running back themself. For example, Let's take Brandon Jacobs running freely down the sidelines. A guy like Brian Dawkins is the last guy between him and the endzone. Dawkins is running at a 25 degree angle(From the sideline) at Jacobs and say the user controlling him hitsticks low 5 yards away. The animation starts so soon that by the time contact between Jacobs and Dawkins happens, Dawkins' hit wouldn't hit Jacobs square in the thigh pads, but only really be able to hit Jacobs around the inner legs knee. With the Layer Blending it seems possible that tackles can occur to different parts of the body, and if the case need be, the one whom is tackled can react accordingly. In my little scenario, the adaptation of more precise and real to life interactions in tackles could be shown by the results either being: Dawkins wrapping up Jacobs by the leg, leaving him open to be dragged a yard or two; Jacobs taking the weak hit to the leg, slightly losing balance but spinning or stumbling (Or hopping) his way forward to either gain a few more yards before falling, or regaining his balance completely.

    That would also open up a few more ratings for both defenders and offensive players. You could have Wrap-up tackling rating, Which would further seperate a big hitter from a Brick-wall defender. Then on offense there could be some kind of Balance rating (Or something of that sort) that judges that players ability to stay on his feet as opposed to losing his balance and falling. This could affect several things, like tip-toeing up the sidelines, toe-taps and toe-drag catches, catching a ball and running up field instead of falling out of bounds, etc. Even juking, spinning, and that stuff could be affected (For O and D). For example, A guy like Wes Welker who is always falling out of jukes when getting away from people would have a lower balance or equillibrium rating than say a guy like Santonio Holmes who can keep his balance easily in and out of cuts and even on superbowl winning catches.

    Also right now, I think Madden is too narrow. The players are small on the field, but they take up too much space still. This makes the gameplay limited. I doubt this will get done, but I believe a much more huge field with authentic player builds would make the game so much more wide open. Think about it... In madden now, with the thinner and smaller players on a decent sized field, all that really ever happens is widereceivers run straight lines with cornerbacks right on their tail, the o-line takes 1 step back and barely move, the QB drops back and just stands there, and the D's front 7 are bunched up in the middle of the field. That's how it really has always been.  What would take Madden to the next Generation and beyond would be Real size player models (Players that look the same size that NFL Players look on Close up ESPN Replays in the Backfield)

    www.linuxdevices.com/.../fsmlabs_flying_camera_nfl.jpg

    Slightly bigger than that. Then you bring the camera down a few feet about the QB's vision to where you're looking straight down field almost parellel to the field rather than from above the field. Then with the bigger player models, you use your guys on the staff that played Football to help you figure out how to correctly space (Like this: internet128.com/.../new-england-patriots-starting-offensive-line-presnap-read-training-camp-2007.jpg), same with the Defense. That will give you the real life NFL feel, as well as a personal grasp on the game because you're seeing the action from field level. And actually, the Screen should only show the Front Lines of the Offense and Defense. The receivers and corner backs shouldn't be visible pre-snap (Unless in Coach Cam Mode, of course). With the life-size field and players (It would be best to actually measure the size of a Human on a football field and make the proportions accordingly for the best result), the game play will no longer be xyz and straight lines, the players will have more room to move, thus allowing more realistic possibilities for you guys to develope.

    Last thing, and I'm done...

    About The Deep ball mechanics and Jump Ball situations, I love this improvement. In the EA sports forums a while back, I had an idea to help improve the passing, especially on the deep ball. While Layer Blending fixes alot, I think there are some other things that could be tried. On deep passes, accuracy is a thing that I think is too one-dimensional. The way madden is now, your placement on the ball tends to have opposite affects. When throwing a deep fly, If I throw it to the outside of my receiver, instead of aiming at his outside shoulder, my receiver actually steps towards the sidelines , opening up for the defender to get better position on the pick. This should be addressed. It should be simple enough, all that I see being wrong is that there isn't an outside catch animation. The overhead catch seems to be MIA as well. What I'd like to see animation wise with layer blending is a number of instride catches (More than the the two or three slightly unreal ones we see now) that include outside shoulder catches, inside shoulder catches, and overhead catches. Also, with the other new feature that now has everybody looking at objects, like the ball, I believe layer blending should allow for you guys to make this possible... HAND - EYE COORDINATION! Think about it... There was finally some headtracking of the ball in 08, and now you can elevate that to actually matter. This way, when a player sees the ball, their hands and arms move towards the ball! I mean, I can't tell you how many times I click on a linebacker or safety who isn't directly under the ball or running towards it that stops and jumps straight in the air when the ball wizzes a few inches past them to the right. The same thing happens with manually controlled receivers. You turn around, or you control your WR and you making a cut inside, but the ball is headed over your head. You press Y to catch it, but instead of jumping up at the ball, you do a generic jump animation that makes no attempt at the ball itself. Integrating Hand-Eye Coordination in every player and making it so that if they see their target(Whether it be the Ball for a Catch or Swat, or their man for the tackle, or even for the Block) their hands and their animations GO TOWARDS that target. And to take Layer Blending even further on deep passes, There should be seperate animations for each limb (At least the arms), this way defenders and grab one arm and the Receiver can go up with the other, leading to both flexibilty in gameplay and more realistic penalty situations. Players can even go up for the catch and move the ball around, or even catch passes from all different angles with either hand. It opens up a world of possibilities.

    I'd go into detail on Endzone play and Jump balls, but I've already written an essay on just a few suggestions I wanted to make, lol. So maybe another time, and I hope you guys really read all of this comment.

  • BM26 said February 24, 2009

    Oh yeah... Two more things that I won't go into detail on that would really help the game would be: Player and Team Tendencies; And... something else I can't remember right now.

    Anyways, Tendencies would be great to make players feel more true to life in much easier way. This way you can have a player like AD that runs through a lot of tackles and stays in bounds actually do that, and have a QB that panics under pressure do so more, and have a QB that panics under pressure then scrambles be different from a QB that panics then throws it away easily. It's a great way to make players play like themselves on a wider scale with more ease than making a bunch of ratings changes. Also it works for team philosophies and coaching. You can control your team a lot better in a Franchise or just in regular play with more than just a slider on where you want to run 60 versus passing 40. Also it makes teams play more like that team in real life. I know some teams surprise you every now and then, but hey. You'd have the patriots throwing it 75% of the time and the Vikings running it 90% of the time (Exaduration) like they really do. It'll give Madden more of a NFL type feel to it.

    Oh... and one more thing... ADD THE WILDCAT FORMATION!!!

    I know it was trashed last year because of possible cheesage, but you have to add it now. That, and that new Ravens' formation, or package. How else can people make use of Percy Harvin? [Lol]

  • FRANCUA said February 24, 2009

    i like the new layerd blending lets use it on the oline and dline maybe it can help create the qb pocket that we have been deprived of... also on franchise mode give us position coaches and let us be able to progress the coaches... same thing with gm too give us more to do in franchise mode thats all i got for now

  • FRANCUA said February 24, 2009

    one more thing bring back restricted free agents!!!!

  • clwalton21 said February 24, 2009

    U guys should create a more realistic pocket

  • townbusiness24 said February 24, 2009

    you could easily use layered blending when a db picks the ball and the wr while in air switches his direction and takles him forwards, it retarded to say the least and that should be fixed in madden 10

  • Chayton365 said February 24, 2009

    I just want to second the idea of being able to create double teams. If you are running the ball against a 3-4 you should almost always double team the nose. You could do it the same way you spotlight a receiver on defense. that way you dont have a 285 pd center with 84 str trying to block a 350 pd dt with 98 str. If im running up the gut i can leave the outside linebacker unblocked.

  • A D TR2 said February 24, 2009

    how about when the Wr and the Db go up for the ball at the same time. the quicker player to hit the triangle button on the controller should see a quicker reception blend. no matter how small the margin.

  • A D TR2 said February 24, 2009

    maybe during gang tackling where defensive players reach out for a particular spot on the offensive players body. that way it would appear that multiple tacklers were bringing the man down.

  • A D TR2 said February 24, 2009

    sideline reactions to play on the field

  • A D TR2 said February 24, 2009

    for my multiple gang tackling comment before i was refering to pile-on tackles (3 & better)

  • ernest619 said February 24, 2009

    I like to see mor tackle animations mor big hits like Ryan Clark vs McGahee helmet to helmet tacles ,and the voices of the player specialy QB ,in the supestar mode make the NFL Drill ike the scouting combine,and trophies for the ps3 please.

    Soryy for my english im from mexico city but this are my ideas i hope yo get it.i cannot wait for madden 10.

  • WarrenGotStick said February 24, 2009

    I have some ideas for the new madden and possible future maddens. I'm not going to list out 10 of my hinderences as most do that really don't affect gameplay but serious upgrades to bettering the game.

    I believe I have a bunch of good ideas that bring realism to the game in many ways and would like to be able to email someone so I know it's being put to good use.  

    My email is warrenforman@gmail.com please contact me and I look forward to being able to contribute.

    Thank

    you.

  • BM26 said February 24, 2009

    Oh yeah, there should be pile-ups! By there, I mean everywhere. Pancakes on the O-line whether it be O-linemen falling and pinning their man to the ground, Sitting on there, etc. Or D-linemen and O-linemen in a gaggle in the middle. Elsewhere should be on gangtackles, of course. But the TWO places Pile-ups should occur the most on: The Goaline and When Fumbles Occur.

    I'm personally getting tired of nothing changing on the Goaline. They block the same as if they were in the middle of the field. And jumping over the top is pointless... It works 90% of the time because you're not jumping over a Pile, you're just jumping over an open hole. So please, revolutionize Madden to the ancient football saying "The War in the Trenches". In situations where the Big uglies are the key to Points or a Stop, make the interaction between the Linemen more intense, more meaningful, more of a struggle, and re-add the button mashing struggle (But only when trying to push the pile). That would make madden instantly better.

    Also... I know this a stretch for this year too, but Giving the O-Linemen their very own attitudes, completely with linemen specific animations that includes tugging, pulling, pushing, punching (The linemen way), Blocking, of course, and other stuff that goes on down in the trenches. I'd like to see Jeff Saturday and Pat Williams in a Gladiator battle to the turf every snap, except when Jeff get's under Pat's pads and blows him up, or Pat gets the Jump on the snap and bulldozers his way into the back field. Also, Defenders should attack the offense, not just run at them. D Ends don't run at the quarter back hands down like they aren't trying to tackle him. They run in, hands up, ready to either swat the pass down or knock the ball loose. Same with Linebackers and other defenders. When running in for the tackle, their stance changes and they get and their arms go back, ready to explode through the tackle. Pursuit animations should be implemented, more than just strafing. This could be incorporated with the PA, so once a defender see's the ballcarrier, he becomes like a hunter on the prowl with his target in sights.

    Ideas man... Ideas.

  • nwpkvc@yahoo.com said February 24, 2009

    Seriously, do you guys really think Eli should be a 90+ accuracy?  His completion percentage is pretty low relative to the rest of the league.  That's not a completely perfect translation of accuracy, but still.  I wouldn't list him among the elite in the league for accuracy.  More likely for power than accuracy.

  • SNLBORAT said February 24, 2009

    I like what you've done with the QB position. I have a suggestion for the game unrelated to the QB position. In NCAA Football games there's the ESPN news portion on it to announce the happenings in the game itself, I would love to have that in Madden 10. Also the announcer glitch in Madden 09 where it would repeat the numbers that the player put up the previous season.

    Thank You for listening.

  • JohnnyC09 said February 24, 2009

    hello. madden has grown into the worst sports franchise game available. there is no competition with other games therefore madden slacks every year and continues to decrease in quality. i dont know if they just rushed to get the game out for 09 but i swear it is the worst game ever. yet i continue to play it. im a loyal madden fan and get so pissed off everytime i play it. i tell myself im never going to play this stupid game ever but my loyalty compells me to give it another chance and play it again but every single time it continues to disappoint.

    the gameplay sucks, the animation sucks, all the glitches make the game terrible, the simple features that you would expect to be in the game are not. my biggest worst ever complaint about the game is the trash of what you call oline and dline play. my oline cant block everm they dive worthlessly to attempt to block someone and fail miserably. the pass blocking is terrible. it doesnt matter what the ratings are for anyone, they all suck. they let people just run by and destroy my quarterback. the ai for this game is the worst ever. players randomly running out of bounds. cant you make the computer smartest and make them not call a time out when ever the clock reaches 1:01 in the fourth quarter in a semi close game. can you at least make this game fun. you cant even delete created players on tihs game without deleting your whole rosters. you cant even make your created persons face, you pick a face out of 21. you cant pick hair, they get random hair color and random styles. kick returning is impossible cause when your sucky blockers miss a block instead of trying to block more or at least get in the way, they run down field where theres no one. i love how the ai corners can react to my passes before i can even press the button. you could make it funner by making the mini games co op. upgrade it so that i can try to be a good quarterback and throw it with enough air to go over the corner but with the zip to land between the safety. now moving on to superstar mode. its sooo bad. you guys definitly rushed. try to make it more authentic with more details. like ncaa. if im a 77 ovr quarterback and i get drafted somehow by the patriots(i wonder what pick i was cause it never tells me hmm)i automatically start over tom brady. AWSOME! i love how theres so many different stats and stuff now but when it all comes down to it, they dont mean anything. fix that please. oh and revolution helmets look dumb, maybe you could fix that too. oh and fix the fact that when i have dwight freeney and hes going against some crap rookie left tackle, he should dominate. and not get straight up owned the whole game. also when i have michael roos against some no name 76 ovr he should not touch me the whole game right? negative. make the players smarter man. please. make it an actual advantage when i have a 6'4, 220 stud receiver going against a 5'10, 180 corner in the red zone with one on one coverage. make jump balls happenable. make the running game realistic. its understandable if im trying to run with the lions and kevin smith that i get like 50 yards on 23 carries but c'mon when i have a fantasy draft and spend my first 6 picks on 5 oline men who are the best straight up run blockers i can find and adrian peterson and i still get like 50 yards on 20 carries. make blockers actually hold their blocks for more than a touch. and its weird when i get zero penelties a game on a every game basis. thats not very realistic huh? oh and when theres obvious pass interference and the game doesnt register it as pass interference cause its not like an animation or something. that aggrevates me. oh and how effiecent the ai is at passing. its not normal man. i would like a way to do something about my players when they perform terribly. cause one time i had larry fitzgerald who is one of my favorite players, drop 7 passes in a game. seven drops. seven. cant i like punish him or something. haha that ones kind of a joke. but anyway id say slow down on production, dont rush. but you shouldnt listen to me cause i wouldnt know cause im just some guy playing madden but these are my complaints. and im sorry if it offends anyone or anything but ive been wanting to vent about that crap game for awhile and now i get the chance and throw in my 2 cents or 5. but yeah i love madden and i would love to see an upgrade in quality. again im sorry for going off.

  • xXmEgAtrOnXxDK said February 24, 2009

    Very good job on the Layering. This could be a step to prominence. Here are some things for the draft/ others i hope you take the time to read(can you sense butt-kissing???):

    i think you should bring back Franchise Qb competition, and for that matter the real preseason play times. Lets say, for a team like the Raiders, who has talented WRS but all around the same ratings, let them ALL compete, not the best 2 competing for WR1, etc. like in the current/past gen versions. Also, if this is done, all rookies should be forced automatically to be at bottom of depth chart and compete to play. Pracetice and week in/out competition would be nice. Jerry Porter and Drayton Florence got outplayed last year and as a result got demoted in season, i think this would be good for computer teams. Also, week/in/out progression, and Com Team common sense. Lets say, Jerry Porter IS a 85 rating. So he consistently dissapoints. as a User, you could notice tht he is decreasing as say someone like matt jones is increasing. So for Computers, let them move him down. Also, if a player on a Comp team disapoints, even if they had a contract like porter, let them cut them. Also, if a player gets hot midseason, like Miami WR Davone Bess, then let them have a hot symbol and increase their appropriate ratings (this would consequently go to a T.o. if he drops a lot of balls.

    DRAFT: it sucks. period. theres no way around it. Really, all i could say is that in 5 DIFFERENT seasons, the colts, pats, and giants drafted a QB. If youre gonna make it realistic, then DO IT. For example:

    Full scouting reports. The works/(every strength/ knock)bigger resume for a player like Sam Bradford, but smaller/the basics for a player like Tom Brandstater.(Who??? exactly.)

    Excitement. in ncaa, they used to have the panel(Corso, herbstreit, and that other guy who filled the need) discussd the game. Your collaborated with EA, right? So, give us NFL Live!!!! top ten plays, Swami SEz, Keyshawn Johnson, the works. I swear, if this was there, and i speak for all madden fans, we would play our heats out in excitement. Also, throw in Todd McShay and some other draft anylyzers(made up) to bing life, not just go to the schedule) Whats the point of being Collabed with ESPN if you dont FULLY utilize it.

    Team needs. If i have a power back, a need should be a compliment back. If i have a deep threat, i should need a possesion guy. Implicate this in FA and in season also.

    Risk/ safe pick. This year is perfect. The lions history with  QBs isnt good. do they take the high risk/ high need guy in Stafford, who may or may not pan out??OR do they take the "safe pick" like Aaron Curry, who has a high chance to be a All Star. Teams needs should add to this risk.

    Combine stats. IF darren Mcfadden woouldve ran a 5.00, his stock wouldve fell in real life, right. Enough said.

    A entire, like 6 month Offseason. Throw in Storylines(LT, for example) draft interviews, mock drafts, and itll be great.

    Athletes. NCAA has them, its not like the nfl doesnt either. A player like pat whites could be different, depending on your/Comps intended position. Therefre they could be question marks until you change from athlete to QB or WR.

    player rights trade. Eli for Philip rivers.

    Scouting. They told me i could unlock stats. When i got to the draft, it was the same. Do scouting like NBA live.(i think)

    Rookie Ratings. give a rookie separate set of ratings, and let their play dictate it. For example, IN COLLEGE a WR may be a POSS reciever, but in the NFL the bigger safeties may eat him alive over the middle. the following season ,his poss rating isnt that good.

    FA/Contracts.(this could go for everyone) if a player like A. Haynesworth is on the market, the set contract may be 5 yr, 50 mil and he acepts. Instead, havethings like team rating, location, and agents play a part. A aggresive agent(T.O.s agent, cant remember his name) will get a player money, regardless of team.

    Tweeners. have 2 diff ratings for a CB/S type or S/LB type, or a DE/DT or DE/OLB type. The player could also be a safer pick(mentioned above) at a given pos.

    *This is all for the draft section, Raczilla. I hope you take the time to read this comment i spent a long time doing, on a school nite, at 12 in the morning!

    *BTW, fans should be realistic. I swear, if the Lions have a full stadium of fans, while takin pics, ill be dumbfounded.

  • xXmEgAtrOnXxDK said February 24, 2009

    poeple, take the chance to comment on above comment....ill be back with more...if its stupid, tell me.

    Thanks!!!!

  • BlacHaze84 said February 24, 2009

    Man, It took me 2hrs and 21 minutes to read all these posts!!! Anyway, here's my rating of (though not my favorite) Quarterback

    Tony Romo     Deep Ball: 87     Medium Ball: 91     Short Ball: 97   Throw on the run: 89     Play Action: 91

    The only person to truly give a QB an honest rating was BCoax. He wasn't generous like us. Keep in mind, not everyone is in the 90's of everything. And EA just made the announcement of adjusting the rating system so that we can have a wider range of attributes. Also, guys like Tom Brady (who have all day in the pocket) shouldn't have a "low 90's" rating in Passing on the run...Auchib. Brady should have it around the 50 range. He doesn't pass on the run, so there is no basis in which to make his Passing on the Run anywhere close to a 70.

    I hope EA Sports is really reading this. There are some good ideas on here. Except the idea of bringing the QB vision back. I vote to keep that vision cone in the chambers of crappy ideas. PLEASE NO QB VISION!! All you have to do is decrease the QB's accuracy dramatically so that those "players" who run backwards 20 yards to pass could learn real quick that it's not a good idea to do that.

  • King_Philip_III said February 24, 2009

    Great update. I would like to see the DE(both right and left) position be broken into two seperate positions, 3-4 DE and 4-3 DE, to fit in better in their respective defenses, as they are completely different. Obviously, a you could use one to play the other but the overall rating would drop. The 3-4 would be better against the run, and the 4-3 would be better against the pass. I don't like how a great DE, in previous games, is good in both defenses when in reality, he only thrives in one.  

        AND...

    Jay Cutler

    Short Accuracy: 92

    Mid Accuracy: 95

    Deep Accuracy: 89

    Throwing on the run: 99

    Play-action: 89

    Awareness: 85

    Throw Power: 99

    And the updates need to more accurately affect teams; no way in h3ll are the Patriots 97 when they miss the playoffs or the Cowboys 95 for the same reason. I hate it online when everyone uses the Cowboys. The updates should change the teams to what they really are, so people are encouraged to use their favorite teams, not just the ones that take the least skill because they are 95+ even though that team didn't make the playoffs. The only teams that deserve a 95+ need to at least be winning their division at the time of the update. The updates also need to be more frequent, changing how a team is used so there is more skill put into the game. The player ratings need to be based on how a player is actually peforming; if TO has a bad year and drops passes at a high frequency, then I shouldn't see a hands icon on him when I face someone using the Cowboys. B-Marsh led the league in drops, but was in the top 10-15 of nearly every category, so his hands rating should only drop slightly. Oh, I have nothing against the Cowboys, but they are easy to use in examples because the season they had. And my last wish for '10 is for Peyton Hillis to, at least, have a trucking icon and be generally improved. He's very underated and better than players with the icon like Earnest Graham. He's also very athletic for his size; did you see him hurdle Yeremiah Bell?  

  • Dr Acula MD said February 24, 2009

    I think these ideas are great. I hope they don't fall into that problem of giving Brady high stats on the run just because they can. Also, I think there needs to be a set difference in the release times of different QBs. On defense, I think there needs to be a rating for how well they can strip the ball.

  • BillTheMac said February 25, 2009

    Since we are on the subject of new weapons. Which, I think the new QB weapons sound great..

    I have to agree with what someone else said.. Players with Kick return weapons. Some guys in the NFL are good are returning kick offs or punts.

    Which, brought me to my idea for a defensive weapon. Interceptions for a TD.. Ed Reed for example. Ed Reed is a beast at returning picks for a TD.

    Or a Defensive lineman weapon for sacking the quarterback. How good he is at rushing / sacking the QB

    Just a couple Ideas that I thought of. I wish EA would interact a little bit more with what we said... Like, replying to this blog and what they think of our ideas.

  • BM26 said February 25, 2009

    You know, out of all the things in Madden and sports video games period (video games period), No matter the flaws, if a video game can capture one thing, it will be great. And that thing is EMOTION.

    Live doesn't do it very well, Baseball games fail at it, NBA 2K is close to having real intensity and emotion, but football games aren't trying to capture the feeling of accomplishment that comes with playing football.

    I just want a game that makes me feel like jumping up and down after a close win, that makes me feel shocked after losing a tight one, that captures what it's like to watch an NFL game while on the edge of your seat after a hard fought game comes down to the final play of the game.

    Emotion people. Find a way to capture the ups and downs of a game like this past Superbowl. Make the field of play bigger and wider so that moving the ball downfield doesn't seem so easy. Make things harder to do so that when you do them, you feel that sense of accomplishment.

    All I ask for from Madden is to Put the Intensity, the Drama, the Blood, Sweat, and Tears into a football game.

    That would be the best game ever.

  • xXmEgAtrOnXxDK said February 25, 2009

    IN case no one read my draft ideas(raczilla...)you should....If theyre good ideas, we need to push them;they'll get more attention.And i have ratings for Tony Romo...for the record to anyone who doesnt think hes not a decent QB, he had a 91 rating....

    Short Accuracy: 87

    Mid Accuracy: 90

    Deep Accuracy: 86

    Throwing on the run: 89

    Play-action: 92

    Awareness: 83

    Throw Power: 94

    If you look at his Comp%, it was 61%, middle of the pack last year(16th to be exact)....

    The two highers accuracy ratings should be Kurt Warner and Chad Pennington...

    Kurt Warner:

    Short Accuracy: 99

    Mid Accuracy: 94

    Deep Accuracy: 96

    Throwing on the run: 87

    Play-action: 80

    Awareness: 95

    Throw Power: 93

    Kurt had a 67 comp. % last yr., and the accuracy ratings reflect that. However, the Cards rarely ran last year, so how could he sell PA? however, this would fit well with my in season progression. If they effectively run, that rating could go up.

    Pennington:

    Short Accuracy: 97

    Mid Accuracy: 97

    Deep Accuracy: 93

    Throwing on the run: 84

    Play-action: 95

    Awareness: 93

    Throw Power: 87-89

    Chad had the highers comp. %, and this should reflect that. He can fit the deep ball in if need be, but he wont just fling it.

    For someone like Tyler Thigpen:

    Short Accuracy: 84

    Mid Accuracy: 84

    Deep Accuracy: 90

    Throwing on the run: 90-95

    Play-action: 83

    Awareness: 79

    Throw Power: 90-93

    He was 30th in the league in comp%.

  • BlacHaze84 said February 25, 2009

    EA Sports, I have a suggestion for you. Why don't you guys try playing your own game? I'm pretty sure that after you play 3 online games, you'll find certain things that need attention to the gameplay. It seems to me like you guys are asking for feedback as if you're all oblivious about what the game lacks. Are you not any more Madden fans than us gamers? Aren't you tired of seeing backs like Felix Jones run over guys like Albert Haynesworth? (hint: account for weight) Or somebody glitching and no-huddling like he's intentionally trying to suck the fun out of playing? Sorry if I sound mad, but all this should've been thought about before. There's some good ideas on here (like QB release rating) and I can bet my life it won't be "thought up" until Madden 12.

  • CAMREN630 said February 25, 2009

    some of you guys throwing on the run for some of these qbs are ridiculous thigpen 90-95,warner 84 yeah right ea please rate these guys right kurt,brady,manning dont want these guys in the 80s.

  • BlacHaze84 said February 25, 2009

    CAMREN630, now you're thinking. EA claims there will be more incompletions, but how is that when all the QB's are in the 90's?

  • CAMREN630 said February 25, 2009

    ea i hope you guys realize yall have alot of work to do.why is it when i throw the ball to what i think is an open reciever the ball gets thrown to the defender and i dont mean them making a play on the ball i mean my qb throwing the ball like thats the guy he intended to hit.olineman watching dlineman run right by them without trying to block them,cbs jumping out the roof,wr not reacting when i press the catch button,qbs throwing accurate after runnung back 15-20 yards off of back foot or one leg.i dont know if you guys can fix this game in a year but time will tell.

  • CAMREN630 said February 25, 2009

    thats a good point haze.youn guys dont play the game like we do i know yall have to see these things its good that yall ask our opinions but you guys should see whats missing yourselves.i would hate to see come august that not at least half of our ideas are not put in then im going to feel like i wasted my time on these blogs and it will also show ea does not care bout us the fans,they tell us what we want to hear to get our money.

  • ANARCHYisKING said February 25, 2009

    1) man to man pass coverage needs to get better.  back in '05(or '04) we could jump the inside routes or jump the outside routes.  please tighten up the coverage and make it more realistic.  if i put an elite CB on an average WR he should have 0 receptions that game

    2) i think that a :25 play clock would be better than a :40 play clock. this would make the games more fast paced and fun. 4 minute quarters would be better also.  too many people build a lead and then drain the clock the entire second half which puts most people to sleep.  

    3) make the DB's better vs the User catch. the user catch has ruined madden in my opinion. by the end of every madden year it is simply a matter of who can user catch better than somebody else. someone like champ bailey should not get "user abused" via rocket catch.

    4) more creative playbooks. this year the playbooks are vanilla. curls, screens, and posts is about all you see. every playbook should be unique. or maybe EA should just let us design our own plays and formations like NFL Fever 2004.

    5) every year offensive audibles cause glitches.  people audible 15 times and it screws up my defensive alignment(especially man to man coverage).  if someone audibles more than once on offense there should be a greater chance of a busted play.

    6) if you drop back deeper than 10 yds, the QB's accuracy should begin to decrease a lot. too many players run straight backwards for 15 yds, turn around, and throw a perfect pass. also, when running backwards or sideways with the QB, parts of your screen should "grey out" so you can't see what's going on downfield.

    7) Defend deep/Pass commit: these need to work better. for some reason the Slot Post still seems to get behind our DB's for 6. if i use defend deep AND pass commit there is no way a WR should get behind them for 6.

    8) more realistic match-ups on run plays. for example, if i have an average center lined up on an all-pro defensive tackle, the defensive tackle should push my center into the backfield on run plays. some of the elite DT's have a strength of like 97. this strength should be more visible in madden.

    9) it should be hard to get more than 3 yds with a FB dive.  it also should be hard to get more than one yard with the QB sneak.  if i pinch my DL and Run Commit there is no reason the QB sneak should result in more than a few inches

    10) fumbled snaps - i think the QB/center exchange is taken for granted on madden. i would like to see fumbled snaps from under center and the ball snapped awkwardly while in shotgun. not every game though. only once in awhile.

    11) online ranked games should be on all- madden

    12) penalties are a necessary part of the game. however, the 15 yard facemask penalty is out of control this year.  

    also, people who throw every single play should have more offensive holding penalties. it's not easy for the offensive lineman to pass block all game long when the defensive linemen are pinning their ears back and rushing the QB at full speed

    13) online disconnects - we are all tired of disconnects. my idea is this: if anybody disrupts their internet they should automatically get a loss and be removed from the game.

  • myleseagle said February 25, 2009

    This isn't related to the qb rating, but can you please fix the qb sneak? Its nearly impossible to stop it on a 4&1 or inches. In real life the linemen on both sides of the ball get low and push to fight for position and its just a big pile of bodies at the line. The qb doesnt get it all the time either. Can this be implemented into the game?

  • CAMREN630 said February 25, 2009

    nice,fumbles between center and qb that will be nice.i mean not often but just once and awhile.dont like to hear anything bout messing with the user catch cause i am not a cpu player,but would like to see the rocket catch gone.dont make the game where an 90+ d lineman always beats lets say an 75+ olineman cause that wont be real yes the 90+ will win most of the battles but not all.

  • Larryj1978 said February 25, 2009

    I want to be able to create my own playbook.  There should be a list of all the formations in the game and we should be able to go through and pick the ones we want for both offense and defense.  Also, I want a reconnect feature for online games that get disconnected.  Then I wouldn't have to worry about disconnect glitches.  I would like to set up my depth chart and save it for online play.  It takes a lot of time to change your roster/depth chart before every online game played.                    

  • ANARCHYisKING said February 25, 2009

    also, we should be able to sub our defensive lineman when using a 4-3 defense.  this year, only a 3-4 defense allows us to sub all the DL.

    sorry for all the comments but i play a lot of online games and i have been making a list so i appreciate you guys at EA reading this

  • Greece Monk E said February 25, 2009

    Im a JAGS fan, but unlike some of these other fans i will actually be honest about my QB

    Deep Ball 79

    Meduim 84

    Short 89

    Throw on run 87 but it should depend how far an what direction the ball is being thrown

    Play action 92, but you should have to run the ball which the jags do to free up safeties shouldnt be able to do play action and freeze up people if your not running consistantly.

  • swansanity said February 25, 2009

    ________________________________________

    dont add QB vision, i will tell you why:

    yes it is realistic to have the QB look where he is throwing, but when you are playing the video game, the user himself is doing that, its way too demanding and troublesome to physically do it with your own eyes/brain to determine who is open, but to then also do that while using ur thumbs to move it around with your eyes. Your eyes are way faster then your thumbs. It takes WAY too long to do both and then get the ball out successfully.

    Improvements sound great

    ----------------------------------------

  • IndyColts2 said February 25, 2009

    great work EA. but 1 thing u guys cant do is listen to these people on these boards about the ratings. Do exactly what Donny did with all the other ratings and spread them out. I'm talking range these ratings from 30-99. Byron Leftwich shouldn't have a 84 medium accuracy if you think he is a bad medium passer, it should be bad if he is bad, bad means below 70. Not saying he should have that rating, I just picked a random player. If I were in the NFL and I threw "bad" passes deep. I think I should have a rating lower than 70 or 75,

  • xXmEgAtrOnXxDK said February 25, 2009

    The only i rated Thigpens Throw on the run a 90-95 is because hes a running QB. Dont let the wins/losses of the team decide their skills...and Kurt is a pocket QB, so why would his Accuracy on the run be high? is it because he took his team to the superbowl? I think kurt would prefer to stay in pocker CAMREN^) or whatever it is...ill be back....read my draft sugestions a lil higher up

  • peterfrenna said February 25, 2009

    dont make romo have insane accuracy when 20 yards behind the line of scrimmage and on the run. dont make any QB like that. especially when throwing to the right when running left to the opposite side of his throwing arm.

  • alexh_93 said February 25, 2009

    Russell

    throw power 99

    deep ball accuracy 89

    medium accuracy 80ish

    short accuracy 80ish

    throwing on the run 95

    play action 80ish

    awareness 75

    Russell must still have the biggest arm in the game no matter what you do to the ratings. I'm a raiders fan and i would h8 for russell to have the same power as brady for example

  • xXmEgAtrOnXxDK said February 25, 2009

    Ok, Raczilla, im back with even more ideas....in case no one read my draft ideas, theyre a little higher up.....but my next section is the gameplay. It was ok but it has a lot of little flaws...

    :The clock is too long, and doesnt start immediately after the ply ends,

    :Completion percentages are too high..

    :The sideline looks like the old football game graphics with John Randle on the cover(you could get struck by lightning)

    :Cant stick feet or tap feet on sideline...

    Are there penalties in the game?????(Im being sarcastic here.....)

    :The players feel like theyre running slow. It could be the actual running animation, or idk..

    :And why are dbs so slow when theyre running a balll back??

    :Madden should have convoy blocking like NCAA. Im sure Ravens fans know what im talkin bout....

    These are things i could think of...im goin to franchise next..

  • epicuth said February 25, 2009

    When passing, I just want to see the flats. I don't care if you leave everything else the same, I think it's all great, but I cannot tell you how many times my HB has headed for the flat and from the QB view I can't see the coverage chillin in there and it looks like a decent pass to my halfback when out of nowhere pick for six. Thanks.

  • alexh_93 said February 25, 2009

    ps kingphillip cutler is know way near half as good as u have rated him. If he was that good the broncos wouldn't suck

  • Mondo716 said February 25, 2009

    One possible usage for the layered blending is when a defensive player hits the ball carrier and stands him up, while the ball carrier is in transition from getting hit to actually hitting the turf his arm should be separately animated withe the blending.  This allows other defensive players to be able to use the strip ball function on him.  You could use an animation that looks like a punching motion if the player hits strip ball button, or if they choose to reinforce the tackle with another player, then their helmet can jut the ball lose.  So then when I tackle the running back and get that animation, my switching to other players doesnt just result in me diving around and causing nothing to happen.  also, the hold onto ball rating can be used here.  while being tackled, the arm the ball in still has motion free from the tackling action.  if i want to break out of the tackle once contact is made i chose to hit one of the various buttons to break out, but this should leave the ball susceptible to coming lose.  using the cover ball button instead secures the ball, but greatly lessens the chance of breaking the tackle.

  • xXmEgAtrOnXxDK said February 25, 2009

    JaMarcus Russell with the biggest arm???? Flacco has the best deep ball arm and accuracy, period.

  • epicuth said February 25, 2009

    I forgot, Chris Collinsworth is also really really annoying. Especially when you throw an interception or don't stop a touchdown, it's like salt in a wound. And whenever he says "talk about getting your bell rung, that was the liberty bell ringing." That's one of the stupidest comments ever made...

  • clwalton21 said February 25, 2009

    all these stats are too high.i wanna real challenge to plaiying with almost every QB in the NFL...All these ratings are 90 and 80...where are the 70 and 60 ratings...kurt warner wit 93 throwing power?He underthrew Larry all season long.poeple need to be more realistic.If everyones favortite player gets 90 and 80s in every catagory,then arent we defeating the purpose of a higher volume of incompletions?No one should be higher then say a 85 on the run.all players accuracy should be hit hard for running and throwing at the same time.the QBs who can throw on the run just wont be hit as hard

  • BlacHaze84 said February 25, 2009

    Maybe I'm out of line here, but let me know if anybody disagrees to taking out the Rocket Catch all together. Or at least make some sort of DB Rocket Deflection.

  • BlacHaze84 said February 25, 2009

    Stupid Rocket Catches...

  • CAMREN630 said February 25, 2009

    jsmith warner you gave him an 87 on the run this is way to high for him im not sure if he is even in the 70s on the run  and yes thigpen throws ok on the run but never was he a 90-95 you if he is that high where is ben?99-130.where is romo?96-110.where is young and so on these stats need to be realistic ea please dont give someone like brady who does not have to scramble an 75 or better just cause he is an 99 overall.

  • CAMREN630 said February 25, 2009

    i hate the rocket catch its trash takes no skill to do and needs to be eliminated.i can do it but im not that type of madden player i like to use my head or at least try to lol.

  • BlacHaze84 said February 25, 2009

    ANARCHYisKING, I agree with most of what you said. I think you should put in an application to EA Sports Madden division quick before these other guys mess it up again. Numbers 3, 5, 6, 7, 9, and especially 11 all make perfect sense.

    I'm an online gamer, and I speak for all true-to-the-game players when I say It's not worth playing online games 3 months after the game comes out. By then everybody has found cheap tricks and glitches to get around the cpu AI. It sucks the chess element out of playing football. It becomes a battle of who can outcheese who instead of a battle of the minds.

    Stupid Rocket Catches...

  • Dr Acula MD said February 25, 2009

    There needs to be a way for a QB to make evasive moves in the backfield, Tony Romo style. Or like that Eli play from the Super Bowl last year.

    On defense, it would be nice if the running speed were a little more analog. There are only 2 speeds you can run based on how far you push the stick, plus a third if you hold turbo. It would be a lot easier to cover if you could move at whatever speed you want. There have been a number of times when I've given up a completion because I couldn't walk the line between falling behind and getting too far ahead. Maybe I just suck, but it still feels like you could have it be more flexible.

  • Dr Acula MD said February 25, 2009

    A couple other things I just thought of. Sometimes it seems like the CPU runs the play clock when it doesn't make sense. It really unnecessarily slows down the pacing of the game.

    When a receiver finishes his route, he should never just stand there.

  • CAMREN630 said February 25, 2009

    one thing i really hate is the one rocket catch when guys run out of bounds then come back in to make the catch you cant be the first one to touch the ball once you go out of bounds,i also hate the hb direct snap should not be so effective,then you have the bums who do it out of the punt formation are you kidding me.fairplay needs to be brought back as well i like to play nfl style games and for those who dont make hardcore again this way the glitchers and cheeseiers can play each other and us real players can go at each other.

  • tennesseejangles said February 25, 2009

    that sounds good what you guys are doing, madden really needs a online franchise and the superstar mode needs alot of work.

  • ronnymund said February 25, 2009

    looks great so far Ian.  The new blending element should add a great deal of realism to the game.  Hopefully blending can correct some other glithches that were seen in madden 09.  I think it is important to have receinvers and db's to catch the ball away from their bodies and either tuck it right away or carry the football with both hands on the ball or palm it.  If you saw any of the combine highlights on the NFL network then hopefully you saw the segment were jonh gruden acted like a db in coverage.  Before running a route gruden made sure to tuck a towel into his suit pants and return the football to the house while palming the football with two hands then eventually one hand.  even coach gruden realizes the importance of spatting sdo hoperfully we will see towels and unbuckled chinstraps in madden10

  • ANARCHYisKING said February 25, 2009

    BlacHaze84 - i agree.  if EA doesn't fix the rocket catch, 2010 will be a dud.

    also, i would like to see the fatigue more realistic.  players need to get tired faster.  after a long run they should be red.  have you guys noticed how we play an entire game with the right trigger pulled in?  the right trigger is for turbo speed. they should make a player's normal speed faster so we only use the turbo speed when we have to...and if you use the turbo speed a lot the player gets tired quickly.

  • bmxer5 said February 25, 2009

    can u fix the franchise stats

    ill be half way through a season and i will look at all the season stats and compared to everybody on my team it looks like all the other teams are playing 15 minute quarters

    and when i got an O-lineman in a trade he had 30 pancakes but for the rest of the season on my team he got one

  • A D TR2 said February 25, 2009

    day to night sky transitions and changing weather systems

  • A D TR2 said February 25, 2009

    day to night sky transitions and changing weather systems

  • Dulby said February 25, 2009

    this doesnt have to do with layer blending...well it may but ive noticed it in both football games and it really unrealistic. i will recieve the ball on a return or a handoff and once i hit the main pack of guys i spin or juke  and my player flies past about 6 defensive and offensive players tighly packed with no problem.he never trips sways or even alters in position  until one of them pops out of no where and the tackle animation takes over.

  • lwilkins said February 25, 2009

    1. Include parts from NFL Head Coach 09. The roster size, cut down dates, the number of Free-agents, how a player fits in with different teams. This is NG, NEXT-GEN of gaming. There has to be more space on these disks that can be used. For PS3, the system has 60gig of space on one disk not counting 160gig of HDD storage. I’m just saying, Let’s Use It. We need 300 players in each Draft Class from NCAA Football 10.  

    2. Better substitutions.

    3. Better Pre-Season Substitution. Rarely do you see starters play in full halves of Pre-Season Games. Should be able to set amount of time the Starters play, the Backups play, and the 3rd Stringer play.

    4. Better Pro-Bowl Substitution. (See Better Pre-Season Substitution). Also make it so that the better performers are playing at the in of the game.

    5. Better Pro-Bowl Feel. Different team helmets. Teams logo on the players’ jerseys and pants.

    6. Better Presentation. Madden 09 was a huge leap above Madden 08. Make it even better for Madden 10 (I hate that name by the way). I know we aren’t playing dress-up (all you that don’t like it, keep your comments to yourselves). More gear, more accessories. Horse-collars, Cowboy-collars, better and different gloves with more colors to choose from. Better and different cheats to choose from with more colors. Better elbow pads. More helmet styles along with more facemask styles.  

    7. Get rid of those accessories that we don’t need. We don’t need 10 colors of visors (NFL only allows 3, clear, shaded and dark). There is no need for high and low ankle tape. Make it so the ankle tape isn’t that noticeable. Again, I know we aren’t playing dress-up, but make this as realistic as possible.

    8. Players’ Size. Again, Madden 09 was leaps above Madden 08. In Madden 10, fix the players’ physical appearance. Make the smaller player…SMALLER. QBs, WRs, CBs, Safeties, some RBs should be smaller then LBs. LBs, TEs and DEs should be smaller the DTs and OLs.

    9. Better Atmosphere. Make playing a Pre-Season game different form a Regular-Season game. Make a Playoff Game more exciting then a Regular-Season game. And please, for the sake of all the Madden Players that have been spending their money, their parents money or their wife’s money on this game for the past Twenty Years, make the Super-Bowl Exciting or at least more exciting or intense then all the games that lead up to this Special Game we call SUPER-BOWL  

  • cowboys9366 said February 25, 2009

    Have blended tackling where you grab the player and try and strip it while going down.  Or you could grab a players leg while another player comes and trys to rip the ball away.  Route running would also be an interesting layered blend where the WR sells the fake with his body but runs the routes with his legs.  Will there also be where a player is starting his throw but decides to tuck?

  • Rossirndb said February 25, 2009

    have team defense fatigue...like if the defense is being pounded by the run or just simply on the field for to long let it show like in real life. if a defense is on the field for to long with there offense getting to many 3 and outs they are more likely to give up more plays

    also better the franchise mode. be able to talk players out of retirement. if a player out plays their contract....make em hold out depending on their character. bring back restricted free agents. make home field advantage mean something. coaching staff have a bigger impact on the team. better subs. have something where team chemistry has an impact...maybe even hav the media involed in some sort. have the superbowl a much bigger event than the past maddens

  • AkA BlK CiiViC said February 25, 2009

    wow i cnt wait for madden 10 sounds like its going to be really good.. just one thing i would love if the EA servers were better cuz i hate when im playing a rank match anf it D/C and i get a loss and yu guys should really take tht D/C glitch off ppl do just because they are losing  they pause it ask for a freandly quit then make it freeze????  but other then tht game sounds grat

    MATT RYAN

    Russell

    throw power in the 90s

    deep ball accuracy 90s- in the games he always had at least one deep ball for a catch made into a td

    medium accuracy 80s

    short accuracy every qb should have this high

    -

    -

    -

    -

    one more thing on the online leagues the play offs and superbowl should be way  better- i know the online leagues were new to 09 but- but playoffs should be better

    awareness

  • AkA BlK CiiViC said February 25, 2009

    One thing i forgot... STOP MAKING THE COWBOYS SO GOOD they didnt even make it to the playoffs this year and they are already the highest overall team in the game... you should make romo not throw really good when in presure like in games he suc*ks when he has a little of presure and in real games newman doesnt int. every ball thrown by him??? wuts up with that

  • Dr Acula MD said February 25, 2009

    You need to be able to change your camera settings. Also, replays online would be great. Last, any type of online Superstar mode would bring back all the doubters.

  • Dr Acula MD said February 25, 2009

    During franchise mode, there should be more trades between CPU teams to make it more realistic.

  • TATMANFISH said February 26, 2009

    will any of these new features affect the flight path of the football. when throwing a bullet pass in 09, at 5-10 yards, the ball flies a straight path. at 10-20, it flies a straight path. not until over 20 yards do you see any added height in the flight path. this allows LBs to jump and pick off a bullet pass 10 yard deep, even though the target reciever is 20 or more yards deep. throwing the deep ball needs to be adressed as well. if a reciever gets a 3-4 yard jump and the CB and WR speed and acceleration ratings are the same, how can a db get back and swat the ball every time, no matter how the ball is thrown(lob-bullet)? kick return ratings should have a larger impact on the players. on old madden titles you usually had to have a guy with a high speed rating to return on to the house. clifton smith returned a few and isnt the fastest guy. his return rating was in the 80s and he went to the probowl.

  • torsion 4twenti said February 26, 2009

    ok.. quick suggestions for single play.  

    superstart mode.. make it more like an rpg.. ncaa 09 had a pretty good concept.. you choose school or football.. bing that into madden.. just more in-depth.  being a pro isnt just about playing ball.. something like on my bye week i go to a club.. instead of studying tape.. stuff like that.. i wanna be a showboat so i try to get more interviews after every game.. if you cant do that.. atleast make it so its not lame after the first year.  it gets to repetitive.

    also in franchise.  

    bring back the radio host after every game.. use your damn espn partnership and get a pregame show/halftime show/and post game show. and a weekly wrap up with the top games of the week.  make stats a little more reasonable.. bring down completion%.  let cpu trade during season.  and when i put a ol on the block thats leading the league in pancakes and doesnt have any sacks allowed.. there should be a team thats interested.  what im saying is, it should be about the guys rating/salary but about how hes doing in the season.  

  • TATMANFISH said February 26, 2009

    also agree with the db match up on a wr the whole game. more throws that lead the WRs. so many times a WR has a DB burned and the QB cant get the ball out in front of him. more qb pressure. tired of the only sacks coming from players controlled manually and not by cpu. cpu passing accuracy is rediculous. cpu throwing 80-90% completion percentage despite losing 21-0. no real passing pocket. also when on d in zone coverage, players occupy space where there is absolutely no one to defend instead of sliding towards the offenses weapons. or having one player surrounded by 3 men in zone and no one makes a break for the ball or player once the ball is thrown. it sounds like the new features will eliminate a lot of this. if so. it will be a vast improvement from last years. superstar mode also need a lot of love or just to be dropped all together.

  • TwiztidMeerkat said February 26, 2009

    1. Layered Blending : Should also be included with the RB, TE, and WR. Too many times have I been shrugged off (while tackling) while a player is already heading towards the ground. I've never seen a real player going head first into the ground only to Juke out and run for 20yards. This would enhance the overall tackling scheme.

    2. Blocking: : Ive noticed that all plays have broken Blocking 80%. Say you're running a counter to the left, and your guys will block until your about to pass them then they let go of their block to move on, only a little too early. You still need that block to get around the outside, yet they let go to run down field (to provide more blocking I guess). Would be nice if the blocking was a bit tighter.

    3. Match-Ups and WRs : We all know that match-ups can go either way, but throwing down field shouldn't be like the coin toss. When a QB throws the ball, magically 4 players on the defense, converge on the WR to cause a juggling circus. You rarely ever see that kind of coverage (or superman speeds and jumps).

  • BetterThanMark said February 26, 2009

    This may have already been addressed but I didn't feel like sifting through all the BS posts in here.  I think this is a great idea!  I also think that this could incorporated in the running game.  Why not have a feature that allows you to reach for that pivotal 1st down or reach across the goal line (could also increase drama in challenges).  I haven't played much Madden '09 but I've been an everydayer when it comes to NCAA '09.  One thing I can't stand is having a back like J. Lane (290 lbs) get blowed up by a corner back sweeping his feet out from under him.  I understand that this does happen but wouldn't it be a better/greater animation to have that 150 lb DB with Deion Sanders like tackling wrap up those legs instead of laying the head over heels hitstick.  Then have that back possibly drag that defender (w/o a "greased pig" animation) either until he frees himself or until he is wrapped up by another defender.  I think that this layered blending can be a great asset in the short run game.  I can't remember how many times I've been wrapped up on 4th and 1 or 4th and goal and not been able to stretch that ball across the white/yellow line.  You guys are doing so great with all of these ideas thus far!!!  

  • MoneyJ41 said February 26, 2009

    I really like it to a degree... the only problem I have with it is that sometimes it can get to statistical. If it helps the programming part of it alright... but I would like to have some other stats...

    For example... I think right now you can talk about that the NFL really has 3 Top QB's... Brady, P. Manning and Roethlisberger... many will not include Roethlisberger because he is different... Roethlisberger is a guy who sometimes forces the ball and gets intercepted... usually something that doesn't happen to Brady or Manning. But in the end Roethlisberger gets the job done. Romo has a lot of tools... why is he not an elite QB? Inconsitency... I really would like if that gets more attention... because a Colts team under the lead of Manning simply has to win at least 10 games a season... same for Brady... I think the computer vs. computer games must become more realistical. A guy like Garcia hasn't the big arm but still wins a lot of games. Why? Because he doesn't turn the ball over and plays consistent. I think there should be definitely some rating for it if my QB is a guy who is inconsistent, try to force the ball... or if my QB takes care of the football... Because if you have a guy like Roethlisberger it would be hard to just try to show that with just an accuracy rating... because he is accurate but still throws a lot of picks (or at least way more than a Garcia, Brady, Manning) I hope you understand the point I'm trying to make...

    I was really surprised at the new speed ratings and everything. I don't know if that is really the right way. I'm all for it that special players should be special in the game but if you only can archieve it by making other players worse I really don't know if that's right... Again examples...

    RB: I think the speed ratings should stay the way they are... what shouldn't stay that way is that guys with a high speed rating are automatically great RB's... I think you could insure that with a vision ration or whatever... RB's with great vision can see where they have to run and do it... I mean guys who belong to the best RB's off all time weren't always the fastes... like a Emmitt Smith... and guys who are very fast but doesn't have the vision simple run with there speed into a mess of people... guys like Chris Henry (Titans), Michael Bennett etc. Also for running backs I would like to have a carry the load stat... I always took the carrying rating as stat for how many times he can touch the ball through air and ground... but I think a carry the load stat would be nice... it don't has to be a number stat it could be a yes and no... so you know... alright he has speed but he will never carry the ball 30 times a game... I need somebody to help him out... usually you would have to give a guy like Alexander a huge carry stat because he doesn't fumble the ball... but on the other hand he can't carry the load anymore... so if you give him a carry stat 0f 94 he looks like a franchise back even though he isn't anymore... I think there are some more stats needed for RB's... to make sure what they are... vision... carrying the load... fumble prone or not etc.

    WR's... stats also can stay the same... A WR with a speed rating of 75 even of 80... I really don't know what he has to do playing football in the NFL. I think for Wide Recievers also Route Running should be more a point. If somebody is a very good route runner even the best CB will have problems to know hat he's doing... if you are a bad route runner you can have all the speed in the world you will not get open... Right now in Madden I simply can take a fast WR... and make him of the greatest of all time because nobody can cover his speed and that's simply unrealistic... if that would be the case then guys like Ted Ginn, DeSean Jackson (had a very good year) and and would be in the pro bowl etc. and not slow guys like a Hines Ward... And if somebody is "slow" like a Houshmandzadeh how can he make 100 catches... it's because he's a good route runner and gets open... Probably also stat for catching and consistency of catches... I mean a guy like Moss can catch everything on a good day but on some days he will drop some easy ones... same for Terrell Owens... probably something like that.

    So yes... I would have a lot more... but it's time for the eat something *smile*

  • MoneyJ41 said February 26, 2009

    Simple put... I think ratings are good think if you really make them count... the last Madden was really a disaster when it comes to the strength state... I think you heard it a lot of times... no running back can break tackles from DT's... it doesn't happen probably if the RB is running full speed and the DT gets only one hand on him but in all other cases it don't happen... if that would be the case then no running back would be in need to have a Haynesworth double or tripple blocked to get past him... make the ratings count otherless they are worthless.

  • patWILDCATwhite said February 26, 2009

    This comment doesnt pertain to the QB position.  I just have some suggestions for what would make the game better to me.

    1. Practice Mode:

    a. There needs to be an online practice mode.  Labbing would be a lot easier if it were in a practice format.

    b. When choosing a play for the CPU, random is horrible.  I would like to be able to choose from random within a formation, random zones, random man, random blitzes.  

    c. It would be great if there were the OPTION (meaning you can turn it off) to be able to choose a new play everytime.

    2. CB Swat Drill:

    Where did this go?  And why did it go there?  That drill was awesome.  The virtual trainer doesn't match the intensity of trying to cover the entire field with Sam Madison on All Madden in the CB Swat Drill.

    3. Mini Camps:

    The mini camps used to be good tools for fine tuning your madden skills.  How does the 40 yard dash help you get better at madden?  It doesn't.  Get rid of all these stupid drills that dont emulate the game, and bring back the mini camps from 03/04.  

    4. Coverage Shading/Disguising Coverage:

    Coverage shading definitely needs to be in the game.  Right now, its too easy to distinguish coverages and exploit them.  You can tell if its man or zone just by the way the DEF break their huddle, and by watching how they line up.  Since the offense already knows if its man or zone, the defense is already at a disadvantage.  Without coverage shading, top notch corners can be burned very badly by low level talent WRs.  I think the defense should break the huddle and line up the same way every single time.  Or have the smarter DBs line up in disguised coverages.

    5. Blocking:

    It is too damn easy to confuse and abuse the poor blocking along the offensive line.  Overloading a gap in the neutral zone should be a penalty, not an automatic tackle for a loss.  And I shouldn't be able to move my NT back 5 yards and have him make a tackle for a loss.  And in pro protection, the linemen just stand there if no one is near them.  How about turning around and coming across to help with the overload?

    6. Create a playbook:

    Want it.  Need it.  As do millions of others.  Offense and defense of course.  Oh, and create a play too.

    7. The Wildcat/Defending the Wildcat:

    If youre gonna do it, do it right.  Take a look at all the different formations that Miami used throughout the year.  They stacked both tackles on the right, be sure to include that.  And allow for many different personal packages.  Oh, and if you don't create a defense that can stop it, then you have just ruined Madden 10.  Then again, if we can create our own defenses, you'd be off the hook.  Imagine that, getting to create my own defenses so that I dont have to make 5 playmaker adjustments before every snap.

    Thats it for now.  Please add these features.  It wont take u very long, as most of them already exist in other versions of Madden.

  • alexh_93 said February 26, 2009

    JSmithDK can ur precious flacco throw it 50yards on his knees?!!

  • Staten_NYX said February 26, 2009

    Ummm... Wow...

    Is it just me, or did he get the ball off before being hit? o_O Not as he was.

    It's a bit tough to tell when there's no ball.

    Maybe something like a struggle would've been nice?

    Like last year or whatever, when you guys had each opposing player tap X, one to break the tackle, the other to tackle?

    Except, tapping the button throws? idk.

    But, yeah, it didn't look like he was throwing as he got hit... To me anyways.

  • NoSubs said February 26, 2009

    I definitely support the sentiment of improving franchise mode player progression. I want to know how much potential my player has, and see his ratings increase because of it, while also increasing because of this statistics/awards.

    It is annoying that progression is currently just a total surprise at the end of the year, and seems to stop after a player is in the league for three years. If your player wins an award or leads the league in certain statistics, that should automatically add to his attributes in certain areas. The reigning rushing champion should be rated 95+, so if you do it (especially more than once with a certain player), the player's rating should quickly approach that 95.

    The current system seems independent of all stats, except maybe games played. This exacerbates the low rated players coming in through the draft, because a 79-rated running back picked first overall can top out before reaching 90. Especially if he is a back-up for the first year or two.

    Rookies who play well should progress quickly, period. Older players should lose more attribute points as they get older (i.e. speed), and it should be markedly different depending on their load (i.e. carries/starts), position, and performance.

    Progression should not be a secret. Teams know who has potential, and if they play well, their ratings are adjusted to reflect that potential turning into results.

    Progression should also occur during the season, just like the Madden roster updates. If a rookie is tearing it up for 8 weeks, his rating should start to reflect that. Only changing it after the Super Bowl is unfair and unrealistic. EA adjusts online ratings weekly with roster updates, so should franchise mode (not updates from EA, but updates based on who is performing in that particular franchise). Just like EA it should be nothing huge until the last update (i.e. the after the Super Bowl update).

    Lastly, I like taking a player an making him great. I choose low rated project players and focus on improving them in drills (i.e. Troy Smith, Antwan Barnes, etc.). I want to be able to continue to choose my favourite project players to focus on, and have them increase even more than normal. I would much rather develop my 75 rookie into a 95 over a few seasons, than just sign an old free agent to get a player of the same rating.

    In conclusion, please increase progression and regression rates, make progression reflect statistics (so I can focus on a player and see his rating reflect his play), have some older players severely drop off near the end of their careers (at certain positions, QB not being one of them- see Warner, Favre, Collins), and also continue to allow for extra progression to be alloted to players (preferably without doing repetitive mini games that give you repetitive strain injury- see 40 yard dash and weight lifting button mashing).

    PS- I hardly ever play the Pro Bowl, so contrary to many of the above comments, I do not care whether the helmets for that one game are based on the player's usual team. If it requires significant resources to implement I would seriously consider the cost/benefit. I think people have the Pro Bowl fresh in their minds, because I did not hear about this complaint until recently.  

    Thank you!

  • NYRobAZ said February 26, 2009

    In regards to LAYERED BLENDING, would it be possible for the animation of tackled ball carrier to fumble more often if not properly holding on to the ball? For example, I constanly see the animation where prior to hitting the ground, the ball carrier spreads his arm (with the ball) outward. With LAYERED BLENDING could near-by defenders have a better chance of knocking the ball out? Thanks.

  • ajm10@sbcglobal.net said February 26, 2009

    i think this a really good improvement. another thing that can be much better is, making the reaction time quicker for when you select the receiver you want to throw too.

  • ajm10@sbcglobal.net said February 26, 2009

    oh and another thing... can you make running out fo the pocket harder. because you never see perfect blocks for 7 or 8 seconds from you OL while your rolling out fo the pocket. its no fair to the defense, and if the QB throws accross his body... make him pay for it.

  • ANARCHYisKING said February 26, 2009

    in madden 08 and 09 we have the smart weapons feature for LB's, CB's, Saftey's, and QB's.  how about a smart Defensive Lineman?  a smart DL could read a screen and shut it down or crash inside to stop a HB draw.

    i've said this b4 and i will say it again...you need to get rid of the :40 play clock.  it make the game slow and boring.  we average about 30 offensive plays per game the way it is right now.  i think we could still average 30 offensive plays per game if you reduced the quarters to 4 minutes and reduced the play clock to :25 or :30.  the games would be more faster paced and fun.  we are all getting tired of sitting at the line of scrimmage for :40 while our opponent audibles 15 times and screws up our defensive alignment.  thanks

  • E-DOG67 said February 26, 2009

    I would like to see in Madden 10 implement the ability to watch a friend play a game online. I have friends that I would like to watch while they go head to head with another player. You could make a spectators area so you can watch. It would be nice if you could update the present Madden 09 with this type of feature. Please put this in now or in the new Madden. Madden Rocks.

  • jjcrash said February 26, 2009

    do not change the time to 4 min. or the play clock. that qb vision I don't think we need though. The only thing that gets me, 2 min. left and opposing team catches td out of bounds, can't challenge and they give them the td.

  • sconn1 said February 26, 2009

    i mentioned before that i agree that the play clock modification has to take place. a 40 second clock in a 20minute game is ridiculous. it is 100% out of sync with what i would call "the spirit of the game." most people call their plays within 2-4 seconds. sometimes i call a play and the clock has only moved to 39 (out of 40) seconds. then getting to the line takes about 6-8 seconds currently (which surely could be sped up slightly to put everything in "scale.") all the 40 second clock does is give license to people abusing it either by ridiculously running clock (sometimes in the 1st quarter) or using the 20-30 seconds up at the line to make so many modifications i sincerely doubt if 11 guys on any team could follow the multitude of audibles, hot routes, slide protections etc....

    a few corrections on things people think "they can't do" on 09....(note: i play ps3, never played xbox madden)

    sideline tapping....it can be done by a player catching...right stick hard the opposite way of the sideline will make the player try to tap...sometimes it works. there is still a problem however with catchers running full speed at the sideline with no seeming awareness of it ...that does need fixin.

    stopping brady / moss or romo / to bombs.... it can be done pretty consistantly. you need to have at least 2 deep. you need to be aware from the very 1st play that guys who play these teams LOVE to do this and will do it repeatedly. you need to "pass commit" off the snap. several defenses will work...basically anything that puts at least someone deep with him. if you do a "2 man under" you will have at lest 2 guys on him...one being troy polomaulu. and if you have any skill at all, you will be able to swat it or pick it when the ball comes down. they will be covered and it will be up to you to finish the play. if you let the computer try to beat a skilled player, you will get beat...that is your issue, not the game's.

    and yes, even if you know what you are doing, sometimes the skill of the player and the assigned skill of moss or to will prevail. another d that can be effective (if you play it right) is a CB dogs blitz. i sometimes shock folks with this as they run their play action on the 1st play, expecting at least a partial bite. then when they turn around, a corner is nailing them 10 yards deep. if they read it, or the dropback is straight, you still have troy deep...and again, it is up to you to finish it. if the play is flipped, or they go to williams on the other side, i have ryan clark, who is no slouch either.

    of course, in this scenario, you are vulnerable to other things. 2 deep will make you vulnerable to a deep post from the tight end, flat routes and an aggesive running game to name a few. for that, you will need to read, pay attention and adjust. 3 deep will solve the problem of a deep post over the middle.

    another good play to run against it is in the dime...SS Zone Blitz. troy can get there very fast, many times causing either a panic throw to a covered receiver for a pick, as some think that everyone besides troy on the steelers is their ***...but you'll have 6 guys in coverage. and once you have some effectiveness with this play, you can use troy at the line as a bluff sometimes, and if they throw long and you pass commit off the snap, troy can get back with anyone. you can set up like a SS Z.B. and then run a reg zone blitz, tighten coverage before the snap on either play, and manually bring troy to the line. then switch players and let him do what he does best...in either coverage or blitzing.

    that's just a few ways you can stop those bombs most of the time. there are some other plays that you can use to get similar results. but again, nothing is 100% foolproof. what i've found over the years playing the steelers (since sega, in good years and bad) that you need to play em like in real life....in other words, take a lot of chances and do what you can (within the confines of the game) to bluff your coverages. then you need to be highly vigilant to quickly minimize damages when you guess wrong.

    but if you can get a sack and knock down the 1st few early, or maybe get a pick or 2...and show that you don't suck on offense either...90% of the time, you can "settle down" the opponent to play a straighter game. a good player will adjust when they see you are ready and have the manpower to prevent them from throwing hailmairy's on ya all day. a hack who has nothing else in their game will continue to play into your hands while you can then sit back and rush to hurry throws and have 6-10 guys back waiting for picks. and the game will be over by the end of the 1st half when they quit.

    another tip to stop it...be a better pass rusher in general. i know the game limits this, especially for guys like james harrison.

    sidenote on "things that can't be done." .... last night i blocked another kick against a skill level 25 player, without going offsides (the neutral zone infraction that madden allows and needs to be corrected). instead of trying to cheat, i bring holmes up to the line, but not in that "gray area" that 09 let's you cheat with...then instead of going for the kick myself, i essentially "block" or occupy the int. lineman that is supposed to block Hoke...this frees him up for a straight shot at the ball and sometimes he gets it.

    i also ran a kick back in that game (as did he) ...something else that people claim "can't be done." i run one back about one out of every 5-10 games. not alot, but consistant with the nfl roughly and i'm only playing "upper level" players.

    and finally, i must once again pitch my idea for point spreads online. i want the computer to calculate a point spread based on the player's respective past stats and records. wins and losses will still be calculated on "actual scores" but points will be awarded based on the spread. it would also be helpful (and easy to program) for the players to be able to modify the spread (mutually agreed) before the game if they think the line is out of whack for whatever reason like a "teaser" bet.

    an example.... player 1 has a record of 52-90 online, is a skill level 2. averages about 16 points a game, gives up an avg. of 22 points a game. the computer asseses that the player gives up most yards and points on medium and long passes. he scores mostly on the ground or with short or flat passes.

    player 2 has a record or 39-20 online. is a skill level 7. he avg's. 28 points a game and gives up 20 points a game on avg. he gives up points mostly thru the air to players like himself...he has a good run defense.

    the computer takes this, and other data and asses that player 2 is favored by 15.5 points. player 2 should win this game handily. (assuming the on field teams are within 6 points call points of each other, roughly equal).

    so player 2, to get any skill points, must win the game by 16. if i were player 2, i'd be somewhat confident i could do that. if i were player 1, i would welcome the scaled challenge.

    but i ramble....

  • gube451 said February 26, 2009

    I think so far everything looks great. I would really like you to make a bigger spectacle of the Big Game, can't say S---- Bowl. I would also like to have the superstar mode where you can make choices for your created player,off the field, and not just play his position, but control all positions in the games.  Also don't make such a difference from pro to all pro, it is such a huge swing of difficulty.  Thanks and keep up the great work, and thanks for listening

  • clwalton21 said February 26, 2009

    a lot of people dont understand that the throwing on the run stat cant possibly be in the 90s for anyone.every QB in the world suffers from the physics of throwing on the run.ITs HARD!Yes,some quarterbacks make a lot of throws on the run but thats because they are extending the play,giving recievers more time to get open.Their accuracy wouldnt just jump up to a 99 cuz they started running.The QBs accuracy on the run is widely mistaken.How do these guys have their QB throwing around 95 medium range but 99 on the run.SO now since your QB is on the run,he can knock a housefly out of the air 30 yards away?A QB doesnt get better accuracy on the run,he is extending the play and finding recievers which translates on paper as better accuracy!DUH!HOw about this?You go outside and step into a throw and then throw on the run and see if things dont drasticly change.I promise it will change for the worse

  • clwalton21 said February 26, 2009

    the shoe-string tackle is inescapable,maybe layered blending can change this.And,Y cant i split 2 defenders? does a double-team pursuit result in a tackle 100 percent of the time in real life? A well timed juke should split the defenders every now and then.Have the defenders run into eachother sometimes.It would be funny to see someone take the safety and accidently hitstick their own DB.Hey it happens in the real game,right?

  • ridemooses said February 26, 2009

    Finally they do something to fix QB's hopefully this will really make for a more realistic passing game. Now if they can fix the inconsistent run game we're set on offense.

    Still want to know whether QB's will throw to receivers like Larry Fitzgerald up high (and how to do that) where he can use his spectacular catch ability to get it. That was a huge problem in Madden 08-09.

  • ANARCHYisKING said February 26, 2009

    sconn1 - why don't you guys just get better?  why should i have to give you points because i am a level 31?  does the Pittsburg Steelers give the Detroit Lions 14 points to start the game?  NO.  most high level ballers are not going to like this.  you will have to improve over the years like we all did and then maybe you can be one of the great players.

    clwalton21 - i agree with you.  nobody should have an accuracy in the 90's while throwing on the run.  someone like jeff garcia is one of the best on the run and he should only be like an 88

  • FER0CITY said February 26, 2009

    nice job guys. thx for making what it was meant to be a pro football sim game.

  • Thrawn7280 said February 26, 2009

    Eli Manning

    throw power 93

    deep ball accuracy 90

    medium accuracy 92ish

    short accuracy 97ish

    throwing on the run 84

    play action 90

    awareness 90

    I also think that if I am using the Giants that the O - line can protect Eli better than other teams can with their QB. The Giants O-line was regarded one of the best and Eli hardly got touched because of that line.

  • Chubs35 said February 26, 2009

    Also in 09 there was hardly any trick plays. In the NFL today so many teams are using trick plays frequently. Please include some trick plays and plays that can actually work unlike the old WR reverse which always got blown up.

    Thanks guys. Keep u the good work.

  • Chubs35 said February 26, 2009

    Its a must. Please bring back create a playbook.

    Also during game play a player can be completely knocked out of bounds but yet the clock still continues to run.

    Bring back the mini camp challenges.

  • clwalton21 said February 26, 2009

    i like the fact that EA is concentrating solely on what happens after the snap.That area needs a lot of work before they get to all the details of franchise and online ETC.Its a football sim video game first before anything else.Fine tuning the gameplay first is a must.THey have a whole different team working on a deep franchise mode.All that can wait til they comb all the glitches.I would rather the gameplay and physics blow me away before i have this super deep franchise mode, but while im playing a game,its sucks and or is lacking necessary touch-ups.Layered blending is goin to help this game a lot PERIOD!

  • ANARCHYisKING said February 26, 2009

    if EA doesn't fix the audible glitches, '10 will be a nightmare.  this year we don't notice the audible glitches as much because everybody is playing zone pass defense.  next year man to man will probably be fixed and if EA continues to allow people to audible 15 times b4 the ball is snapped our defensive alignments will be all screwed up and everybody will be complaining

  • nk-00 said February 26, 2009

    authentic QB throwing motions... Tony Romo and Phillip Rivers dont throw like Peyton Manning and Tom Brady... Customizable Eye Black and Nose strips(Think Ray Lewis)and 2nd team color gloves and wristbands/sleeves... the Dolphins dont wear green gloves they wear orange as do the broncos, giants wear red gloves on the road and with alternate jersey, the titans, bills and patriots wear red gloves alot, its 2010 next gen lets make it happen...

  • GmanSpeaks said February 26, 2009

    I agree with nk-00 n Chubs35!!!

  • chikotiq said February 27, 2009

    I would love to see this layered blending technique used for tackling animations...So many times in 09 I found myself in a perfect position to nail a jarring hit while the ball-carrier is fighting for extra yards or going to the ground...I just feel like that's such an essential part of the physicality of football and the reason why ball-carriers DIVE to the ground sometimes instead of fighting for those extra yards...

  • tigermi967 said February 27, 2009

    Sounds great. How about "quick release" or "release time" as a QB stat? That would significantly impact the risk of throwing late. Marino had a lightning release and he could throw it at the very last second. Strength might also factor into that. Think of big QBs throwing the ball with a defender draped all over them.

  • CAMREN630 said February 27, 2009

    a couple of things need to be fixed#1.why is it when a player gets hurt during online play the game freezes up at times and it just twirls around the stadium?this one right here is a must fix dont know how often this happens but the other day i was playing my opponent online he was at my 20 i intercepted the ball in the endzone ran to the ten i fumbled and he recovered but there was a facemask call on him during the fumble but instead of me getting the ball on my 25 i got the ball on his 25 in posistion to score.how does that happen?

  • emaay said February 27, 2009

    That a great improvement, but this feature could go to waste if the CB vs. WR gameplay isn't improved. Why is it that in madden 09 when i throw a pass deep that the cornerbacks usually make a better play on the ball then the receivers. I mean, one on one almost any QB like his chances at a reception. But time after time an interception is thrown instead of a simple knock down or swat. Randy Moss is being picked off by a guy slightly in front of him making a better jump on the ball. It almost makes you wanna play your CB's at WR. Now I'm not saying make receiver catch every thing; I think there should be more swats or allow whoever makes the better jump(while the user is controlling the WR or CB)have the better chance at a reception; still does not translate to a reception or interception but it heightens the chance that one will occur. Also add jump balls(along with a jump ball passer rating) in the red zone(Ala Warner to Fitzgerald) and the ability to jump over the goal line pile with the RB.  

  • ANARCHYisKING said February 27, 2009

    tigermi967 - that is a good idea about having a rating for the QB's release.

    emaay - don't be mad because you can't throw the ball deep to moss every play.  the reason it's harder to throw deep this year is because everybody is playing zone pass coverage.  in real life it is more difficult to throw deep vs zone because the defenders are trying to keep everything in front of them.  next year when people start to play man-man pass coverage again, you will see that it will be easier to throw deep...unless EA forgets to fix the man-man pass coverage...lol  

  • ajm10@sbcglobal.net said February 27, 2009

    another thing that can be improved are the player match-ups. if you have randy moss being covered by charles tillman, your most likly going to see moss treat him on every jump ball.

    also make the speeds more realistic. if you throw it up to an open reciever, you never see a burnt linebacker or saftey zoom back towards them to either swat the ball or INT it. im sure everyone who has played madden had gone through that experience, and got very frustrated.

    maybe you can take thier vertical leap to better rate, if a DB or a WR and win a jumpball.

  • ajm10@sbcglobal.net said February 27, 2009

    OH AND WHATEVER HAPPENED TO ONE HANDED CATCHES DOWNFIELD AND DIVING CATCHES???

    YOU RARELY SEE THAT ANY MORE IN MADDEN.

  • RuBbErBaNd MaNe said February 27, 2009

    also make it harder for people to hit stick. its unfair that you can hit stick from three yards away. yet to truck you have to be rite next to the defender. i hate people who can play the MLB and wait for a run up the middle hit stick with the RB about three yards away and lay him out.

  • RuBbErBaNd MaNe said February 27, 2009

    im sick of people being able to run out of the pocket wait for someone on a crossing route and throw completly across their body to complete the pass. in the NFL it is not a  good thing to run out of the pocket it is a dangerous thing! also when a defender is on the ground he should be able to grab the QB's leg as he runs by. im tired of the QB running in circle around the defender. in the NFL those D-linemen are going to try and grab the QB with their arms.

  • RuBbErBaNd MaNe said February 27, 2009

    i thinks its bogus when a user playing the MLB can run through the offensive line every play to make a tackle in the back field. you should be able highlight a defender as the QB just like the defensive can highlight a WR. when you watch QBs in the NFL they are calling out players before the snap. LET ME DO THAT! Peyton Manning-"Watch number #56, he might blitz!"

  • storm7100 said February 27, 2009

    Definitely go with the :25 second play clock for online games.  Also, generate more offensive holding and false start penalties for online players that audible more than once per play.  Matter fact, only allow one audible per play without the aubility to hot route more than one player.  Yea, only allow one hot route per snamp.  This will defintely make people play to the spirit of the game!

  • RuBbErBaNd MaNe said February 27, 2009

    you should be able to hit stick someone even if they are already in a tackle animation. im sick of running up with the safety about to blow up the RB. my linebacker grabs the guy and i just kind of slide of the ballcarrier.

  • SOULBiRD87 said February 27, 2009

    I hope that play action will be determined not only by rating, but more so based on having success in the run game and effectively setting it up.

  • clwalton21 said February 27, 2009

    i feel the play clock should stay true to life with 40 seconds,but the play clock should start immediately after the previous play is whistled dead

  • clwalton21 said February 27, 2009

    layered blending should open the possibility of being able to hitstick a ball carrier who is already being wrapped by another defender.Also layered blending could make it possible to strip the ball in the same situation above

  • clwalton21 said February 27, 2009

    if someone wants to audible 15 times then they are perfectly fine for doing so.its legal so EA dont put a cap on it.I dont do it personally,but I have an arsenal of scripted plays i run for different results.Thats football!motions, hot-routes, and audibles to out smart my opposition.Besides,im just confident that i handle any and everything someone got up their sleeve.Ive stopped the scramblers and or scramble and throwers,the power runners who line up in goal line or 1WR,the playaction junkies,screen junkies,drag route players,deep bombers,rocket catchers,glitchers where their wide reciever gets the ball at the snap when they are lined up outside the numbers.the only exception is the players who run a player out of bounds and come back in to catch the ball.Point is,there is a way to stop almost anything.Its up to you to figure it out

  • u03mja3 said February 27, 2009

    I really like the idea of the deep,medium,short route accuracy. This will hopefully make different teams play differently.

    Not so sure about the Play Action ability though. I can already see a QB with a high Play Action rating cheesing through a whole game. PA fakes should only really make a difference if you have established a running game. I also think that the defense should have a pre-snap adjustment to step off from a potential PA fake. For example, if the offense has been using PA on 3rd and short the whole game then I should be able to tell my defence to play conservatively on the next 3rd and short and not bite on the fake.

  • clwalton21 said February 27, 2009

    EA please keep pass and run commit so that i have something to combat these new play-action ratings.I predict a lot of players over using the play action with peyton manning if it works every play.Secondly,i need this features for dangerous RBS and recievers.i could better keep in check the star players since they will stand out this year because of the new ratings philosophy.I more so want to keep star WRs in front of my defense.THX

  • ANARCHYisKING said February 27, 2009

    clwalton - i think most people are tired of the :40 play clock.  the nfl has a :40 play clock but they also have 15 minute quarters.  EA should take a poll on this one...

    how long should the play clock be?

    A) :25

    B) :30

    C) :35

    D) :40

    ...and, yes, there should be consequences for abusing the audibles.  it is legal in the NFL for the QB to audible 15 times.  however, if the QB audibles over and over again the players would get confused BECAUSE OF THE CROWD NOISE and their would be more "broken plays".

  • isz99 said February 27, 2009

    bro chad pennington better have a 99 acuracy rating because his acuracy is beastly and plz 4 the dolphins make their gloves and shoes orange not green their never green gloves always orange

  • isz99 said February 27, 2009

    chad pennington

    short passing accuaracy:90

    medium passing accuaracy:97 to 99

    deep ball accuracy: 85 to 88

    throw on the run:75 to 80

    play action: 92 to 96

  • alh1523 said February 27, 2009

    ok the wildcat needs to be in Madden 10

  • NWCollapSe90 said February 27, 2009

    Tony Romo

    short passing accuaracy: 95

    medium passing accuaracy: 95

    deep ball accuracy: 93

    throw on the run: 100

    play action: 89

    Im a die hard boys fan. I think you need to add a 4th Quarter rating.

    people like Ben should go to 99-100 b/c 33.3% of his wins are 4th Q. come backs.

    Romo should drop under 90 in everything in Dec.

    Im a top 200 madden09 player. Gamer tag for xbox360 = NWCollapse419

    AND YOU GUYS NEED to add "BLEND LAYER" to DB's and WRs.

    ie. MID AIR TACKLES. To let the player playing d-fence hit the wr trying to catch the ball before they hit the ground.

    witch means Possession Catch means more. Also it will help stop the FAKE "rocket catch" i can rocket catch 100 yards in 5 plays. thats not football.

    Im commented to making madden online more sim/real. I going to be creating E-books for different teams and giving them away for FREE. if you guys are going to have the only NFL game. then do it right. and after seeing theses 2010 posts, I proud to have EA making MADDEN. GREAT JOB and please feel free to contact me at Rickey419@hotmail.com or xbox gamer tag NWCollapse419

  • GILLSTAR10 said February 27, 2009

    Please if you add something to the ratings make it very difficult for the cheesers to put WR's as DB or vice versa and use them all game long.

    Im tired of playing against the San Diego Chargers and seeing Cromartie on Offense and Defense yet it seems he never gets tired.  

    He runs streaks all day with him and then can keep up with Randy Moss going deep as well.  Thats horrible.  Also bring back some sort of Fair play with online

  • GILLSTAR10 said February 28, 2009

    NWCollapse419

    UR Garbage   yeah your a top 200 player who plays garbage players.  I tried playing u the other day and all u try to do is say random teams then if u fall on a crappy team u exit out.  Please stop trying to hawk your garbage E-books on here and post ing your email   pathetic   /yeah  like your the end all to be all regarding madden.

    I mean your post says it all

    u want Romo to have that good of ratings yet Did they make the playoffs????

    I dont think so

  • BlacHaze84 said February 28, 2009

    I say leave the playclock at :40 seconds. Keep it in the spirit of the game. Think of it this way, if it's reduced to :25 seconds then it'll be alot harder to kneel the ball for a win. And I've been saying this for the longest, people who audible alot should be at risk of a "broken play" or a "wrong route" by a receiver. People who no huddle throughout the whole drive should succum to fatigue. There's no receiver on earth who can run a fly route at the same speed more than 3 times in a row.

    EA, the Layered Blending sounds good, but I think it'll be more effective if you instill it in all the animations.

  • BlacHaze84 said February 28, 2009

    PLEASE BRING BACK FAIR PLAY FOR REAL FOOTBALL FANS!!

  • BlacHaze84 said February 28, 2009

    GILLSTAR10, What does making the playoffs or not have to do with rating the person's talent? Joe Flacco and Tavaris Jackson went to the playoffs, but niether one of them is better than Tony Romo. So are you saying that because Flacco and Jackson made the playoffs that they should have better attributes than Romo?

  • DEEBE5T said February 28, 2009

    u need to change on how they let offensive players play defense.......!!!! like randy moss playing defense??? change that for 2010

  • KILLA KAVOR said February 28, 2009

    INCLUDE SMALL DETAILS THAT WILL IMMEDIATELY MAKE MADDEN 10 BETTER. SOME EXAMPLES ARE:

    1) EYE PAINT, MOUTH PIECES, TOWELS, QB HAND WARMERS, GRASS CAUGHT IN FACEMASK,JERSEYS UNTUCKED,

    2) ABILITY TO SWITCH BALL TO OPPOSITE HAND WHILE RUNNING, TRICK PLAYS, WILDCAT FORMATION,

    3) HOME TEAM ADVANTAGE (CROWD VERY LOUD ON 3RD DOWNS)

    4) IF CB GETS BEAT BY WR THEN WR SHOULD BE ABLE TO CATCH BALL IN STRIDE FOR TD( SHOULD HAVE PICKED THE RIGHT DEFENSIVE PLAY)

    5) ITS THE FOURTH QUARTER, YOUR DOWN BY A TD OR FIELD GOAL, THE 2MIN DRILL IS IN EFFECT, AND YOU GOTTA LEAD YOUR TEAM TO VICTORY- CONTROLLER SHOULD VIBRATE OR PULSATE LIKE A HEARTBEAT FOR ADDED CLUTCH PRESSURE ON THAT COMEBACK DRIVE.        ( ESPECIALLY FOR PLAYOFF GAMES)

    6) REFS, CHAIN GANG, INJURY UPDATES, SCORE TICKER FROM OTHER GAMES, ABOUT INJURYS, I GOT A LEG INJURY, WHY AM I HOLDING MY STOMACH??

    7) COIN TOSS!! CAN THE CPU PICK TO KICK SOMETIMES THEY ALWAYS RECEIVE.

    8) CPU ALSO NEEDS TO CHALLENGE PLAYS, PLAYS THAT ARE COMPLETELY CAUGHT OUT OF BOUNDS ARE NOT CHALLENGED BY CPU. PLEASE FIX.

    9) INCREASE GAME SPEED. TIRED OF INTERCEPTING PASSES AND GETTING CHASED DOWN BY A LINEMAN- NO WAY.

    10) AND FINALLY I PLAY A WHOLE SEASON TO GET TO THE SUPERBOWL AND WIN JUST TO SEE MY QUARTERBACK RUN TO THE MIDDLE OF FIELD AND SPREAD HIS ARMS. THATS NOT EXCITING ANYMORE, NEEDS TO CHANGE ASAP. WE NEED MORE REWARD THAN THAT.

    BONUS: PRO BOWL SPECIFIC HELMETS, TEAM ENTRANCES, TEAM CHANTS (FLY EAGLES FLY), BETTER ACTIVITY ON SIDELINES,

    ITS ALL ABOUT PRESENTATION, THINK OF WHEN YOU GO TO A RESTAURANT. YOUR'RE NOT GONNA EAT YOUR FOOD IF ITS JUST THROWN ON YOUR PLATE. THATS HOW WE FEEL ABOUT MADDEN, IF ITS PUT TOGETHER RIGHT MORE PEOPLE WILL BUY THE GAME, IF NOT THEY'LL JUST LEAVE IT ON THE TABLE (SHELF)

    LITTE SECRET... IF YOU MAKE MADDEN WITH ALL OF THE IDEAS WEVE BEEN ASKING FOR,YOU CAN SELL THE GAME FOR $80 AND I GUARANTEE YOU MORE PEOPLE WILL BUY THIS GAME BECAUSE THESE ARE THE THINGS PEOPLE WANNA SEE..ITS LIKE EA IS PUNISHING US FOR ESPN2K5 SUCCESS.

    EA LISTEN TO THE GAMERS ON THIS GAME, IT WILL BE WORTH IT.

  • KILLA KAVOR said February 28, 2009

    ALSO I NEED TO GIVE YOU GUYS PROPS ON THE RECENT UPDATES...THOSE IDEAS ARE GREAT TO...BUT THE MESSAGE I WROTE ABOVE THIS ONE ALSO SHOULD GIVE YOU GUYS GREAT IDEAS.

    KEEP IT UP..LETS MAKE MADDEN 10 A CLASSIC, BREAK THROUGH TO NEXT GEN GAMING.

  • Noles2480 said February 28, 2009

    A great way to implement the new layer blending would be to utilize it with procedural awareness. For instance, if a back is getting wrapped up by the legs near the goal line, he would reach to break the plane (since he is "aware" that is his goal), even if the animation he is "stuck" in doesn't allow for the reach. Another way to use layer blending could be in gang tackles, if there was a way to add on certain aspects of one tackle to help another.

  • ANARCHYisKING said February 28, 2009

    BlacHaze84 - "fair play" is unfair to the good player.  it makes good players pull their hair out.  i recommend playing easier competition until you think you are good enuf to compete with the big boys.

    the problem with the :40 play clock is that it is disproprotional to the quarter length.  for example,

    NFL:  15 minute quarters, :40 play clock.  the numbers go well together

    Madden:  4 minute quarters, :25 play clock.  the numbers go well together

    5 minute quarters do not go well with :40 play clock.  have you ever played at a madden challenge where the quarters are only 2 minutes?  you only get three plays per quarter.  it's a joke

  • Besthellboys said February 28, 2009

    I would also like when teams do trades they actully don't have the picks in franchise mode. (IE cowboys trade with lions, Shockey to saints). I would also like. Maybe be able to fire your GM in franchise mode? (I know that You are like the GM but I see myself more of a owner).

  • Besthellboys said February 28, 2009

    And I bet you guys are already working on realism in franchise mode

    Locker room fights

    Suspensions

    Players Complaining

    You guys get it.

  • KILLA KAVOR said February 28, 2009

    INCLUDE SMALL DETAILS THAT WILL IMMEDIATELY MAKE MADDEN 10 BETTER. SOME EXAMPLES ARE:

    1) EYE PAINT, MOUTH PIECES, TOWELS, QB HAND WARMERS, GRASS CAUGHT IN FACEMASK,JERSEYS UNTUCKED,

    2) ABILITY TO SWITCH BALL TO OPPOSITE HAND WHILE RUNNING, TRICK PLAYS, WILDCAT FORMATION,

    3) HOME TEAM ADVANTAGE (CROWD VERY LOUD ON 3RD DOWNS)

    4) IF CB GETS BEAT BY WR THEN WR SHOULD BE ABLE TO CATCH BALL IN STRIDE FOR TD( SHOULD HAVE PICKED THE RIGHT DEFENSIVE PLAY)

    5) ITS THE FOURTH QUARTER, YOUR DOWN BY A TD OR FIELD GOAL, THE 2MIN DRILL IS IN EFFECT, AND YOU GOTTA LEAD YOUR TEAM TO VICTORY- CONTROLLER SHOULD VIBRATE OR PULSATE LIKE A HEARTBEAT FOR ADDED CLUTCH PRESSURE ON THAT COMEBACK DRIVE.        ( ESPECIALLY FOR PLAYOFF GAMES)

    6) REFS, CHAIN GANG, INJURY UPDATES, SCORE TICKER FROM OTHER GAMES, ABOUT INJURYS, I GOT A LEG INJURY, WHY AM I HOLDING MY STOMACH??

    7) COIN TOSS!! CAN THE CPU PICK TO KICK SOMETIMES THEY ALWAYS RECEIVE.

    8) CPU ALSO NEEDS TO CHALLENGE PLAYS, PLAYS THAT ARE COMPLETELY CAUGHT OUT OF BOUNDS ARE NOT CHALLENGED BY CPU. PLEASE FIX.

    9) INCREASE GAME SPEED. TIRED OF INTERCEPTING PASSES AND GETTING CHASED DOWN BY A LINEMAN- NO WAY.

    10) AND FINALLY I PLAY A WHOLE SEASON TO GET TO THE SUPERBOWL AND WIN JUST TO SEE MY QUARTERBACK RUN TO THE MIDDLE OF FIELD AND SPREAD HIS ARMS. THATS NOT EXCITING ANYMORE, NEEDS TO CHANGE ASAP. WE NEED MORE REWARD THAN THAT.

    BONUS: PRO BOWL SPECIFIC HELMETS, TEAM ENTRANCES, TEAM CHANTS (FLY EAGLES FLY), BETTER ACTIVITY ON SIDELINES,

    ITS ALL ABOUT PRESENTATION, THINK OF WHEN YOU GO TO A RESTAURANT. YOUR'RE NOT GONNA EAT YOUR FOOD IF ITS JUST THROWN ON YOUR PLATE. THATS HOW WE FEEL ABOUT MADDEN, IF ITS PUT TOGETHER RIGHT MORE PEOPLE WILL BUY THE GAME, IF NOT THEY'LL JUST LEAVE IT ON THE TABLE (SHELF)

    LITTE SECRET... IF YOU MAKE MADDEN WITH ALL OF THE IDEAS WEVE BEEN ASKING FOR,YOU CAN SELL THE GAME FOR $80 AND I GUARANTEE YOU MORE PEOPLE WILL BUY THIS GAME BECAUSE THESE ARE THE THINGS PEOPLE WANNA SEE..ITS LIKE EA IS PUNISHING US FOR ESPN2K5 SUCCESS.

    EA LISTEN TO THE GAMERS ON THIS GAME, IT WILL BE WORTH IT.

  • NISSI MAN said February 28, 2009

    This message is for Ian cummings and staff. I own a website that we just recently started that has some hard core Madden gamers own it. Also, the number #1 guy on the leader board Oops Squad is a part of our staff at TheMaddenMinds. Ian, some of the guys on our crew along with some of our members are really concerned about the inconsistency of Qb's that have a passer rating above 90. We video tape practice sessions along with the lessons we offer to people who visit our site. I normally use the Cowboys and notice the inconsistency and accurateness of Romo. I couldn't believe how many  dead balls this guy threw. I actually counted the number of passes thrown. There were approximately 42 passes thrown and at least 18 passes were errant throws. I don't understand? I know that this happens sometimes but this is pitiful. So, I went into practice mode and used Brady. I threw 30 passes and at least 13 of those were errant throws. This is not good...something is broken. Please address these concerns so that I can let everyone that is apart of TheMaddenMinds know that this is being addressed. We look forward to seeing you guys once everything gets rolling.

  • CAMREN630 said February 28, 2009

    anarchyisking i have to disagree with you fairplay does not hurt good players ill tell you what hurts good players.when you make three solid stops and someone goes for it on fourth and eight in the first quater,when someone runs no huddle all day after a incomplete pass or whatever,or the bums who rocket catch all day long this hurts good players like myself who likes to play nfl style football has nothing to do with someone needing to get better cause i know im a beast.yes i can grab the cowboys like everyone else put barber at fb and rc all day and feel like im sweet but its people who love to play real football.thats why they need fairplay and hardcore give us that option.i m level 19 i play some of these so called top rank boys and they are jokes if you dare start beating them they find away to dc you.ea is trash there are so many glitches in their games and they will not fix this game in a year its no way.when you see people online that have 156 straight wins tells you the game is bs no one is that dam good in madden he knows every glitch in the game.ea you guys dissapoint me.

  • lilmemo92 said February 28, 2009

    in this madden can u us the right anolog stick to juke the defenders with the qb behind the scrimmage line???

  • ANARCHYisKING said February 28, 2009

    Camren630 - i want the glitches fixed also.  EA has been very hopeless at fixing the gameplay.  when i say that i don't want fairplay i mean that i don't want to give a level 3 fourteen points to start the game.  that's what i mean.  yeah, i agree with you the RC, audible, and hurry up bums need to be stopped.

  • mikeoxbig22 said February 28, 2009

    Have the new layer blending work with receivers, when catching the ball on the sidelines. Like in real life!. Give it that added dimension.

  • TreyIM2 said February 28, 2009

    This sounds great and maybe u can fix lack of responsiveness, with this, when I do a play action roll out and can't seem to throw the ball after several attempts at pressing a button.

    U guys got me a bit amped up for Madden 10. I can't think of what else u can use this tech for, at the moment. I got some cookin to do but keep brainstorming because I'm sure this could be used at the receiver position and others.

  • MaddenisMaddness said February 28, 2009

    Ok.... Cut the Jokes.... Im definitly excited about the new madden news but the biggest question of Madden Two Ten is............. Where the heck are Online Franchises and Online Drafts.. I can do an online drafts on yahoo so I don't see the problem. I want to be able to play a franchise game online, against someone else. Can this be done??? I have about 6 buddies we all want to have our own team and do a franchise. Even if we cant do online drafts, we should be able to do offline drafts and play the franchise online.....

  • MaddenisMaddness said February 28, 2009

    And one more thing..... For years you keep retiring Brett Favre and year in and year out the soldier dosen't retire. Don't you think over the years you owe us??I hate doing a franchise and having Brett Favre retire after one season.. Its been happening for years... Why not pay us back by adding him as a free agent or something and getting a year or 2 outta him in franchise... Make up for the ball youve been dropping over the years....

  • BlacHaze84 said February 28, 2009

    To ANARCHYisKING

    I once posted a stat about you no-huddle bums. See, I play for the PS3. I noticed that 5 of the top 9 players for the PS3 use the Run-N-Fun playbook and No-Huddle at an average rate of %48 of the time. Coinsidence? No, but I can bet my last dollar that if those same players played with fair-play on, then they wouldn't reach level 10.

    With that said, I am a level 27 player. I play the #2 ranked player in the nation on occasion (he also no-huddles and i give him a hard time about it, but he's cool), and I probably have a higher average opponent level than you. So you recommending easier competition is just you being glib...oops, I mean talking without knowing facts. I got to my level not having to do anything that is being complained about. If i can do it, then any true NFL fan can do it. It's called "Fair Play" for a reason. Because EA knows it's "not fair" to go for it on 4th down in the 1st qtr, or no-huddle all game. If you can't play with fair play on, then that just speaks volumes on what type of player you are.

    And I've been to a Madden Challenge. I thought everybody knows why they have 2 minute-quarters, but I guess not. Anyway, the quarters are 2 minutes because 5 minute-quarters will take too long to complete. Especially given the large turnout at these tournaments.

    At any rate, I never said make fair play mandatory, just make it optional. So that true NFL fans like me and CAMREN630 can weed out the no-huddle bums and actually get a good game in.

  • ANARCHYisKING said February 28, 2009

    BlacHaze and Camren - if EA would take a poll on the play clock i think most people would vote to have it reduced.  i think ncaa has a :25 play clock.

    anyways, i don't exactly know what you mean by fair play???  give us an example.

  • wolf82v5 said February 28, 2009

    there should be 4 player games 2 on 2 that be cool 1v1 rec diffrent then 2 on 2

  • BlacHaze84 said February 28, 2009

    Anarchy, you have yet to address the kneel-down issue. If there's only a :25 second playclock, it'll make it impossible for me to kneel the ball for a win with 1:45 left without giving you back the ball back. Who wants to give the ball back with a win in their hands already? Remember, this is a sim football game, not an arcade-style game.

    And Fair Play is self-explanatory. The only things it affects is On-side kicks, no-huddles, and 4th downs. Other than that, it has no other impact. If you can't win without no-huddling or going for it on 4th down when your up on the scoreboard, then you're no true Madden Gamer.

  • TEViN-BRADFORD said February 28, 2009

    EA instead of having gamecast can we go an extra step and allow us to actually view the game while it is being played maybe a couple of plays behind to slow down the lag...and also please add 2v2 online play this would deinetly increast the replay value of the game...thx

  • CAMREN630 said March 01, 2009

    yeah anarchy fairplay has nothing to do with spotting an opponent points what i am talking bout is on previous maddens i believe it was 05 or 06 but when its fourth and like five back at your opponents lets say 35 you will have to punt their would be no other play for you to select it would be shaded out or if you was up by 30 and in scoring range it will make you kick a field goal and not go for unecessary touchdowns.

  • CAMREN630 said March 01, 2009

    as far as the play clock it needs to stay the same especially for those who like audible their packages 25 seconds would not be enough time what needs to be fixed is how the game clock continues to move after a play but it takes 5-7 seconds before the play clock starts.

  • chelis804 said March 01, 2009

    Everything being made right now for madden 10 sounds great and can't wait. however if i may suggest that next years madden how about giving us the option of what we want to challenge on challenge plays. Just like they had on nfl 2k5 give the player/s the option of challenging step in/out of bounds, ball spot, fumble or no catch stuff like that because sometimes i'll challege wanting a in/out of bounds and i get ball spot challenge. if you guys could fix that i would be a big improvement. Also one more thing see if you guys can fix the sideline catches to be accurate and on the spot sometimes the receiver will catch it on his tippy toes and be totally out of bounds and then after the challenge the ref says he was in bounds. and another lil problem. if you guys can fix those little things it will make madden 10 a great great game.

  • clwalton21 said March 01, 2009

    kill kavor,you can already switch the ball to the opposite arm.its been on there forever.just lightly tap the A button and you should see results.its been on there since the early 2000s.its just not in the control manual.just thought you should know

  • clwalton21 said March 01, 2009

    i hope that with layered blending,the in the air glitches can be put to rest.example,i want to tackle someone in the air,but the ground tackle animations take over?the only in the air tackles that runs smoothe is the Hitstick 2.0 because it has a set animation where the players get flipped up side down.THe other one that runs smoothe is the animation taken specificly from the patriots and giants superbowl where the WR has 2 hands on the ball and the DB is trying to rip it free with one hand.EA should know what im talking about.the catch tyree made against rodney harrrison to save the giants!I would like the regular hitstick and tackles to blend with the in the air tackles.the ground animations shouldnt be taking over just like the suction sack,its the same idea.more in the air animations please,so i dont see brian dawkins flipping from the backside of the WR while swatting at the ball,to the frontside of the WR making a hitstick ground animation tackle.Yes,this all happened in the air.WHAT?i saw it on a "apexisfree" youtube video.how did this happen?MAGIC!!how did he regain leverage in mid-air?more importantly,how did he get to the other side of the reciever?WOW!!!

  • clwalton21 said March 01, 2009

    the play clock has to stay the same.EA wants to make this the realist football simulation ever.25 seconds isnt real.case closed!i dont want to give the ball back when i have a sure win.they should just have the clock start running immediately after the last whistle.i got a bunch of things i like to do pre-snap.I have to make my read,run motions,adjust and sometimes re-adjust if i second guess myself and/or notice something late in my read of the opposition

  • clwalton21 said March 01, 2009

    another update is due tomorrow!!!!!cant wait!!!!! come on EA made it good.give us a realistic pocket where players can push eachother back and forth and the edge rushers fly around the OTs,and more intensity in the trenches.GIve us the option to choose our own defensive moves at the line.bring back the option to turn a defensive player on a block.make the pancake less effective,especially against a bigger or matching player of the same size.make the controller rattle in big situations with the sound of a heart beat in the there.adopt the home field advantage like there was in recent NCAA games.REVAMP everything.this is going to be good

  • clwalton21 said March 01, 2009

    fix the QB contain assignment too.It shouldnt be so obvious.add double team blocking. this suggestion along with the ones in my post above will improve the trenches

  • ANARCHYisKING said March 01, 2009

    Camren630 - that type of fair play makes more sense.  i am more open to that.

    i guess when i talk about a :25 play clock i am assuming they would accomodate the :25 play clock with 4 minute quarters also.  

    if they keep the quarters @ 5 min many ballers would still like to see a :35 or :30 play clock.

    cwalton - if EA wants to make '10 the most real game ever then they will have to install 15 minute quarters then also, right?  not.  it's always the "hurry-up ***" and the "audible abusers" who want the :40 play clock.

  • clwalton21 said March 01, 2009

    im am neither ones of these types of players.I only do certain things when its game situation necessary. i play straight up football.I do absolutely none of the cheesy things above.And,like i said before,EA wants to make the most realitic game possible,so if a guy wants to keep doing audibles its his business.he isnt breaking any rules.i want everything on the game to reflect what we see on the field.that means everything!!!and yes they could add 15 min qtrs as a option.wouldnt hurt anything.if i want to hurry the ball,then thats my choice.thats a part of football.get over it.this is a sim game.Bengals run hurry up when it wasnt necessary.I know this because i live in cincinnati and watch their games.Its a simple change of pace

  • gocowboys7272 said March 01, 2009

    ok so i'm playing a game and it goes into overtime.  i have the ball and a run it.  my running back clearly has his knee down and then fumbles it.  and i mean clearly in fact i thought the play was over, then i saw the ball loose and the other team's player scoop it up and return it for a touchdown.  I COULDN'T CHALLENGE IT because it was the end of the game,  it went straight to the post game video shots.  PLEASE FIX THIS!!!

  • BuxDelux said March 01, 2009

    tom brady's trow on the run should not be a 90, maybe more like a 79, he runs slower than my girlfriend

  • COSTLY WAR HERO said March 01, 2009

    No one will spend the time doing a 15 minute quarter game. That's three times the scoring. "Audible Abusers" are only limited to certain plays and are easy to intercept because they normally throw to one guy or run the ball or get into a pattern between both.

  • FLOOTSTER said March 01, 2009

    Make WR's react to the ball not try to catch it as if no one is guarding him.

    I would also like to see Def AI guard the first down markers on 3rd downs.  I have had way too many "YELLOW" zone defenders drop back 5 yards on a 3rd and 12 just to see the ball fly over their head.

  • FLOOTSTER said March 01, 2009

    PLEASE MAKE AN EFFECTIVE FADE ROUTE FOR THE END ZONE!!!!

    It is so common in the NFL today but there is absolutely nothing of it in MADDEN.

  • BlacHaze84 said March 01, 2009

    That's probably why the Bengals suck. Because they run a no-huddle offense. Maybe if they huddle up and think about their next move and properly prepare to counter the defenses' move, then they'll go somewhere. EA, please take note, no-huddling is not a good gameplan, make it so in the game as it is in real life.

  • sconn1 said March 01, 2009

    it is fairly easy to spot a glitchie by checking out their stats before a game. just look at the hot route / audible stats 1st...if someone has a high number there (over 20%) you will know that they have a favorite 1,2 or 3 plays they will run over and over. people like this will tend to have unusually offbeat stats elsewhere as well. like 65 or 70% pass or run plays. i played someone the other day who had 67% scrambles on pass play. the solution? play appropriate defenses. figure out early on which direction they tend to go (left right or middle, everybody has a tendency) then play appropriate defenses and execute.

    also, i always try to pay attention especially to the 1st 3 plays a player runs. because whatever they are, the player almost always will go back to them, especially in clutch situations if they worked once.

    for example, if someone comes out and throws to the tight end on play 1, then runs outside on play 2, then goes te again on play 3...you cna bt there will be picks available around the tight end. even if the opponent is playing gates or another really good one, it can still be stopped. start keying (highlighting) gates...since man to man sucks on 09, start running some various zones and pinpoint the favorite area. yeah, you might get beat a couple times figuring it out...but if you play 2 or 3 deep and pass commit, odds are you will keep the ball in front of you. and as the field tightens up (as they get in the red zone) the zones will get tighter and the area smaller to throw 2. also, try using a DE in shodow coverage of gates. many players will see the coverage and try to go somewhere else, and since they aren't used to going elsewhere...picks happen. getting a little pressure doesn't hurt either as it will hurry throws and cause bad decisions....in other words, sacks aren't the only measure of pressure.

    the only problem with this is that when you go to check out someone's record in the lobby...all too often it takes so long, the invite is gone by the time you get your basic scouting done. this info should be on the invite screen instead of the inept info of "ranked game" (i've never played a non ranked game in 500+ games on 09) and the other crap that is 99% standard operating procedure.

    BTW...3RD SUNDAY IN A ROW WHEN THE UPDATE DIDN'T MEET THE DEADLINE OF A NEW POST....things that make ya go hmmmmmmmm......  

  • BlacHaze84 said March 01, 2009

    EA try to make the dimensions of the field alot bigger, and put some air under the ball. I hate it when I'm trying to throw an out route, and a LB seemingly jumps from the hashes to the sideline and deflects the pass.

  • storm7100 said March 01, 2009

    I keep seeing post about the spirt of the game.  A real NFL game is 15 minutes per quarter for 4 quarters.  The online game has 5 minute quarters.  Therefore, I suggest the playclock be set to :25 seconds to increase the number of possessions for each team.  It has nothing to do with the spirit of the NFL game.  It's all about getting these online gamers to start playing fair so that everyone enjoys the game.

    As for hot routes and audible, I suggest EA limit the number of hot routes and audibles available per quarter/half or game.  Someting similar to available "challenges" per game.  It sucks that too many onlne gamers don't have a concept of what true play-calling is nowadays!

  • ANARCHYisKING said March 01, 2009

    cwalton21 - well see that's the thing.  you claim that you want a real game.  let me tell you something about a real football game...YOU CAN'T AUDIBLE TOO MANY TIMES BECAUSE THE PLAYERS WILL GET CONFUSED DUE TO CROWD NOISE.

    if you are serious about wanting a real game then EA has to increase the odds of a broken play every time you audible.

    for example:  

    you audible one time at the line of scrimmage:  0% chance of a busted play

    you audible two times at the line of scrimmage:  10% chance of a busted play

    you audible three times at the line of scrimmage:  20% chance of a busted play

    ...and so on

  • BM26 said March 01, 2009

    A few things after reading some guys' comments.

    One... No-Huddle is not a BAD thing. The Colt's do it all the time, and they have been the most consistantly good teams in the NFL for about 7 years.

    Two... I agree with Blachaze as I re-enforce my earlier statement about the Size of the game being changed. Player models should be more dynamic and more filled out from head to toe, sort of like in 08. I like the smaller players from the Old-Gen like in 09, but I truely think that a near lifesize player model on a near lifesize field would work much better. This way, the player can get that feel of playing real football. By that, I mean you can see how far it is from endzone to endzone. When you're on the field, it looks like the end goal posts are miles away, but on madden, it's more like a few blocks down the street. With bigger player models and the camera being right in the action (but still wide enough so you can see everything), sort of like a wider version of Superstar Mode's camera, and a humungous field, Madden will take on a revolultionary feel of real football. This way the speed of the game can be matched to real life. QB drops could be better timed with the actual routes recievers are running (On a Deep in, the QB could take his time on a 5 ot 7 step drop, and as soon as he's finished with that last step, the receiver will be coming out of his break for a split-second read to see if the safety in lurking in the middle to prevent the QB from firing a pass in there for a 12-15 yard gain.), The defensive pass rush would work more realistically as well, since they'd move at their own pace, which is usually faster than the offensive line and QB, meaning you'd have to rely on RB's to pick up blocks or have to adjust the play calling accordingly. But most importantly, you'd get that feel that you'd have to work for yardage. Ten yards would look like Ten yards, rather than Ten steps. Pass plays would range from 0 - 15 yards, rather than from 5 - 30 yards like now. It just gives the game more depth, more opportunity to detail every player on the field with their own movements (Instead of having half the defense be really active while the other are passively in motion, the madden team could bring to life every last player on the field from the Linemen falling, getting back up, fighting, pushing, and pushing, to the recievers and cornerbacks fighting for position with jersey tugs, push-offs, hand and arm chopping, even more authentic catches that, as someone above mentioned, have the reciever adjusting for the catch according to not only the pass, but the coverage as well.

    And here's another push for player and team Tendencies being added to the rating and AI system!

  • PGaither84 said March 01, 2009

    I have said this from time to time but never gotten a responce. What I want from Madden 10 is two simple things.

    1.) Progression in Franchise mode. GameCube/PS2/XBox versions all had a progression system. PS3/XBox360 do not. The franchise mode becomes totaly degenerate and unfun when nobody truely progresses.

    2.) Follow the real NFL rules.

    2.1)The Gameclock/Play clock are wrong in 09. After a run play or complete pass in bounds an average of 4-6 seconds run off of the game clock before the play clock begins to move. In the previous generations of Madden there was an "Accelerated Clock" option that allowed Sim Players to play 15min Quater games with out being there for 3 hours. After a play was called in the hudle the play clock would run down to 20 seconds at a rapid pace adn take the game clock *if applicable* with it. This was a great feature and was a lot of fun for us sim players.

    2.2) Recivers and occasionally defenders will go out of bounds, sometimes for 7 or more yards, and come back in to make the catch or tackle respectively. Not only should this not happen as often as it does but there should be a flag thrown for illegal procedure.

    As a football fan and long time Madden player *since Madden 64 on the N64* I have sen a great many improvements over the years. Madden 09, however, has in many ways gone backwards and is possibly the worst installment of the game I have played. 05 and 02 had glaring problems, but at least you could play a sim game with your friends.

    Thank you for you time.

  • BM26 said March 01, 2009

    Oh, and two more features that would be great to the game involve the passing game and running game.

    With the new PA system, how about having the Running backs, Quarterback, ballcarriers look at the on-coming defenders? This would be crucial in making authentic moves and hits. Quarterbacks that scramble but don't see defenders coming from behind should fumble, right? Only experienced QB's can "Feel" the pressure. So why not add PA to ballcarriers in different ways? This way, it adds another dimention to Awareness. For QB's with high Awareness, they can feel the pressure and either hold on to the ball better when about to get hit, make a better decision to throw it away, or something like that. For running backs and receivers, this will help add realism to jukes and evasive moves. The guys you can see you can prepare for. If you have a guy right in front of you, you'll know that you can juke or spin off of them (well at least try). BUT! it's those hits that you can't see that hurt the most, and quite frankly, cause the most fumbles. So say you two guys in front you, you try to juke them, but ray lewis comes out of nowhere from the side or from behind you and lights you up with a hit stick. What should happen is either the ball goes flying or somebody needs to take a Spell. This would help brace for impact automatically through AI alone (decreasing the chances of a fumble or the hit doing as much damage), while making you vulnerable to hits you (The ballcarrier) cannot see (Increasing the chance of injuries, fumbles, and over all big hits). That would add a great deal of realism to just tackling in general. This will create more situations where Quarterbacks are blown up from their weakside, and a guy like Brady would tuck it in, while Brady Quinn would most likely fumble. Layer Blending could work here too! This way, the Ball doesn't always come out as a weakened pass. Depending on the angle and strength of the hit, the arm could move back and drop the ball as it moves forward on a fumble, the arm could curl into the body to keep possession, or you could just throw it to the dirt (This should rely of the QB's strength rating)

    The last idea I had, which helps the Passing game, is something someone else also brought up, and that is airing it out. To add more control to the passing game, We should be able to go a step further than just a bullet pass and lob pass. How about making the Left Trigger a trigger to a "High Throw"? By that, I mean, why not have something that lets the play through the ball high in the air? Like Blac said, even on lob passes a lot of the time passes aren't high enough. I know I try to through to my Tight End over the middle and he's 8 yards behing the linebacker, but the through isn't far enough for my QB to know to through it high enough. SO, why not just add the ability to put air under the ball on any through, Bullet or Lob? To regulate the risks and rewards, have it affect the accuracy of the throw. On deep passes, a "High Bullet Pass" would have the tendency to be overthrown, in real life, unless the QB is that good, the WR is that Fast, or the WR is that Tall. So it would go a long way towards adding a dimention to the passing game that is really missing. This way, I have a TE like Gates standing on a Curl Route with a Linebacker or an unathletic Safety underneath on the coverage and hold LT and up as I throw to throw a jumpball. This would work perfectly in the endzone with big tall recievers like Larry Fitz. You think it might open the door to Cheese, but it really adds more to the meaning of mis-matches and strategy. Bob Sanders wouldn't try to out jump Randy Moss on a high pass. NO, instead, he'd wait and try to time a perfect big hit to knock the ball loose. Other corners would do the same, or try to swat it, rather than go for the pick. And an Athletic guy would be able to go up with Moss and try his luck. So it gives the fans what the want, it adds to the NFL experience by making big tall guys just as useful, if not more, than small speedy guys, giving the game a balance. It also adds risks and rewards. A QB with little Deep ball accuracy trying to throw "High Bullet Pass" on a streak would overthrow it most of the time, or throw it too far inside or too far out of bounds. On shorter passes, Dump of "High passes" could fly over RB's heads. A "High pass" on a slant could float over a guys head into the arms of a DB in zone coverage. You see where I'm going with this?

    If you agree, help me back this idea up.

  • ANARCHYisKING said March 01, 2009

    BM26 - i agree that hurry-up and audibles are not a bad thing.  however, they should be realistic.  i don't care how many hot routes you call but when you flip your play 5 times and then audible to a different formation 5 times it gets annoying trying to keep up.  the players defensive alignment gets screwed up and all of a sudden champ bailey is covering a TE instead of randy moss like he is supposed to.  

    i think fatigue should be a factor even before the play starts.  when the right WR has to run all the way over to the left side of the formation and then he gets flipped to the other side again he should start to get tired.

  • AKinguno said March 01, 2009

    Every position on the field should have layered bleding, especially o-line blocking, and d- line pass rushing

  • BM26 said March 01, 2009

    [In Above post, I forgot to add the possibility for a jumpball rating as well.]

    Anarchy, I know what you mean, and that's why I'm pushing for team and player Tendencies, as well as a few more ratings.

    Tencendies can make teams play and act like themselves in many ways. Teams that are good at no-huddle, like the Colts, would have something a lower tendency to mess up plays in No-huddle situations. A team like the Bengals, who aren't so good with the no-huddle, would be more prone to fail with accessive use.

    I think a main reason Tendencies wouldn't be implemented would be because of the abundance of stuff to be accounted for. Basketball can be broken down into about 20 tendency catagories, while Football is more like 40+, if you think about it.

    Anyways, I think they should treat No-huddle like "Throwing on the Run". Teams should have either a rating or a tendency rating (Or the players should have a rating) that dictates the extent which they get confused when it comes to no-huddle and audibles. Really, No-Huddle is just apart of the game that will never go away (Though fair play had a nice regulation on it) but perhaps a rating that shows how well a team runs it outside of two-minutes. There should be a seperate rating for the  two since 2 minute drills are more on the QB. So I think the Teams should have a No-Huddle rating/tendency to regulate the loss of composure of the team when in No-Huddle (Like Throwing on the run, every team losses affectiveness when running no-huddle, but the higher the rating, the less the loss.) and QB's should have 2 Minute Drill Ratings.

    As for audibles, I know you jump off-side if you call too many then fake snap about 5 times, but this should happen more often. Either tie this into the awareness rating for the players or make a rating/tendency for how well they follow signal calls (For offense) and how well they adjust to signal calls (For the Defense) so that everybody on the field is affected differently. A rookie O-Linemen should jump more often, or block the wrong assignment with the more audibles. A Veteran Receiver should do fine and know his route no matter what, while a rookie would probably be confused after the 3rd call.

    Also, I think based on the Quartberack himself, there should be a limit to how many audible you can call. A Rookie (or a guy with low awareness) could only call 1, An average Starter about 1 or 2, and then veteran guys like Manning and Brady can call up to about 5, and then that can reset if the defense audibles in response.

  • THAT_BOY_TEZ said March 01, 2009

    WELL IM ONLY 16 YEARS AND I HAVE BEEN A FAN OF MADDEN SINCE I WAS ABOUT 5(HARD TO BELIEVE)

    BUT IM A SPORTS FINATIC ALSO BUT SPECIALLY WHEN IT COMES TO FOOTBALL.

    BUT HONESTLY THE GAMEPLAY OF MADDEN IS UNBELEIVABLE BUT I THINK YOU NEED TO WORK ON THE PLAYERS LOOKS INDIVIDUALLY TO MAKE IT MORE REALISTIC.

    EX:

    YOU SHOULD ADD THE SMALL THINGS INTO THE GAME LIKE

    MOUTH PEACE

    TOWELS THAT QUARTERBACKS USE TO WIPE THEIR HANDS(SHOW THE QUARTER BACKS WIPING THEIR HANDS)

    WHAT HAPPENED TO THE HELMETS FLYING OFF AFTER A BONECRUSHING HIT?

    ADD HAND WARMERS THAT QUARTERBACKS HAVE

    EVEN ADD THINGS LIKE THE FORE ARM BAND THAT BRETT FARVE AND TONY ROMO WEARS

    WHEN THE QUARTERBACK THROWS THE BALL MAKE HIM HAVE THE MECHANICS THAT THE QUARTER BACK HAS(LIKE PEYTON MANNINGS QUICK DROP BACK AND QUICK RELEASE)

    ALSO DONT MAKE IT SO EASY FOR THE CB TO JUMP 10 FT IN THE AIR AND KNOCK DOWN ANY BALL THAT HE WANTS

    ALSO IF A PLAYER HAS LIKE A BROKEN ARM BUT CAN STILL PLAY MAYBE SHOW THAT WHEN HE IS IN THE GAME HE HAS A CAST OR BRACE ON HIS ARM

    ALSO FOR THE PRESENTATION MAYBE SHOW JOHN MADDEN IN THE BOOTH TALKIN BEFORE THE GAME TELLING YOU WHAT EACH TEAM NEEDS TO DO TO WIN

    ALSO MAKE THE SIDELINE PLAYERS LOOK MORE REALISTIC(SHOW ACTUAL PLAYERS THATS ON THE BENCH OR STANDING BY THE COACH)THESE ARE ALOT OF THINGS THAT COULD MAKE MADDEN LOOK EVEN BETTER THAN IT ALREADY DOES

  • stopplayin said March 01, 2009

    just understanding a little about how simulations work, the more data you have the more accurate you can be when it comes to simulations.  the only problem i see with it is how will we as franchise madden players improve a players ratings during the season and offseason.  i liked how on previos gen madden you could do training camp and have a few good options when it came to player improvements.  i think that was lost a little bit on the current gen.  for intace:  how can you improve an o-linemans footwork. what about play recogniton on defence.  you could work on a guys awareness all day but throw a playaction and he's lost.  also pursuit was a great additon but if a guy was low there he was doomed.

    when it comes to qb's i think ea should look at who is the best at each moddifier and then rate every one else down from there.  for instance peyton is prob the most aware qb we have in the game so justly so he whould have the highest rating 99 where as a guy like ben rothisburger is not so much aware as he is a playmaker so make him around the median score lets say 83.  guys who sit back and make more decisons when throwing should be higher than ben but not as close to peyton.  so drew in new orleans whou be say a 93 or so.  but your average run of the mill  qb would prob be a 76-80.

    but to trully fix this i think you guys are on the right track break down just about every part of a players actions.  instead of a qb like ben having to have high awareness so he can make plays and feel presure acutally give him a modifier for presure. presure awawreness whould alow him to avoid moe sacks move away from blitzes. where as a guy like kurt warner would have a higher rating for blitz awareness so he would get the ball away quicker but presure awareness not very high because he wont avoid the blitz.

    basicly adding sub catigories to awareness and the new blending will make players react more real.

    for my fave qb its delhomme.

    Short Passing Accuracy - 88-95

    due to the amount of wr screens he and smith run at least 3 a game and he gets it out quick and smitty makes the play

    Medium Passing Accuracy - 87-92

    most passes are medium passes and delhomme is not off on these as far as accuracy but his decison to pass into coverage is what gets him into trouble. i think the score for most qb's should be high here

    Deep Ball Accuracy - 83-88

    no not his strong point it doesnt always put if where only his reciever can get it as much as smitty makes him look good.

    Throw on the Run - what ever the avarage rating is for a qb becuase he is that when it comes to making plays on the run well maybe a little lower

    Play Action - 87-90

    almost all of his best plays came off playaction and finding the open man.

    ok so yea im a panthers fan but i dont think im biast.  first off i think ea was way to harsh on delhomme for the bad playoff game against arizona.  but that bieng said i like the new inovations on player ratings.   i think it will help alot in determining how a player plays.

  • BillTheMac said March 01, 2009

    Well, Its Sunday and there should be another update today. But, I thought of a couple things...

    1. Obviously, as me and other members said. The linebackers jump to high or swat the ball. Cause when I got a WR crossing over the middle (10-15 yards up) and he is open. Almost every time the linebacker can jump up and get it. So, next year the line backers should jump so high and or the QB needs to get more air under the ball so this doesnt happen as much.

    2. This kind of refers to what I said above. If I'm playing FS and I'm right behinde the WR cause he is going deep or whatever. My safety should not be able to do two things at once.

    1. Is jump straight up when he is running full speed. No one can jump verticly straight up running at full spped. He should be jumping forward.

    2. After he jumps "forward" and if he misses the swat or interception. He should not all of the sudden tackle the reciver. If he jumps and misses; that is it. Unless, he can catch up to the WR to make a tackle. Not jump straight up - swat the ball and then tackle the guy so he misses or drops the ball.

  • BM26 said March 01, 2009

    To add to my man above me, here are a few new ratings that could be added:

    Composure: This should be a new RATING. It encompasses all the things that go on in the pocket (For the CPU AI at least, since Users wouldn't be affected).  Pocket Pressence, Throwing with pressure, Knowing where the pressure is coming from, Knowing when to get rid of the ball, etc. With this as a RATING, there are a few tendencies that could take it a step further and DEFINE the QB's in the NFL.

    Scrambling: As a Tendency, this would dictate how often a QB will scramble in certain situations, like no WR's are open, pressure is coming fast, the pocket collapses, are just out of nowhere.

    Decision making speed: This Tendency (It could be a rating as well) would go great with the QB Awareness. The higher the awareness, the better the decisions(Throwing it away, scrambling, hitting the open man, dumping it off with no one open, etc.). The higher this tendency/rating, the quicker those decisions are made.

    Throwing Release: This is more of a Rating that goes with the above mentioned. It really just seperates QBs with quick releases from those with slow releases. As a rating, this could be tied in to a number of NEW throwing motion animations that EA could put in this years Madden. With the new Layer Blending, the speed of the arm itself can be different from the rest of the body, meaning with this RATING, the speed of the arm in the throwing motion gets faster or slower according to the rating.(That brings me to a point that really justs ask for the option to be able to choose a players motions, at least in CAP mode. Instead of the running motions being tied into the body type of the player, maybe let us choose which one we want. Same with throwing motions, if you guys put that in this year or next. Have at least 20, hopefully around 30 different throwing motions for specific guys in the NFL, and let us pick which one our created players have. Adjust the motions' speed to be tied directly to the "Throwing Release" rating, and Presto! You're one step closer to the NFL experience.

    Now, I rather these not be actual ratings, but more so tendencies, because a lot of guys could do these things, but don't because of either experience, coaching, or personal decision. But making a rating works just fine, though might make certain players more cheesy. For example, Tony Romo scrambles a lot, but isn't a great scrambler (He's no elway). If scrambling were a rating, it would dictate how good he is at it, but not so much how many times a game he does it. You know what I'm saying?

  • BM26 said March 01, 2009

    And for the heck of it, I'll do my favorite Quartback too.

    Peyton Manning #18 Indianapolis Colts

    Short Accuracy - 97 - Let's one get away every now and then, but otherwise it's just playing catch in the back yard for him.

    Medium Accuracy - 93 - Could be a point or two higher seeing how from 5 to 15 yards, it's money.

    Deep Accuracy - 90 - An occasional overthrow, a Duck every now and then, but pretty darn good on the deep routes. I've never seen a guy thread the needle to a guy on the sideline better. It's so low because realistically, nobody can throw 50 yards down field on a frozen rope...except maybe McNabb and Brady. Brees can do it 35-40 yards down field, and Peyton can too, but you get the point.

    Throw on the Run - 67 - Give him credit, he moves well in the pocket, and when he moves out he's still not bad. It's just when there's two guys chasing him down that he'll throw a "Rivers", lol.

    Play Action - 99 - Best in the Business, hands down.

  • AKinguno said March 01, 2009

    Tony Romo

    Short pass accuray= 95

    Medium pass accuracy= 90

    Deep Ball accuracy= 87

    Throw on the run= 97

    Playaction= 89

    And to add to what BM26 said about composure, I think this would really didtinguish the qb's , and make the game very realistic

    For example in big games Romo's ratings should go down since he has'nt won the big game yet

  • FlyEaglesFly20 said March 01, 2009

    Here is my idea of McNabb's new ratings

    Deep pass accuracy: 90

    Medium pass accuracy: 90

    Short pass accuracy: 93

    Throw on the run: 91

    Play-Action: 92

  • BM26 said March 01, 2009

    OH! Sweet idea!

    I normally don't care much for adding NCAA features to Madden, but how about in addition to a Composure rating there be some kind of ratings drop when having a bad game? In NCAA they have the Composure meter that goes up and under with your performance, and you have the question of what coverage it was to soften the blow after a pick. Something similar should be added to Madden that also lowers ratings like accuracy, composure, decision making, awareness, etc. So when a guy throws 5 picks in a half, his ratings for that game will be severely effected, UNTIL the team starts doing better.

    Another quick thing about that could be something I've seen guys do that I play with, and that's benching starters. I really think that players all across the board should have some type Cold and Hot Streak, or something that raises stats when having a big game, and lowers them when having a bad game. To regulate this affect on players, you could even input a new rating called "CONSISTENCY". That way, a guy like Hines ward could have a bad first half and have a minor ratings drop, comeback in the second half and catch a game winning touchdown.

    As for players getting benched, I think that when their performance is so bad and they have a 2.81 QB Rating, or their averaging 1.8 yard a carry on 13 carries, if the hit to their ratings is severe enough to make their overall lower than their back up, The starter should be benched by the Coach (CPU and USER) and the back up should come in.

    This is where I believe a lot of features in basketball games could really help out the Madden series. Hot and Cold streaks that raise and lower a players ratings according to their in-game(and even seasonal, for franchises) performances, "CONSISTENCY" ratings that regulate the severity of the drop, "COMPOSURE" that affects all the mental aspects of the QB from decision making, throwing to open recievers versus throwing into coverage, Throwing it away, to feeling the pressure, etc.

    It's quality stuff to revolutionize the most important position in Football.

  • soonerfan14 said March 01, 2009

    What about Matt Cassel I'd say...

    Deep pass accuracy- 87

    Medium pass accuracy- 97

    Short pass accuracy- 94

    Throwing on the run- 92

    Play Action- 89

  • soonerfan14 said March 01, 2009

    This looks outstanding! I can't wait to the Madden'10!

  • soonerfan14 said March 01, 2009

    I think you guys should make the D-line more effective. Some reasons-

    You could have one of the best pass rushers in the league, but they'll get to the QB just as often as some 3rd string loser

    You could have some MONSTERS in the Bull-Rushing game, (Such as Albert Hayensworth) But they'll hardly make a difference in stopping the run game. It's all the linebackers that make the tackles.

    ---This is why I never bother getting a good D-line in franchise mode- they don't make much difference.

  • clwalton21 said March 01, 2009

    well have a busted play then.whatever it takes to make real.i will hot route someone to death if thats what i need to do.its legal!!!putting limits on legal stuff?you gotta be joking.real is real and fake is fake,all the way down to play clocks,audibles,and no huddle.Period!

  • Brownie Smith said March 01, 2009

    Great work.  Maybe some sort of an awareness for pocket passing QB's.  For example, while looking through progression a good QB will sense pressure and begin to scramble, maybe make the Controler buzz when a linemen has breached the the blind side.  Right now most people who play QB are looking at progression of their recievers and the next thing they know they're sacked.  Great QB's will sense this and start to scramble, while bad ones will get obliterated.  So maybe for "High Awareness" Quarterbacks make the control buzz when danger is sensed that way the player can keep his eyes down field and try to escape and keep the play alive when he's in trouble.  Ben Rothlesberger is a perfect example of this.

  • Jebus422 said March 01, 2009

    i just want the feature back where you can turn towards the ball with the receiver...you can do it with defensive players and you could do it on past versions of the game but now if you underthrow a pass you the defender jumps facing the ball and the receiver jumps forward i hope you can make it like a jump ball situation once again and make receivers jumping ability matter.

  • jlyons2009 said March 01, 2009

    How about the hits where helmets come off?? I miss that like crazy. Where are the tattoos for each player?? I wanna see that tribal design on Jake Long's left arm and those sick designs on Kellen Winslow Jr.'s arms. I wanna see the QB get in the face of a wide reciever when he drops a critical throw.

  • FLOOTSTER said March 01, 2009

    also try to change:

    when DB's make all or nothing type attempts.  if i have a safety running two yards behind a WR going deep then i want my safety to just make the tackle if the ball is caught, not jump up in the air and thus fall further behind.

    and often you will see a safety coming running down infront of a pass with one arm wayy up in the air trying to knock it down, the problem is if he doesnt make that play then its a TD, they should have the AI to just sit back and make the tackle

  • FLOOTSTER said March 01, 2009

    one of the most important changes you can make to Madden 10 is:

    make your best corner cover any opposing WR ALL game long.  for instance i could put champ bailey or whoever on Randy Moss, man coverage, the whole game then run cover 3 or whatever i want to.  this would shut down big time recivers and force to make reads and not just lob the ball up

    this is such a simple thing and am sure it would take no time to do, instead of working on these high complex ideas that might not even make a differnce to the average game.

    in present NBA games you can do this man-man type "coverage"

  • FLOOTSTER said March 01, 2009

    also try to change:

    when DB's make all or nothing type attempts.  if i have a safety running two yards behind a WR going deep then i want my safety to just make the tackle if the ball is caught, not jump up in the air and thus fall further behind.

    and often you will see a safety coming running down infront of a pass with one arm wayy up in the air trying to knock it down, the problem is if he doesnt make that play then its a TD, they should have the AI to just sit back and make the tackle

  • da_hotness said March 01, 2009

    also the replay you should get an option on what you wanna call because sometimes i go to challenge somthing and the refs dont challenge the right thing i am wanting to challenge also when i go to tackle a qb say for instance romo he can break the tackle on a clean shot of a defensive end or d tackle maybe a cb but not a defensive line man it drives me nuts and then they complete a long pass and the fourth down rule i dont think you should be able to go for fourth downs unless your in the position to like maybe in the 4th quarter or a quarter winding down because alot of people go for it alot and it isnt cool

  • da_hotness said March 01, 2009

    I am so sick and tired of playing people and when I am winning they disconnect and when i press the end game button it gives me a loss it is not fair and alot of us players waste an hour of our time playing these bums and i personally will not buy another madden game unless this is fixed if someone disconnects for any reason there should be no loss only if someone quits should they recieve a loss and also you should change the fact if someone quits then the player who quit should get an automatic loss and the other player shouldnt have to play the computer its whack because it messes up the entire scheme i would had i suggest changing this or i will never play madden online its a joke i want fair competition its cheating and i know it is if you wanna talk personally to me only game developers call me at 302-233-8427 my name is mike and i have a couple of more ideas for the next game also players with high speed internet should only be aloud to play no dial up crap i know how these people operate they can freeze the game and also glitching it isnt fair make sure there are no glitches and also why cant i put a rb in the qb spot or a wr in the qb spot make sure that ges changed because it is legal

  • da_hotness said March 01, 2009

    also the replay you should get an option on what you wanna call because sometimes i go to challenge somthing and the refs dont challenge the right thing i am wanting to challenge also when i go to tackle a qb say for instance romo he can break the tackle on a clean shot of a defensive end or d tackle maybe a cb but not a defensive line man it drives me nuts and then they complete a long pass and the fourth down rule i dont think you should be able to go for fourth downs unless your in the position to like maybe in the 4th quarter or a quarter winding down because alot of people go for it alot and it isnt cool

  • APOLLO_THE_GREAT said March 01, 2009

    damn wheres the update?? hopefully early tommorrow..... anyways i got some suggestions to vent..

    1> FIX THE PRESENTATION!! PLEASE!!:

    Im so tired of every single game feeling like the last. I want certain games to be bigger (PLAYOFFS, SUPERBOWL, RIVALRY, ETC.). I want PRE/POST-GAME SHOWS, WEEKLY NEWSPAPERS HEADLINING THE WEEKS EVENTS, PRE-GAME WARM-UPS, POST-GAME CELEBRATIONS, THE WORKS!! For example, if I kick a game-winning field goal as time expires, I want my players to mob the kicker. I want the broadcaster to have some life in his voice and a sence that he is in the moment. And the crowds to re-act accordingly. You guys gotta kno what i'm talking about!!!

    2> FRANCHISE OVER-HAUL!!!!:

    I have a good feeling you guys are going to do this but i still need to vent. FRANCHISE MODE IS SOOO BORING!!!! And it pains me to say this being that i'm a franchise player, but it's the truth. WHEN DID YOU GUYS STOP CARING ABOUT THIS MODE?? Every year is predictable!! Nothing new happens!!

    Players don't progress how they should. If my back-up running back comes in for my injured star, shocks the world, and racks up 1200 yds in the last 10 weeks of the season, he should be a 93+ the following season. Or if my star RB strait disappoints the whole season ,2.8 ypc avg, less than 5 tds, less than 1000 yds, he should plummet the following season. And this goes for all positions.

    Or, if i have a guy on my team who gets to 30+ years of age, his ratings should begin to drop on a yearly basis. EXSPECIALLY SPEED!!

    I can go on for days but i think you guys get the picture...

    phew!! i needed that... lol..

    psn user name: APOLLO_THE_GREAT

    GET AT ME!!!!!          

  • all_fitch84 said March 01, 2009

    I already love this game! These Quarterback changes are gonna be a GREAT addition to the Madden game. Also, (you might have mentioned it but) Could you find a way to make the effectiveness of the Play Action based on how well the run is working to go along with the D's awareness and QB's effectiveness? Also if someone online or off passes every down, the defense should become more aware each play til eventually passing becomes nearly impossible. same with the run and running too much. this of course would change with each team bases on their players and offensive strengths. add this to college as well, what i just mentioned i mean. You should have to mix it up and keep the defense guessing. Also, if a defense is good, and you mix it up right, the offense should lost out there. none of this, shutting them down for 3 quarters, then magically they score 3 TD's. Unless they have a great quarterback and team, momentum doesn't shift so quickly. for each play an advantage should be gained by the side of the ball that made a play. if you gain 2 yards on a pass, the defense should gain (unless that was the design of the play in which case, neither gains anything) But if you sack the Qb or stuff the run for no gain... or hit a deep pass or run a perfect screen... the team making the play should get rewarded just a little bit. Breaking momentum should take more than just one big play too. If the defense is shutting the offense down... it should take a good TD drive, as well as a stop on defense to start truly seeing the game's momentum shifting. Add the Hotstreak to the MADDEN game for individual players and a team as a whole or just one side of the ball...just like in real life. More to come but that's it for now. Wow, this blog got some ideas rolling for me!

  • deee96 said March 02, 2009

    i like all the changes made so far but i have a few that i would like to see be changed the speed of difference of a WR and a CB does not come into much effect until the WR has the ball in his hands by this i mean a CB with the speed of i dont know 86 keeping up with a WR speed 97 every step of the way but when he the WR actually has the ball the CB cant keep up with whats up with that? Also why is it that a CB or LB can swat a ball or INT. a ball without looking at the ball or knowing its even in the air? How bout this how come man on man coverage does not work at all even with the best man coverage CB drags, curls, and slants are always open trust beacause i spend 2 hours everyday on all madden practicing on both sides of the ball a i do every single play 3 times.one more thing the HB screen does not work at all maybe like once in a blue moon when someone does run commit other then that you guys are doing a great job cant wait for the new madden as always if you can write meet at dominique2.hicks@famu.edu

  • ANARCHYisKING said March 02, 2009

    where are the new updates that EA promised us every sunday?

  • MikeyTA said March 02, 2009

    Guys I don't even play NCAA football but I just glanced at some of the NCAA 10 first look photos. Can we please get the goal post flags and the field goal nets for Madden 10 like they have in NCAA? PLEASE (minus the EA logo on the nets) And please make the flags move with the correct wind direction and speed.  Thanks.. Keep up the good work!

  • Inside EA said March 02, 2009

    Hello Madden, EA, and NFL faithful - welcome back to another weekly update provided by yours truly, Ian

  • Inside EA said March 02, 2009

    Hello Madden, EA, and NFL faithful - welcome back to another weekly update provided by yours truly, Ian

  • deee96 said March 02, 2009

    can we get nfl365 please cause i updated madden every days since all these trades have been going on and everones is still on there old team but you all released pacman off the cowboys whats up with that make all changes or no changes and there are weeks with no changes try and change stats according to how they play

  • swillz13 said March 02, 2009

    one thing i would like to see is the qbs throwing motion is better because in 09 the ball is out of the qb's hand before he even finishes his motion

  • ToneDeaf91 said March 02, 2009

    As i Giants fan, i would want you to make Manning a great QB in this game, but he is not that great of a QB and i have a feeling his ratings will be better then he actually is. here is how i would like to have Manning's ratings be:

    Deep Ball Accuracy: 78

    Medium Passing Accuracy: 84

    Short Passing Accuracy: 92

    Throw on the Run: 60

    Play Action: 99 -- he has the best run game in the NFL so i would expect to see the defenders bait on it no matter who the QB is. Just give him a really good play action rating because he really is good at it in real life.

    Thanks and i cant wait until Madden 10!!

  • Sportsfanatic29 said March 02, 2009

    I wish you guys would bring back the QB vision, have practice squads on Madden 2010, a clutch rating for all players that affects how they perform in key situations, bring back some of the owner mode features from the last-gen, (ex. Renovate stadium, create-a new stadium, the training camp mode before the season that let you gain attributes for your players, get rid of that train active team before the games in franchise mode,sideline reporter) Also make the Madden Virtual Test have an impact on your games but not as big as it does on 09'. Make the WR/DB battles more equal. Add features from NFL Head Coach 09 such as Adam Schefter reporting, enhanced features for your coaching staff, trainer, GM,Also have different offers that you and the player can agree on, Player incentives, Player Playbook knowledge, potential, rating for how they apply to your philosophy,and different breakthroughs such as accouting error game changer, knowledge game changer, coach game changer and all the other types of game changers from head coach . Season Goals for your team and an approval rating for you as a head coach such as media, fans, players, staff. And finally make the ratings for the Atlanta Falcons a whole lot better b/c in 09' Atlanta was very underated and I hope they are rated fairly and I hope they are rated at least the best in the NFC South and in the range of a playoff team in the NFC. And make Matt Ryan around or above 90 Ovr, Michael Turner 95 OVR, Roddy White 93 OVR, John Abraham 96 OVR, Chris Houston 85 OVR, Jason Elam 93 OVR 94 KP 96 ACC, and finally make the O-Line better. Also for the Kickers and Punters bring back their drills from the last-gen such as the Kicking through the uprights in the different zone and earn attributes and the Coffin Punt for the punters. Thanks and I can't wait until it comes out!

  • Sportsfanatic29 said March 02, 2009

    Oh yeah and and a couple of  more things have more trading between the CPU teams in franchise mode, CPU signs players and drafts players based on their philosophy and team needs, also CPU changes player positions on their teams in franchise mode.

  • Sportsfanatic29 said March 02, 2009

    Also have Mel Kiper and all the people from ESPN and NFL Network break down the NFL Draft just like on T.V. and have a halftime show where you see highlights of other games going on and an EA Sports Ticker just like the last-gen where it showed the scores of the games. Also have in-games updates just like you see on the NFL on Fox and the NFL on CBS. All of these features would definently make the game more realistic.

  • MrSmarticle said March 02, 2009

    can u make my favorite QB rating Kellen Clemens like this

    Deep Ball ACC-60

    Medium ACC-54

    Short ACC-65

    Throw on run-24

    Play Action-12

    Please that would make me happy thanks

  • MrSmarticle said March 02, 2009

    i like madden. its fun. passing is cool. i like lions. teams better not be overly dominant like ncaa football. i like madden. it still fun.COWBOYS AREN'T THAT GOOD IN REAL LIFE LIKE IN THE GAME.

  • PIMitch23 said March 02, 2009

    I think the Layered thing would be great for a player who's getting tackled as he goes to the end zone; to make it more realistic, allow him to stretch out his hand with the ball; too many times I get tackled so close to the white line that if my player would just stretch out his arm, it'd be a score. However, how about this as a twist? Hopefully, you could make it to where if the player was in this animation (or however you guys do this) and he gets hit sticked from another player, while he's stretching out the ball, it would be a fumble, since a lot of times that can happen.

  • z 187 Skillz x said March 02, 2009

    I would like to see tha rung game improve a lil more and some lil jukes, big jukes and stutter step i like to run tha ball so help improve tha run game a lil more

  • breece said March 03, 2009

    Talking about throwing the ball,

    It'll be good if the speed of the ball was lower while in air, because it looks very VERY quick and it often doesn't even let the chance to take control of the CB and see what's going on if you wanna try an interception.

    Also, when throwing deep balls, i hate it when i see for example Peyton throw it without having the body motions that translates that all the power to make this throw not only comes from the arm but the whole body

  • Greatone ADP said March 03, 2009

    With regards to play action rating; please consider the progression in the game. Example if I found a money play that is Play action that i have ran all game but only have 6 rushing attempt in the fourth qtr; their not one defense in that is gonna play the run first. Versus If im playing with a team with 25-30 rushing attempts and 100+ yds total on 3&2 in the 4th qtr; It does matter what the qb rating for play action; those stats should out weigh that rating. "Now that if you truly want to make the game like the NFL"

    Alandpetty@gmail.com

  • Saccard said March 03, 2009

    hi everybody

    i'm an italian nfl fan and madden player

    first of all,i want to apologize with whoever read this post for my horrible english

    then,i think that another rating for quarterback should be added

    i don't know how to say it properly,but it should be about handlign(managing) the pressure.it should for exemple be effective in the 2 minutes warning,in a game that you're losing or in a key game(like a playoff one or a superbowl).this rating should be influent on the other ratings,like accuracy or awarness.the higher this rating is,the less will be influent on the other ratings(for example,a Peyton Manning or a Tom Brady should have 99 of this rating,and it wouldn't be influent on their accuracy,power or awarness).as a conseguence,the lower it is,the worse influence on other rating will be(as an example,a first round pick coming out of the draft,should have something like 75 - 80 for this rating,and this should low his accuracy,power or whathever of 3/4 points),and might be connected to the facial espressions you've been speaking about in one of your first update.laste example:the lower the rating is,the more nervous the player will look like

    i think this would give a bit more of reality to the game,because not many rookie quarterback win games with just a minute left on the clock(well,Matt Ryan did it,but he's a fenom,you don't even have to count him as an example)

    thankyou for reading :)

  • jtvreeland said March 03, 2009

    Wow, looks like there is a lot of comments for you guys to look through.

    Anyway here is my thoughts

    Tarvaris Jackson - Minnesota Vikings

    short pass - 83

    medium pass - 81

    long pass - 75

    on the run - 82

    playaction - 86

  • Bmoreravens13 said March 03, 2009

    Joe Flacco

    Short pass- 84

    Medium pass- 82

    Long pass- 87

    on the run- 84

    play action- 83

  • HazzarDis2fly4u said March 03, 2009

    just a little curious will there be different drop back animations? will certain qb's drop back faster than others?and will we see faster pass releases from certain QB's like Romo or Warner

  • Ridikulas said March 03, 2009

    No celebrating 3 yard runs or decent runs that come up short on 3rd downs. Give the rb's brains so they don't look like idiots. Would layered blending be involved in lb's tipping passes? LB's tip passes. They don't catch everything in a 8 ft vicinity. They usually don't even catch things thrown right at them.

    And let D End's work their magic. Let Demarcus Ware free. Stop sucking him into crappy OLinemen who have no chance of stopping him in real life. Let the computer realize it needs to double Demarcus so that my LB blitzes are actually effective.

    Just thought of a great idea. QB's often throw simple screens or flats behind their rb's. That should be part of the short accuracy score. A crappy short thrower might throw a flat so that the rb has to slow down or maybe even turn around which should kill his momentum. A good short thrower will place it so that the rb catches it in stride and can immediately take off.

  • IndyColts2 said March 03, 2009

    I just realized this when I was re-reading the post about the New Ratings.

    Gotham7 said February 09, 2009

    I think it would be great to see statistics more specific for each position. Or better yet having more different categories when rating. For example accuracy doesn't take into account whether the QB is still accurate on the run. Some QB's like Big Ben are more accurate on the run then say Eli Manning and that should be reflected.

    EA_DonnyMoore said February 09, 2009

    CAMREN630 - Dwayne Bowe is currently an 86.  

    Gotham7 - I think you will be more than pleased with 10 my friend.

    SteelerSpartan - Trust me, everyone is on the same page as you.  Everyone on the Madden production team has their eyes on this.

    Donny Moore...I just realized that you sort of gave away the QB improvements with this reply. Wow...That is crazy. He pretty much hit the jackpot with that comment, saying exactly what you guys already implemented and you pretty much told him (us) that it is in the game 2 weeks before you announced it. That is sick. And then you replied to Steeler Spartan about suction blocking.

    I already assumed that this weeks update would be either OL/DL interaction or WR/DB interaction and it was WR/DB. So I'm guessing that soon it will be OL/DL and it will include info that suction blocking and tackling are a thing of the pass. I really hope you reply and I really hope that I am right...please let me be right!!

  • PrimeTyme81 said March 04, 2009

    first i want to say the layered blending is a great concept i would like to see this feature more in the run game also where you can actually tie a series of moves together like i use to do in the espn 2K5 FOOTBALL GAME as for my favorite QB rating none other than TOM BRADY deep ball 95, medium 97, short 99,play action only peyton manning is better so brady would be around 95 on the run 88

  • cbwinebaugh said March 04, 2009

    ok yet another post. why can't there be more helmet logo's for created teams or teams that have to relocate due to poor financial decisions.

    Use AFL,AFL2,CFL logo's.   heck im from Arkansas and I would love to have the twisters take place of the lions.

  • Badgerdude22 said March 04, 2009

    madden 09 should add pump fake effectiveness. The QB should have a rating on how well the QB can fake out the defense. If it is high the pump fake will be so good that the defender will jump trying to block it or hesitate giving you time to escape the pressure. If it is low the defense won't be fooled.On the defensive side there has to be pump fake awareness. The defender will not jump if it is high and will be able to get to the QB. If It is low he will be easily fooled and won't be a huge factor in blocking the pass.

  • clwalton21 said March 04, 2009

    it was on ps2 years ago when i still had one.im talkin about a speed between bullet and lob passes.my passing game was much more effective because i could put some much needed touch on throws.i could get the ball between the flat defender and the safety playing cover 2.i could also hit the deep out route between the flat defender and the 1/3 deep zone DB in the cover 3.a lot of people want this back.I mean getting a little air under the ball without throwing a lob pass that took all day to come down.it should be fairly easy to bring back.THX

  • CheapyRus said March 04, 2009

    I think that you should greatly improve the Create a team, so it can be more interesting. Make a lot more logos to choose from; Have a lot of details on the helmets; make creating a jersey have plenty more options in great detail; and most importantly improve the- Create A Stadium- so you can even make different forms of the Dallas stadium with a convertible roof top, and make more options for selecting what kind of team they are going to be. You should be able to design the outside of the stadium. And color the turf with more colors; and even design the field goal post! And Design the way you want your endzone to look. Just make -Create A Team- more interesting!!  

  • statum71 said March 04, 2009

    How about o-linemen or receivers batting the ball down to avoid an interception on wounded duck balls????

    That would add some more realism.

  • jordankid23 said March 05, 2009

    On the same subject of the QB rating what about if you use the idea in NBA live. No body could imagine the body of work of both Joe Flacco & Matt Ryan would put in this season so why not rate the hottest QB as such. I'm saying that they was great but better than they're end of season report card showed(79 & 84). Also in the beginning of the 08 season Peyton struggle in Indy and his rating should have shown that.

  • jordankid23 said March 05, 2009

    one comment for bmoreravens13

    flacco has a cannon lets give an 93 deep ball all he needs is a target

  • swillz13 said March 06, 2009

    one thing i hate is nobody holds their blocks. i mean when ur a rb and theres a huge hole u try to go through it but ur o line stops blocking and they takle u its really annoying please fix it

  • immed said March 06, 2009

    I am very happy to hear about all the improvements you guys are making on the software it'self...All i ask is that you guys take a real serious look at the online play!!!!!!!!!!!!!!!!! I know i speak for hundreds of fustrated players when i say that this area needs sooooo much Work (I.e.) The win vs lose system. As new tech is introduced the online portion of the game MUST advance as well. Myself as well as alot of others are so tired of the D/C loses. even when the board shows we clearly were winning at the time of the D/C.Sure i am aware you have to do something to combat the cheating but guess what they still cheat. All im saying is it is very unfair to be playing your tail off and from no fault of your own the server drops you and you  lose! even when you;ve chosen to D/c when your opponents quit alot of times you still get a D/C lose?????????????????? i have about 30 loses like this. it's crazy all i say is you guys spend a few days online playing and see if you can understand and find away to combat these issues. Because whats the point of offering a feature that is unfair at time and can't adapt to it's users needs?

  • chacal81 said March 07, 2009

    All I ask for is for the defense to be fixed. Why is man a recipe for disaster, I hate zone, I use it rarely only to break the monotony. I played ball and really understand the man defense, Charles Woodson cannot be beat by 100% of the time by randy moss on the long ball when I rush six. fix the rush and man defense. Otherwise good game. And please have the players rating fluctuate weekly depending how they did that sunday.  Finally, don't give up on us in the off season. All NFL rosters are different right now, keep up with the roster changes all year round.  T.J. Houshmanzadeh just killed me this morning with the bengals. Last I checked he is now a seahawk.

  • esseato said March 08, 2009

    Now that you are adding the new ratings for QBs I think that some ratings should be dependent on other ratings.  For example:

    Brady has a great arm (99 Throw Power in '09) so a short pass might be considered 0-10 yards, medium 10-18, and long 18+.

    Pennington had the weakest arm of all default starters in '09 (82) so a short pass might be considered 0-6 yards, medium 6-12, and long 12+.

    You can see how this would add another level of uniqueness to each of the QBs.  I have always thought that a strong arm and quick release can buy precious moments on passing plays.  I am thinking about how to incorporate a release rating into this as well.

    Nonetheless, if you are already all over this, fantastic, if not I hope you consider it,

  • Tical2399 said March 08, 2009

    So far i'm not excited about the new madden, because nobody has said anything about what I consider the major issue with the madden series, the franchise. The draft is the absolute worst. When you import players from NCAA, the QBs and RBs are all gone by the second round. ARE YOU KIDDING ME. I should be able to get a half way decent project QB in the 5-7th rounds to develop as a quality long term back up or find a nice big short yardage back in round 4 or later. Also What’s up with the pay scare for rookies? Why am I getting second round picks (who happen to have good ratings) demand contracts like a top ten pick. Pay scale should be based on draft position NOT OVERALL RATING. If I get a superstar stud player at number 15 he should NOT be paid like the top pick in the draft even if he is a better overall. Also why is there no college all star games or REAL SCOUTING for incoming rookies, with reports making draft stock go up or down?

    For the rookies (or players in general) why does it seem that certain stats go together?  Like a WRs has a high speed rating they tend to be high in the other WR areas. Um, EA there are WRs who are super fast but can't catch or run routes (Rocket Ismail) I might want to draft a KR in the lower rounds so I’ll be looking for a speedy guy but not really concerned with his actual potential as a WR same (with the RBs)

    When you are about to draft all the WRs who are first round talents run sub 4.3 40s and lower ranked WRs all gave like above 4.55 40s. A WR with a slower 40 time may be a 1st round pick cause they are money to get open (like Crabtree is projected to be) and a guy with a 99 speed may be a 5th rounder cause e got terrible hands and route running and may be seen as a project. It seems like the devs of this game are fans of sunday action but could care less about the off season, which is equally important to real fans. Why are there no holdouts or restricted FAs?????? What happened to the If it’s in the game, it’s in the game" philosophy?

  • Tical2399 said March 08, 2009

    More stuff that needs fixing apart from the draft stuff I posted a min ago. Why do you guys REFUSE to do multi year trades of picks. LIKE IN REAL LIFE teams trade players and draft picks and future draft picks all the time. If EA can come out and give me a good reason why I cant trade a player for a 2nd rounder this draft and a 4th in next years draft (other than they too lazy to do it) I'll drop it.

    Also go back to updating the stats quarterly during the season, and get rid of the training result that update those dumb player types and go back to making them improve certain attributes. I drafted a FB and kept working on his "dominating run blocker" trait yet his impact blocking, run blocking or anything else related to blocking failed to improved in his stats. If you gonna have the training improve the icons make one progression in that icon improve all the stats that go into it. So me improving 1 point as a dominating run blocker should increase run block, impact blocking, run block strength etc.

    Put some effort into the presentation of the game for pete sakes. No real pregame half time or post game shows, no presentation for the draft. I usually get the PS3 versions of EA games, you guys have blu ray available to you, there is PLENTY of space for you to make more of an effort. Just keep the watered down version for the 360. I might just start playing burned copies on my 360 if its gonna be the same old same old.

    When I Draft I want to be able to get real stats from NCAA and real highlight clips for every player in that draft using the NCAA graphics (maybe be a legal issue with using college uniforms in NFL game). So If I ran for 300 yards in NCAA with a player from FSU when I import him I should see this highlight and highlights for other players not just ones that were user controlled in NCAA. All ps3s have hard drives and vast majority of 360s do as well. So the increased file sizes that the draft classes would have would be no problem for most. The extra highlights and real stats could be optional for those with HDDs, those without could just choose to do the regular 5 meg draft classes with only the players.

    Have Mel Kiper Jr. do commentary of the draft (put that expensive ESPN license to actual use). Wow I cant believe I forgot the most important thing they need to fix on the game, the draft logic. make the computer actually think. There is NO way NE should be taking a QB in the first round when they have a glaring hole at SS. Or teams taking a QB two years in a row in the first round. or taking a QB in the top three rounds in 3 straight years.

    Most teams should draft based o need. if you have a RB who is a 90 and a backup who is in the upper 70s into the 80s but you got a LOLB who is 72 cause you lost a started there is no reason the team should take a RB in round 1 if they don't have a need. I cant count the times i've seen teams with 4 or 5 QBs (many drafted in the 1st or 2nd round) but have a starting DT who is a 74. Write some good code to fix this EA.

  • Tical2399 said March 08, 2009

    I noticed one of the devs say something about not wanting to mess with things too much cause it would be too hard for casual gamers. Well Madden is NOT FOR CASUAL GAMERS Its for football fans. The ones who know the difference between a slant and a post, the ones who know the difference between a franchise tag and a restricted FA. If you want the casual gamer to play madden let them play on the wii with the all play version (didn't madden say he would only endorse real accurate football sim?)

  • the buhl said March 08, 2009

    first off 2k5 was a great, and there should be know reason what so eva that madden 4 yrs later on a next gen 400 dollar systems still keeps droppin the ball for 60 buck,

    my main problem with madden is the glithes, first we had the wr direct snap, the rocket catch which isnt so bad after these other glitches, qb walk , run committ glith (is where your whole team leaves all the wr open to rush the qb)the disconnect glitch, qb offsides glitch, and my personal favorite like with the rocket catch the make it rain glitch, this is ridiculous, that any wr, te, or cb as long as there 6-2 or taller can catch on almost anyone all gm completely taking any stradgety out of the game, because know the person your playing who more then likely doesnt have the skill you have can do this all game almost to a un stoppable point, its gotten to the point where people are selling these glitches for microsoft points and money, the whole online lobbies are glitchers with a small chance of actually playin a str8 up game, 80% of my losses have been to these people and not to bring up a point that alot of good people have brung up, is how can you rin the no huddle running game all game with fb dives and hb tosses and the crazy fact that certain screen plays are to effective , where blocks in the back happens on almost all of them with no call, madden 09 has so many bs things about it i wonder how the developers keep there jobs, my biggest complaints are..

    10. there are way to many fumbles in madden 09 for no reason, and to many fumbles because of so called big hits especially from cb on to big backs and te's, a 5'11 190lb cb is not no matter how many hit is gonna flaten brandon jacobs for a fumble.

    9. there are to many people who put there entire team in coverage, in the nfl at least 2 to 3 people are always rushing the qb and thats even at the end of a game in a hail marry situation.

    8. man to man defense should be way better, the only teams that can run man to man in madden 09 is of course the raiders and the dallas cowboys especially b4 they released pac man, nobody wants to play zone all gm, and for those who think its about when you go to man, if you pic man defense against me it will get exsposed almost everytime, and just because you have a fast big corner should not mean hes in the hall of fame,there are to many big fast corners on the gm who can cover your best wr just because there fast, reggie wayne is gonna exspose chris johnson of the raiders in route running in real life period, in madden on 09 thats not the case, the raiders did not lead the league in totally defense or in pass defense and nor did the cowboys, but yet its almost impossible to pass against them unless your a rocket catcher or a make it rain sissy.

    7. there are to many computer interceptions and generally to many user picks in this game, in real life 70% of the time your only in postion to just knock the ball down, and awareness and actual real life stats should come into play on how cb or safety or lb goes for the ball, there is no 10ft vertical leap for a tip pass or int, so get it out the game.

    6. the know huddle is a glitch, especially if you have a no huddle running scheme, A NO HUDDLE RUNNING SCHEME...$#%%^ PLEASE!!!! there has neva been one in the history of nfl or college football or high school football for the matter, if a person is running a no huddle like that all gm ,the gm should start subing in the reserves after 3 to 4 straight no huddle runs, real rb's come out for gatorade after 2 10 yards runs or one 20 yard run in real life and im talking about the elite runners, the passing no huddle the same thing , wr's do not run up and down the field all gm in a no huddle unless its the end of the game ,amd they dont stay fresh while doing so , you can see in there body language and they way they drops passes when there tired , in madden 09 the no huddle only says your men are tired after doing it 10 straight times and you go to pick a new play and there out the game, but while in the no huddle they show no effect,.. please correct this.

    5. i like screen plays, and i use them myself , but some of these screens plays are to effective, if a person does a screen play in real life its not for a touchdown and its not after rolling to one side of the field and tossing it back and getting blocked in he back for a long gain ,thats unrealistic ,and defense with good awareness shouldnt be fooled by this repeatitly all game, especially if your running the same plays, no nfl team does that and wins.

    NO HERE ARE THE MAIN THIINGS THAT NEED TO BE FIXED!!

    4. rocket catching and making it rain are major flaws in madden 09, every team in the nfl has a 6-3 to 6-7 receiver or tight end somewhere on there team, but this should not mean that your 70 rated 3rd string tight end like matt spaeth from the steelers or 6-7 kellen lewis from the bears can now catch a jump ball over some of the best player in the came, and the fact that most of the time it doesnt matter what qb you use to make the throw, and its a catch and thats even while getting hit, people use this type of trash on 4th and 25 at there own 10 yard line with to much success, and though vincent jackson of the chargers is 6-5 and 243lbs and is a good receiver, he is by no means a sure handed ever time you throw his way wr, in madden 2010  if they are going to keep the rocket catch, the corners and the safeties should be able to compete for the ball ,by having a animation that has you fighting for a pic with at least half 30% resulting in being caught by the receiver, 30% being batted down by the corner, and 40% in other animations from pics for the corner, or the receiver knocking the ball down to avoid a pic, and these are only the passes when the corner or safety is in close proximity to the ball catcher, depending on how open it is, if wide open easy catch, if covered well then the catch should have a lower chance of completion.

    3. im from new jersey and i root for philly, but i dont want to have to play a damn snow game 3 or 4 out of 5 games, and when we do hav snow we often neva have to play with it on the field , because all nfl teams  have good ground crews who make the field playable and mostly without constant snow, and if its gonna have snow, make it really snow that your actually playing in, not turf with white out on it, the weather should be a option as has the uniform select ,this is not something that you put in a game and then take it out of a game so when you sell the new madden you use this as a new feature, other maddens have had this feature, thats just terrible business to do these things to die hard players of your franchise.

    2.if i want to jump to catch the ball the receiver should jump, weither early or late he should jump, that way if you miss judge a throw and it gets picked you dont feel cheated, alot of time in madden 09 the time a receiver jumps for the ball is during a rocket catch, if the wr jumps when you as the player want to go for the ball it can create more animations depending on if you jump to early or to late or at the right time, and the same goes for the cb's ,everything should be about positioning and timing resulting in more realism for the player instead of every pass either being caught by the receiver or being picked off, you can actually have real life incompletions , and the sidlines should have more catches like tip toes and back of the end zone catches, like fades , because everyone knows that the cover 2 is coming when eva you get in the red zone , and mainly in the 5-10 yard line, not making that so pic easy in close, also get rid of the across ya body passes from 10 -20 yards behind the line of scrimmage ,someone on here made a good comment about blurring the vision of the qb or even make the icon over the receivers look different if you run to far back, like make the a button look like the b button receiver so it will at least force you to remember the wr, and the roll out deep post is one of the fakest frauds in the game, not every qb's rolls out well and almost none of them rollout to throw a deep post that almost always leaves the safety, db's are to smart..

    1!!!!!!!!!!!! all these glitches online are crazy ,i mean you have a better chance of winning the damn powerball lottery then not getting glitched online, why do your developers keep letting this get worse, in a straight up game i rarely lose and almost neva get blown out, but between qb walk, run committ glitch, offsides glitch, disconnect glitch, you cant stop anyone from scoring with these glitches, and this is in all the madden online games, i pay to play online to mainly play madden, and im not getting my moneys worth, there should be no glitches in madden at all, but i know now that yall put these glitches in the game on purpose and madden is no longer or if it eva was about being the best football gamer, there are groups of glitchers on madden know and they call there self good because they cheat and win , and if you want to know who they are , they're easy to find, there the whole top 100 online gamers and maybe 90% of the top 1000 online gamers, i had some one try to sell me glitches the other day while using them against me, but i dont get down like that period, please!!!!!!!!!!get rid of the glitches or if players find them have a way for people to email the glitches to EA and have them removed by roster update so people can enjoy playing madden again...

    there were other things i would have brung up but other people covered those points and problems and gave good suggestions, so i hope madden 2010 gets its right or at least by 2011

  • Inside EA said March 09, 2009

    ...(and the challenges in making it fun for the masses) From the very beginning of the year, we've

  • vikingslakerfan said March 09, 2009

    someone obviously doesnt watch football i love my vike but im not retarded if tarvaris deep ball is a 75 i will slap the dogcrap out of whoever makes this game that and his legs are his biggest strength he throws a gorgeous deep ball(see game against arizona denver 2 yrs ago green bay check you tube_trot williamson great judgement of the ball-troy williamson sucks -and just plain troy williamson you will see no prettier deep ball

  • stilts1844 said March 09, 2009

    I'm so happy to hear about these new ratings; I've ranted to my brother about how necessary these were for YEARS. Well done. The only one I don't see that I think is pretty important is 'Throwing under pressure', meaning when a defender is within a certain radius, their this controls how much their accuracy is effective... ie obviously someone like Tom Brady can stare down the barrel and fire accurately under pressure while someone like say, rex grossman, might panic and throw much more inaccurately. I hope it's not too late to include this!

  • adm211@gmail.com said March 09, 2009

    The new stuff looks good.  One thing I would like to see is a more in depth franchise mode. As a franchise I would like to do more to create revenue for my team.  Why is there never a halftime show.  And if I'm playing against the AI it would be nice if it was more realistic.  If a guy is struggling ex:  throwing multiple picks he would get pulled in real life.  It'd be nice to have AI that would make decisions that a real coach would make.

  • Avii_Tristan said March 10, 2009

    I am worried about player fatigues. I never hear these devs talking about player fatigue. In a realistic game, subs should come in to play too a ton of the time, but the right subs also (not just the 99 rated punter subbing in at LB because he's the next available and the highest rated player on the team).

  • thomasgrayMT said March 10, 2009

    I've hinted at my thoughts for this in previous weeks, but I wanted to get it all in one place and voice my QB recommendations all at once...

    Great news about the stats you've mentioned up yonder.  All very important, I feel, and since you asked about my favourite QB I'm a Texans fan and I would rate Matt Schaub thusly:

    1. Deep Ball Accuracy: Very good

    2. Medium Passing Accuracy: Very good

    3. Short Passing Accuracy: Excellent

    4. Throw on the Run: Below average

    5. Play Action: Average

    I would like to add a few more suggestions though ...

    - I think all QBs should have a pretty serious dropoff in accuracy when they throw whilst actually on the run (with very few exceptions).  Some should have a smaller dropoff if they run and then take a moment to set their feet, with the dropoff decreasing the longer they take to settle.  

    - I'd like to see stats for elusiveness.  Big Ben and Donovan Mcnabb's strength is that they're extremely hard to sack - is there any way you can reflect that in the game?  

    - Have some kind of skewing mechanism, so that if a QB scrambles really well and is very quick then making them a strong thrower too represents an enormous contract.  That way you don't get QBs with legs like Vick and an arm like Elway.  

    - Is it possible to introduce a leadership stat?  If you could tie it in with procedural awareness so that the mood of the team is affected by the leadership of your team captains - if they have poor leadership stats then the team will get easily rattled (particularly if the rest of the team has poor leadership too) whereas having a Brian Dawkins / Peyton Manning / Ray Lewis type player as a team captain makes you much harder to rattle.  It also brings in a deeper drafting and signing process as you need to take more stock in character and experience.  

    - I'd like to see a rating for pocket accuracy.  Some QBs are more accurate from outside the pocket and some really aren't, so if you could tie that in with the throw on the run stat then you cut out those players who always scramble back ten yards and right across to the sideline to let their receivers get wide open play after play after play.  

    - Fix the fumbling thing with QBs.  My created QB always has a high carrying rating because I like to scramble when the field dictates it, but he fumbles almost every time he's tackled.  Yet when I lay a massive sack on the opposing QB after he's been hit halfway through a pass the ball is glued to his hands.  That's extremely frustrating.  QBs should fumble more than other players, but if you tuck the ball away and have a decent carry rating then that shouldn't happen anywhere near as much as it does.  

    - In Madden 09 the QB scramble is unstoppable when all you need is inches.  I could never stop it one time, regardless of my defensive scheme.  

  • Wallee said March 10, 2009

    Love the idea of the new rating about pass out of pocket, short, mid, deep route.  But if Madden is going to add extra rating, I think quick release should be include in it too.  Afterall, that's one of the major defference between a elite QB and a avg QB right?  We hear this all the time, that's one of the reason David Carr got sack almost 70 times when he was in Houston right?  The lack of ability to get rid of the ball in time.  On the other side what makes Kurt Warner so good against the blitz.  

    I would also like to see a button for lock in QB's feet, kind of like the old QB vision button, but this time use it for QB to set up his feet and go thru his progression.  I think too many Madden gamer are too trigger happy, so they just keep going backwards instead of setting the QB's feet and throw, a much more realistic.

  • thomasgrayMT said March 11, 2009

    There's something I'm going to post in both this and the WR/DB section that I forgot to mention.  Is there any way you can introduce the concept of chemistry between the QB and his receivers?  Have some kind of stat between the two of them that improves with completed passes and gets worse with missed ones, so that you can build that rapport between them as time goes by?  That would be another factor that improves the value of veteran players in the game and it binds your team together a little more.  It means you need to think a little deeper when you're deciding how to cover opposing offenses - it's not just about stats.  And of course it would make it more impactful when your starting QB gets hurt and the backup hasn't played very much - gives you a good reason to develop your backups over time and to spread the ball to your other receivers a little more.  Or rather it rewards those who take the time to do those things.  

  • donYeWest said March 11, 2009

    Deep ball catch rating? Steve Smith is only 5'9" and can catch the deep ball better than anyone. No more of this 50" vertical and superhero acceleration by db's to knock down a deep ball at the last second. Also, make the receivers more aware of the sideline. Plus cpu AI is stupid when catching swing passes or running outside they just casually go out of bounds or try and juke or spin nobody slowing them down.

  • Tyez31 said March 13, 2009

    Hey guys i have a question can yall change the defense hit stick to when yu run up on the person and just to do a normal tackle then yu can push the hit stick to do a hard hit?

  • Nevamad3mlikemE said March 15, 2009

    have more commentators instead of jus 2

    have fans interact with players when they jump into stands

    have big celebrations at the end of important games and  have the players take off their helmets and show emotion

    have pregame/halftime/postgame reports with commentators showing highlights of key plays and their thoughts of the game

    have players and coaches get questioned on their thoughts of the game

  • Nevamad3mlikemE said March 15, 2009

    dont have small players over powering players 2 times thier size this makes the game more of an arcade game

    take away the speed burst receivers get when going to get the ball

  • xXKARATEKIDXx said March 15, 2009

    jus plz make sure i can throw a lob instead of always bullet passes every time i try to lob it on a post my qb throws it straigth ahead not at a slant and if u do bring qb vision back when i throw it up to my receiver have him catch it instead of it sailing over his head. and when my reciver is 10 yrds downfield why can a lb tip it or pick it off

  • Nevamad3mlikemE said March 15, 2009

    have receivers turn around and try to make a play when the ball is under thrown instead of making them jus run down the feildas the db goes for the pick

  • Nevamad3mlikemE said March 15, 2009

    -have more camera views like broadcast camera view which would make me want the game even more

  • storm7100 said March 15, 2009

    Change the play clock to :25 to speed up online play!

  • seemeonTV said March 18, 2009

    I would like for a person to have more control over the play action. alot of time i need to break off the animation to throw the ball at the open reciever and the animation wont allow me to do that and another problem madden had was people rolling out to the left and throwing to the right it which no quarterback had done madden needs the qb vision back on i believe that would cure alot of the peoblems

  • Twister1074 said March 18, 2009

    Thanks for fixing this problem.

    I was wondering if you have ever consider different drop backs for different quarterbacks or take into account different throwing motions.

  • seemeonTV said March 18, 2009

    I would like for a person to have more control over the play action. alot of time i need to break off the animation to throw the ball at the open reciever and the animation wont allow me to do that and another problem madden had was people rolling out to the left and throwing to the right it which no quarterback had done madden needs the qb vision back on i believe that would cure alot of the peoblems

  • seemeonTV said March 18, 2009

    Could someone fix what is now called a rocket catch. i believe this is a glitch. i understand comming back to catch the football or getting good position on a corner to catch the ball but the 60 inch vertical has got to go for offense and defense and the idea more quarted back skill ratings was a brilliant idea

  • JayBizle said March 19, 2009

    Hey would you PLEASE PUT THE WILDCAT OFFENSE ON MADDEN 10 THAT WOULD BE SO AWESOME, THAT AND IF YOU WOULD BRING CREATE A PLAY IN THAT WOULD BE GREAT PLEASE WILDCAT WILDCAT WILDCAT BECAUSE YOU SAID WHATEVA HAPPENS ON SUNDAY HAPPENS ON MADDEN AND WILDCAT HAPPENED ALOT THIS PAST YEAR THAT WOULD BRING A WHOLE NOTHER LEVEL TO THE GAME WHEN RECEIVERS AND HALFBACKS COULD THROW THE BALL LIKE ANTWANN RANDELL ELL USED TO BE A QUARTERBACK SO HE SHOULD HAVE A RATING AND BE ABLE TO THROW THE BALL THAT WOULD BE AWESOME JUST GIMME SOME WILDCAT!!!!!!!! ALSO BETTER CELEBRATIONS AND HAVE PREGAME AND POSTGAME SHOWS THAT WOULD BE GREAT TO BUT JUST KEEP DOING WHAT UR DOING MADDEN IS THE BEST GAME EVER IVE BOUGHT IT SINCE 99 THANX FOR ALL THE GREAT YEARS I KNOW THIS YEAR ULL BRING THE HEAT

  • 92010131125 said March 19, 2009

    ok all i have to say is i love madden you dont have to change much but..... it would be nice if yall make the cd in to a formate so we can play music u have that format on rockband2 where you can play it from yout ps3  im now showing my 3year old son madden and it great he's a fast learner i wonder what will change when he in his teens wooooww that crazy but please i hope u can do that  thanks and think it over i think everyone will agree with me about the music sorry bye......

  • kidwonderful said March 20, 2009

    This has probably been stated but they really need 2 put in something like a QB Struggle where the QB is about to be sacked but can still throw ball as he is not brought down yet, like real life.

  • IronRazor57 said March 22, 2009

    All that new technology is wonderful and marvelous... and very much wanted.  However the integrity and enjoyment of it all is severely damaged whenever a right-handed or left-handed passer releases an UN-hindered ball that ~Rotates The Wrong Way!!!~  I have seen it... hate it... it screams "Developer Carelessness" and I know you guys are better than that.  So PLEASE don't get so caught-up in every other NEW kind of development that you neglect a most mesmerizing & simple attribute of the game that NFL Films has so gloriously engraved into the sweetest memories of NFL Fans since childhood.

    The OLD Madden 2004 game got it right...!  And somehow also managed to accommodate those of us who have the "Football Knowledge, Wherewithall & Aptitude" to CREATE Customized Offensive & Defensive Playbooks for use [available application for weekly & varied opponent Strategy] during Season, Franchise, (weekly)Practice & Tournament play.  As we don't all need to be "spoon-fed" with canned/limited strategies.  Pressing 10-20 pre-play buttons to make adjustments between plays is Ridiculous!... particularly anyone who knows how to create, modify, coordinate, develop & execute Offensive & Defensive strategies beyond what's given.  We Madden Fans are happiest un-teathered (within the rules & gameplay but UN-TEATHERED, man).  

    Don't limit gamers who can outplan & outscheme those who think they can outplay everyone... as you always have in the past (online).  Let a gamer "open a can of..." if he or she is smart enough to have one, & bring it.    

  • teeoff57 said March 23, 2009

    The Houston Texans

             Matt Schaub

    Deep Ball 85%

    Medium 89%

    Short 94%

    On the run 78%

    Play Action 92%

  • BabyJ5261985 said March 23, 2009

    The new ratings are great, I have 1 more I think you need to add. ATS Avoid The Sack. There are so many plays were a QB ends up avoiding a sack to make a big play down field I think there should be a rating for it. I dont have to mention any plays but I will. Eli Manning on 3rd and 5 in the super bowl and also Ben Roethlisberger with all the sacks he avoided in the last superbowl.

  • BabyJ5261985 said March 23, 2009

    Dallas Cowboys

    Tony Romo

    Deep-89

    Medium-93

    Short-92

    On the run- 96

    Playaction- 92

  • bayuzene said March 24, 2009

    i hope there will be trophies for madden 10 on the ps3

  • Pakeege10 said March 24, 2009

    Well far as the play-action, I hope it looks like in real life.  Some Qbs have a certain style how the do play action...there swagger is just different.  In the past it just was well oh dats a play action play I'll try it.

  • cowboysfan319242 said March 25, 2009

    tony romo

    throw power:94, romo was lacking here this year but it did not affect his game that much.

    short:97, romo was great here with check downs to witten and his running backs.

    medium:92, romo killed the cowboys here and it caused them at least 3 games this year, but you still have to give him 92 cuz of his quick release.

    long:93, romo was between average and great in this area. he would have great throws and average throws in these area but not to many bad ones.

    on the run:99, romo had the highest completion percentage of any quarterback on the run and his qb rating on the run was abouve 140.

    play action:95, romo would kill people with play action when both marion barber and felix jones were healthy.  

  • cowboysfan319242 said March 25, 2009

    the game designers should add defensive holding, neutral zone infraction, and late hit. also they need to add the rule which is stated quit obvious in the nfl rules that the first person to touch the ball on a pass play or play couldnt have steped out of bounds unless forced out of bounds, this been quit annoying when a reciever is taken control of in playmaker and they have run out of bounds to avoid zone coverage and have them catch the ball. another thing that chould be added is pick plays. this plays are very affective on the short to medium passing game the colts do this all the time and it is very efecctive. also if the ball is uncatchable and whoever is covering the reciever/back bumps into them it should not be pass interference. and one more thing, there needs to be ileagle contact on the defense after the 5 yards and before the ball is thrown. but all in all the designers are doing a great job and i cant wait to play the new madden    

  • NWCollapSe90 said March 25, 2009

    GILLSTAR10

    please if i didn't play you. it was b/c your a Lv 1.. if your over Lv 15.. please please hit me up on Xbox live. and what does making the playoffs have to do with a players talent??? check the numbers. 2 1/2 years 81 TDS 24 - 12 rec 10,000+ passing yards.

    and if you could read, you would have seen his ratings should drop under 90 in everything in Dec.

  • cowboysfan319242 said March 25, 2009

    the game should bring back the ability of being able to make your own plays and bring back the mini games from madden 03 and attach them to the lacking mini games system also make some quarterbacks extremly elusive in the pocket (i.e. tony romo, big ben, and jay cutler) while others not so much (i.e tom brady, peyton manning, and kurt warner). and last but not least the highlight stick on offense and defense. for example let the a player combine the spin move with the highlight stick or any other of the buttons, and for defense let the person do a big hit if they press dive and the hit stick at the same time.

  • cowboysfan319242 said March 25, 2009

    i agree with people that they should bring in all the wildcat stuff and they should bring in the flea flicker from last year, the half back pitch and then the back throws it back to the quarterback so he can throw it(i.e. like the play used by the cardinals in the nfc championship) and reverses and reverse passes and finally they should have create a play and allow you to bring your play onto online play. also, please im beggin you, change the game clock to 25 seconds like in real football it would make the game more realistic and it would speed up online play  

  • patriots420 said March 25, 2009

    My Favorite QB's and opinion of what the ratings should be.

                           Tom Brady    Paton Manning  Tony Romo  Donovan McNabb

    Deep Ball Accuracy:       96             96            90           87

    Medium Passing Accuracy:  99             99            92           91

    Short Passing Accuracy:   99             99            99           98

    Throw on the Run:         87             87            95           99

    Play Action:              97             99            98           99

  • bleedgreen215 said March 25, 2009

    is it possible to have single player features like eli mannings shrug? or Donovan McNabb's tongue hanging out as he looks for an open man? How about T.O. throwing a hissy fit?

    that would be great, it would make the game feel real

  • j4pres said March 27, 2009

    Donovan should be one of the top 5 QB in the game. Romo the homo should be a high rated Qb until Dec. then he should be a average QB. Having Updates like live 09 would be good for people that always start good then slump and vice versa.

    Patriots420 i agree until Romo and Donovan. Donovan should be a little better than Romo at the deep ball

  • vtk45 said March 28, 2009

    vtk45 said

    March 28, 2009

    vtk45 said

    March 28, 2009

    Just a couple of Ideas to also ad to the realism of the game

    1. Instead of having a strength rating, have it in two categories: lower body strength and upper body strength. This could also have impact on cut blocks or low hit tackles and vise verse with tackling higher or just plain blocking.

    2. Have defensive lineman, linebackers,etc be more gap sound during running plays. It was attempted but needs to be and become more of a factor because it looks like the players disregard it. And as for the Run Blocking Strength rating for Off. Lineman, their strength ratings should move the d-lineman out of their gap depending on their strength ratings.

    3. Have cover linebacker's man to man ratings higher because that's what they do mainly against halfbacks, fullbacks, and te's. Because both run stopping and cover linebackers were forced to play zone in 09 which is an advantage for the run stopping linebacker cause' in general these type can't cover especially in man to man.

    4. There should be a bump n' run type rating penalty against indivisuals who press recievers behind the line of scrimmage. 7/10 the reciever usually wins.This type of press coverage should be only for players with really high press coverage ratings. If this is not adressed, the x reciever on any one on the line of scrimmage will always have an advantage over the z, slot, or and reciever behind the line of scrimmage.

    5. There should be a difference between two gap defensvise lineman demanding double teams and one gap penatrating defensive tackles getting into the backfield. Making this more noticeable will pay huge devidends for teams like the New England Patriots and Indiapolis Colts.

    6. Please add all the positions on the depth chart such as Right and Left CB, WR, and DT. Also Right and Left inside linbacker and Nose Tackle for 3-4 playbooks. These positions have slightly different responsibilities, prototypical sizes, and positionings.You don't see Wes Welker projected as a x reciever or Randy Moss playing the slot and going across the middle very often if ever.

    7. I would like to see an OFF COVERAGE rating to go along with the press coverage one for defensive backs. If you notice in real life the CB who is usually on the right plays off and for the most part left CB presses the wideout.

    8. For superstar mode please add more real work out drills. So far the developement has come along nicely but it wouldn't hurt to add the three cone drill and REAL position related drills.

    9. How about instead of increasing T.O's or any reciever that isn't fast speed,instead have a reciever's route running rating have that effect. Double moves, head fakes, etc. should all fall in that category to allow WR to go deep down the field which should effect the Secondary's reaction depending on their play recongnition, awarness, etc. Makes sense right? Not all recievers who are fast are starters or can go deep because of those factors.

    10. Please put back on indivisual secondary playmaker such as Indivisual press or off coverage as well as the playmaker option whether on not a defensive back shades a reciever on the left or right. It is frustrating when I make my secondary play press coverage and they bump the reciever inside.

    11. Please give pass rushers more moves other that two spin moves and a power. How about a bull rush or swm or rip move.

    Thanks EA. Just want the gameplay to resemble as close as to real life as possible while still being fun to play for a wider audience

  • shadthedad said March 28, 2009

    The biggest thing that bothered me; from a defensive standpoint, was quarterbacks scrambling horizontally behind the pocket. If a quarterback's outside the pocket they should not be able to make the throws they consistently make in Madden.  If one wants to utilize their QB's max speed, their only option should be scrambling vertically.  Horizontal runs should result in the pocket collapsing, unless the quarterback is rolling out. If a quarterback is rolling out; their body be fixed in between the vertical and horizontal plane, and their only option should be diagonal movements from the fixed position.  If they choose to break the animation, they better have a quarterback with running attributes.  With that said, you don't have to water down quarterback play behind the pocket.  Add some evasive stick moves and put an emphasis on pocket awareness.  Highlight the beauty of what quarterbacking is all about: dancing eloquently under distress and striking when the iron is hot.

  • casey.brawner@yahoo.com said March 29, 2009

    Hey i love all this and i love the db/wr blog yall had my top 3 things is better analyzing like in espn 2k5 have the espn gang thats wut every1 wants also every1 wants to take helmets off on big hits (but only on hit sticks up high ) even tho the nfl is tryin to take away hits to the head gamers dont wanna see that.. the third and final thing i think would be cool is like a clutch button or meter of sum sort aand have a clutch rating like ball carries u need to reach for first down or enzone on a 4th down or like u get hit and u need to put ur arm on the ground to keep going like corey dillion did when he played for the bengals or like eli manning did in the super bowl to break away from the d-line to throw the ball i just think it would be better then the re-wind thing

  • sapobeast said March 29, 2009

    Hey i really love all the new stuff you guys are adding to this game. Its defintely gonna be more realistic than ever... I think that one more improvement you guys should think about is the qb sneak goal line play. Whenever I play other people online, they always pound the jump button on a qb sneak and even if a put everyone stacked in the middle, the qb will score everytime. Derek Anderson shouldnt be able to jump through the Giants line packed in the middle...I hope you fix that, it definitely does nto seem realistic. Thanks, I cant wait for Madden 10 baby!!!!!!

  • jmaxwell4 said March 29, 2009

    1) What about a QB's release? A quick release is what separates good QB's from average ones. How about a THR (Throw Release) stat where someone like Tony Romo would have a 95 in this category and someone like Byron Leftwich would have a 65. Say, a 99 in this rating would have the QB release the ball .03 seconds after pressing the button and a QB with a 60 rating in this category would throw the .09 seconds after pressing the button. I think this would add very much to the realism of the game and b another factor to consider when deciding which QB to play as or draft in franchise mode.

    2) Speaking of the draft in franchise mode... make it more realistic if you do not import from NCAA. The number 1 overall pick is usually an 82 at best, which is very underrated.

    3) Speaking of drafted players in franchise mode... Make them actually develop. Madden 09 claims that there are "gems" and "busts" but from my experience top ten picks start off as 82 overalls and three years later are only 84 overalls-- even if that player threw 60 TD passes in his second season. Conversely, a 7th round player is usually a 65 ovr and gets no better than 70 ovr. Basically, they should implement a system of development similar to NCAA where drafted players athletic abilities only marginally improve over time (maybe get stronger from NFL strength coaches, but for the most part, you cannot coach athleticism--you either have it or you don't)but their awareness and technique rating can vastly improve under good coaching, time, playing time, or putting up great stats. As mentioned before, my QB with a rating of 84 ovr who throws 60 TD passes in a season should improve vastly in his ratings the next season. Like the madden team does with updated download ale rosters, in franchise mode productivity from a player should equal a ratings boost, no matter where they were drafted.

    4) More options for gear. It shouldn't be that hard to have all of the gear options like in NCAA. For instance, more shoe types, different colors of gear, more brand name equipment, more face masks, more visors, etc.

    5) MOST IMPORTANTLY, ADD CREATE-A-PLAY BACK!!!- I think it was madden 06 that allows the users to literally create and design formations and plays. THIS WAS THE MOST AWESOME FEATURE EVER AND THERE WAS NO REASON TO GET RID OF IT. I had so much fun creating my own offense. And, if you do add create-a-play back, have more options (like trick play features) than in the 06 create-a-play.

    6) Allows custom playbooks to be used on line. Even if create a play is not added, at least allow users to mix and match formations they like into one playbook and allow it to be used online.

    Thanks for reading this. I know EA has a monopoly on the football video game industry by putting 2K football out of business which means you guys can make a game that is basically a roster update and millions will still buy it. But I think as developers you have a moral responsibility to try and actually make an awesome game. If you are going to just make roster updates charge 20$ for it on Xbox live instead of making pay 60$ at stores.

  • jmaxwell4 said March 29, 2009

    1) What about a QB's release? A quck release is what seperates good QB's from average ones. How about a THR (Throw Release) stat where someone like Tony Romo would have a 95 in this catergory and someone like Byron Leftwich would have a 65. Say, a 99 in this rating would have the QB release the ball .03 seconds after pressing the button and a QB with a 60 rating in this catergory would throw the .09 seconds after pressing the button. I think this would add very much to the realism of the game and b another factor to consider when deciding which QB to play as or draft in franchise mode.

    2) Speaking of the draft in franchise mode... make it more realistic if you do not import from NCAA. The number 1 overall pick is usually an 82 at best, which is very underated.

    3) Speaking of drafted players in franchise mode... Make them actually develop. Madden 09 claims that there are "gems" and "busts" but from my experience top ten picks start off as 82 overalls and three years later are only 84 overalls-- even if that player threw 60 TD passes in his second season. Conversely, a 7th round player is usually a 65 ovr and gets no better than 70 ovr. Basically, they should implement a system of development similar to NCAA where drafted players athletic abilities only marginally improve over time (maybe get stronger from NFL strength coaches, but for the most part, you cannot coach athleticism--you either have it or you don't)but their awareness and technique rating can vastly improve under good coaching, time, playing time, or putting up great stats. As mentioned before, my QB with a rating of 84 ovr who throws 60 TD passes in a season should improve vastly in his ratings the next season. Like the madden team does with updated download ale rosters, in franchise mode productivity from a player should equal a ratings boost, no matter where they were drafted.

    4) More options for gear. It shouldn't be that hard to have all of the gear options like in NCAA. For instance, more shoe types, different colors of gear, more brand name equipment, more face masks, more visors, etc.

    5) MOST IMPORTANTLY, ADD CREATE-A-PLAY BACK!!!- I think it was madden 06 that allows the users to literally create and design formations and plays. THIS WAS THE MOST AWESOME FEATURE EVER AND THERE WAS NO REASON TO GET RID OF IT. I had so much fun creating my own offense. And, if you do add create-a-play back, have more more options (like trick play features) than in the 06 create-a-play.

    6) Allows custom playbooks to be used on line. Even if create a play is not added, atleast allow users to mix and match formations they like into one playbook and allow it to be used online.

    Thanks for reading this. I know EA has a monopoly on the football video game industry by putting 2K football out of business which meansyou guys can make a game that is basically a roster update and millions will still buy it. But I think as developers you have a moral responsibilty to try and actually make an awesome game. If you are going to just make roster updates charge 20$ for it on Xbox live instead of making pay 60$ at stores.

  • tunit1 said March 29, 2009

    eli manning

    Deep ball accuracy:89 super bowl 42 that pass to tyree was on the dot

    Medium passing accuracy:92

    Short pass accuracy:99

    Throwing on the run:87 running to right and 73 to the left

    Play action:99 explained jacobs is a big back and he puts fear in the defense and with that behind you the defense is going to but the play action pass every time

  • BlacHaze84 said March 29, 2009

    Why does everybody think Big Ben is elusive?? Am I the only one who actually saw a football game last year and not a bunch of ESPN highlights!?!?! Big Ben got hit / sacked more times than any other QB in the league!! Last time I checked, elusive meant that you can get away from someone, not get rocked 10 times a game.

  • NWCollapSe90 said March 30, 2009

    JUST FOUND OUT>

    MADDEN WILL NEVER BE FIXED.... B/C EA LEASKS GLITCHES TO THE WEBSITES>>>

    NOW REMOVE THIS YOU Fn LIERS.....................

  • warrior310 said March 30, 2009

    tony romo sucks he is the softest QB i have ever seen, he has no leadership and he doesn't step up in tough times!

    he throws lolipop passes and why is he like a 90 in madden?

    make him a 80 something

  • Inside EA said April 01, 2009

    Two days ago we added a new blog detailing the addition of a lot of new sliders and options to Madden

  • lesco543 said April 02, 2009

    can u guys make the cornerback attempts to intercept the ball and hit the WR at the same time more synchronized? like with layered blending, the CB jumps up to swat the ball, then he'll hit the wide receiver after his attempt all in the air. Some times he might touch the ground then elevate up again with the WR to perform a GIANTS SUPER-BOWL game helmet catch. And can you guys make the players seem more large compared to the overall field. They sorta just seem like oversized action figures whereas they should be over sized huge men on a football field. Like it seems like ti would take over 15 guys lined up across the fiend from one side like to another to cross through. but these guys are so big compared to the actual field that it should only be around 10 or guys graphics8.nytimes.com/.../22nfc.1.190.jpg like in this picture it shows how short of how short of a distance you can see down field which makes the focus seem larger compared to everything else. Also, the players in the game need some more athletic roundness to them, specifically their lower body. Perhaps making making the scale hight of objects around them seem a bit smaller like helmets and stuff will help the size thin. try updating like nba 2k8 did to 2k9. if you look the players look a lot more realistic compared to the court and they're actual sizes in real life, and the hoop actual. Cause right now with madden, some guys seem to be doing 50 inch verticals with amazing hang time.

  • lesco543 said April 02, 2009

    yeah they're doing a lot more than just roster updates. They're really turning it on. You guys r doing great, i might pay an extra 20 dollar donation for how great it u guys have done with keeping us up to date with stuff like that. I just want to know if these updates are flowing into ncaa 10 also, if so, awesome, if not, still cool but a little depriving

  • A Hot Man Beast said April 03, 2009

    Another stat that QB's need to address it Throwing off of the Back Foot. That is a big thing in Madden. People will back up for miles and just throw it. I don't know how this would work but I sometimes want to lead someone but it never works. I give my TE a quick fly and I want to lob it like 10 yards ahead so he can run and get it but it just wont let me. It tosses the ball right to him.

  • A Hot Man Beast said April 03, 2009

    Another stat that QB's need to address it Throwing off of the Back Foot. That is a big thing in Madden. People will back up for miles and just throw it. I don't know how this would work but I sometimes want to lead someone but it never works. I give my TE a quick fly and I want to lob it like 10 yards ahead so he can run and get it but it just wont let me. It tosses the ball right to him.

  • oldkingcole said April 07, 2009

    I still think that the quarterback should have the ability to give out blocking assignments for his offensive line, fullback, running back, etc. Nothing's more impressive than watching Peyton which man to line their blocking up with. It'd be a simple sort of highlight/shadow control for the offense. You see a blocker that's going to be untouched, you assign the running back to pick him up. It creates a more chess match style atmosphere if you use it, where the opponent can show blitz and create line confusion and get a free rusher, or the quarterback can buy himself more time by identifying the free blitzer and getting someone on him. It seems a perfect offensive compliment to defensive shadow.

  • illmatic74 said April 08, 2009

    I thin Russel should have 100 arm strength. He has the best arm I have seen since prime Favre. Also I agree that relaese should be a factor for a QB. Not a rating but make it so every QB's release has a certain speed. Make it so it is a major difference between Romo and Leftwich. Also make so each QB has a certain speed in their dropback once again Leftwich is slower than most QBs. There also has to be a rating for pocket presence. Some QBs have a better feel for the rush. The person who mentioned a rating for throwing on back foot I don't thin that is not needed since how well you can throw off your back foot is a measure of arm strength. Let me take a stab at rating 3 of my favorite QBs

    Tom Brady

    Short Accuracy 99

    Medium Accuracy 95

    Deep Accuracy 100

    On the Run 85

    Play Action 99

    Jay Cutler

    Short Accuracy 90

    Medium Accuracy 88

    Deep Accuracy 96

    Throw on the Run 99

    Play Action 96

    Matt Ryan

    Short Accuracy 88

    Medium Accuracy 94

    Deep Accuracy 92

    Throw on the Run 92

    Play Action 88

    Ok here is my rankings for the top 3 QBs in the draft

    Matthew Stafford

    Short Accuracy 85

    Medium Accuracy 87

    Deep Accuracy 95

    Throw on the run 91

    Play Action 80

    Mark Sanchez

    Short Accuracy 88

    Medium Accuracy 89

    Deep Accuracy 90

    Throw on the Run 91

    Play Action 85

    Josh Freeman

    Short Accuracy 79

    Medium Acuracy 77

    Deep Accuracy 88

    Throw on the Run 86

    Play Ation 76

  • STP2081 said April 10, 2009

    49ers fan here...

    Shaun Hill:

    Short Accuracy 85

    Medium Accuracy 80

    Deep Accuracy 75

    Throw on the Run 75

    Play Action 85

  • prettyrik said April 12, 2009

    EA please take out the back juke that animation is horrible the PS2 version was way better just a subtle hesitation. Also the one arm body slam done by RB's isn't too realistic. Instead they should just bounce of tackles a little out of control if the running back is strong enough to keep his balance still allowing the defense to make a tackle or RB to break away if the user stick skills are good enough, which is a win/more realistic situation for both offense and defense.

    This is minor but can the smart route for your receiver to run to the first down mark be changed to a button instead of clicking R3. Not sure if it's just me, but sometimes it's not responsive online and offline and your receiver doesn't run to the first down mark not allowing you a chance to get a first down. When playing somebody head to head you don't want to show your play every time to make sure it was done right. Even with bluff play art it won't really matter on 3rd and long.

    I'm able to live it with, but the running animations could be and look more natural. If you look at a replay of the defense chasing an offensive player on a break away play you could see how robotic everyone looks and the difference between someone who is faster than others doesn't look to smooth/natural. Hopefully slowing down the speed of the game will really improve this.

    Last thing I think there should be a least some type of animation for OL to at least show some effort even if they are beat on a play. It's really frustrating to see your outside tackles let a defensive end go right through the inside "UNTOUCHED". I know this has to do with defensive play calling and blocking schemes/def stunts and what not. However, I think it's real rare that a defensive end will go through the inside of an OL (between the tackle and guard) without even being touched or the defensive team not sending a blitz worst case scenario one of the offensive lineman would "TRY" their best to knock the DE off balance or hold them and hope to not get caught for a penalty than allow their allow their quarterback to get murdered in the backfield by DE coming full pursuit. It's a lot more noticeable with the suction effect on sacks that you guys explained in your earlier posts, because even if you see him coming you still can't get the ball out no matter what the game will override what reaction you where trying to and give the opposing team a sack.

    Keep up the hard work guys. Hopefully you could take this post into consideration for madden 10 or madden 11

  • c00lpepper said April 13, 2009

    Lol at some of the homerish ratings!  As a Giants fan here is my rating of Eli -

    Short: 82

    Medium: 85

    Long: 88

    On Run: 75

    Play Action: 95

  • HurricaneT said April 15, 2009

    IF EA SPORST AND MADDEN WANT PEOPLE TO STOP SAYING THAT NFL 2K5 IS THE BEST GAME THEN THEY NEED TO INPUT THIS ONTO MADDEN 10 ASAP!!!CHECK OUT THIS VIDEO ON THIS WEBSITE www.youtube.com/watch AND MADDEN PEOPLE UR REALLY NEED TO PUT THIS ON MADDEN 10 FRANCHISE MODE CAUSE FRAANCHISE MODE GETTING BORING EVERY YEAR

  • GTMizUndaStood said April 16, 2009

    The defensive lineman should try to stay in pass rush lanes.  This will make the pocket look and react much more realistic.  (I am a former DL)  More importantly the defensive end should be aware of containment unless they are stunting in which the dt should contain.  When offensive line pull you use PA and blending to allow the lineman to step and turn up field and locate the defender because no real offensive lineman stand up turn and run aimlessly behind the LOS. Please add more depth to the playbooks.  Especially on the defensive blitz packages.

  • OLDSCHOOLJUICE said April 18, 2009

    I have a some things that were either taken out of madden or needs to be fixed up. Well in game as a team or superstar, taking control of the WR you can't strafe to get to the ball like the defense can. If the ball is under thrown b4 in like madden 08 or 07 both Reciever and Defender could strafe for the ball, now the defense just out right has the upper hand. WHAT'S UP WITH THAT? Next the game has always been bad on this but when your playing the computer you can only see what's in the screen but the computer can see things that are outside to b4 you can see them on defense like throwning quick slants or the 9 route on a cover-2 gap between the CB and FS or SS. That's just messed up so just even the playing field on that. Maybe more camera views for us the human player. Cause when im on offense I can't do it with skill cuz the comp- defense will stop most the time and the opposite the comp- offense can get those plays but i don't even get a chance to stop it cuz I can't see it on defense. WHAT'S UP WITH THAT? But the uniforms, why can't there be more choices for all teams? Like to be able to choose every part separate, Helmet, jersey, pants, socks. I mean all types of combos for teams. uniforms from all time, nothing left out. Even alternet jerseys/pieces of uniforms that teams haven't worn b4 current and past. Then be able to use those choices online cuz the computer doing it for you is lame. WHAT'S UP WITH THAT? The Franchise mode remember when  you could sets prices for tickets and all that cool stuff from the old gen, Where did it go? You could also set all teams home and away unifoms in that mode, that's gone too. WHAT'S UP WITH THAT? The teams in franchise and superstar mode draft and free agent sign terrible. Like Deangelo Hall a man to man guy going to a cover-2 team or Dewhite Freeney a 4-3 DE going to a team that plays a 3-4 and these players end up sucking bad because they don't fit the scheme. WHAT'S UP WITH THAT? Superstar mode you could pick whatever number you wanted but not now you just get what you get when you sign. WHAT'S UP WITH THAT? B4 you could pick the teams playbook that you wanted in superstar mode not anymore, and with that the playcalling is terrible in that mode. Play it alittle and you will see try RB or WR cuz QB you can just change the play. WHAT'S UP WITH THAT? Playing Madden online should be ALL MADDEN not all pro, the crap you can get away with on all pro is sad and takes no skill. WHAT'S UP WITH THAT? Historic Teams Like b4 in the old gen were great but y'all took them away. But even with that the teams didn't have the names of players, the correct numbers, Height and weight, attributes or the player picture. WHAT'S UP WITH THAT?  Or moving a team in franchise mode why can't there be more cities. Like I could move a team to Minnesota with out moving the Vikings cuz we don't have another choice in the game. Duluth or Rochester, Mankato, St.Paul, Bloomington, Blaine, Brooklyn Park. It's like that woth some others States too. WHAT'S UP WITH THAT? When you to move that team you loose that choice of still keeping the team logo, colors, uniforms, patterns. Still having those options would be great. SO WHAT'S UP WITH THAT? Being able to ceate your own plays and playbooks would be awesome, but we would need as much room to work with like a team set playbooks. Cuz If the game's playbook has 100 plays and we can only have 40 or 60 plays thats lame. We need many options for the number of plays we could add and formations. WHAT'S UP WITH THAT? Where did formation shifts go cuz that was also on the old gen which was realistic but now is gone. WHAT'S UP WITH THAT?

  • DreDuBBcms said April 21, 2009

    If you want to make the game realistic,how about bringing back the QB vision? NO QB CAN FOLLOW ALL OF THEIR WR's RUN THEIR ROUTES AT ONCE AND THEN MAKE A NO-LOOK PASS. Another plus is that it allows you to throw off the defense,since the pump fakes seems to rarely work and if it does the pass will be inaccurate?! I can NEVER bullet a pass to a WR doing a quick 1,2 or 3 yard curl. It would always be floated into the air which led to int's or a catch and drop after hit. I LOVE Madden. I just want it to be situations where a person can be rewarded for out-coaching the opposite team. It seem as if the height of a player doesn't have any factor in redzone areas. I've yet to have a quick post or fade work in the corner of the endzone.

  • skins124 said April 22, 2009

    I agree with bringing back the QB vision requirement there isn't a qb in the game that would throw to the right side of the field while rolling left or vise verse becasue it would be picked everytime.  The blocking schemes in 09 you can tell the Oline to be aggressive, pinch, down block left, down block right well that is great for run blocking what about pass blocking?  I should be able to have two different sets of blocking schemes one for run blocking and one for pass blocking. So if I see that the defense is bringing outside pressure all the time I can get my line to spread and create a pocket.  I hope this also fixes the bad QB issue I have a Madden IQ of anywhere from 747 to 795 but in franchise mode I have seen the backup QB with a QB rating of 75 or less pick me apart and go 21 for 22 with no sacks and 3 TDs 300yrds.  Please this is the backup QB he isn't about to come out and have a QB rating for the game of 158.3 when my defense has been giving up 250yds a game total that includes special teams for the whole season against better teams and better QBs.  Also I want to know why when when I hit a wide open  speed receiver he can be run down by the computers dline and LBs but when the computers hits a possession receiver with speed rating of 85 he can out run my DBs that have a speed rating of 93?  It makes no since.  Also I think I saw this problem on a different thread but I agree with it.  The computer can sack me 3 or 4 times a game and usually before I even hit the third step in my drop but I can't even get pressure the computers QBs.  They get rid of the ball at one second after the snap and complete it all the time hence the 21 of 22.  Plus how about let me the user see the whole field sideline to sideline so that I can see what is happening to my outside receivers and if a defender is sitting in the flats it is very frustrating to not be able to stay in the pocket and see what is happening on the sidelines.  Which this forces you to have to roll your QB if you want to throw to the outside or drop back 15 to 20 yrds.  Both options create big sack opertunity for the computer and easy picks.  The computer knows where all of my guys are at all times I should be able to have the same ability.

  • Qp33zy said April 24, 2009

    So Mr Ian, I'm glad your finally listening to the audience and my only question is will all of these changes that you've guys made will follow up for the current gen (ps2) as well? Like the major issues as far as for the suction magnet, Wr/Db interaction & speed, DL/OL interaction, man/zone coverage and so on. There's still numerous amount of ppl that still enjoy the gameplay for current gen and would like to have those changes as well and im one of them so lets not forget about the current gen. You would be surprise on how many money games are still left on current gen.

  • denverbro89 said April 24, 2009

    QBs don't get tackled the same way as an RB or WR, they are usually taken down by their jersey, or from their blind side(which leads to a fumble). So their should be a different animation scheme for when a QB is being tackled.

  • TEEZAGEE said April 25, 2009

    EITHER GET RID OF THE GLITCHES OR FIND YOURSELF 2 COPIES SHORT OF SALES IT DOESNT SEEM LIKE MUCH TO YOU BUT I CAN GUARANTEE THAT IN MY LINE OF WORK I AM VERY INFLUENTIAL AND I HAVE SOLD HUNDREDS OF COPIES OF MADDEN BY MY WORD OF MOUTH ALONE.....BUT WE ARE ALL TIRED OF THE GLITCHES AND IT HAS TO STOP ...WHAT EVER HAPPEN TO THE BEST PLAYER WINS......WHY EVEN DEVELOP THE GAME WITH ALL THESE NEW FEATURES IF YOU ARE JUST GOING TO RE;AESE GLITCHES TO EX- THEM OUT..........SIGN A SINCERE MADDEN FAN THAT IS ALMOST AT THE EDGE READY TO LOOK AWAY

  • theobject said April 26, 2009

    This looks and sounds awesome!!!

    make Joe Flacco and Matt Ryan better next game guys...

  • loyshon said April 28, 2009

    Peter,Phil, Ian have any of you guys actually played the game of football? How can you justify 2k5 being more realistic than your product.Did you watch the Madden 09 challenge on ESPN, that show  really exposed your game. All of the talk was he has fast sticks,your game lacks the wow factor.Players hike the ball to WRs or Qbs get the

    snap roll out in a full sprint or worse yet run backwards 15yards throw the ball to receivers that are wide open,screen passes that are not covered,or biggest crime of all receivers catch the ball and are met with a hit stick fumble.Blocking animations are poor, passes stay in the air tooooo long. Get rid of everything that you do not see in football, kicking meter is to easy,hit stick unrealistic, lack of alternate jerseys not acceptable,trainers not attending to injured players not acceptable,refs not being in the field of play,interactive sidelines, custom views&soundtracks are needed,running animations and physics are awful!!!If someone can score a hundred points playing five min quarters, that should tell you that your game has issues. I do not care how good a gamer is,he should not score a hundred point period!!!This means that coding and programing is way off.When players audible , PLEASE DO NOT HAVE PLAYER LINES or anything that is on the screen that we do not see on Sunday. We deserve a realistic representation of the NFL. We will not settle for 22players on the field and the guy with the quickest thumbs and the ability to remember pre -programed player AI whens the majority of the time! Please include real player logic, field degration, cheerleaders, in your product and make sure that it is as realistic as MLB the show 09 ps3

  • Qp33zy said April 29, 2009

    Fix the juke moves on both current gen and new gen. The slow studder juke move is terrible & as a result in that no yards are gained. I love the regular turbo juke move, you guys should just kept that instead adding those new moves. I don't know how long you've guys kept back juke in the game but that needs to go as well. Its never used because it doesn't work. It would be a good idea if you made it were which ever way you hit the highlight stick then its a different animation and same for the hit sticking.

  • Qp33zy said April 29, 2009

    Fix the juke moves on both current gen and new gen. The slow studder juke move is terrible & as a result in that no yards are gained. I love the regular turbo juke move, you guys should just kept that instead adding those new moves. I don't know how long you've guys kept back juke in the game but that needs to go as well. Its never used because it doesn't work. It would be a good idea if you made it were which ever way you hit the highlight stick then its a different animation and same for the hit sticking.

  • Musaeus said May 01, 2009

    Bring Madden 10 to the PC please.

  • JSkillet1227 said May 02, 2009

    Hey guys, everything looks great..As far as the new Quarterback animations and whatnot, maybe its time to add a QB Evade move like in the 2K Series. I know playmaker is the right stick, but maybe it could work out like holding down a trigger..with the right stick. Also, maybe institute bad snaps,fumbled snaps,stuff like that. Another thing would be the juke moves, maybe insitute a percentage system, In the open field lets take Adrian Peterson for example, one on one in the open field, you would only have about a 20 percent change to clean tackle him without getting juked out of your jock strap. Maybe have the stutter step like in the 2K series and make it so the defender has to guess which way you are going to juke. Its a 50/50 shot to take him down, but then again thats what it is in real life anyways no? Other things to consider are, With the replay system, choosing what you want to challenge. Maybe throw in some animations where the reciever catches the ball off the turf but the refs miss it. Another problem i had with the previous Madden games are the penalties. They are either non existent or when they do get called, the animations dont justify the penalty at all, John Madden said "Holding happens on every play, sometimes the refs just dont catch it" Another thing would be..When is the wide reciever reverse EVER going to work? heh. So i guess i would just say that, the juke system, for both the quarterback and the running backs needs to be fixed. Along with the penalties, An Open field playmaker system would be good. Last but not least, maybe institute some laterals in this years edition. I know this is a lot to go through, but please take it into consideration. Thanks guys, keep up the good work

  • npkelly said May 05, 2009

    layered blending sounds great because i was getting a little ticked with all the "suction" sacks. and i think you had something like this in 08 and was disappointed in 09 when the hit on the QB did not affect his throw. and i like the idea of the D swarming to a tipped ball. it seemed last year the D lacked awareness/pursuit (A.I.) on a thrown ball period. how far are you guys taking the layer blending though because i've seen in many cases that a QB will complete a pass almost to the ground. and if you aren't already, you could add more variation on fumbles with the QB. in most cases, the pass rusher seems to go more for the strip rather then just getting a sack. and it happens more the enough when the pass rusher gets his hand in as the QB's arm goes back for the throw. so if that counts as layer blending, that would add more realism to the passing game as well. and why was the passing cone taken out? i thought that added a lot to the passing game. and i dig the new attributes for the QB. i just hope they're actually accounted for. attributes meant nothing in 09. players could play well no matter what (especially on the CPU's side of the ball). on that note too. i think the CPU should play with just as much capabilities as the user's side. if you're good, you're good. if you lack, you lack. the CPU's was just way to good last year and had a huge advantage over the user in every position it seemed like. it was really unfair. good update though. glad to see improvement upon last year.

  • bearsbulls2186 said May 05, 2009

    why is it when ever i throw a deep/post/fade route, the wide out always has to turn around and jump, its never a running catch. please fix it

  • Poundtherock said May 07, 2009

    I don't know if you remember or not my mentioning this some months back, and I've

    been trying to keep up with all the new info on '10, but I haven't seen anything RE: "wide receiver-specific pump faking" which I spoke to you and Mr. Frazier about.  Did that make it into the game or is it too early to talk about it?

    Thanks.

    Poundtherock

  • DEUCES_8WILD said May 07, 2009

    CAN WE PLEAS GET A BETER WAY TO SWICH PLAYER WHEN ON DEFENS . LIKE THE QB GETS TO TROW TO A B X Y CAN WE SWITCH FROM CB MLB SS FS WITH THE A B X Y LB RB LT RT BUTTONS PLEAS ITLL MAKE IT ALOT EASYER

    CAN WE PLEAS GET A BETER WAY TO SWICH PLAYER WHEN ON DEFENS . LIKE THE QB GETS TO TROW TO A B X Y CAN WE SWITCH FROM CB MLB SS FS WITH THE A B X Y LB RB LT RT BUTTONS PLEAS ITLL MAKE IT ALOT EASYER

    CAN WE PLEAS GET A BETER WAY TO SWICH PLAYER WHEN ON DEFENS . LIKE THE QB GETS TO TROW TO A B X Y CAN WE SWITCH FROM CB MLB SS FS WITH THE A B X Y LB RB LT RT BUTTONS PLEAS ITLL MAKE IT ALOT EASYER

    CAN WE PLEAS GET A BETER WAY TO SWICH PLAYER WHEN ON DEFENS . LIKE THE QB GETS TO TROW TO A B X Y CAN WE SWITCH FROM CB MLB SS FS WITH THE A B X Y LB RB LT RT BUTTONS PLEAS ITLL MAKE IT ALOT EASYER

    CAN WE PLEAS GET A BETER WAY TO SWICH PLAYER WHEN ON DEFENS . LIKE THE QB GETS TO TROW TO A B X Y CAN WE SWITCH FROM CB MLB SS FS WITH THE A B X Y LB RB LT RT BUTTONS PLEAS ITLL MAKE IT ALOT EASYER

    CAN WE PLEAS GET A BETER WAY TO SWICH PLAYER WHEN ON DEFENS . LIKE THE QB GETS TO TROW TO A B X Y CAN WE SWITCH FROM CB MLB SS FS WITH THE A B X Y LB RB LT RT BUTTONS PLEAS ITLL MAKE IT ALOT EASYER

    CAN WE PLEAS GET A BETER WAY TO SWICH PLAYER WHEN ON DEFENS . LIKE THE QB GETS TO TROW TO A B X Y CAN WE SWITCH FROM CB MLB SS FS WITH THE A B X Y LB RB LT RT BUTTONS PLEAS ITLL MAKE IT ALOT EASYER

    CAN WE PLEAS GET A BETER WAY TO SWICH PLAYER WHEN ON DEFENS . LIKE THE QB GETS TO TROW TO A B X Y CAN WE SWITCH FROM CB MLB SS FS WITH THE A B X Y LB RB LT RT BUTTONS PLEAS ITLL MAKE IT ALOT EASYER

    CAN WE PLEAS GET A BETER WAY TO SWICH PLAYER WHEN ON DEFENS . LIKE THE QB GETS TO TROW TO A B X Y CAN WE SWITCH FROM CB MLB SS FS WITH THE A B X Y LB RB LT RT BUTTONS PLEAS ITLL MAKE IT ALOT EASYER

    CAN WE PLEAS GET A BETER WAY TO SWICH PLAYER WHEN ON DEFENS . LIKE THE QB GETS TO TROW TO A B X Y CAN WE SWITCH FROM CB MLB SS FS WITH THE A B X Y LB RB LT RT BUTTONS PLEAS ITLL MAKE IT ALOT EASYER

    CAN WE PLEAS GET A BETER WAY TO SWICH PLAYER WHEN ON DEFENS . LIKE THE QB GETS TO TROW TO A B X Y CAN WE SWITCH FROM CB MLB SS FS WITH THE A B X Y LB RB LT RT BUTTONS PLEAS ITLL MAKE IT ALOT EASYER

  • warrior310 said May 07, 2009

    WTF  are you saying?

    dont wanna argue with you but if you want to be heard you have to stop writing in caps and spell your words right.

  • APODACA24 said May 07, 2009

    U should make a on fire rythem with the QB as in

    if he hits a lot of passes his stats will go up and he'll get hot

    he throw inc or ints he'll get cold and his stats will drop

    for that game

    u should do that with all Positions

    XBOX LIVE APODACA24

  • lb23kingofbball said May 08, 2009

    i hope that ea makes a player dna type feature for madden10, just like nba live 09 and pay more attention to  player ratings throughout the season because this year it wasnt until the end of the season before they really changed player ratings.

  • AGynn said May 13, 2009

    I recently saw the qb rankings and think that jay cutler, during the beggining of the season especially, put up a lot of yards and made some really good throws so should be rated an 89 rather than 87. Likewise tony romo, before his injury was the most consistantly threaterning quarterback and for that should be rated 92 just slightly above mcnabb. Also big ben should be rated 90 and aaron rodgers should be 87 similar to eli as he threw over 4000yards.

    Tom brady should be rated as a 99 along with peyton as one cannot assume that he will not be as productive prior to his injury and really should still be considered as the best qb in the league. Randy moss should also be rated a 98 because hes action was limited by the arm strength of matt cassell who had the tendency to mainly throw short routes to wes welker yet potentially we could see tom brady throwing his bombs down the field to randy once more terrorising opponents secondary. Ultimately it is safer to overestimate than to underestimate especially where evidence suggests both tom brady and randy moss are a hall of fame pair and should have elite ratings.

  • Mex-maddenfan said May 31, 2009

    I really think there should be a rating on how fast a qb can release the ball, as many nfl analysts always talk about how fast a release tony romo or peyton manning have when throwing the ball, yet in madden every qb has the same release. This would add alot more realism to the qb's and their different throwing styles.

  • warrior310 said June 01, 2009

    they already have the different throwing styles so no need for that.

  • XXL78 said June 03, 2009

    Is QB vision back in the game?

  • Coltz53091 said June 05, 2009

    The QB's should have their own style. Like how Peyton Manning bounces around XD I think that would be cool

  • The-Full-Effect said June 11, 2009

    Wow come on Madden. Stop skimping out on the Buccaneers! Josh Freeman is only a 71?!!? When the Bucs drafted Josh Johnson in the seventh round in the '08 season you guys gave him a 72!!! Are you saying a seventh round QB out of San Diego State is better than a first from Kansas? The man had nearly 3k yards passing 20 TDs and only 8 INTs! What the heck?!

    Your stats for him are:

    Throw Accuracy Deep: 78

    Throw Accuracy Mid: 76

    Throw Accuracy Short: 79

    Throw Power: 96

    Can you blame him for dropped balls? He didn't have any talent on his team! Give the guys at LEAST a 75! Seriously.. Heyward-Bey was a reach in the first -- not Josh Freeman..

    The Stats SHOULD be:

    Throw Accuracy Deep: 82

    Thrw Accuracy Mid: 83

    Throw Accuracy Short: 85

    Throw Power: 96

    The only reason Sanchez is getting so much props is 'cas he's from USC. He had waaay more talent around him. I bet Freeman could have put up hose numbers if he had better receivers -- or better yet a decent offensive line?

  • The-Full-Effect said June 11, 2009

    And I know this has more to do with coverage but there should be something to safeguard against you switching your player to a cornerback when you try to sack a QB just as he throws.

  • The-Full-Effect said June 11, 2009

    Mel Kiper even said that Freeman had the MOST raw physical skill for a QB in the draft. Not Sanchez or Stafford. Freeman isn't JUST about throwing the ball as hard as he can. You guys should check out his highlights.

  • vaibhavp3 said June 16, 2009

    ian please if your reading this, i beg of you to put these fllowing things in madden

    1) *make the ratings matter*

    i have randy moss and he never does spectacular catches, also i have adrian peterson and he is always getting tackled. make champ bailey nnamdi asomugha shutdown rating mean something i put randy moss on a streak and he beats them come on that never happen only occasionally

    2) *WR/DB still needs to be improved*

    in madden 09 i throw the ball and the conerback is always fighting for the ball and the wr just stands there saying go on intercept the ball. let the wr jump up faor the ball e.g calvin johnson, randy moss, andre johnson.

    3). *OL/DL* was the worst thing in madden*

    let me tell you a story i was playing franchise mode and insted of my offensive line trying to block the deffesive guy the ol is waithing for the deffesive player to make a move and the offesive line on one play let the deffesive play go right pass and i got sacked. also on one play the offesive line wass going in the middle for some reason and let the deffesive end go through the outside, this really kicks me of!!!! please fix this.

    4). *insted of the wr running the route he waits and stares at me, c'mon thats freky.

    5). *************** the main thing please PLEASE ADD CREATE A PLAY BOOK I WILL CRY IF YOU GUYS DO PLEASE I BEG OF YOU****************************************

    6). * franchise mode nedd even more depth it's just like playing a game and winning the supetbowl it not exiting*

    7). * what the hell is wrong with superstar mode please improve the mode by far*

    8). * let big time player make a differnce*

    i have albert haynesworth and he does noting and gets taken down by a crappy center and dosn't even stop the run. so basically there no point of me paying him so much money for nothing. also i had arron kampam in my franchise and he diid nothing i mean wats the point of adding all this weapons like power/ finesse if it cant go to any use.

    9). ******************* please no more online connection problems i was playing a game i was winning like 30-21 and it disconnets and i have to lose the game*****

    10). * finally i think that you guys have done a grat job i really appriciate it but you guys can do better than that your ES SPORTS c'mon please improve madden nfl 10 i beg of you*

  • SWANDADDY15 said June 18, 2009

    Give the offensive player an option to command an offensive line to take off and run block when a defense plays cover 11! Having a cover 11 defense while the offensive line sits around and j$%#S off is nothing but a JOKE!

  • monstermode2010 said June 28, 2009

    Improvements Per Position:

    QB: I like the new additions, but I do believe there should be a release speed added which may even affect the layered blending. Also, to be accompanied with the Awareness rating, there should be a QB Intelligence rating, which determines his ability to thoroughly read a defense. Awareness should relate to realizing a blitz, stunt, or corner/safety shifts. QB Intelligence would affect how a CPU QB reads a defense, audibles, and makes decisions in hectic times.

    RB: There should really be more reality in the moves that a RB displays. For instance, when Barry Sanders would juke, that defender would taste the turf. Yet, on Madden, you are lacking that realness. Maybe if you make trucking, or evasiveness a more powerful factor. A juke on a Reggie Bush type would make the highlight reel, or a Marion Barber truck would call for some smelling salt (LOL).

    WR: Agree with everyone, more realistic sideline catches. You really could add some fun to online gameplay, and even offline gameplay with a new attribute, WR Determination. When that ball is in the air, will he go for it? And if he does, will he yank it down? It would apply to all offensive, and defensive players, actually. A QB's determination to get that ball off, or take a hit and try to make that Eli Manning play. Or a LB's will to fight to bring that ball carrier down on a forth and five?? That would be awesome, something like a zoom in on the two players and an "A Mashing" contest, or a right analog stick spinning competition? or even a "Who presses the button that pops up first?" Competition...

    OL: No more suction blocking. Totally unfair. Maybe an addition of an O linemen taking on more than one defensive linemen (One with each arm?) It happens in real football all the time.

    DL: More backfield penetration. Not enough on 09 to make it feel realistic. It would take a blitzing LB or two to cause some pressure. Why not a quick shove, or a bull move, to spread open the line and crack a QB's head every once in a while. Definitely needed.

    LB: LB Intelligence. Matched up with my QB intelligence to determine how that LB reads those audibles, or the QB's eyes. If he has a high intelligence, he will notice what his defense had called, and what the QB might have audibled into. He might balance his reaction on his play recognition, but if he thought right, then he'll be head up with the ball carrier. APPLIES TO THE ENTIRE DEFENSE. **COULD ALSO APPLY TO ALL OF OFFENSE. IF A WR SEES A DB BACKING OFF HE MIGHT HEAD OFF FULL SPEED. IF THE DB's PRESSING HE WOULD TAKE AN INSIDE/OUTSIDE RELEASE RELATIVE TO POSITION AND GAIN AN ADVANTAGE. OR THE DB MIGHT PLAY IN AND SNEAK OFF AN INT OR SHUT DOWN A SCREEN.**

    CB/SF: Same as LB/WR. More realistic reactions, and a determination mini-battle.

    I have plenty more suggestions. If you'd like to hear them, message me and I will greatly input. I have been thinking of great madden additions since 09 released, and im sure others would love it as I am an avid football fan, and I do know what would bring a bit of reality to the franchise.

    TONY ROMO RATINGS--

    Deep Ball Accuracy: 86

    Medium Ball Accuracy: 90

    Close Ball Accuracy: 93

    Throw On The Run: 85

    Play Action: 87

    QB Determination**: 93 (CHECK RAMS GAME WITH BAD SNAP)

    QB Intelligence**: 88 (Very risky in passes, yet, very rewarding at times)

    email: sam_hunter_2010@yahoo.com

  • monstermode2010 said June 28, 2009

    BTW...!!

    plz try to fix the player switching system. So many times a DL on my team is about to make a sack, I'll try to switch to him and make him dive for the sack, and the game puts me on the CB as the QB releases it. Maybe after he releases it is fine, but while he's winding back? Simply muffling my sacking ability....

  • wynnergnu said July 11, 2009

    ya we have more on the qb position improvements on http://www.madden-school.com

  • assassian gamer said July 15, 2009

    Jason Campbell Overall 82

    Deep accuracy:86

    Meduim accuracy 90

    short accuracy: 95

    On the run: 83

    Play Action: 80

  • Datboydurell said September 01, 2009

    Vince Young really got robbed with this new system last year he was like 92 power and 84 accuracy he had some off the field problems and now he gets his stats butchered thats not right what does that have to do with his arm! His short accuracy is better than 70 and his mid and deep accuracy is better than 60s just look at his preseason games! Yes he has 3 ints but he has three tds too, plus to one int was due to a bad route and the other do to a tipped pass not bad accuracy! Not saying make him Tom Brady but give him some justice atleast mid 70s on accuracy or something its almost impossible to complete a pass with him or Kerry Collins!

  • jflynn1938@comcast.net said September 28, 2009

    Jflynn wants to know why Bret Favre isn't on my vikings roster & how do I get him on it???

    jflynn1938@comcast

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