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Creating 'Sim-Style' Gameplay in Madden NFL 10

Posted On: Mar. 9, 2009 12:25 PM EST By: EA_IanCummings 417 Comments

...(and the challenges in making it fun for the masses)

From the very beginning of the year, we've tried to make clear our vision for Madden - one of authenticity, realism, & simulation (aka 'sim'). There is no doubt that we all want to turn this game into the most realistic version of Madden in history. This week I wanted to touch on some of the changes we've made (and struggles we've had) while trying to achieve this goal for Madden NFL 10. There are quite a few categories...


-- Inconsistent Animation Speeds --

Over the course of the years, Madden has increased the speed of specific animations (and sets of animations) here and there across many areas. Typically, these are put in place to fix small bugs like times where maybe a handoff won't match up, or a situation where maybe the user doesn't have enough control. However, these small little changes can actually manifest upon themselves and end up causing pretty big issues in the game. VERY early in the cycle (like August) we committed to remove all these arbitrary speed alterations for Madden NFL 10, and truly fix the root issues that they were put in place to handle. As an example of a speed alteration gone wrong, below is a video showcasing exactly WHY the fullback dive is so effective...see below:

You'll notice that because the FB doesn't have a proper initial move animation, in order for the handoff to work correctly the QB has to turn around at warp speed. This in turn makes it so the FB is nearly at the line of scrimmage before many players on the defensive side have even gotten out of their stances. The Madden 10 version shows how a simple fix (like a new initial move for the FB) can make this play into much less of an exploit and into a more realistic representation of the play. I can hear the tournament players everywhere cursing my name.

Another great example of how a relatively small speed alteration can blow up into a bigger issue is the speed of the QB dropback. The QB drop was initially sped up because he was getting 'sucked' into sacks too easily if he took a normal dropback speed. This has been discussed often on the forums...though only the QB drop is altered to play faster, with the QB being set up too quickly the timing of the routes cease to have as much importance, the blockers can't correctly form a pocket around you (since the DL are barely out of their stances while the QB is already set), and the passing game now has turned into a very unrealistic representation of the real sport. Well thanks to our new blending technology (more details here, here), and all the time spent tuning the tolerances/distances for sack animations to trigger, we no longer have to worry about speeding the QB up to successfully get a play off. Here's a good comparison video of old vs. new:

P.S. hopefully you'll also notice the changes one of our animators made to the animation after feedback gathered in this thread [link]

It was an easy enough design decision within our team that all of those arbitrary speed alterations had to go. The good thing with us all getting on the team early and being so far out in front of this...we were able to set everything back to zero and then fix any issues that arose with all the time we had in the cycle. In summary...
How Consistent Animation Speeds Affect Gameplay: Visual +15, Exploits -22, Realism +10

After removing all of these and finding some success in the way the game played, we figured we would go a bit bigger than just a few animation changes...so next we looked at pass speed and overall game speed.  

-- Pass Speed --
Pass speed was something that was actually quite a bit over the top in previous years...did you know a typical bullet pass exceeded 77 mph in our game?! In Madden NFL 09, not only did every QB throw a similar bullet pass in mph regardless of their rating, but also every QB also threw "mini-punts" instead of touch passes (even on short and intermediate routes) due to the high speed of the ball upon release. Realistically, we can all agree that Brett Favre in his prime probably had the most zip on his passes, and he's been clocked around 65-70 mph (from what I saw on ESPN). So we brought the max mph down to 70 mph (for a 99 Throw Power guy in perfect weather), and also brought the minimum speed down as well so we could scale down the 'curve' of how the ratings affect the pass. Now for Madden NFL 10 you will see much more obvious disparity between throw power ratings, and also you will see much more "touch" on passes on shorter routes instead of record-setting hang time on lobs (see below).

How It Affects Gameplay: Disparity between QB's +10, Touch Passes + 22, Realism +10




-- Overall Game Speed --

After all of above changes were made, we all really were enjoying the way the game started to feel. It was much more realistic...and gave off a much less 'frantic' feel (if that makes sense). We had one more big area to tackle though - and that was GLOBAL game speed. While playing Madden NFL 09, often times you may have felt like the result of the play was "scripted"...everything happened so fast that it was often very difficult to have an influence on the outcome of the play.  On running plays, holes closed up immediately.  On passing plays, defensive backs came out of nowhere to deflect a pass. For Madden NFL 10 we knew that we all preferred a slower game - one that felt more 'sim' and more realistic.  But this is often a hotly contested topic. This poll proves that people never can seem to agree on game speed. So what did we do? Well first we decided to decrease the game speed by 5% overall. As subtle as that change to game speed may sound, it has drastically improved the overall control of the game.  It is definitely easier to identify the hole created by the offensive line. Scanning the field as routes develop make it easier to keep passes out of harm's way. But we know that not everyone wants that style, so we also included a GAME SPEED SLIDER. Finally right? :)
How Game Speed Changes (+ a Slider) Affects Gameplay: Control +7, Realism +10, Customization +7




-- Ratings Changes --
After Donny re-rated every player in the speed rating, and we had tuned our speed curves to truly make our game showcase the differences between the players, we were feeling pretty damn good. Being that speed was our biggest concern though, we wanted to check our sanity and tested some different player ratings and how fast each player (in a specific rating range) ran 40 yards in our game. These results will probably surprise you...they sure did us:


D'oh! Looks like we went a little too far! I think we can all agree that we won't be seeing too many folks running a 7.8 second 40 yard dash (video game developers might have those times, but not NFL athletes). This immediately brings to light the very real clash that can exist between fun and realism in sports games. We thought we were dead on - we thought the game felt great, was fun to play, and was really showcasing the differences between players. But when you look at the numbers, it is obvious that doing something that you feel makes the game more fun to play can differ quite greatly from a full realistic simulation. So what do we do? Well, first, we can't break our mantra...again, we're all for realism and authenticity in Madden NFL 10. But also we realize that we're making a game for millions of people, most of which are focused on a fun yet competitive experience, and many of them could probably care less about realistic 40 times. So what's our solution? Read on...

Within minutes of seeing these results, we knew right away that we needed to be able to tune the "speed difference" independently, and tune it per skill level. So our engineers built a nice system for us where we can compress this range however much we see fit, and also set the defaults for each skill level as well. You will see below that a good way to make Pro and Rookie difficulties a little easier is to spreads the ranges of speeds out, while on All-Pro / All-Madden we want to emulate real life as much as possible. We want you to boot up and say hello to Sundays in the NFL.

These numbers are very subject to change, but here's an example of the speed ranges based on the skill level:

NOTE: To be ultra clear, this is NOT the scale we use to determine the speed rating of a player! This showcases how fast a player runs 40 yards currently in our game based on the rating that he is given. Donny determines the actual speed ratings of the players based on many different factors...not just the 40 time of a player.

We also realized that you, the loyal Madden gamer, may not agree with these numbers. Many may believe that speeds should always be a constant, and difficulty should be handled in other ways (I sort of straddle that line myself). But to address everyone's concerns, we just went ahead and exposed our tuning values into a "speed differential" slider into gameplay settings. If you want to play on Pro mode but want all of the players to have more realistic speeds, you can do so. If you want to play on All-Madden but want the really fast players to truly feel faster than everyone else, you can do that as well. That way hopefully everyone can be happy. :)
How Realistic Player Speeds Affect Gameplay: Overall Gameplay + 10


So, that's it for this week! Whew.

In summary:

  • Removal of arbitrary animation speed alterations; solve bugs the 'right' way
  • All new QB drop animations
  • Lowered pass speeds globally, fixed "moon ball" trajectory
  • Lowered global game speed + added game speed slider
  • New slider for "speed difference" to squish or expand the range of speeds among all players; used the ratings ranges for player speeds

Next week we will continue this topic a little deeper and talk about a topic that is very important to our team - player locomotion, momentum, direction changes, and turn rates. These aspects are CORE to making a realistic football game, and they also can easily make your game feel way too sluggish or way too twitchy if implemented incorrectly. I'm hoping to also talk about 'suction' in interactions and 'warping' on catches in that blog as well, but those areas are still very much in progress in development so I may wait a while.

 In the meantime, we'd love to hear your feedback. Feel free to post in the comments and let us know what you think.


- Ian Cummings
Lead Designer, Madden NFL 10

 

 

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Comments

  • Proud2B Awesome said March 09, 2009

    Awesome! Seems like you guys are having a set-up that could be implemented similar to DNA very well...I'd like to see if these kind of changes occur after injuries, ie, someone that goes down with an ACL injury can come back faster and more explosive then before if training properly since the new ligament is actually stronger than the original

  • BillTheMac said March 09, 2009

    Thanks EA!! I'm glad you fixed FB Dives.

    I was somewhat lost in this update. But, I do agree that somethings did happen to fast.. Holes for the running game closed way too quickly, gaps in defense closed pretty quick too and defenders did come out of no where sometimes. I'm glad your working on that and fixing it.

    Since you worked on FB Dives .. I think you should look at QB Sneaks next. Cause 90% of the time someone runs a QB sneak on like 4th and a yard or inches. The QB always gets the first. Even if I'm doing goaline - jam middle.

    As for the speed ratings.. You guys are doing your thing and working on that. I couldnt really grasp the idea of this. As long as your making it realistic I'm fine...

  • kodison said March 09, 2009

    I'm getting the feeling that this game is going to feel really slow and sluggish, and that the fast players are going to be more dominant now than ever. :(

  • BCoax said March 09, 2009

    I HAVE A LOT TO SAY ABOUT FRANCHISE MODE IT IS ALL BOUT DRAFTING IN FRANCHISE MODE AND PLAYER PROGRESSION.

    FIRST THERE IS A NAME "CHRIS HORTON" HE WAS ONE OF THE LAST PLAYERS DRAFTED LAST YEAR. IF I DRAFT A PLAYER PRETTY MUCH AFTER THE FIRST ROUND THEY WILL SUCK. PLAYERS NEED TO PROGRESS BETTER AND WE NEED TO HAVE SOME "HIDDEN GEMS"

    I AM IN YEAR 25 OF MY FRANCHISE AND THERE ARE NO GOOD CENTERS, FULLBACKS, TIGHT ENDS AND MIDDLE LINEBACKERS B/C THEY ARE RARELY TAKEN IN THE FIRST ROUND. SO THEY ALL SUCK.

    WE ALSO NEED MORE CONTROL OVER TEAM EXPENSES LIKE PRICES AND FOOD. {WE NEED TO HAVE BETTER CONTROL OVER HOW OUR TEAM IS FINANCIAL IMPROVEMENT.

    COULD WE ALSO HAVE RETIRED #S AND STOP REPEATING NUMBERS.

    WE ALSO NEED TO HAVE A VARIETY OF ENDZONE CELEBRATIONS. YOU CANT SHOOT FIREWORKS IN A DOME.

    CAN YOU MAKE IT EASIER TO RELOCATE TEAMS AND ALSO {{{{CAN YOU MAKE AN OPTION WERE WE CAN JUST CHANGE WHAT UNIFORMS AND LOGOS LOOK LIKE INSTEAD OF HAVING TO RELOCATE)))) I WOULD LOVE TO USE THE ARIZONA CARDINALS UNIFORM IN OTHER COLORS THAN THE NORMAL ONES. THAT MEANS YOU COULD TAKE CERTAIN TEAMS UNIFORMS (WITH PERMISSION) AND GIVE US THE OPTION TO CHOOSE OUR OWN COLOR SCHEME. CAN WE ALSO HAVE COLOR OUTLINES ON NUMBERS FOR MADE UP UNIFORMS.

    THERE IS ALSO A GLITCH WHERE FASEMASKS AND HELMETS GET MIXED UP AND IT LOOK WEIRD.

    BETTER REFERIES WOULD BE GOOD. LETS SEE SOME IN THE ENDOZONE SIDELINES, UNDER FEILDGOAL POSTS AND BY THE SPOT OF THE BALL. THEY DONT HAVE TO BE ONN THE FEILD.

  • BCoax said March 09, 2009

    I HAVE A LOT TO SAY ABOUT FRANCHISE MODE IT IS ALL BOUT DRAFTING IN FRANCHISE MODE AND PLAYER PROGRESSION.

    FIRST THERE IS A NAME "CHRIS HORTON" HE WAS ONE OF THE LAST PLAYERS DRAFTED LAST YEAR. IF I DRAFT A PLAYER PRETTY MUCH AFTER THE FIRST ROUND THEY WILL SUCK. PLAYERS NEED TO PROGRESS BETTER AND WE NEED TO HAVE SOME "HIDDEN GEMS"

    I AM IN YEAR 25 OF MY FRANCHISE AND THERE ARE NO GOOD CENTERS, FULLBACKS, TIGHT ENDS AND MIDDLE LINEBACKERS B/C THEY ARE RARELY TAKEN IN THE FIRST ROUND. SO THEY ALL SUCK.

    WE ALSO NEED MORE CONTROL OVER TEAM EXPENSES LIKE PRICES AND FOOD. {WE NEED TO HAVE BETTER CONTROL OVER HOW OUR TEAM IS FINANCIAL IMPROVEMENT.

    COULD WE ALSO HAVE RETIRED #S AND STOP REPEATING NUMBERS.

    WE ALSO NEED TO HAVE A VARIETY OF ENDZONE CELEBRATIONS. YOU CANT SHOOT FIREWORKS IN A DOME.

    CAN YOU MAKE IT EASIER TO RELOCATE TEAMS AND ALSO {{{{CAN YOU MAKE AN OPTION WERE WE CAN JUST CHANGE WHAT UNIFORMS AND LOGOS LOOK LIKE INSTEAD OF HAVING TO RELOCATE)))) I WOULD LOVE TO USE THE ARIZONA CARDINALS UNIFORM IN OTHER COLORS THAN THE NORMAL ONES. THAT MEANS YOU COULD TAKE CERTAIN TEAMS UNIFORMS (WITH PERMISSION) AND GIVE US THE OPTION TO CHOOSE OUR OWN COLOR SCHEME. CAN WE ALSO HAVE COLOR OUTLINES ON NUMBERS FOR MADE UP UNIFORMS.

    THERE IS ALSO A GLITCH WHERE FASEMASKS AND HELMETS GET MIXED UP AND IT LOOK WEIRD.

    BETTER REFERIES WOULD BE GOOD. LETS SEE SOME IN THE ENDOZONE SIDELINES, UNDER FEILDGOAL POSTS AND BY THE SPOT OF THE BALL. THEY DONT HAVE TO BE ONN THE FEILD.

  • mhoodiii@surewest.net said March 09, 2009

    I think it is great you guys are really working to make the game as simulated to the real game as possible. A previous comment on the QB sneak I think was dead on, does not feel like it does in real life with line surges in either direction.  I am very confident this years version will be the most improved upon addition from year to year. The one thing I will keep mentioning is the online franchise addition, that needs to have as much flexibility for the commissioner to run a league and add/remove players during season.

  • warrior310 said March 09, 2009

    I HAVE A LONG LIST OF THINGS I WANT IN MADDEN 10. YOU GUYS SHOULD HAVE EVERY CURRENT HELMET AND FACEMASK THAT IS USED TODAY, YOU GUY SHOULD PUT IN THESE NEW HELMETS:THE SCHUTT ION 4D AND SCHUTT AIR XP ASLO YOU GUYS SHOULD INCLUDE THE RIDDELL REVOLUTION SPEED HELMET.INCLUDE DIFFERENT JERSEY CUTS LIKE TIGHT,LOOSE,AND MEDIUM, MAKE THE SLEEVELESS JERESIES LOOK REALER AND TIGHT FITTING.HAVE NAME BRAND EQUIPMENT LIKE REEBOK,NIKE,AND UNDER ARMOUR.TO BE SPECIFIC PUT NAME BRAND HELMETS,GLOVES,CLEATS,WRISTBANDS,VISORS.ETC.... HAVE SHORT SLEEVE AND MEDIUM UNDER ARMOUR SHIRTS.INCLUDE HAND WARMERS WHEN ITS COLD.HAVE A OPTION WHERE YOU CAN DECIDE TO PUT A SKULLCAP ON A PLAYER, HAVE DIFFERENT SELECTIONS OF CHINSTRAPS. PUT IN BACKPLATES AND RIB PROTECTERS.FOR FRANCHISE MODE THE CPU TEAMS SHOULD BE ABLE TO RELOCATE THEIR TEAMS DURING THE ACTUALL GAME YOU SHOULD SEE THE SCORES OF OTHER GAMES.WHEN YOU ARE DONE WITH A FRANCHISE GAME AND SIM THE REST OF THE WEEK YOU SHOULD SEE THE HIGHLIGHTS OF ALL OF THE GAMES IN THAT WEEK.YOU SHOULD PUT BACK THE TONY BRUNO SHOW THAT YOU PUT IN MADDEN 07 FOR PS2 AND THE NEWSPAPER. FOR THE PROBOWL IN FRANCHISE MODE PLEASE LET THE PLAYERS HAVE THEIE TEAM'S HELMET AND ON THE JERSIES PUT THE TEAMS LOGO ON IT EVEN IF ITS A MADE UP TEAM [WITH MY FAKE TEAM IN MADDEN 09 IT PUT A DARK VISOR ON THE HELMET BUT IT CAME OUT SILVER]. YOU SHOULD BE ABLE TO MAKE PLAYERS LOOSE WEIGHT OR GAIN IF THEY'RE TOO BIG OR TO LITTLE BY THAT I MEAN SET UP A TRAINING SESSION FOR ALL YOUR PLAYERS.YOU SHOULD BE ABLE TO SET THE HOME AND AWAY JERSEY IN FRANCHISE EXAMPLE: PRIMARALLY MY HOME JERSEY IS BLUE NOW I CAN SET IT TO BE AN AWAY JERSEY AND MAKE ANOTHER JERESY THE HOME.YOU SHOULD BE ABLE TO SCHEDULE YOUR GAMES OVERSEAS LIKE THE CHARGERS AND SAINTS DID  IN THE 08-09 NFL SEASON.YOU SHOULD BE ABLE TO MAKE A NEW STADIUM FOR YOUR TEAM ANYTIME  BUT YOU SHOULD HAVE TO WAIT A SEASON TILL ITS COMPLETE. INCLUDE TRAINING CAMP IN MADDEN AND INCLUDE INJURIES DURING PRACTICE IN FRANCHISE MODE. DURING THHE FREE AGENT WIRE SHOW THE PLAYER'S TOP THREE CONSIDERATION AND THEIR INTEREST SIGNING WITH THE TEAM. IN THE NFL DRAFT THE PLAYER SHE HAVE COMPUTERISED FACES LIKE THEY DID IN PREVIOUS MADDENS BUT MAKE THEM LOOK REALER. HAVE MORE JERSEY STYLES WHEN CREATING A TEAM AND HAVE A MASSIVE AMOUNT OF TEAM LOGOS AND INCLUDE ALFABETS IN SCRIPT AND PRINT. WHEN CREATING A STADIUM HAVE MORE BUILDING STYLE.YOU GUYS SHOULD PUT IN A LARGER SELECTION OF CITIES TO RELOCATE TO.PUT THE REFS BACK ON FIELD AND IF THE REFS ARE IN A PLAYER'S WAY THEY SHOULD BE ABLE TO GIVE THE REF A LITTLE NUDGE TO ADD SOME REALISM.WHEN PLAYERS GET POPPED THERE HELMETS SHOULD FLY OFF AND SHOW THEM PUTTING THE HELMET BACK ON. WHEN A PLAYER GETS HURT HAVE THE STAFF SPRINTING ON THE FIELD TO HELP THE HURT PLAYER.PUT IN REVERSE PLAYS.YOU SHOULD BE ABLE TO CREATE YOUR OWN PLAYS IN FRANCHISE MODE AND IX IT UP WITH AN EXISTING PLAYBOOK.MAKE THE PEOPLE ON THE SIDELINE AND AUDIENCE LOOK REALER.WHEN IT IS SNOWING MAKE THE WHOLE INTIRE FIELD COVERED WIT HUGE PILES OF SNOW.WHEN ITS RAINING HARD WITH NATURAL GRASS THE FIELD SHOULD BE TOTALLY MESSED UP,WHEN A PLAYER GETS TACKLED DIRT AND GRASS SHOULD BE STUCK ON THEM FROM HEAD TO TOE.WHEN A TEAM MAKES A GREAT PLAY SHOW THE FANS CELEBRATING. WHEN A PLAYER GETS ROUGHED UP OR ARMED TACKLED LET THE JERSEY GET TUCKED OUT AND SLOPPY.THATS IT FOR MY IDEAS RIGHT NOW AND TO LOOK AT THOSE HELMETS I MENTIONED BEFORE GO TO SCHUTTSPORTS.COM AND RIDDELL.COM

    you see how nba live 09 has you update your roster everyday its called live365 you guys should make something like that to keep us with the perfect roster everyday.In franchise mode when you scout a rookie please let us actually get to practice with the player to unlock his ratings.You guys should let us be able to put our own music in the game, it should be played in the menu,and you should be able to put it in stadiums and have a music editor to cut out parts of the song.They have the music in stadium feature in ncca football 09 but not the editing part.you guy should add a couple weapons such as smart wr,elusive qb to evoid being sacked,smart d lineman and o lineman,and have a speed de. include every defense you guy have 4-3,3-4,cover 2,4-6, but not 5-2,6-1,and etc... during gameplay show the coaches and other staff you guy should have a coach for every position insted of just having o coodinator,d coodinator,and special teams. when you try to boost a kicker/punter[s] rating they should be kicking the ball instead of lifting weights and have more training options.include practice mode for franchise and have them wearing a practice jersey.when drafting rookies dont make the players with rediculous muscles like i drafted a qb,and his muscles were crazy looking like he can play defense.you should be able to change a players hairstyle.please put in cheerleaders and a half and post game show. you should put back [franchise mode] scouting a team like if your playing the vikings exaduate the fact that you have to stop adrian peterson.put back option plays.before a game starts show the players stretching and getting hyped up before the action starts.make more touchdown dances and when you score do not put those blue zones on the field because it looks fake just let us press any button and then they start dancing and what not.in franchise mode put in more sponsers to help the organization gain money.make the roster capacity up to 65.least but not least have a pre game presentation showing the starting roster whos injured,and the keys to victory for both teams.one more thing have more presentators and not the same ones every week and for sundaynight games put john madden and al micheals in there . i really cant stand chris collingsworths voice no disrespect madden take him out!

    IN FRANCHISE MODE THE COMPUTER SHOULD BE ALBE TO OFFER TRADES WITH THE USER AND THE CPU . FRANCHISE MODE SHOULDN'T HAVE A LIMIT IN YEARS BECAUSE IN 36 SEASONS IT SAID TO ME THAT THE FRANCHISE MODE IS COMPLETE AND I REALLY DIDN'T LIKE THAT SO MAKE IT UNLIMITED. YOU ALL SHOULD PUT BACK THOSE EUROPEAN TEAMS AND YOU SHOULD BE ABLE TO TAKE PLAYERS FROM THOSE TEAMS IF YOUR INTERESTED.WHEN CREATING A PLAYER YOU SHOULD BE ABLE TO CHOOSE A FACE THEN THE HAIR INSTEAD OF BOTH AT ONCE.IN THE SUPERBOWL IN FRANCHISE MODE IT SHOULD BE PLAYED IN ALL STADIUMS INSTEAD OF JUST THE CARDS,BUCS,FINS,AND FALCONS STADIUM.I NOTICE WITH THE PROBOWL THAT NO MATTER WHAT YEAR IT IS THE FIELD ALWAYS SAYS PRO BOWL 2009 CHANGE THAT UP.YOU SHOULD BE ABLE TO SET THE LEVEL OF THE WEATHER BECAUSE IN OLDER MADDENS YOU CAN SET THE LEVEL OF SNOW USING A BAR BRING THAT BACK PLEASE AND PUT FOG BACK IN THE GAME.PUT WIND SOCKS ON THE FIELD GOAL POST AND THE NET SHOULD STAY UP ALL THROUHOUT THE GAME AND WHEN ITS WINDY MAKE THE NET SHAKE.HAVE ALL THROWBACK JERSEYS AND ALTERNATIVE UNIFORMS. NOT TO BE DISRESPECTFUL MADDEN BUT I THINK YOU SHOULD STEAL SOME GAMEPLAY IDEAS FROM "ESPN FOOTBALL" THE GAME.JUST SOME IDEAS NOT MANY.YOU SHOULD BE ABLE TO FORCE PLAYERS TO RETIRE IN FRANCHISE MODE LIKE BRET FARVE. WHEN YOU MAKE A TEAM FOR FRANCHISE MODE YOU SHOULDN'T HAVE TO DELETE A TEAM JUST ADD THAT TEAM TO A CONFERENCE.HAVE MORE INJURIES DURING THE GAME . SHOW THE QB LOOKING AROUND BEFORE THE PLAY STARTS THEN MAKE AJUSTMENTS.

    .

    ADD HEAD TO HEAD COLLISIONS TO THE GAME AND MAKE UNESSESSARY ROUGHNESS PENALTIES.

    ADD THE CLIPS FOR THE VISORS BUT DONT MAKE THEM BIG LIKE THE ONES IN NCCA 09.

    IN FRANCHISE IF YOU HAVE A INJURED PLAYER YOU SHOULD HAVE AN OPTION TO ASK HIM DO YOU WANT TO PLAY EVEN IF HE IS OUT FOR WEEKS. PUT AN OPTION TO MAKE HIM TRAIN AND WHAT NOT NO MATTER HOW SERIOUS THE INJURY IS CAUSE IN 09 THE PLAYER HAS TO BE OUT FOR 6 WEEKS MAX IN ORDER TO TRAIN. THE INJURIES SHOULD CARRY OUT THROUGH THE OFFSEASON.WHEN PLAYERS GET OLDER MAKE THEIR RATINGS DROP.IF YOU WANT TO MAKE TRADES FOR DRAFT PICKS YOU SHOULD BE ABLE TO CHOOSE RATHER IF YOU WANT A CURRENT YEAR PICK OR A 2010 PICK AND SO ON.

    YOU GUYS SHOULD ADD NETWORKS LIKE ESPN,CBS,NBC,FOX...... AND WHEN YOU PLAY THE GAME SHOW IT LIKE WE SEE IT ON TV I MEAN SHOW IT IN THE SAME FORMAT AS THOSE CHANNELS BUT STILL GIVE US THE TRADITIONAL CAMERA ANGLE. ADD THE COMMENTATERS FROM THOSE PLACES TOO INSTEAD OF HAVING 2 OF THE SAME PEOPLE EVERY GAME.

    YOU SHOULD BE ABLE TO PICK YOUR PRE SEASON MATCH UPS IN FRANCHISE. YOU SHOULD BE ABLE TO CREATE RIVALIES TOO.

    ADD IMPACT BLOCKS BECAUSE ON THE KICKOFFS NO ONE IS GETTING HIT HARD AND LAYED OUT MAKE THE BLOCKING MORE REALISTIC TOO. ONE MORE WEAPON YOU SHOULD ADD IS IMPACT BLOCKER WHICH IS GOOD FOR FULLBACKS.YOU SEE HINES WARD THE WR WHEN THEY PLAYED THE BENGALS HE HAD THREW A BLOCK AT KEITH RIVERS THE LB AND BROKE HIS JAW ALL THAT WAS FROM AN IMPACT BLOCK SO ADD IT.

    when doing the substatutions you should have the whole team like if i want to put JAKE LONG FROM THE DOLPHINS IN FOR CHAD AS QB AND TEDD GINN AS RUNNING BACK AND SO ON, I CAN DO THAT.

    YOU GUYS SHOULD ADD A WEAPON CALLED A PULL BLOCKER THOSES BLOCKERS WOULD BE IDEAL FOR TOSSES,SCREENS, HB COUNTERS ETC... THOSE KIND OF BLOCKERS WOULD BE FAST ENOUGH TO GET AROUND A CORNER AND BLOCK AN OUTSIDE MAN.

    WHEN CREATING A TEAM YOU SHOULD BE ABLE TO MAKE AS MANY ALTERANTIVE UNIFORMS AS YOU WANT AND THEY SHOULD HAVE YOU CREATE A PRACTICE JERSEY.

    THANKS EA AND PLEASE TRY TO ADD ALL MY IDEAS.

    MADDEN I'VE NOTICED OVER THE YEARS THAT U GUYS TOOK OUT THINGS THAT MADE THE GAME GOOD.SOMETIMES I WISH I HAD MY PS2 BUT NOW I HAVE A PS3 AND TO ME ASIDE FROM THE GRAPHICS MADDEN FOR PS2 IS BETTER.MADDEN KEEP ME ENTERTAINED PLEASE BECAUSE I HAVE STOPPED PLAYING 09 FOR SO LONG.

    FOR FRANCHISE MODE MAKE A MOCK DRAFT AND MAKE IT LIKE ESPN, ACTUALLY HAVE A SHOW COVERING MOCK DRAFTS,THE HIGHLIGHTS,INJURIES,AND NEWS.

    ONCE AGAIN FOR FRANCHISE MODE INCLUDE CAREER ENDING INJURIES.

    COULD YOU GUYS CHANGE THE STARTING MENU. LIKE WHEN YOU SELECT YOUR FAVORITE TEAM SHOW A SLIDESHOW OF THE TEAM'S PICTURES ON THE MENU LIKE YOU USED TO.

    WHEN YOU MAKE A TEAM COULD YOU PLEASE SAY THE TEAM'S NAME INSTEAD OF JUST SAYING THE HOME/AWAY TEAM

    A ATTRIBUTE IN THE GAME SHOULD BE "SWAGGER" LIKE HOW THEY CARRY THEMSELVES DURING THE GAME, LEADERSHIP,STYLE,AND CONFEDENCE.

    MAKE THE DESIGN MORE SOLID BASICALLY MAKE IT MORE RELISTICthey should update the rosters even if the season ends.basically just keep us updated annually with the same madden game. call it madden365.

    WITH THE GANG TACKLING COULD IT BE MORE THAN 2 PEOPLE.I'VE NOTICED IN THE NFL THERE HAVE BEEN ABOUT THREE PLAYERS TACKLING 1 PLAYER, 2 SHOULD TRY TO BRING HIM DOWN AND THE LAST PLAYER SHOULD TRY TO RIP THE BALLCARRIERS HELMET OFF.THIS IS JUST TO MAKE IT REALER CAUSE I'VE SEEN IT BEFORE IN THE NATIONAL FOOTBALL LEAGUE.

    YOU SHOULD BE ABLE 2 TALK PLAYERS OUT AND IN RETIREMENT

    WHY CANT WE RECOVER FUMBLES AND ACTUALLY RUN WITH THE BALL AFTER GETTING IT.

    IN THE PLAYOFFS PUT PLAYOFFS SIGNS ON THE FIELD FOR FRANCHISE MODE.

    if your playing with a player who has a visor in the rain the players should have a team washcloth to dry it and when they're done they should tuck it back in their pants

    Make the hit stick animations better because it looks fake.When do you see someone just lower their shoulder and pop somebody.They should only do that when a receiver is trying to catch a pass and then just hit them from their blindspot.With the hit stick they should wrap the players up but still deliver a punishing hit.

    Oh yeah, put ladanian tomlinson's facemask in the game.

    that rewind feature was rediculous what ever happended to pure football why would anyone want to play an unfair game.

    for the fake players make faces for them when you view the roster.

    when you start up the game they shouldshow the line up and say who will have the most impact and what not.show how long someone was playing and all that,i was still regarding to the line up thing.

    show the players coming out the tunnel before the game.

    in franchise if someone gets injured there ratings should go down perminatly depending on the seriousness of the injury.

    make the audience have different emotions instead of having the same tone every play.

    down grade those camera flashes maybe have them going every 15 seconds but not so much. all madden players could have went blind playing that game with those constant flashes lol.

    some of the players in franchise should be less loyal if your having consistant bad seasons they should skip training camp,ask to be released,or traded.

    bring back the training camp please and this time let us be able to choose every player to train instead of just 1 every drill.

    let us be able to change the uniform scheme like if you want to make a throw back jersey your home/away jersey you can play in that with out having to go through the options before starting.

    we should be able to make our own jersey (unlimited amount) and still use your current team's logo.

    give us all of the teams alternative jerseys and throwbacks.

    last but not least make the graphics look 1000% better!!!!!!!!!!!

    every position should be included in substitutons like if you want to put a quarter back as a wide out and a halfback at corner, do you get my drift.

    IN FRANCHISE MODE LET THE PLAYER'S MORALE GO DOWN IF THEY HEARD THAT THEY ARE ON THE TRADE BLOCK. THIS NFL OFFSEASON JAY CUTLER WAS UPSET AT HIS COACH BECAUSE HE WAS ON THE TRADE BLOCK.WHEN YOU SET UP THE TRADES SHOW THE PLAYERS INTREST IN THAT TRADE.

    THIS IS ONE LITTLE STATEMENT I WOULD LIKE TO MAKE, HAVE YOU EVER PLAYED WITH THE DETROIT LIONS? AND YOU SEE CALVIN JOHNSON THE WR, THIS GUY IS UNREALISTICLY HUGE HE LOOKS LIKE A GIANT LINE BACKER WITH NUMBER 81 JUST MAKE RECEIVERS LOOK LIKE RECEIVERS HAVE THEM WITH A SKINNY FRAME BUT MUSCULAR AND HAVE SOME JUST SKINNY. SAME THING WITH THE FAKE QB'S IN FRANCHISE MODE.

    OOOOOH YES!! AND ONE MORE THING PLEASE STOP MAKING THE FAKE PLAYERS IN FRANCHISE MODE WITH A REVOLUTION HELMET AND A REGULAR FACEMASK.HAVE THE PLAYERS WITH THE APPROPIATE FACEMASK FOR ANY HELMET.

    WHEN I GO TO EDIT THE FAKE PLAYERS IN FRANCHISE MODE SOME OF THEIR RATINGS GO DOWN WHY IS THAT CHANGE THAT ERROR.

    HAVE SOME OF THE QB'S KICKERS AND PUNTERS WITH LOOSE JERSEY SLEEVES LIKE PEYTON MANNING'S.

    ONCE AGAIN FOR FRANCHISE MODE IF ANY PLAYER CPU OR NOT HAS A BAD SEASON THEIR RATINGS SHOULD GO DOWN AND IF THEY HAVE A GOOD SEASON LET IT GO UP A LITTLE.IT'S TOO MANY 1000 YARD RUSHERS IN FRANCHISE DOWN THEIR STATS A BIT.

    TAKE THE WEAPONS OUT OF THE GAME TO MAKE IT REALISTIC.

    WE JUST WANT PLAIN OLD FOOTBALL.

    THEY ARE WASTING TIME WITH ALL OF THAT INSTEAD OF FOCUSING ON THE GAMEPLAY AND FRANCHISE MODE.

    THIS RIGHT HERE IS SAD,ESPN FOOTBALL (A GAME MADE IN 2003) HAD THE WR/DB INTERACTION ALREADY FOR PS2 AND MADDEN IS NOW WORKING ON IT. MADDEN BETTER IMPRESS THE HELL OUT OF ME CAUSE IF IT'S A BUST AGAIN IM DONE BUYING IT.

    WHEN DOING THE COIN TOSS HAVE THE CAPTONS OUT THERE AND WHEN YOU SELECT RECEIVE OR WHAT EVER YOU PICK THE PLAYERS SHOULD BE SAYING WHAT YOU PICKED. EXAMPLE YOU SELECT KICK THEN ONE OF THE CAPTONS SAY "WE WILL KICK" THEN THE OPPOSING TEAM SAYS "WE WANT TO DEFEND THE SOUTH ENDZONE".

    SHOW PLAYERS TRASH TALKING AND PUSHING EACHOTHER.

    COULD YOU CHOOSE YOUR OWN COLOR FOR A VISOR INSTEAD OF THEM JUST HANDING IT OUT TO YOU. WHEN YOU PICK YOUR COLOR YOU SHOULD BE ABLE TO CHOOSE THE PERCENTAGE OF THAT COLOR YOU WANT.

    Put all popular retired players in the game because I would love to play a game with Warren Sapp in it.The players don't have to be in the hall of fame yet they should just be retired.

    EVEN THOUGH I SAID TAKE OFF THE WEAPONS YOU GUYS SHOULD MAKE A WEAPON CALLED ELUSIVE QB TO AVOID GETTING SACKED.

    put more songs in the game please!!!!!!!!! good songs too

    I HAVE GOOD INTENDIONS FOR THIS GAME PLEASE LET THIS BE WORTH MY EXCITEMENT AND WAIT.

    HAVE A PRE,HALF,AND POST-GAME SHOW.

    HAVE A BETTER PRESENTATION!!!!!!!!!!!!!!!!!!!!!!!!!

  • warrior310 said March 09, 2009

    I HAVE A LONG LIST OF THINGS I WANT IN MADDEN 10. YOU GUYS SHOULD HAVE EVERY CURRENT HELMET AND FACEMASK THAT IS USED TODAY, YOU GUY SHOULD PUT IN THESE NEW HELMETS:THE SCHUTT ION 4D AND SCHUTT AIR XP ASLO YOU GUYS SHOULD INCLUDE THE RIDDELL REVOLUTION SPEED HELMET.INCLUDE DIFFERENT JERSEY CUTS LIKE TIGHT,LOOSE,AND MEDIUM, MAKE THE SLEEVELESS JERESIES LOOK REALER AND TIGHT FITTING.HAVE NAME BRAND EQUIPMENT LIKE REEBOK,NIKE,AND UNDER ARMOUR.TO BE SPECIFIC PUT NAME BRAND HELMETS,GLOVES,CLEATS,WRISTBANDS,VISORS.ETC.... HAVE SHORT SLEEVE AND MEDIUM UNDER ARMOUR SHIRTS.INCLUDE HAND WARMERS WHEN ITS COLD.HAVE A OPTION WHERE YOU CAN DECIDE TO PUT A SKULLCAP ON A PLAYER, HAVE DIFFERENT SELECTIONS OF CHINSTRAPS. PUT IN BACKPLATES AND RIB PROTECTERS.FOR FRANCHISE MODE THE CPU TEAMS SHOULD BE ABLE TO RELOCATE THEIR TEAMS DURING THE ACTUALL GAME YOU SHOULD SEE THE SCORES OF OTHER GAMES.WHEN YOU ARE DONE WITH A FRANCHISE GAME AND SIM THE REST OF THE WEEK YOU SHOULD SEE THE HIGHLIGHTS OF ALL OF THE GAMES IN THAT WEEK.YOU SHOULD PUT BACK THE TONY BRUNO SHOW THAT YOU PUT IN MADDEN 07 FOR PS2 AND THE NEWSPAPER. FOR THE PROBOWL IN FRANCHISE MODE PLEASE LET THE PLAYERS HAVE THEIE TEAM'S HELMET AND ON THE JERSIES PUT THE TEAMS LOGO ON IT EVEN IF ITS A MADE UP TEAM [WITH MY FAKE TEAM IN MADDEN 09 IT PUT A DARK VISOR ON THE HELMET BUT IT CAME OUT SILVER]. YOU SHOULD BE ABLE TO MAKE PLAYERS LOOSE WEIGHT OR GAIN IF THEY'RE TOO BIG OR TO LITTLE BY THAT I MEAN SET UP A TRAINING SESSION FOR ALL YOUR PLAYERS.YOU SHOULD BE ABLE TO SET THE HOME AND AWAY JERSEY IN FRANCHISE EXAMPLE: PRIMARALLY MY HOME JERSEY IS BLUE NOW I CAN SET IT TO BE AN AWAY JERSEY AND MAKE ANOTHER JERESY THE HOME.YOU SHOULD BE ABLE TO SCHEDULE YOUR GAMES OVERSEAS LIKE THE CHARGERS AND SAINTS DID  IN THE 08-09 NFL SEASON.YOU SHOULD BE ABLE TO MAKE A NEW STADIUM FOR YOUR TEAM ANYTIME  BUT YOU SHOULD HAVE TO WAIT A SEASON TILL ITS COMPLETE. INCLUDE TRAINING CAMP IN MADDEN AND INCLUDE INJURIES DURING PRACTICE IN FRANCHISE MODE. DURING THHE FREE AGENT WIRE SHOW THE PLAYER'S TOP THREE CONSIDERATION AND THEIR INTEREST SIGNING WITH THE TEAM. IN THE NFL DRAFT THE PLAYER SHE HAVE COMPUTERISED FACES LIKE THEY DID IN PREVIOUS MADDENS BUT MAKE THEM LOOK REALER. HAVE MORE JERSEY STYLES WHEN CREATING A TEAM AND HAVE A MASSIVE AMOUNT OF TEAM LOGOS AND INCLUDE ALFABETS IN SCRIPT AND PRINT. WHEN CREATING A STADIUM HAVE MORE BUILDING STYLE.YOU GUYS SHOULD PUT IN A LARGER SELECTION OF CITIES TO RELOCATE TO.PUT THE REFS BACK ON FIELD AND IF THE REFS ARE IN A PLAYER'S WAY THEY SHOULD BE ABLE TO GIVE THE REF A LITTLE NUDGE TO ADD SOME REALISM.WHEN PLAYERS GET POPPED THERE HELMETS SHOULD FLY OFF AND SHOW THEM PUTTING THE HELMET BACK ON. WHEN A PLAYER GETS HURT HAVE THE STAFF SPRINTING ON THE FIELD TO HELP THE HURT PLAYER.PUT IN REVERSE PLAYS.YOU SHOULD BE ABLE TO CREATE YOUR OWN PLAYS IN FRANCHISE MODE AND IX IT UP WITH AN EXISTING PLAYBOOK.MAKE THE PEOPLE ON THE SIDELINE AND AUDIENCE LOOK REALER.WHEN IT IS SNOWING MAKE THE WHOLE INTIRE FIELD COVERED WIT HUGE PILES OF SNOW.WHEN ITS RAINING HARD WITH NATURAL GRASS THE FIELD SHOULD BE TOTALLY MESSED UP,WHEN A PLAYER GETS TACKLED DIRT AND GRASS SHOULD BE STUCK ON THEM FROM HEAD TO TOE.WHEN A TEAM MAKES A GREAT PLAY SHOW THE FANS CELEBRATING. WHEN A PLAYER GETS ROUGHED UP OR ARMED TACKLED LET THE JERSEY GET TUCKED OUT AND SLOPPY.THATS IT FOR MY IDEAS RIGHT NOW AND TO LOOK AT THOSE HELMETS I MENTIONED BEFORE GO TO SCHUTTSPORTS.COM AND RIDDELL.COM

    you see how nba live 09 has you update your roster everyday its called live365 you guys should make something like that to keep us with the perfect roster everyday.In franchise mode when you scout a rookie please let us actually get to practice with the player to unlock his ratings.You guys should let us be able to put our own music in the game, it should be played in the menu,and you should be able to put it in stadiums and have a music editor to cut out parts of the song.They have the music in stadium feature in ncca football 09 but not the editing part.you guy should add a couple weapons such as smart wr,elusive qb to evoid being sacked,smart d lineman and o lineman,and have a speed de. include every defense you guy have 4-3,3-4,cover 2,4-6, but not 5-2,6-1,and etc... during gameplay show the coaches and other staff you guy should have a coach for every position insted of just having o coodinator,d coodinator,and special teams. when you try to boost a kicker/punter[s] rating they should be kicking the ball instead of lifting weights and have more training options.include practice mode for franchise and have them wearing a practice jersey.when drafting rookies dont make the players with rediculous muscles like i drafted a qb,and his muscles were crazy looking like he can play defense.you should be able to change a players hairstyle.please put in cheerleaders and a half and post game show. you should put back [franchise mode] scouting a team like if your playing the vikings exaduate the fact that you have to stop adrian peterson.put back option plays.before a game starts show the players stretching and getting hyped up before the action starts.make more touchdown dances and when you score do not put those blue zones on the field because it looks fake just let us press any button and then they start dancing and what not.in franchise mode put in more sponsers to help the organization gain money.make the roster capacity up to 65.least but not least have a pre game presentation showing the starting roster whos injured,and the keys to victory for both teams.one more thing have more presentators and not the same ones every week and for sundaynight games put john madden and al micheals in there . i really cant stand chris collingsworths voice no disrespect madden take him out!

    IN FRANCHISE MODE THE COMPUTER SHOULD BE ALBE TO OFFER TRADES WITH THE USER AND THE CPU . FRANCHISE MODE SHOULDN'T HAVE A LIMIT IN YEARS BECAUSE IN 36 SEASONS IT SAID TO ME THAT THE FRANCHISE MODE IS COMPLETE AND I REALLY DIDN'T LIKE THAT SO MAKE IT UNLIMITED. YOU ALL SHOULD PUT BACK THOSE EUROPEAN TEAMS AND YOU SHOULD BE ABLE TO TAKE PLAYERS FROM THOSE TEAMS IF YOUR INTERESTED.WHEN CREATING A PLAYER YOU SHOULD BE ABLE TO CHOOSE A FACE THEN THE HAIR INSTEAD OF BOTH AT ONCE.IN THE SUPERBOWL IN FRANCHISE MODE IT SHOULD BE PLAYED IN ALL STADIUMS INSTEAD OF JUST THE CARDS,BUCS,FINS,AND FALCONS STADIUM.I NOTICE WITH THE PROBOWL THAT NO MATTER WHAT YEAR IT IS THE FIELD ALWAYS SAYS PRO BOWL 2009 CHANGE THAT UP.YOU SHOULD BE ABLE TO SET THE LEVEL OF THE WEATHER BECAUSE IN OLDER MADDENS YOU CAN SET THE LEVEL OF SNOW USING A BAR BRING THAT BACK PLEASE AND PUT FOG BACK IN THE GAME.PUT WIND SOCKS ON THE FIELD GOAL POST AND THE NET SHOULD STAY UP ALL THROUHOUT THE GAME AND WHEN ITS WINDY MAKE THE NET SHAKE.HAVE ALL THROWBACK JERSEYS AND ALTERNATIVE UNIFORMS. NOT TO BE DISRESPECTFUL MADDEN BUT I THINK YOU SHOULD STEAL SOME GAMEPLAY IDEAS FROM "ESPN FOOTBALL" THE GAME.JUST SOME IDEAS NOT MANY.YOU SHOULD BE ABLE TO FORCE PLAYERS TO RETIRE IN FRANCHISE MODE LIKE BRET FARVE. WHEN YOU MAKE A TEAM FOR FRANCHISE MODE YOU SHOULDN'T HAVE TO DELETE A TEAM JUST ADD THAT TEAM TO A CONFERENCE.HAVE MORE INJURIES DURING THE GAME . SHOW THE QB LOOKING AROUND BEFORE THE PLAY STARTS THEN MAKE AJUSTMENTS.

    .

    ADD HEAD TO HEAD COLLISIONS TO THE GAME AND MAKE UNESSESSARY ROUGHNESS PENALTIES.

    ADD THE CLIPS FOR THE VISORS BUT DONT MAKE THEM BIG LIKE THE ONES IN NCCA 09.

    IN FRANCHISE IF YOU HAVE A INJURED PLAYER YOU SHOULD HAVE AN OPTION TO ASK HIM DO YOU WANT TO PLAY EVEN IF HE IS OUT FOR WEEKS. PUT AN OPTION TO MAKE HIM TRAIN AND WHAT NOT NO MATTER HOW SERIOUS THE INJURY IS CAUSE IN 09 THE PLAYER HAS TO BE OUT FOR 6 WEEKS MAX IN ORDER TO TRAIN. THE INJURIES SHOULD CARRY OUT THROUGH THE OFFSEASON.WHEN PLAYERS GET OLDER MAKE THEIR RATINGS DROP.IF YOU WANT TO MAKE TRADES FOR DRAFT PICKS YOU SHOULD BE ABLE TO CHOOSE RATHER IF YOU WANT A CURRENT YEAR PICK OR A 2010 PICK AND SO ON.

    YOU GUYS SHOULD ADD NETWORKS LIKE ESPN,CBS,NBC,FOX...... AND WHEN YOU PLAY THE GAME SHOW IT LIKE WE SEE IT ON TV I MEAN SHOW IT IN THE SAME FORMAT AS THOSE CHANNELS BUT STILL GIVE US THE TRADITIONAL CAMERA ANGLE. ADD THE COMMENTATERS FROM THOSE PLACES TOO INSTEAD OF HAVING 2 OF THE SAME PEOPLE EVERY GAME.

    YOU SHOULD BE ABLE TO PICK YOUR PRE SEASON MATCH UPS IN FRANCHISE. YOU SHOULD BE ABLE TO CREATE RIVALIES TOO.

    ADD IMPACT BLOCKS BECAUSE ON THE KICKOFFS NO ONE IS GETTING HIT HARD AND LAYED OUT MAKE THE BLOCKING MORE REALISTIC TOO. ONE MORE WEAPON YOU SHOULD ADD IS IMPACT BLOCKER WHICH IS GOOD FOR FULLBACKS.YOU SEE HINES WARD THE WR WHEN THEY PLAYED THE BENGALS HE HAD THREW A BLOCK AT KEITH RIVERS THE LB AND BROKE HIS JAW ALL THAT WAS FROM AN IMPACT BLOCK SO ADD IT.

    when doing the substatutions you should have the whole team like if i want to put JAKE LONG FROM THE DOLPHINS IN FOR CHAD AS QB AND TEDD GINN AS RUNNING BACK AND SO ON, I CAN DO THAT.

    YOU GUYS SHOULD ADD A WEAPON CALLED A PULL BLOCKER THOSES BLOCKERS WOULD BE IDEAL FOR TOSSES,SCREENS, HB COUNTERS ETC... THOSE KIND OF BLOCKERS WOULD BE FAST ENOUGH TO GET AROUND A CORNER AND BLOCK AN OUTSIDE MAN.

    WHEN CREATING A TEAM YOU SHOULD BE ABLE TO MAKE AS MANY ALTERANTIVE UNIFORMS AS YOU WANT AND THEY SHOULD HAVE YOU CREATE A PRACTICE JERSEY.

    THANKS EA AND PLEASE TRY TO ADD ALL MY IDEAS.

    MADDEN I'VE NOTICED OVER THE YEARS THAT U GUYS TOOK OUT THINGS THAT MADE THE GAME GOOD.SOMETIMES I WISH I HAD MY PS2 BUT NOW I HAVE A PS3 AND TO ME ASIDE FROM THE GRAPHICS MADDEN FOR PS2 IS BETTER.MADDEN KEEP ME ENTERTAINED PLEASE BECAUSE I HAVE STOPPED PLAYING 09 FOR SO LONG.

    FOR FRANCHISE MODE MAKE A MOCK DRAFT AND MAKE IT LIKE ESPN, ACTUALLY HAVE A SHOW COVERING MOCK DRAFTS,THE HIGHLIGHTS,INJURIES,AND NEWS.

    ONCE AGAIN FOR FRANCHISE MODE INCLUDE CAREER ENDING INJURIES.

    COULD YOU GUYS CHANGE THE STARTING MENU. LIKE WHEN YOU SELECT YOUR FAVORITE TEAM SHOW A SLIDESHOW OF THE TEAM'S PICTURES ON THE MENU LIKE YOU USED TO.

    WHEN YOU MAKE A TEAM COULD YOU PLEASE SAY THE TEAM'S NAME INSTEAD OF JUST SAYING THE HOME/AWAY TEAM

    A ATTRIBUTE IN THE GAME SHOULD BE "SWAGGER" LIKE HOW THEY CARRY THEMSELVES DURING THE GAME, LEADERSHIP,STYLE,AND CONFEDENCE.

    MAKE THE DESIGN MORE SOLID BASICALLY MAKE IT MORE RELISTICthey should update the rosters even if the season ends.basically just keep us updated annually with the same madden game. call it madden365.

    WITH THE GANG TACKLING COULD IT BE MORE THAN 2 PEOPLE.I'VE NOTICED IN THE NFL THERE HAVE BEEN ABOUT THREE PLAYERS TACKLING 1 PLAYER, 2 SHOULD TRY TO BRING HIM DOWN AND THE LAST PLAYER SHOULD TRY TO RIP THE BALLCARRIERS HELMET OFF.THIS IS JUST TO MAKE IT REALER CAUSE I'VE SEEN IT BEFORE IN THE NATIONAL FOOTBALL LEAGUE.

    YOU SHOULD BE ABLE 2 TALK PLAYERS OUT AND IN RETIREMENT

    WHY CANT WE RECOVER FUMBLES AND ACTUALLY RUN WITH THE BALL AFTER GETTING IT.

    IN THE PLAYOFFS PUT PLAYOFFS SIGNS ON THE FIELD FOR FRANCHISE MODE.

    if your playing with a player who has a visor in the rain the players should have a team washcloth to dry it and when they're done they should tuck it back in their pants

    Make the hit stick animations better because it looks fake.When do you see someone just lower their shoulder and pop somebody.They should only do that when a receiver is trying to catch a pass and then just hit them from their blindspot.With the hit stick they should wrap the players up but still deliver a punishing hit.

    Oh yeah, put ladanian tomlinson's facemask in the game.

    that rewind feature was rediculous what ever happended to pure football why would anyone want to play an unfair game.

    for the fake players make faces for them when you view the roster.

    when you start up the game they shouldshow the line up and say who will have the most impact and what not.show how long someone was playing and all that,i was still regarding to the line up thing.

    show the players coming out the tunnel before the game.

    in franchise if someone gets injured there ratings should go down perminatly depending on the seriousness of the injury.

    make the audience have different emotions instead of having the same tone every play.

    down grade those camera flashes maybe have them going every 15 seconds but not so much. all madden players could have went blind playing that game with those constant flashes lol.

    some of the players in franchise should be less loyal if your having consistant bad seasons they should skip training camp,ask to be released,or traded.

    bring back the training camp please and this time let us be able to choose every player to train instead of just 1 every drill.

    let us be able to change the uniform scheme like if you want to make a throw back jersey your home/away jersey you can play in that with out having to go through the options before starting.

    we should be able to make our own jersey (unlimited amount) and still use your current team's logo.

    give us all of the teams alternative jerseys and throwbacks.

    last but not least make the graphics look 1000% better!!!!!!!!!!!

    every position should be included in substitutons like if you want to put a quarter back as a wide out and a halfback at corner, do you get my drift.

    IN FRANCHISE MODE LET THE PLAYER'S MORALE GO DOWN IF THEY HEARD THAT THEY ARE ON THE TRADE BLOCK. THIS NFL OFFSEASON JAY CUTLER WAS UPSET AT HIS COACH BECAUSE HE WAS ON THE TRADE BLOCK.WHEN YOU SET UP THE TRADES SHOW THE PLAYERS INTREST IN THAT TRADE.

    THIS IS ONE LITTLE STATEMENT I WOULD LIKE TO MAKE, HAVE YOU EVER PLAYED WITH THE DETROIT LIONS? AND YOU SEE CALVIN JOHNSON THE WR, THIS GUY IS UNREALISTICLY HUGE HE LOOKS LIKE A GIANT LINE BACKER WITH NUMBER 81 JUST MAKE RECEIVERS LOOK LIKE RECEIVERS HAVE THEM WITH A SKINNY FRAME BUT MUSCULAR AND HAVE SOME JUST SKINNY. SAME THING WITH THE FAKE QB'S IN FRANCHISE MODE.

    OOOOOH YES!! AND ONE MORE THING PLEASE STOP MAKING THE FAKE PLAYERS IN FRANCHISE MODE WITH A REVOLUTION HELMET AND A REGULAR FACEMASK.HAVE THE PLAYERS WITH THE APPROPIATE FACEMASK FOR ANY HELMET.

    WHEN I GO TO EDIT THE FAKE PLAYERS IN FRANCHISE MODE SOME OF THEIR RATINGS GO DOWN WHY IS THAT CHANGE THAT ERROR.

    HAVE SOME OF THE QB'S KICKERS AND PUNTERS WITH LOOSE JERSEY SLEEVES LIKE PEYTON MANNING'S.

    ONCE AGAIN FOR FRANCHISE MODE IF ANY PLAYER CPU OR NOT HAS A BAD SEASON THEIR RATINGS SHOULD GO DOWN AND IF THEY HAVE A GOOD SEASON LET IT GO UP A LITTLE.IT'S TOO MANY 1000 YARD RUSHERS IN FRANCHISE DOWN THEIR STATS A BIT.

    TAKE THE WEAPONS OUT OF THE GAME TO MAKE IT REALISTIC.

    WE JUST WANT PLAIN OLD FOOTBALL.

    THEY ARE WASTING TIME WITH ALL OF THAT INSTEAD OF FOCUSING ON THE GAMEPLAY AND FRANCHISE MODE.

    THIS RIGHT HERE IS SAD,ESPN FOOTBALL (A GAME MADE IN 2003) HAD THE WR/DB INTERACTION ALREADY FOR PS2 AND MADDEN IS NOW WORKING ON IT. MADDEN BETTER IMPRESS THE HELL OUT OF ME CAUSE IF IT'S A BUST AGAIN IM DONE BUYING IT.

    WHEN DOING THE COIN TOSS HAVE THE CAPTONS OUT THERE AND WHEN YOU SELECT RECEIVE OR WHAT EVER YOU PICK THE PLAYERS SHOULD BE SAYING WHAT YOU PICKED. EXAMPLE YOU SELECT KICK THEN ONE OF THE CAPTONS SAY "WE WILL KICK" THEN THE OPPOSING TEAM SAYS "WE WANT TO DEFEND THE SOUTH ENDZONE".

    SHOW PLAYERS TRASH TALKING AND PUSHING EACHOTHER.

    COULD YOU CHOOSE YOUR OWN COLOR FOR A VISOR INSTEAD OF THEM JUST HANDING IT OUT TO YOU. WHEN YOU PICK YOUR COLOR YOU SHOULD BE ABLE TO CHOOSE THE PERCENTAGE OF THAT COLOR YOU WANT.

    Put all popular retired players in the game because I would love to play a game with Warren Sapp in it.The players don't have to be in the hall of fame yet they should just be retired.

    EVEN THOUGH I SAID TAKE OFF THE WEAPONS YOU GUYS SHOULD MAKE A WEAPON CALLED ELUSIVE QB TO AVOID GETTING SACKED.

    put more songs in the game please!!!!!!!!! good songs too

    I HAVE GOOD INTENDIONS FOR THIS GAME PLEASE LET THIS BE WORTH MY EXCITEMENT AND WAIT.

    HAVE A PRE,HALF,AND POST-GAME SHOW.

    HAVE A BETTER PRESENTATION!!!!!!!!!!!!!!!!!!!!!!!!!

  • CAMREN630 said March 09, 2009

    looks good so far keep it coming ea.

  • kodison said March 09, 2009

    First.  And Cool...

  • Nef77 said March 09, 2009

    i love it. you guys are really put in the details to the game. great updates recently. I can't wait to see what you guys have in store with the play on the line and also franchise mode. I see you guys are really going NEXT GEN with this game.

  • Nef77 said March 09, 2009

    oh i forgot, did you guys fix the spiral of the passes on the PS3?

  • Sossy25 said March 09, 2009

    Does the change on the pass trajectory mean that it will be possible and easier to throw jump balls in the end zone? It seems that in years past if I would try to throw a jump ball the defense and the receiver always seemed to read it as a bullet pass.

    I want to be able to take one step back from the LOS near the goal line and toss it up and have Randy Moss or Larry Fitzgerald be able to go up and get that ball.

  • NoSubs said March 09, 2009

    Wow, I evidently there is no character limit on these comments!

    It will be good to see the added realism of Chad Pennington not throwing 75mph bullets, but rather those touch passes. In Madden 09 often the bullet would go straight to the LB and be picked off, or the lob would go so high in the air that the DB would be right on your receiver by the time it came back to earth.

    Thanks for fixing FB dive. In franchise can you add a slider for HB vs. FB for simulated games? There is HB1 vs. HB2, but FB is not adjustable.

    Thank you for the updates, it is great to hear that desired changes are occurring. It also keeps me interested in Madden throughout the off-season.

    I never used to buy the NCAA football games but I did this year, partially because I heard a lot of interesting things on the blogs here. I did not realize recruiting was so in-depth and I want to give it a try!

  • BCoax said March 09, 2009

    I HAVE A LOT TO SAY ABOUT FRANCHISE MODE IT IS ALL BOUT DRAFTING IN FRANCHISE MODE AND PLAYER PROGRESSION.

    FIRST THERE IS A NAME "CHRIS HORTON" HE WAS ONE OF THE LAST PLAYERS DRAFTED LAST YEAR. IF I DRAFT A PLAYER PRETTY MUCH AFTER THE FIRST ROUND THEY WILL SUCK. PLAYERS NEED TO PROGRESS BETTER AND WE NEED TO HAVE SOME "HIDDEN GEMS"

    I AM IN YEAR 25 OF MY FRANCHISE AND THERE ARE NO GOOD CENTERS, FULLBACKS, TIGHT ENDS AND MIDDLE LINEBACKERS B/C THEY ARE RARELY TAKEN IN THE FIRST ROUND. SO THEY ALL SUCK.

    WE ALSO NEED MORE CONTROL OVER TEAM EXPENSES LIKE PRICES AND FOOD. {WE NEED TO HAVE BETTER CONTROL OVER HOW OUR TEAM IS FINANCIAL IMPROVEMENT.

    COULD WE ALSO HAVE RETIRED #S AND STOP REPEATING NUMBERS.

    WE ALSO NEED TO HAVE A VARIETY OF ENDZONE CELEBRATIONS. YOU CANT SHOOT FIREWORKS IN A DOME.

    CAN YOU MAKE IT EASIER TO RELOCATE TEAMS AND ALSO {{{{CAN YOU MAKE AN OPTION WERE WE CAN JUST CHANGE WHAT UNIFORMS AND LOGOS LOOK LIKE INSTEAD OF HAVING TO RELOCATE)))) I WOULD LOVE TO USE THE ARIZONA CARDINALS UNIFORM IN OTHER COLORS THAN THE NORMAL ONES. THAT MEANS YOU COULD TAKE CERTAIN TEAMS UNIFORMS (WITH PERMISSION) AND GIVE US THE OPTION TO CHOOSE OUR OWN COLOR SCHEME. CAN WE ALSO HAVE COLOR OUTLINES ON NUMBERS FOR MADE UP UNIFORMS.

    THERE IS ALSO A GLITCH WHERE FASEMASKS AND HELMETS GET MIXED UP AND IT LOOK WEIRD.

    BETTER REFERIES WOULD BE GOOD. LETS SEE SOME IN THE ENDOZONE SIDELINES, UNDER FEILDGOAL POSTS AND BY THE SPOT OF THE BALL. THEY DONT HAVE TO BE ONN THE FEILD.

  • Nef77 said March 09, 2009

    hey guys one more thing, when training your player in dynasty mode the 40 yard dash has a SCORE to aim for instead of a TIME. could you change that so we know what to aim for in Madden 10.

  • truestory17 said March 09, 2009

    sounds good. glad u guys will fix that dreaded fb dive! its crazy! hope u have something in store for the teams playbooks. same plays every year. and also allow us to gain more control and feel of our players when making a tackle or interception. or even a catch. PLEASE BRING USER SKILLS AND ABILITY BACK!! PS2 user ability was perfect. now i grab my DB to get a interception and its so hard to control him. please work on this issue. USER SKILLS!!

  • BWIGGS said March 09, 2009

    Sounds great! NOW CAN WE PLEASE HERE SOMETHING ABOUT PRESENTATION!?!?!?! True to life TEAM ENTRANCES and Intros, Active sidelines, Realistic/Unique Crowds, Pre-Game, Post-Game, Playoff Logos during Playoffs, ETC.... I'm still pondering that statement by EA before the super bowl. "Everything you see on sunday WILL BE IN MADDEN 10". SO LETS HERE IT!!!

  • fearthesaint said March 09, 2009

    I agree with the poster above....i think you should realistically be able to throw jump balls.....doing that was so automatic in madden in previous years.  Almost impossible unless you knew how to abuse the spectacular catch button.

    Also...since the game is still in early developments i want to add a few things... i know I'm late but these are some minor things id like to see added/fixed.

    3-4 Defense...and ability to use it -

    1. In a franchise or regular game play if playing with a 3-4 team would it be possible for the depth chart to reflect that when describing player positions?  That way you see, NT and RILB LILB...things of that nature..that way you can get players into position and it just makes it more recognizable for your general audience and they gain knowledge about football.

    2.  During Draft in Franchise...can we get some DE that project as OLB in 3-4 schemes...that way no draft is a waste.  In previous years to build a solid 3-4 i had to do it early with the players that were already in the game...and create LB's in ncaa that had high finesse/power ratings and then have them transfered to madden in the draft.  Other than that its almost impossible to run the scheme by drafting.

    3.  The Blocking Responsibilities have to be changed for 3-4 schemes. I know the offensive line blocking has been getting worked on for the last few years..however i would like to see Filling of GAPS on the defensive side.  As you all know in 3-4 the front line normally have 2 gap responsibilities...as you want to keep your lb's free to roam...as it can also be said for 4-3 schemes...i think it would lead to better trench battles.

    Defensive Line Play

    Well if it hasn't been fixed by the simulation adjustments..defensive line play for the user and the computer is horrendously unbalanced.  Without the use of a nano blitz....i have to send 5-6 guys on a regular basis to create pressue...otherwise my defensive line is pushed to the grouns rather often.  However on the otherhand the defensive line for the cpu is crazy fast...of course as a player you learn to adjust to the cpu..so i guess my actual gripe is with the performance of the user Defensive line.  Can we get some love in this department...please?  I think it would make star defensive ends...or tackles start playing that way.  The Mario Williams'..would get at least 2 sacks a game..but be able to rush throws...while i hate to say it Saints DE's would barely collapse the pocket..and you would need to rush 5 players so one person goes free. Catch my drift.

    Lastly Please oh Please tell me franchise mode is revamped this year...im all about gameplay but if the game is going to be sim...then you might as well make it thoroughly sim.  Franchise on thru.  Revamped Drafting....free agency..the works.

    Anyhow love what ive seen from the blogs so far..everything i could have potentially complained that i didn't want to see again in 10 has been addressed to good work with keeping everyone updated.

  • hova57 said March 09, 2009

    Every thing sounds cool so far, a couple of things though that will help. More animations for oline and dline. oline ability to double team or double teamw/back or chip block. Get rid of down on r-stick the back juke and make it the shimmy juke or fix it. it never really worked right. have better control of qb getting out of sack. Also for some players more touches they getter better or rb that wear down a defense.

  • sean4382 said March 09, 2009

    Hopefully Alternate and Throwback Jerseys will be available when playing online

  • Hec N Effect said March 09, 2009

    CAN YOU GUYS PLEASE F**KIN' FIX ALL THE STUPID ASS GLITCHES THAT I CONSTANTLY PLAY AGAINST ONLINE RANKED MATCHES. YOU GUYS ARE ALLOWING THEM TO GET EASY WINS!!! FIX THAT STUPID QUARTERBACK GLITCH AND WHERE ALL DEFENSIVE PLAYERS GET SUCKED INTO A BLITZ. AND FIX ROCKETCATCH!!!!! MAYBE THATS WHY THEY HAVE SUCH A GOOD RECORD! I JUST GET REALLY TICKED OFF BY ALL THAT BULL CRAP.

  • shirehobbit said March 09, 2009

    love it love it love it, looks like progress. when do we get to hear about franchise mode? also, do you guys administrate these forums cos theres a post above that is frankly taking the piss

  • Bubstarr said March 09, 2009

    All of these updates are very encouraging. If the technical differences in the global speed of the game improves the overall realism to the speed of all of the various players,then I'm all for it. It should be a positive contribution to overall gameplay. Information like this leads me to truly believe that you guys are not just throwing together just another Madden game.

  • NELL86 said March 09, 2009

    I love what you guys are doing i felt the next gen madden was to fast it sounds like yall are on the ball now all yall have to do is bring back qb vision

  • Ironcast916 said March 09, 2009

    Please make the online franchise mode completely user centered.  I want to be able to customize every single aspect of it.  From addign removing players, commisioner trade reviews and so much more.  sorry that was lackluster, but every little detail in franchise mode custimizable would be great.  And of course stats.  Maybe even change team divisions and such I dont know.  Have like a fantasy football feel of custimization.  I pretty much only play online so the more the better.

  • swfanboy said March 09, 2009

    how bout fixing the youtube videos so they can be watched

  • Beskep Sekret said March 09, 2009

    Ian,

    Im glad to here about THE SIM STLYE being in this game. Everything so far has been GREAT.

    Im wondering if you can get us some info/videos on:

    1. the defensive/offensive line battles

    2. the QB sneak play. It has the same if not more effect that the FB dive has.And in real life QBs only get several inches - 2 yds. on play.

  • Spartan117 said March 09, 2009

    thank yo ea. u actually learn to slow down the game. now just keep working on all the stuff were telling u and u will have the best game ever. u guys should have listen to us 3 years ago. but again thank keep working hard and i wont have to play 2k5 anymore

  • PDX92BRUIN said March 09, 2009

    Ian,

    Love what you said about the fullback dives!  It's nice to hear that you guys are actually aware of the things the Madden community has been complaining about.  I agree with the above poster though, please don't make the "stars" even more dominant.  This gets abused online and generally ruins the game for many people.  I just played a guy who did nothing but lob bombs to Randy Moss. 1st, 2nd, 3rd, and 4th down!!  Unless I got an interception (which is like a punt) he'd eventually score.  Also the 25 yard drop back and then throwing a 30 yrd completion makes no sense (if you're goal is realism).  Also, how about some sort of reprocussions for people blatantly cheating online (I mean like the "qb-walk" glitch for which there can be no possible justification).  Rocket catching is fine but I'd like a better defensive countermeasure for it.  For example, how about adding an animation where a shorter defender can knock the ball loose by hitting the receivers outstretched arms?  Happens all the time "in reality".

  • swfanboy said March 09, 2009

    how bout making the buttons do what they are suppose to i mean if its used for catching then when i push it i should go for the catch even if im 10 yards away that way i can see how to time my catches instead of guessing when i should also fix the hit stick delay i mean there have been many many times ive gone to hit stick someone and the delay from where my player rears up to make the hit throws off my timing make it an instant reaction instead of delayed this way it will be easy to learn timing in these hits

  • Ironcast916 said March 09, 2009

    Ever a online practice mode is a must pretty sure lots of people want this to setup plays with friends and others that live far away or cant be around.

  • RikkiSteam87 said March 09, 2009

    PLEASE fix the QB sneak that play works too well against the jam middle

  • CAMREN630 said March 09, 2009

    wow not calling anyone out but why do some of u guys make these super long comments?do you really think anyone from ea will read all of that wow some of you guys get carried away with it.great job ea each week keeps me wanting to hear more and more looks loke you cheesers may have to take a back seat this year but wait a minute you scrubs always find something to exploit!!!!!!!!

  • DreDay1718 said March 09, 2009

    all i have to say guys is that if you want to recreate the nfl experince you guys need to add more depth to the player models like all helmets ,shoes reebok,nikes , addias , under armour all that good stuff ,sleeves on just one side of the arm like reggie bush give us options like that you know more hair styles , authentic tattoos for all players the basketball game could do it why not football. also you guys need to put in more amazing catches look at larry fitz come on man the xbox and playstation are powerfull devices use it to max man come on .also stop being lazy man i repeat stop being lazy use the nfl license and sportscenter you bought the rights for a reason and killed my favorite football game of all time nfl 2k series so plaese listen to us we know what we want deliver please cause we have to buy it not you and its the only nfl game on the market so take some pride in this let it stand out as the best until your next installment. radiers for life man and i live in new york

  • eeerokk said March 09, 2009

    Great job guys, as a big time Madden fan I am so excited to see how things are changing for the better. It feels like we're finally getting our "Next-Gen" caliber game. It almost hurts me to have to go back to playing 09 now after reading all of the improvements.

    I mean, seriously, wouldn't you rather have these developers focusing on solid gameplay from end to end and putting out an A+ title, as opposed to having them spend their time on an option for 200 different sock/cleat combinations? That's ridiculous. Those are MINOR improvements, and you could make all of the minor improvements you want to Madden 09, it aint gonna make it any better. Let's get the gameplay back up to par with the last console generations offerings before we worry about the icing on the cake type of stuff.

    Lastly, CAN WE GET BETTER SIDELINE AWARENESS? I'M TIRED OF WATCHING MY GUY RUN OUT OF BOUNDS AFTER CATCHING THE BALL 4 YARDS INBOUNDS. I MEAN, AT LEAST DIVE FORWARD OR SOMETHING! AND WHAT'S UP WITH SCOUTING PLAYERS IN FRANCHISE MODE? WHAT GOOD DOES IT DO?

  • IndyColts2 said March 09, 2009

    the only reason why I wasn't too mad at how Madden 09 had Rewind was because of how unrealistic some of the things were in the game. There was absolutely no way of throwing a touch pass or throwing a pass to the sideline when a player was 10 yards away from the defender. There was no sense of height in the game, which made it completely unrealistic. With Rewind, you could re-do all these stupid things that should have never happened.

    Now, you should take this feature out, only allow it for use on the Rookie level. Take it out because you have taken away these events from Madden. No longer are we going to see an open man down the middle of the field and not be able to place it inbetween the LB 20 yards in front who can jump up because of the lack of height or underneath the safety who is 10 yards behind and to the left of the WR covering the other guy going deep.

  • Mike0ne5 said March 09, 2009

    You guys are awesome. I love you.

  • maddenconsultant said March 09, 2009

    ummmm... madden 09 is clearly a video game. Because when a QB throws the ball for somereason your player doesnt react quick enough to swat the ball down and just sits there... and sits there and sits there... i would like to see more realistic reactions like at least attempt a swat or if not attempting a swat look at the reciver so i can tell if i wanna bench you because your to lazy to swat the ball. I also wanna see more celebrations dont be afraid if madden 2010 isnt rated E this would not effect salses. Oh and the last thing why can every player hit stick i was runnin down the freakin field and outta no where a corner comes and clobers me i had never even heard of the corner

  • eagles8940 said March 09, 2009

    You guys want more realism in the new madden try using nfl head coach's clock system.

  • TEViN-BRADFORD said March 09, 2009

    Any info on online play coming soon? what did yall do about the rocket catch? What about 2v2 ONline and bring back tournies!!!!!!!!

  • IndyColts2 said March 09, 2009

    Great job...the only thing is that I can think of is that on the FB dive handoff, the FB used the wrong arm to get the ball. When receiving a handoff to the right, you use your left arm up and right arm down. Funny, because it's correct in Madden 09. So just fix that and your set.

  • warrior310 said March 09, 2009

    why is my comment so long? i just copied and pasted all my previous comments.

  • jellybean3454 said March 09, 2009

    ALL TEAM UNIFORMS

    MORE EQUIPMENT

      YOU GUYS ARE DOING GREAT WITH THIS GAME IM NOT FRIENDLY BUT I SO EXCITED ABOUT THIS AND I CANT TO THE RELEASE I BE AT SCHOOL THINKING ABOUT IT ALL DAY IM SO SERIOUS

  • XSafety20 said March 09, 2009

    I think these changes are great. The best I've heard in a long time. The only thing I'm worried about now is what will happen to D-line/O-line timings? In 09 right now, a QB can get sacked in a matter of 3 seconds, or the O-line pocket can break down, is that 5% enough for that?

  • Joborule said March 09, 2009

    Another great posting. What else is new Ian. I'm really looking forward to hearing what the big name features for this year are based on what you have revealed to us so far. This game is making great leaps in the realism department, and thats a good thing.

    That pass picture is just hilarious though.  Nice throw buddy!

  • vikesallday28 said March 09, 2009

    I think you need to make it so you can continue your franchise or superstar on the next madden. example, if you were on your 3rd year on a frachise on madden 2009, then the new madden came out and you bought that, then you should be able to continue that one franchise that you already started on madden 2009 on to madden 2010. Instead of starting a new one every year!

  • maddenconsultant said March 09, 2009

    this would be just a little ajustment but i think you need more dive animations then the ones that are just in around the endzone like instead of reaching the ball out and usually fumbling you should have him lower his shoulder and jump ahead.

  • XSafety20 said March 09, 2009

    Ian, will there be any changes to franchise mode?  Will rosters be more accurate at least?  (i.e. contract lengths)  The Eagles' roster was all screwed up in 09, very few players contracts were correct in length.

  • Nef77 said March 09, 2009

    indy, if you have a problem with rewind, then take it off, duh. my friend just started learning the game and rewind is helping him pick up the game. it's simple, just put 0 rewinds. Also, i agree with improving the gameplay rather than adding shoes and socks. what the hell, are you a girl worrying about shoes. i know it's a part of the game but i would rather play an authentic football video game that's clear of any bugs or glitches than play a remake of Madden 09 with Nike cleats. Sorry bro but that makes more sense to me. oh one more thing that would make this game the bomb....can you guys send me a free copy. hahahaa

  • Shopmaster said March 09, 2009

    Wow Ian!  A great post!  As a long time Sim player, I'm very excited about everything that you guys are doing.  My only hope is that fixing one thing doesn't break another.  Keep up the good work and I'll comment in more detail when I have time.

  • oldsauce40 said March 09, 2009

    we will see how everything comes together in a few months not getting my hopes up yet!!

  • Spartan117 said March 09, 2009

    lan, make sure to have a broadcast view in spectator mode.

  • CLeep3 said March 09, 2009

    Very interesting.  Love to see the attention to detail and desire to make the most realistic game possible (even without a rival game to worry about).  Very interested to hear what will be done about the "suction" and "warping" issues in the next post.  In case my last post wasn't read, I'd also like to include my requests of other improvements I'd like to see given attention:  

    - Fix the camera.  Please raise it higher and zoom out a bit on pass plays so we can see the flats and manually covering isn't as hard because of the poor depth perception a lower level camera provides (basically, go back to previous gen madden's camera angle).

    - The play clock not starting immediately issue.  In 09, after most plays, you could run a good 5 seconds off the game clock before the play clock started.

    - Improved AI pass rush for user controlled teams.  Too often my elite Oline would constantly let someone come unblocked, yet the Peppers, Freeney's of the world on my team rarely sniffed the QB or disrupted his timing.  It should be even for both sides based on players skills, not the game difficulty level.

    - Lastly, improve WR awareness of where the sideline is.  This was supposedly addressed in 08, but my WR still at times will run themselves out of bounds, or not even attempt to drag their feet (unless they're elite WR, but even average WR attempt to drag their feet and don't run 3 yards out of bounds on their route).

    - WR/CB interactions having improved awareness of their position on the field relative to one another.  Too often when the ball is in the air the WR or DB would make a play on the ball as if no one was attempting to cut in front of them, they would simply enter the animation and not fight for the ball (example being a WR is running a fly route, as ball is in the air the safety moves to cut in front of the WR to intercept the ball, but rather than slow down and fight for the ball, the WR would simply keep running and put out his hands to make an over the shoulder catch as if no one was coming over to intercept the pass).

    Thank you for all the hard work, keep it up.

  • BM26 said March 09, 2009

    I'm really pleased with this years approach. I've seen all the post, all the request, and even my own ideas, and I've figured out the dircetion of this years Madden.

    As much as everyone is asking for a new feature (Like i've done on several occassions), or improvements to Franchise and Superstar mode, or online play, I see that the priorities lie within the gameplay first.

    I'd love to push my ideas for a Jump Ball system, Tendencies being implemented into A.I/ratings, LT ball-targeting and player targeting system, etc... but I realize that those ideas are pointless to bring up, at this point in time. It's clear to me that until you get the game to play to the best of it's and your ability, that's what you'll be working on.

    Anyways, I'm glad that this is how you are doing it. I will return in a month or so with my ideas for new features, but for now I will marvel at the improvements that I'm honestly amazed with.

    Good job, boys. Good Job.

    -P.S

    Just so I don't forget, Why not add more dramatic and dynamic on screen visuals? I don't mean the field or anything, but how about those smaller camera changes before the play could be more frequent and better looking. How about a small box with the Quarterback's face pop-up everytime you call an audible? Same goes for the MLB or Captain of the Defense. And let's have some quick widescreen scene/camera cuts to say the o-line where the center is pointing out people to block, then shift to an eye level zoomed-out angle of the middle linebacker ready in his stance [ with a mean look on his face ]. Think hollywood to an extent, but really, there should be at least more dramatic moments like in madden 07 for PS2/xbox where when kicking a game winning field goal the heartbeat would play, then things get quiet as the kick goes up, the screen narrows, and then the kick is good... and the crowd goes wild!. Anyways, I'll re-itterate on this later... when you actually get around to it.

  • NWCollapSe90 said March 09, 2009

    i know you guys cant do every thing. but WOW.. it seems you guys really do care about what the "Gamer" wants.... bout time.

    i really want to know what you guys are doing for online. b/c thats all i play and many more people. So please add fair play online... and fix the rocket catch....

  • AWHollywood54 said March 09, 2009

    "... more realistic representation... I can hear the tournament players everywhere cursing my name."

    -- Mr. Ian Cummings, first of all I've enjoyed these weekly blogs about the upcoming Madden 2010 game.  Second of I LOVE how you guys are making the game more realistic.  The line I quoted has essentially what I've been saying to myself after almost every post you made.  By no means do I consider myself a tournament contender, but I do consider myself a good Madden player, and my goal in Madden is to someday "make some noise" in a Madden Challenge.  Almost every week after reading your posts I've said to myself, "This is going to make the game so much more realistic, I'll never see [insert glitch here] again!!!"  Right now there are still some factors that I would like to see out of Madden.  For example, rocket catching (user catching should be rewarded, but let's not get carried away right?), any nano blitz, the deep ball glitch, and the near unstoppable full house offense.  I'm confident that these will be fixed, because you have already fixed the FB dive, the rating philosophy, DB coverages (ie- running an out vs. a man being an automatic 7ish yard gain shouldn't happen), and QB accuracy.  

    Looking forward to your next post-- Hollywood.

  • Spartan117 said March 09, 2009

    if u really want to impress people use the espn license to make a presentation like 2k5 did.love what u guys did with the game play and sliders. i really got my hopes up this year don't let me down again ea.

  • Tron8 said March 09, 2009

    Love the approach for realism above all.

  • 1544805 said March 09, 2009

    I like where things are going for next years game..but there needs to be a better presentation for the game. Like a pre, halttime, and post game show like for the franchise and have weekly shows for like predictions and highlights of sundays and monday night and thursday and saturday night football games, make the playoffs actually look like the playoffs because its just plain boring when your in the playoffs and there is nothing there, no playoff painting on the field its just boring, when in the super bowl actually make it look like the super bowl, have the teams names in the endzones and painted, have the super bowl logo on the field, haev a gatorade shower for the team that wins, and disappointment for the team that loses, we want this game to be fun again, not just another game.

  • BORN4CORN said March 09, 2009

    doing a fantastic job addressing the main concerns..love it.

    just one thing-----> please GOD put in different cleats. The plain Reeboks suck and really take away from certain players looking athletic or fast.

    CLEATS!!!!

  • -HiGhL1ghT- said March 10, 2009

    one thing i would LOVE too see is a play in goal line formation called "WR Fade"

    this will have a WR matched up one on one on the outside and the QB throws a fade like they do in the NFL. However, to make this more user interactive, consider having to rapidly tap "a" to get in good position and then "y" to make a better leaping catch? and the better the players are aka Larry Fitzgerald the easier it is to win these battles at the corner of the end zone... jus a thought cuz of what i saw from Larry in the playoffs and pro bowl

    also with regard to the QBs. Have some sort of elusive QB rating that would affect how often he would dodge wimpy tacklers. like Donovan McNabb, Big ben, and Tony Romo always make potential sackers miss and allows them to make big plays downfield.... I WOULD LOVE TO SEE THIS cuz its stupid how McNabb and his big body can get sacked everytime but in the same game KURT WARNER makes brian dawkins miss on a sack...

    *************** PLEASE READ THIS EA ********************

    many people have agreed with my idea of implementing a jump ball scenario, however, my particular example should only be used at the goaline so that it dosent take away from the rest of the game... u can still put a jumoball in the middle of the field ( i.e. 50yd line) but make it so that the catch is determined by a player's skill and the reciever's ratings...

    This goal line WR fade is an entirely new dimension to Madden revolving solely on player skill and not so much on luck

  • Avii_Tristan said March 10, 2009

    I am worried about player fatigues. I never hear these devs talking about player fatigue. In a realistic game, subs should come in to play too a ton of the time, but the right subs also (not just the 99 rated punter subbing in at LB because he's the next available and the highest rated player on the team).

  • thomasgrayMT said March 10, 2009

    I hope that the QB sneak is being addressed too.  It doesn't seem to matter about who the QB is, who the linemen are or what the defensive play is, in Madden 09 it is impossible to stop the QB sneak from 4th and inches.  Every time it works - even with the whole D jamming the middle on full blitz - and often for five or six yards.  

    Another irritating QB play is the bootleg.  If you drop back out of the pocket and run laterally you can hit a crossing route coming to your side of the field every time if you have a quick receiver running the route.  It should be much harder for a QB to throw on the run.  By all means let them scramble and juke around, but make them have to stop and set their feet if they want to stand a decent chance of an accurate throw.  

    I think that maybe QBs should have a different set of ratings to other players.  They should operate on a slightly different scale, and a strong set of stats in one area dramatically alters the overall rating.  You never get QBs who can run like Vick and throw like Marino but it's a little too easy to create that player.  It would be nice to see a situation where an elusive, quick QB would need to have the biggest contract in the history of the NFL to also have a big accurate arm.

    Sorry - one more thing while I'm here that I would like to see is realistic fumbling by the QB.  Make it so that if they protect the ball when they scramble they don't fumble that much, but if they don't protect it the ball will often spill loose when they're hit.  That's how it works in the real world but in the game so often you'll spill the ball if someone looks at you funny, regardless of your carrying rating and whether you're protecting the football but the computer QB can break tackles and dive for the line with complete impunity.  

  • NPYYZ said March 10, 2009

    This looks great Ian. The more I see the more impressed I am with Madden 10. I can't wait to get my hand on a copy in August.

  • thomasgrayMT said March 10, 2009

    I agree entirely about the player subs thing that Avii_Tristan said.  That's a big thing for me - I'd like to see more control over formations and play setting, particularly being able to alter the personnel for situational play.  I know you can do that to a degree but I'd like more control over who plays in what setup in what situation.  

    And yes - rotating your personnel should result in significantly fresher players on the field.  I'd like to able to dictate the frequency that happens in each spot and who makes the rotation.  

    Also playbooks - I always want to be able to completely custom design my own playbook (on both sides of the ball), picking and choosing the plays and the arrangement of them and - most importantly - that playbook needs to be easily accessible using my profile in all the different game modes.  It would be nice to be able to create yourself as the Head Coach too.  Instead of using someone from reality, create yourself, maybe import your own image to use, set the name and philosophy and so on and then do the playbook thing too if you wish.  That could maybe be one of the settings for the position - you have your own playbooks or you can defer to your coordinators' playbooks.  

    Getting quite in depth I know, but all of this makes it feel so much like it's YOUR team.  

  • Gamblor NY said March 10, 2009

    Also, I would like to respectfully disagree with the people who would like to create their own playbooks and sub in whoever they like (e.g. DTs in for FB, WRs in for QB, et cetera). While on the surface it would seem like a good idea, more customization and such, it would absolutely ruin competitive play.

    It would be a matter of days before people found routes that the AI couldn't cover. There'd be substitution cheese to beat the band. I can already foresee giving up 5.5yds per carry to a DT a la the Fridge. It's fine in the NFL when you have humans who can learn, communicate, and adapt, but in Madden when there's no way to instruct your players "OK, here's what's going to happen, and here's what I need you to do to stop it," it's just going to be cheese that ruins the competitive environment.

    Perhaps it's a feature that could be added but disabled during ranked play.

  • Gamblor NY said March 10, 2009

    As a matter of fact, it's only been a few minutes since I posted my disagreement with the features of subbing in any player at any position and creating one's own plays, and I've already thought of two exploits.

    Create your own Play: Speed WR runs backward ten yards, then turns and runs upfield again. Against Cover 2 type defenses, the CB would have chased him back there, and would lag behind as he streaks back up, but since he had 20 yards of running to do just to get back to the line of scrimmage, he won't be anywhere near the safeties yet and should have like a ten yard cushion once he catches the ball. I haven't thought this all the way through yet, and obviously I could not have playtested it, but it seems like if you tried to keep the CB above the line of scrimmage, we'd be right back to that stupid WR Double Pass rush cheese from Madden '08 and those of us with skill don't want that.

    Sub in any player: Pick a team whose backup QB and punter are relatively unknown, or a little-known white WR with a number in the teens (there might be one, don't know for sure) Now sub in your backup QB or the white WR as punter, and you have the Fake Punt/Pass with no drawback (pass accuracy/power), that people will never see coming unless they're real NFL nuts.

    Come to think of it, if you could sub in your #2 and #3 QBs as WRs in a pread flex-type offensive formation, depending on how many controls are available during play creation, you could use these things together for some ridiculous quadruple flea-flicker crap. Probably that wouldn't work so well because of the QB catch ratings, but I've only had ten minutes to try. Give someone without enough skill to win a game a connection to YouTube and give millions of others like him enough time, and they'll all teach each other *something* ridiculous that works because of AI shortcomings.

    Again, it would be a great feature, EXCEPT that it's likely to be hugely problematic for ranked or competitive play. If you add it, please disable custom plays and any-position subbing for ranked matches.

  • Gamblor NY said March 10, 2009

    These are some really great strides you're making. As a competitive player I do agree that the FB Dive was ridiculous and needed fixing. I also agree with another poster's assertion that the QB sneak is ridiculous.

    Also, a new piece of cheese every unskilled loser on the net is using to try to scam wins these days: Throwing TDs to wide open WRs that ran all the way to the end zone while out-of-bounds and are therefore totally uncovered. The rule in the NFL is that if the ball is caught by someone who was out of bounds, it's a penalty for illegal touching. In Madden, however, it's always a touchdown.

    Please make Madden include ALL of the rules from NFL football.

  • FER0CITY said March 10, 2009

    End rocket catching please.

  • IndyColts2 said March 10, 2009

    Nef77)  Yea i know that you can put Rewind to 0 buddy, I'm not dumb. It is a waste of disk space if you have it on the game anyway. If you are just learning how to play the game, there is a thing called PRACTICE. If you can't play a normal game without crying like a baby when you throw an INT and you have to REWIND the play, there is no sense in playing the game at all. Practice.

  • IndyColts2 said March 10, 2009

    With regards to the QB drop, he actually kind of looks hunched over a bit. The Madden 09 drop back actually looks a little better, because he is standing upright. If you make the QB straighten his back a little it would look great. Also, just in case you didn't read before the FB is taking the hand-off with the wrong arm. If it is a hand-off to the right, your left arm goes up and right arm is down. Going to the left, right arm is up and left is down.

  • russstwin1@hotmail.com said March 10, 2009

    This is all fine and dandy, but are you guys seem to be forgetting the problems that have been plaguing madden for years on the next-gen console. Things like suction blocking and a nerfed pass rushed has pretty much killed playing on the All-Madden difficulty for me. Tell me how you guys are going to fix this before I get excited about QB drop animations

  • IndyColts2 said March 10, 2009

    Did any1 notice the 2 WR route running videos after watching the other 2 videos?? Sick

  • IndyColts2 said March 10, 2009

    Hey SuperFag87, why the HELL are you so stupid and impatient? It is a week by week process of them dishing us out info on Madden 10! They obviously are going to only put out like 3-6 things a week. Why don't you calm down. They have already told you that there is not going to be any suction with the layered blending, if you would read you wouldn't need to put this up. Everyone clouds these blogs with unnecessary posts about how EA isn't doing anything right yet until they put in this and that. JUST LOOK AT WHAT THEY HAVE DONE, READ WHAT THEY SAID THEY ARE BUILDING ON AND SHUT UP, FIGURE IT OUT!!

  • FLOOTSTER said March 10, 2009

    n prev gen Madden's you had sliders for each player's size.  Arm size, leg size, overall bulk.  I would really like to see this come back.  Alot of players on Madden 09 really don't look like themselves.  Darnell Dockett is the size of a DE in real life and is lean and mean but on Madden he looks like a 400 pound slob with a massive gut.  Same with Kellen Winslow.  He is way too bulky and chubby.  Joe Flacco is also a good example.  In real life he is tall but not buff at all really.  In Madden he is a 6'5" monster.

    Also could you guys please fix this:

    When you go to customize/edit your player his draft info & how he was required disappears.  This gets very frustrating especially when your future players don't have any information and you forget where they came from.  THIS HAS BEEN A PROBLEM ON MADDEN FOR AS LONG AS I CAN REMEMBER, ITS PROBABLY A SIMPLE FIX.

    Keep up the good work..

  • MagiIIicutty said March 10, 2009

    Im excited about wat yall are doin with the game but it does seem like the speed players will dominate but i also belive yall will handle it if its out of control. i play online alot really thats all i do wen im playin madden. i hope alot of those cheap unrealistic tricks that alot of online players r infamous for are fixed. O yea is it possible that the defense ai is capable of picking up on wen the offense runs the same play ova n ova again n gets the same result every time im tired of people usin the same plays out of the playbook cuz they jus cant be stopped. and on the defensive line how bout a button command to put the d-linemen in qb contain instead of cyclin thru  it really take up time wen ur tryna utilize all ur defensive hot routes and coverages. spotlightin recievers needs improvement to. i think all online play should be on all-madden n bring the fair play rules to the ps3 and 360 im tired of playin people who go for it on 4th n 7 on their 30 yardline. i got more suggestions but i cant think of them all rite now so catch me next week.

  • Gamblor NY said March 10, 2009

    This isn't so much about the actual software, in terms of what comes on the disc when you buy it, bu would you guys consider planning a major update, for I'd say about September, then another one in December or so, designed to give the competitive environment about two months to figure out all the broken stuff and stupid crazy crap that ruins games (WR Double Pass, Rocket Catch, Nanoblitz, et al) that may crop up, so you can identify them and then kill them with the update? Then a few months for people to figure out new glitches, cheats, and stupid cheese and then December rolls around and those too are obliterated by software updates?

  • emaay said March 10, 2009

    Your really getting to the "root" of the problem but one thing that must be fixed is the screen defense. On screens it takes forever for the defense to pick them up and even if you recognize them you are some times helpless to counter them. They usually result in a first down or at least 5 or 6 yards. Even this is not as bad as when your opponent runs his QB to the opposite side of the field and throws a no look screen that goes for 30 yard simply becuase you cant see the screen and when you do manage to cover it the running back takes off on a slant and gains 10 yards anyway. Now everyone doesn't play this type of offense but those who do are hard to beat. This is one of the most annoying glitches in the game. I think you could easily add a screen commit(like when you run or pass commit after the snap) as well as making the screen easier to stop. If you fix this there will guys out there forced to learn to make real plays and not rely on the screen game.

  • KingShadow03 said March 10, 2009

    Being a Canadian fan of the American football Game I love football with a passion. You guys are putting in some effort and it is really showing. I was wondering what your stadiums are going to look like if you say its going to be just like Sunday as we see in the NFL. what about the Europe trips teams make to play in the UK. Are we going to see stadiums from there or like The Bills playing in the Sky dome??????? That would be sick I hope you guys see this

    good job overall Keep up the good work. I know madden 10 has potential of Game of the year. How can a game go wrong if you are listening to what the fans want

  • Rob530 said March 10, 2009

    in my opinion, users should be able to jump for their own balls not "time" it perfectly, let us do the jumping. if were user'ing it through the WR or CB/SS or whatever, let us have a "jump" button and a "catch" button. id rather be able to jump and catch my own pass's the computer is just stupid.

  • thomasgrayMT said March 10, 2009

    Great work with the ratings changes.  I think you've nailed it.  

    I know it's off topic but some people have been talking about creating your own plays and subbing people in and out as you please.  I like being able to do this, myself, because it creates situations like a Mike Vrabel or an Adalius Thomas, who can play several positions, but perhaps the way to do it (to stop you having a QB with 99 kick ratings - and no corresponding rise in contract value - come in and kick for you, for example) is to operate a system similar to FIFA, where the player has an optimum position and then maybe one or two subsidiary positions they can play in.  That way their stats are optimised at their primary spot and then they lose a little at the other positions, but are still eligible for them.  And if you play them at a spot they don't know at all their stats drop way off.  This versatility would obviously bear an impact on the player's rating and value.  That way you can have special teams players and depth players who maybe don't excel at any one spot but are solid at several.  

  • jr225 said March 10, 2009

    Sound like this madden is going to be the best one. I would love to see some delay blitzs from the defense though that would make it even more realistic

  • Moostache said March 10, 2009

    Ian (and the rest of the dev team) - if I could give you a standing ovation animation in this reply I would...things are looking great in all of the blogs posted to date and the game is sounding phenomenal as well.  I really believe that if you guys get this stuff working correctly and address that all important OL-DL interaction that you will easily release the best Madden to date this August...keep them coming guys - this kind of inside look at the game's development decisions is really quite a nice turnaround from say the days when Madden 2006 was coming for XB360 launch...I know that some of the guys there this year on Madden 10 remember that fiasco all too well!

  • CoachDub25 said March 10, 2009

    Looks like 10 is headed in the right direction. This title has improved some aspect every year as I have owned every Madden game since the original on Sega Genesis. (PS1, N64, PS2, PS3)I believe that ridding this game of  major exploits will only make it better for the true X and O afficianao. There has not been one Madden game that I did not find a beef with an unrealistic aspect. I love football and I love madden so I continue to watch the game mature into what will be best video game ever.

    I would like to eventually see this game be centered around the strategy of X's and O's and let the gameplay and ratings exploits be held to a minimum. One point I will make on this subject is: at ANY level of football(H.S. and up), the coaching strategy can be adjusted to try and neutralize a player with superior abilities. Depending on the talent levels of the two teams, coaches are usually successful. i.e. the only team in Alaska with a USC signee at HB that runs a 4.18 40 yd. dash, does not always win the State championship. Randy Moss did not win a National Championship.  My fear here is that with the 99spd guy running a 4.21, one could still exploit the coverages (current) against a guy with 95spd who runs his in 4.48. It is a HUGE difference between 4.48 and 4.21. I know that AGI and ACC will factor in.

    I think that the Higher SPD ratings, 85 and up, should have a tighter correlation to their assigned "40 times". If 99spd = 4.21 then 97 should look more like 4.28 and 95 = 4.35, 93 = 4.42, etc. Because honestly, 4.48 is probably AVERAGE for an OLB in the NFL. I know from playing franchise that if both of your OLBs are at 95spd, its over.

    Just some thoughts. I think you guys always do a great job with Madden and I think that alot of other people do to. The sales statistics say it. Keep up the good work.

  • wishboner said March 10, 2009

    I love madden this year, and it looks better next year, but in order for me to buy it this year, all I need to hear is two words.  Online Dynasty.  Otherwise, could be a rental.

  • sconn1 said March 10, 2009

    nice work so far (at least it seems) ...i would like to echo some other comments here ....

    the fatigue issue definitely needs addressing...especially concerning no huddle sets.

    in addition to that, something needs to be done both on the playclock realism and the reaction of players to multiple audibles that would confuse many players. perhaps an "intelligence" rating in addition to "awareness" ratings might help with controlling audible happy cheesers?

    and i would like to see the play clock adjusted in ratio to the game...it would add to realism (we've all played the idiot who think's they are "mr clever" by running clock in the 1st 5 minute quarter) and simply decerease someone's ability to stand at the line in no huddle mode and call audibles, show 3 or 4 different sets and all the other cheese play after play....

    enuff for now except....again...i would like to see TO on the bills online at least (along with other moves made already in free agency) it would make the bills a playable team online and take away dallas's 97 ranking which is the highest of all teams...which is pathetic considering they missed the playoffs entirely. when favre was traded, move was made immediately. when burris was out...move was made immediately...same with other players...at the very least, it would make it interesting this offseason for those of us who play primarily online.

  • BlacHaze84 said March 10, 2009

    Ian, Please don't worry about "the the tournament players everywhere cursing (your) name." Most of those guys aren't good anyway. They just exploit glitches.

    Now I wanna hear more about Superstar mode. I want it to feel like there's alot going on aroung the league other than me. I want to hear about my team being offered draft picks to get me. Stuff like that. And I'm depending on you to differentiate between gamers who genuinely want to make the game better and those who are just...selfish.

  • sconn1 said March 10, 2009

    one more note...about franchise online and dynasties and such....in my experience, it 's very difficult to keep people interested for any length of time, especially if they are losing. you see it all the time...someone starts an online league or tournament, and once somebody loses or becomes inelligible to "win it all" they leave or quit. fact is, most people aren't going to spend their valuable time being "someone else's b i t c h" and get the crap kicked out of them over and over. that's why, unlike some others i try to be as nice and courteous to my online opponents...especially if i'm winning. sportsmanship does go a long way folks in getting people not to quit on you. i think many folks (especially young folks, in my experience) forget that there is a real live person on the other end of that internet connection. and  WE ALL HAVE BAD GAMES...we all have a slower connection some days, etc, etc....

    About one of the biggest "p u s s y" moves imho online is when 2 guys have had a good competitive game...then say one guy gets a pick 6 or a successful drive and breaks open the score enough that the other guy in all likelihood can't come back...the cowards move is to "open it up" at that point and start running trick plays, go no huddle and bombs just to try to embarrass the other guy. a sportsman finishes the game with some respect to their opponent.

    some might think "it's just a video game" so sportsmanship doesn't apply...i beg to differ. and when you play with such principles you see how much more fun the games are, and how many people will seek you out to play again...win or lose the 1st time.

    and like with alcohol, playing online tends to reveal more of your true self than i think some realize...in other words...if you are a classless jerk online who either is a jerk when winning or a quitter when losing, odds are you are a classless jerk in real life too...and a quitter (loser) as well. and fyi....dealing dimebags to your friends doesn't make you george yung, frank lucas or tony montana....you are a pion just like the guy workin the counter at mcdonalds.

  • thomasgrayMT said March 10, 2009

    Just curious - does anyone like the Superstar mode?  I've tried to get into it a couple times and it just seems to suck.  If you're looking to free up space for more quality content then that would be my vote on where to do it.  That's just me though.  

    If nothing else, go to an extra disc to get everything on or have a dedicated online disc.  Please don't do what they did to Pro-Evolution Soccer 6 on the XBox 360 and eliminate a really important element of the game purely for space reasons.  

  • TreyIM2 said March 10, 2009

    NonRhyme said March 09, 2009

    Awesome! Seems like you guys are having a set-up that could be implemented similar to DNA very well...I'd like to see if these kind of changes occur after injuries, ie, someone that goes down with an ACL injury can come back faster and more explosive then before if training properly since the new ligament is actually stronger than the original

    ____________________________________________________________________________________

    Great idea NonRhyme....Ian, I just had to call my cuz about this weeks update, cuz u keep getting me all amped up for Madden 10. This is one of the greatest things u could be doing by keeping us abreast of the new and improved things u guys are doing with Madden.

    I definitely had noticed the speed and difficulty of the game from the demo, last year, and to see that u guys are fixing that so it's more realistic instead of just "unnecessarily" difficult is appreciated, although I've been gotten used to the speed and difficulty a long time ago. This will help with the running game.

    Also, I hope this will help fix the robo QBs, along with some of the other tweaks u guys are doing. Keep up the great work. Peas...

  • BlacHaze84 said March 10, 2009

    Here's my question to all of you "Nano Blitz" ney-sayers. What would you want the cpu to do if the defense has 4 guys coming on a blitz down the left side and the offense only has the tackle, guard and center staying in?? One of 'em is coming in free. That's called football. Maybe I don't know what a Nano blitz is, if not them someone correct me, but I usually just keep one of the backs in to block if someone is doing that to me.

  • Mondo716 said March 10, 2009

    with this whole "changing the speed of the game" needs to come the ability to change direction in the backfield realistically with your RB once they receive the handoff.  so many times in real life the RB uses a quick bounce step (relatable to the drawn out juke move in the game) as soon as they get the handoff, this is because they see over-persuit by defensive players and a hole may be created away from the original direction of the play.  I hate how when playing someone online they can run an off tackle run play and if the hole is closed up they can still hold sprint and just hit the direction on the controller to move the run further outside with no consequence for changing direction.  So, i guess im hoping that not only will the speed of the game in 10 allow a running back to shift directions in the backfield like in real life, but to also implement some of the realistic  "change of direction" motions mentioned earlier in the adjusting of WR route running.

  • swillz13 said March 10, 2009

    i found that superstar was better for the old systems the the new ones there was way more to do they need to take that superstar mode and out it into the new madden except add more things like being able to pick how much money u want and also at the end of ur career u should be able to sign one of those contracts to retire with a team. like say u were drafted by the eagles but u played ur last two seasons with the saints and u wanted to retire as an eagle, then u should be able to sign one of those contracts so u can retire with that team

  • Horton23 said March 10, 2009

    cool post, would like to see if you guys are going to address the run commit (not so much pass commit)... soetimes you play peole online that pass 99% of the time and do PA once every blue moon... you can predict what there going to do... you run committ a DL or LB gets through and is gonna tackle them for the loss, but they run right by them... because the games still tellign them to run down for the run commit, then the RB runs right by them... another thing along thse lines is, you'll play so called "cheesers" or people that "exploit" the game and run the same plays... one way you could maybe tone that down is if they run the same # of plays or type of plays (run or pass) in the same drive their players ratings start to decrease... i dont know, sure you guys have something in mind since your trying to make madden 10 a sim game, and running or passing 90% of the time in a football game is unrealistic unless your up or down in the fourth quarter...

  • Horton23 said March 10, 2009

    to blachaze... nano blitz is basically what your saying but since the game isnt real life, they call it a "nano blitz" because they come in untouched and can sack or stop the run before the play even takes motion... real life, teams send more blitzers then blockers which will for sure have 1 person coming free, but at the same token a offensive lineman will atleast get a hand on them to slow them down a second, or chop block to the ground to make them go over or around them.

    example of nano blitz... 3-4 2 MLB blitz... pince your d-lineman to line head up in the center and 2 guard, position your MLB's on both A gaps between the center on both sides, and 1 of them, if not both will get to the quarterback before the 3 step drop is complete, which you'll rarely see in "real life... theres also a blitz in the the bear 46 formation where a lineback always comes through the line now matter how many backfield blockers you have... once again its just the fact that these blitz' are almost 100% effective every time you use it, which ISNT realistic.

  • Nef77 said March 10, 2009

    i think the superstar mode can be better if you add in more day to day activities. the performance facility doesn't do anything like how it did on the ps2 version. it just feels like playing game after game, you don't really need to practice because it's uninteresting. here's some suggestions you can do with the next superstar mode:

    1) Bring back the different kind of homes like you had in the older Maddens.

    2) Make us fight our way up the depth chart like in NCAA. My 1st superstar was rated 75 OVR and he started over JONATHAN VILMA. That is not real.

    3) When entering the game, give us the feeling like we really are that person like in your NHL game.

    4) Grade us and give coaches feedback during and after the game like in NHL

    5) Bring back the Defensive captains role that allowed us to audible the Defense.

    6) Give us another daily activity other that some random interview. Maybe like NCAA but instead of going to the library we could do community work to boost our popularity that could build a positive ego and help more fans show up to the game. If we choose to workout, we must have access to the performance center and give us a chance to build our ratings (maybe just for the upcoming game to make it challenging. Perhaps the ratings boost and be greatly affected by how rich we are and our age. The richer people have better facilities and people around them.

    6) Please show and be more realistic with the contracts. When I get drafted, I don't sign a contract or anything. By the way where is the draft like the PS2 version? All you need is just a picture the picks on the screen. Anyways my QB is rated 92 cuz I got him from NCAA and I want to play for the 49ers. I know the 49ers need a QB but they never picked me up no matter how many time i redo the draft or redo the 2 trades a season that you give me. I've been with the Saints and the Chargers who don't have a need for a QB like the 49ers do. Maybe you could do like Warner and actually offer a specific team but they would accept a smaller offer than the other teams are offering. It happens in real life.

    These are just some ideas for your superstar mode and thanks for letting me share this with you guys. Oh and Indyfan chill out man. Let's be productive on this forum and make Madden 10 the new standard for the way games are made.

  • GodlyTiger said March 10, 2009

    One thing i would like looked over is the single player practice mode... it would be fun if the defense when set to random play would actualy give alot of different looks, zone blitzes, stuff like that. because when i find miself in practice mode all the defesne seems to play is man to man and brings things like engage eight...

  • lenny_speaks said March 10, 2009

    SPEED ACCURACY, DISTANCE NOT 40 times

    I think the 40 yard dash times are an innaccurate way to base a players speed in a game. Especially since an O-Lineman just ran a 4.7 at the combine a whole second better than some of the premire tight ends. but on the field there is no way they'd catch him. I think big guys have great speed but with pads it doesn't last more than 10 yards. and by the end of the game with fatigue that 4.7 is more like a 7.4. Which bring me to my next request. i would like to see and improvement in game fatigue, not just drive fatigue. Brandon jacobs at the beginning of a drive in the forth quarter is not the same brandon jacobs at the beginning of a drive in the first quarter. i think there should be a greater emphasis on the differences in speed between small quicker players and bigger heavier players based more on acceleration and finishing speed, i don't think bigger players should have a consistent speed throughout a play but smaller players can.

  • APOLLO_THE_GREAT said March 10, 2009

    FIRST OFF, GREAT UPDATE!! KEEP UP THE GREAT WORK GUYS, REALLY. I CANT WAIT UNTIL YOU GUYS CAN START GETTIN MORE IN-DEPTH WITH US. SPECIFIC MODE CHANGES, GRAPHICS, THINGS OF THAT NATURE. I THINK IM GOING TO STOP WITH THE SUGGESTIONS, FOR NOW. ANYTHING I WANNA SAY HAS PROBABLY BEEN SAID A THOUSAND TIMES SO I'LL LEAVE THAT UP TO EVERYONE ELSE. MADDEN 10 IS ALREADY A VAST IMPROVEMENT OVER 09 BUT THERE IS STILL MUCH WORK TO BE DONE, AS YOU GUYS WELL KNOW. HOPEFULLY, SOMETIME IN JULY OR SO, YOU GUYS CAN RELEASE THE SPECIFIC RATINGS FOR PLAYERS. THATS SOMETHING I LOOK FORWARD TO EVERY YEAR SO I CAN CRITISIZE WHAT YOU GUYS GOT WRONG, LOL. BUT ANYWAYS GREAT POST, KEEP IT UP, AND IM ALREADY LOOKING FORWARD TO NEXT MONDAY.

    PSN- APOLLO_THA_GREAT ..GET AT ME!!!

    MYSPACE- MYSPACE.COM/THAREALYUNGAPOLLO ..GREAT MUZIK ON THERE!!!    

  • emitch27 said March 10, 2009

    whatever you guys decide to do, don't listen to warrior310 because he is just a whiny lil' retard who needs to shut his mouth and enjoy the game

  • Silky ODowd said March 10, 2009

    If you look at some of the "Big Boys" online,the guys that are level 20 and up most of them run %40-%70 no huddle. That is not right if that is how you are to win then the real teams would be doing this not to mention that no huddle means you are doing the same 4-6 plays over and over. Most of these guys run play action and roll out with a QB that can't run like that in real life so hopefully the speed change will affect that. Can you have it were if you do not run the ball then play action does not work?(play action meter) One thing about your changes is have you looked in to the QB dive working so well?

    Looks great and feels good to have a voice that is heard...

    Thanks for all your hard work.

  • ANARCHYisKING said March 10, 2009

    i think the odds of a QB fumbling should increase when he scrambles.  in the NFL head coaches hold their breath when the QB starts scrambling because it is so risky to expose the ball to the defenders.

    also, please get rid of the user rocket catch.  it takes the strategy and fun out of madden.  it's been here since 07 and the bums really enjoy using it.

  • kgab11 said March 10, 2009

    How about if you run the ball to the outside with a RB with say 95 speed DON'T have a DE be nipping at his heels and track him down. And also please change the create a team, have had the same logos for years and jersey's and everything else. Please make some new stadiums and some new jersey's and logos. Don't have the same jerseys as any team in the nfl like they do on 09. And also I hope the Franchise mode doesn't freeze before training or after you play a whole game and waste an hour of your life.

  • dsidab81 said March 10, 2009

    You've mentioned some of the devs that works on Head Coach are on this game. Hopefully some of the depth that was in last gen Franchise can be brought back. It also would be nice to save multiple "play now" rosters on the PS3.  On that note, would there be anyway to allow you to depth chart changes to the online roster. It's a pain to download those every time, if you've altered your #1 and #3 receivers.  Can't them game be set to search by the correct player names on rosters, instead of by name and slot position and force you to download them even if you have the correct players?

  • BM26 said March 10, 2009

    Hey, Ian.

    I've been doing some searching around for info elsewhere and just wanted to know basis behind this quote from you:

    "I study the hell out of (NFL 2k5) now because I personally don't want people to ever to be able to compare us to them any more."

    I found myself constantly checking youtube videos of 2K5 to see if I could remember what wa so great about it, and honestly a lot of it just looked like spiteful comments about people who fail to excel at madden. But there are a lot of things people say "2K5 had" that madden still doesn't, or at least didn't have (Also, a lot of which I failed to see from the limited videos and faded memories I had).

    I'm seeing a lot of attempts that almost seem direct implementations of these things that "2K5 had". I.E, WR/DB jostling.

    I was wondering if you'd be following this trend? Or if you planned on simply putting all these things in, or possibly trying to execute it even better?

    Also, too Donny Moore, I found a quote from you about players and teams playing more more real to life and that being your personal mantra for 10. I'm big on the idea of Tendencies being added to this year's madden, I'm wondering if there's any possibility this is in your plans, and if not, how exactly do you plan on capturing that real-to-life play for everyone?

  • gotjuice said March 10, 2009

    yea good job so far but i think qb sneeks should be fixed there should be a better jump ball

    AND COULD YOU PLEASE MAKE IT POSSIBLE TO RETURN PUNT AND KICK RETURNS IN 09 IT IS SO HARD TO DO THE ANGLES THE DEFENDERS TAKE ARE HORRIBLE BUT THEY CAN STOP ON A DIME AND TURN THE OPPOSITE WAY GET TO FULL SPEED AND CATCH YOU LIKE NOTHING PUNT RETURN AND KICK RETURN IS NOT REAL PLZ FIX IT

  • ronnymund said March 10, 2009

    Ian, I must first applaud you for posting interesting tidbits of info about Madden 10 on a weekly basis.  I look forward to examining how Maddden 10 is progressing however, I feel that the latest post displays only minor tweaks to Madden when the masses of EA Sports fans were hoping for more wholesale changes to the game.  To be fair, I know that a lot of work has gone into fixing the drop back and fullback animations but if you never told us of these minor changes I believe that most EA gamers would never realize that any of these animations were altered from Madden 09.  The Qb drop back and fullback animations offer only minuscule improvements to a game which needs grand enhancements.  Instead of focusing your attention on fullback animations I wish that you would consider improving the wide receiver catch animations as well as implementing signature style animations that would allow gamers to decipher players simply by the way they run, carry the football, or wear their uniforms.  In the next installment of Madden I personally hope to see players carry the football with two hands on it, have towels added to the uniform options screen, and unbuckle some chin straps.  I feel that asking for towels to be added to uniform is only fair when games like NFL Fever had towels adorned on their players in 2003 and to this point towels have yet to be introduced to Madden.  In closing, I believe if Ea's signature phrase is "It's in the Game" then I feel unbuckled chin straps, hand warmers, towels, two hand ball carries, multiple palming animations (with one hand) untucked jerseys, and signature running, leaping, and throwing styles all need to be added to Madden 10  

  • Mondo716 said March 10, 2009

    my whole issue with the 40yd dash times being used as something to model the game by is, NO ONE REALLY KNOWS WHAT THE PLAYER'S 40YD TIME IS ON THE FIELD.  im not even saying that some people are just football fast, cause that is more instinct (or play recognition/awareness), but when was the last time anyone saw an NFL player on the field in track jersey/shorts/spikes on.  the idea of the fastest players (99spd) being clocked at 4.21 is ridiculous.  even devin hester couldnt break 4.4 with full pads on.  just something to think about, cause in this speed scale you use it is actually still creating an unrealistic game play by making players faster than they really are.

  • OGBAMMBAMM 3XS said March 10, 2009

    Ian,

        Thanks for the weekly updates, I'm glad you and EA finally decided to put "SIM" football game on the market. I gotta say the last four years without 2k sports making a football game without the NFL teams has been tough for me but to read your blogs on alot of issues I have had on EA games I feel confident the EA will put a great product on the shelf. My only question right now is that I play the Free Safety spot because to me it feels like I'm doing something on defense instead of playing on the D-line which is plain boring in my opinion. I was wondering if you guys can make it easier to have full control of any player on the field, on ESPN2k5 I was able to control my low rated FS Stuart Schweigert with ease and it makes better to play any type of defense like Cover 0 which would make me cover a WR/TE/HB depending on the offensive formation or a defense like Cover 1 which I would be free up in the middle of the field just roaming around. Also, can you make it where we could decide on the camera angle we decide to play on online?

  • 1544805 said March 10, 2009

    Have a player of the game at the end of the game, have them talk to the sideline announcer it would be a lot more fun to have and watch. Have highlights for the games during the franchise mode and playoffs.

  • 1544805 said March 10, 2009

    Also have introductions for franchise mode and the playoffs, if 2k5 had them then you certainly can have them too. Thanks for listening.

  • robstlhustler31 said March 10, 2009

    great features keep it up. hopefully USER DEFINED CAM is next

  • Valdarez said March 10, 2009

    It's great that your fixing the exploits in the game, and addressing the speed issues, however the game itself needs a major overhaul.  If I had to pick the things I wanted fixed to make the game more realistic they would be:

    * Fluid Animations (no more herky / jerky movement).  The fluidity of the animations, above anything else separates 2K Sports football games from EA's.  I have had several friends mistake 2K Sports APF for a real football game, no one has ever mistaken Madden for a real game because the movements are robotic and there are too many missing transition animations.  

    * Real Player Movement / Momentum (no more instant change of direction or miracle 'slide' for INTs on defense)

    * Ability to read defensive body movement to determine passing lanes (like you can in APF2K8 - related to 'Real Player Movement')

    * A real pocket for QB passing

    * Route based passing mechanics (instead of directional)

    * Slower game (just a little) to enable controlled passing

    * Better touch control passing for making drilled, timed, and touched passes.

    * Better blocking mechanics - (players make better blocks instead of running by to open field, players hold blocks a little longer, and defense runs through blocks instead of instantly shedding them).

    * More Commentary & Commentary Tracking - When something specific is said about a specific player (Tony Romo for example, make sure it's not said again for at least 3 or 4 games.  Halfway into a Franchise and I'm already sick of the commentary (even though what's there is good, it's just being repeated nearly every game).

  • 1544805 said March 10, 2009

    Get a better presentation for the madden games, all it is, is just get to the game have the coin toss and kick off, that is so boring. We would like to have an actual coin toss, and a pre. halftime, and post game show. It whats we want now these days, it will make the game so much more fun, then just getting to the game and playing it. We want the playoffs to look like the playoffs, not just another game, we want playoff logos on the field, super bowl logos on the field, we want the teams logos in the endzones for the super bowl, it is what makes the game fun, if 2k sports can do that then you should be able to do that. You have the money so it should not be that hard. Have weekly shows during the franchise modes to. Like ESPN, you have money to do that, it is what most fans want now,because it is fun and makes the game so much better.

  • warrior310 said March 10, 2009

    GUYS WHO READ I MADE SOME ERRORS IN THOSE ANGRY COMMENTS SO DON'T PAY THEM ANY MIND.

  • derek19 said March 10, 2009

    The one thing I would like to be added in Madden. The ability to play with a friend online versus two other ppl. With other games being able to carry 32 players in one match, it seems to be it wouldn't be that hard.

    Maybe I'm wrong though.

  • ANARCHYisKING said March 10, 2009

    here are some other issues with the FB dive:

    1) putting someone like darrin sproles at FB - a lot of guys will do this and have a lot of success.  i have never seen  S.D. do this in an NFL game so why can we do it on madden?  if someone like darrin sproles runs thru the hole and gets hit real hard he should be out of the game with a concussion.  his FB OVR rating should be a 45. i believe there should be more concussions in the game of madden...especially after big hits.  

    one of the reasons madden fails to be realistic is because people abuse their players.  they will run as fast as they can into three defenders and not sustain a broken neck???  i would like to see paralysis in madden games.

    2) a lot of people will motion their TE across the formation and then snap the ball when the TE is over the hole they are running to.  this results in big yardage for the FB because we do not have a "Great Jump" button on defense(like '07).  it is frustrating on defense to know someone is snapping the ball at a certain time and not be able to get a "great jump" on the snap with more than one player.  this results in major cheese!

  • Assapopolis559 said March 10, 2009

    I have the most perfect ideas for Madden, because the way madden is right now it only has so much replay value. I was probably one of the few million people who traded the game in within the first 3 months of having it. First off i want to be into the game more. With features like NFL Network or something like that. After all the games in the week are played it would be cool to go to NFL network to see the latest new and biggest games. At the end of the year at the time of the draft it is the highlight of the offseason. there sould be the combine where you see all the rookies proform sometype of drills for you to personaly evaluate them. That way you can get a player that you think will be better suited to your style of play. Also the superstar mode needs way more. Its like im just playing it to play games. I thought that was what franchise was for. There needs to be stuff like constant interviews and things that real NFL players do. Also the workouts and combine things need to feel like your really in the combine and your getting evaluated by 32 nfl teams. Or better yet, you can just make it into a whole other game like you did with head coach. That way you can add more to both madden and superstar. I ensure you that if these things get added to the game people wont trade madden in until the next one comes out.

  • spadedkiing@aim.com said March 10, 2009

    OK everything seems really really good so far. BUT here is my question:

    WILL QB SNEAK BE FIXED?

    Your words were EVERYTHING YOU SEE ON SUNDAY SEE IT ON MADDEN

    Well I have never seen a QB Sneak be automatic. Never seen a QB Sneak where the QB stays standing and running past the defenders (A QB DRAW...MAYBE...SNEAK HELL NO)

    It NEEDS to be fixed

  • warrior310 said March 10, 2009

    EMITCH YOUR A RETARD YOUR ANOTHER DUMB ASS U WHO HAS NO LIFE AND IDEAS U FUC*ING BIT*H.

    AND U REALLY SAT THERE AND READ THAT LONG ASS COMMENT ?

  • warrior310 said March 10, 2009

    EMITCH YOUR A RETARD YOUR ANOTHER DUMB ASS U WHO HAS NO LIFE AND IDEAS U FUC*ING BIT*H.

    AND U REALLY SAT THERE AND READ THAT LONG ASS COMMENT ?

  • warrior310 said March 10, 2009

    AREN'T U GUYS TIRED OF DUMB ASSES LIKE EMITCH SIGNING ON HERE TO SAY STUPID *** LIKE THAT.

    HE MUST BE THE RETARD TO NOT KNOW THAT THIS IS A IDEA FORUM.

  • warrior310 said March 10, 2009

    READ EMITCH'S COMMENT, HE'S CALLING ALL OF US LIL RETARDS CAUSE MOST OF US DON'T ENJOY MADDEN 09 SO YALL SHOULD BE ANGRY AT HIM.

    EMITCH JUST SOME ADVISE BECAREFUL HOW U USE WORDS CAUSE IM PRETTY SURE SOMEONE IS RETARDED IN YOUR FAMILY I HOPE U GET BEAT UP BADLY ONE DAY. YOUR A FAILURE U BUMB-ASS CHUMP.

  • xXmEgAtrOnXxDK said March 10, 2009

    If you change QB sneak, i think it should take the logic of real football period, where the line kinda collapses in the middle and the qb pushes, maybe a button mashing animation or sumthin to push the line. You could also throw in measurements like they had in 2K5.

    Also, the Running animations are wierd. they run like they have hemhorroids, especially big backs. they run like they dropped the soap before the game.

    The completion/interception ratio. It seems like if a CPU QB doestn complete a pass, its intercepted. that sucks, more knockdowns.

  • oneforthethumb said March 10, 2009

    One thing you need to fix is the no-huddle offense. Alot of people really exploit it. Nothing wrong with a little no huddle but in Madden 09 the defense seems to tire faster than the offense. On top of that sometimes the defense doesnt line up properly. A month or so ago I played a guy online. I was the Steelers and he was the Colts. He did no-huddle on every play. During one drive on 4th down 18 he went no-huddle. He threw a deep pass to Reggie Wayne and scored a touchdown. I eventually won the game but after I went to look at the highlights and I watched that play. I noticed the the Steelers NT Casey Hampton was lined up across from Reggie Wayne rather than Bryant McFadden or atleast a qualified person that is supposed to do that job. Atleast fix that problem and try to make it so the offense tires just as fast.

  • oneforthethumb said March 10, 2009

    One more thing. I understand when an offense or defense uses the same play over and over again the opposing team can see what the play is, thats fine. But if you call an audible or hot route while they can see your playart the can also see every adjustment you make. Not to sound like a smarta$$ but the name of the game is Madden Football not Bellichick Football.

  • warrior310 said March 10, 2009

    IF THE QB FUMBLES ON A SNAP THEY SHOULD PICK IT RIGHT UP AND TRY TO THROW THE BALL TO THE RECEIVER INSTEAD OF TRYING TO RUN WITH IT.

    THERE SHOULD BE MORE QB FUMBLES CAUSE I WOULD USE HIT STICK ON THEM AND THEY FUMBLE

    1% OF THE TIME.

    CREATE SOMETHING LIKE IF YOU TAP THE HITSTICK BUTTON AND NO ONE WITH THE BALL IS AROUND THE ACTION SHOULDN'T BE ACTIVATED.

  • Ridikulas said March 10, 2009

    Adding to the reality of the game, make it so on short passes, sometimes the qb throws a little behind the rb so he has to turn his body and thus, he will get cracked by a lb or db. don't make all the flat passes perfect throws or straight dropped balls. add some variety to every pass and catch animation.

  • Smash Sap said March 10, 2009

    A small request for this year's game:

    Talk to the guy in charge of the music liscensing.

    Tell him to ask to add the following songs to the game:

    "Soul Revolution" by Forever Storm

    "Cauterized" by Soul Sanctuary

    They indeed sound "Madden" enough. I definately think he would try to! Go for it!

  • KRYP2NITE4 said March 10, 2009

    yea more catching animations please... and how about dog piles... IMAGINE A RB FUMBLELING THE FOOTBALL IN THE TRENCHES AND EVERYONE BY THE BALL DIVING ON THE GROUND FORMING A DOG PILE. AND RECIEVERS AND DB'S RUNNING OVER TO PULL PLAYERS OFF THE PILE...WAT DOES EVERYONE THINK OF THAT????

  • BM26 said March 10, 2009

    I love how a lot of these guys are complaining about or demanding something that HAS ALREADY BEEN SPECIFIED!!

    Well, it's not a lot of people, but I see quite a few guys making the most demanding comments(borderline angry)  for something that Ian and the guys have specifically said are going TO BE IN NEXT WEEKS UPDATE...

    I just wish people were a little more attentive when they read. Suction, Momentum on movements, Warping, etc. will be addressed NEXT WEEK... So I really don't think asking for it is really going to change anything (Kinda...pointless.).

  • BlacHaze84 said March 10, 2009

    Ian, I haven't seen anybody talk about this yet so I'm gonna say it. On Kick-Off Returns, some of my blockers are 20 yards ahead of me running toward nobody in particular. So instead of me taking one to the house, I get tackled by the kicker at the 45 and I see 3 of my teammates seemingly running towards the endzone to go sign autographs. Can you look into blocking awareness on Kick Return, please?

    Oh, and thanx Horton23 for clearing that up for me.

  • BlacHaze84 said March 10, 2009

    By the way, I hope Ian and his EA colleagues have an uncanny sense of character. I just read about someone who wanted the weapon icons off. Then 27 paragraphs later, he says, 'hey I know i said to take off the weapons, but you should have a Elusive QB weapon in the game'...WHAT!?!? Either you want weapons or you don't. You can't just have a weapon that satisfies your needs. This is the type of player that I've been talking about. Ian, I have total faith in you to not listen to indecisive and selfish people like that. There are way too many Good to Great ideas on here to be reading that crap.

  • PATIENCE said March 10, 2009

    Guys after breaking my copy of madden 09 a couple of weeks ago ... i felt like a curse had been lifted.... i felt so free... and then 2 days later .... im fienin to play your damn rip off of a game ....and after reading these posts youve been puttin up i dont care anymore im glad to see that you as the creaters are pointing out alot of the things that were very wrong with this game and have got my attention im very anxious to try your new madden even though like alot of people on this forum said i would never touch another madden game in my life .... truth is i was 2k tough until sega stopped and since then youve kept my thirst for football an up and down experience... i would like to kno tho... are you a whole new team for this project or past .... and i think the more important thing that needs to be looked at is how the AI reacts to the player pushing the sprint button ... why is it that all AI including your team reacts  to the Sprint button ... the line releasing the blocks the defense having ultra cheeta defense ... dont make sense i would really love to hear how your gonna fix that

                   see yall next sunday

  • JCGARY said March 10, 2009

    Im loving all of this. One thing about the pass game is i want to be able to throw the ball to a spot to make the receiver go back to the ball or not lead a receiver into a hit. As you said "What you see on Sunday is what you want to see on Madden and throwing the ball to a safer spot and not to the receiver is going happens all the time in the NFL. I was just playing a game of 09 and was trying to throw the ball behind the receiver. Not only did it not throw the ball behind the receiver it but threw the ball straight to a defender as if the QB did not see him and the catch animation for the receiver was for a catch thrown in front of the receiver and yes i know it is possible that i did not move the stick right but it this not the only time i had a problem like this. There have been times when i throw the ball to lead the receiver but the ball end up behind the receiver. So i guess what im saying is that the Precision Passing feature needs some work. But maybe this can be fixed by the new ratings. Thats all i got right now.

    Hardcore Madden Gamer

  • Gamblor NY said March 10, 2009

    Here is another glitch you may or may not be aware of, but needs to be fixed because I just lost a game because of it: The playaction miss.

    The QB receives the snap, goes to hand it to the RB, who for whatever reason isn't where he's supposed to be, so the QB literally runs around holding the ball out. You can't pass, you can't even tuck it and sprint, you just run around like an idiot, looking like you're begging someone, anyone, to take the ball from you.

  • TATMANFISH said March 11, 2009

    PLEASE READ ME!!!!! will the flight level of the pass be adressed? if a qb bullets a pass 30 yards it will have have a higher flight path than one throw 10 yards right? please implement that into this game. 6 foot tall linebacker shouldnt be able to jump and pick off a pass 10-15 yards in front of the reciever no matter how the ball is thrown. bullet passes do get enouch air under them to go over defenders heads. you did mention the pass speed will help from lobs traveling out of the stadium and then returning to the field after they left the earths atmosphere. when throwing a deep route, qbs put all they can on the ball to get the ball down field and hit the wr in stride. that would be considered a bullet pass if they threw it as hard as they can right? in 09, a 50 yard bullet pass never has the height to get over a defender(at least a couple steps behind) covering the wr. the angle the ball has to travel to get that far with a cannon like favre in the day is higher than 09. the lob is used for deep throws in 09, when it should be the other way around. the lob is for short to mid routes to get the ball over a defender or for the jump ball. the angle of the pass related to distance definatelt need to be fixed if you are looking for more realism and a sim style gameplay.

  • Misconception77 said March 11, 2009

    PLEASE: I dream of a day where I can actually move the running back with controls similar to NBA live using both joysticks right for right,left joystick to cut left, how about BOTH up to bash a player! THE GLORY IS with the RB, why always the controls for the qb?  

    I hope you make the hits easier to lay some one out, the whole hit stick thing never does quite jive: how about a similar joystick control for linebackers as well, left right hit would be down instead of up.  

    In the old old 95 madden years I loved to just be reggie white and put pressure,

    it takes so much tricks and touches and you can never really slam the linemen like you used to!

    COME ON RB CONTROLSS

  • SmoKez4DaYz said March 11, 2009

    copycats and cheesers and people who play just copy what they friend does online will finally leave madden to us real dudes. Original teams will be used. No more copycatting. And losers that go online just to annoy. Lots of losers with bad records online.

  • twistedmetal23 said March 11, 2009

    add a elusive weapon for the qb - wich gives the qb a higher chance to break a tackle or add the elusive rating for qb's

    as already said the passrushing should be improved it's a case of luck to get 1 sack even for a very good de or dt - i always loved to play devensive end or devensive tackle but now it's anoying

    If Madden Nfl 10 will be more simlation and realistic then add more game sliders, the change of game speed is a good first step to this goal.

    Superstar mode needs improvment .. more interaction/impact to the life of the superstar. Or just cut it... i don't know

    Last but not least: the Franchise mode.. make it more entertaining like on the old gen games (06/07) bring back the workout and bring back the real owner mode where u can change prizes for food, merch. .. and where u can not just relocate but also build a new stadium without relocating change the colors of the uniforms and so on...

    Because the Franchise mode is the heart of a team based sports game.

  • STERLS504NYG said March 11, 2009

    Hey Ian I'm loving what i'm seeing so far.... I was impressed with everything you did during development last year and the finished product turned out to be nice. I know you've listened to feedback in the past so I know to expect good things this year as well.....

    I have one issue which may not bother others but it bothers me. I remember on the first gen consoles (PS2/XBox) where the D-line was using all 4 of the top triggers to control their moves. such as L1/R1 was swim left/swim right and L2/R2 was rip left/rip right and you also had a spin move in there as well... I think that would help D-line play as well especially with the fact that the dropbacks and route running is going to be more realistic this year. That's all I have as far as gameplay I'll post anything else i have

  • ANARCHYisKING said March 11, 2009

    Blaze84 - i think what he means is that he wants the weapon icon removed from underneath the player.  i agree.  i think it's stupid to have a little toy truck underneath my RB.  just because you get rid of the weapon icon doesn't mean that his rating will change.

  • smokecapone said March 11, 2009

    I like what i'm hearing and seeing so far but I would like it more if you guys went into more detail about fixing the rocket catching and jetpacking that is still a killer issue with madden today. My list isnt as big as others since you guys seem to have addressed some of those issues, but what I clearly want to see done is the lack of appreciating our time in online or in other words "why are you guys still giving us options after someone deliberatly quits a game and we're not automatically awarded a win so we can go after another game moments later".

    I also would like to see in depth replay done when challenging a call or actually see the red flag on the field. I love to see the blocking ratings for WRs as well be adjusted because I still believe certain online players have figured a way to manipulate it to there advantage. Another would be player matchups are all screwed up in this game. I played several opponents who use 1 defense the entire game and 9-10 times it works like a charm in there favor. I would have 5 olinemen get out blocked by LBs or DBs and that gets very frustrating when your running the ball against an obvious pass defense like the dime or certain nickle formations.

    What about the throwing strength of QB who are running in the opposite direction of there intended pass? This is very exploited in 09 and it is frustrating to to also see your defense break off there intended cover spots to pursue a QB who hasnt broke the LOS.

  • thaYESKIMO said March 11, 2009

    i like the way you guys are going with the realistic part of it, but i think that the challenges should have an accurate replay and make the right call every time and fumbles should be realer. But the one thing that absolutly needs to be done perfect is sideline catches. it would be cool if in big situations like a 4th and inches there should be a slowdown and like a one on one showdown between linebacker and running back. Being able to block field goals should be a little easier not breaking through the line so much but if ur team penetrates far enough and the kicker is kicking a 55 yarder in real life if u jump with ur hands in the air its blocked. This will be the best madden yet, no doubt. Online play should be changed in the area of quitters who pull their eithernet cord and make connection lost. there should be a penalty if u quit an online ranked match like if ur losing with a team and u quit u should not be able to use that team for 3 games. It just makes the kids man up and take the losses. And when u play jerkoffs online they run 15 yards straight back with there QB and throw a bullet for a 30 yard gain. This madden needs to be realistic in the sense that u must play to ur teams strengths like the colts can really pass it and the giants can run the rock like no other.

    G MEN!!!!!!!!!!!!

  • awcfgc2008 said March 11, 2009

    I have a couple of questions about Madden '10. First, will you be able to modify an existing player's appearance? Also, will you be able to modify any player's appearance in franchise mode (arm size, body thickness, etc) like you could in some older versions of Madden? Lastly, will the Broncos get their standard uniforms back? In reality they have their standard home (blue on white), away (white on white), two alternates, blue on blue and orange on white, and the throwback 70s and 80s "orange crush" uniforms. I hope we get these back, especially the standard blue on white home uniforms. Thanks.

  • sconn1 said March 11, 2009

    i doubt the g men will be runnin the rock like last year with ward, who accounted for about 40% of their total, won't be there.

    which again leads me to request (like a broken record) that at least the online rosters get updated on 09, moving free agents to their new teams. move TO to the bills, move dawkins to the broncos, move washington to the titans (and i play the steelers so that hurts me) and move (derrick) ward to the bucs...and all the other moves...it will at least add some offseason interest and shake up some ratings to "make it interesting."

  • STEWtheChef said March 11, 2009

     It would be nice if there was a way where you could lead a pass before a receiver is open. For example, many times I have a receiver doing an out pattern and I receive a heavy rush and would love to throw that ball early to the sideline (like Kurt Warner does on a touch pass) before the receiver breaks (as long as he has proper positioning on the DB) so that I don't get sacked. Right now you have to wait until the receiver makes the cut or else the QB will throw the ball as if the receiver is running a fly route, often leading to an interception, which is frustrating because I read the play correctly, knew where and how I wanted to throw the ball, but couldn't and had to eat the ball and take a sack because I couldn't throw the ball to where I wanted.

    Maybe a solution to that would be to have QB's aim to spots on the field when doing timing routes and not lock on the receiver. As any good quarterback knows, you throw to spots and not the receiver when you are doing timing routes against a good defense (similiar to a catcher throwing to second base and not to the fielder catching the ball).  This would be a great addition and help out quarterbacks without great arms.

    Another option I would like to have is a presnap option for the quarterback to select the people he wants his line to block. Many times it is obvious where the blitzing linebacker is coming from and for some reason nobody on the line decides to touch him, it would be nice to select a player and then select a player on defense for him to block (this would also be helpful when playing against Human opponents who run all over the place presnap on defense).

  • STEWtheChef said March 11, 2009

    Also, what "Aggressive" mean on the line block choices? It doesn't seem to have any kind of effect that I can notice. I also hate that when doing a running play and you have a pulling lineman, 90% of the time he will be beaten the play will be a total lose, rending plays like that useless. The only solution that I have come up with is to turn into that player via Lead Block control and just have him try and pancake the defender that is directly in front of him.

    As far as running back controls go, I would love to have the running controls from 2005 back, where I can point to where I want my fullback to block. This is one of THE most frustrating aspects of video game football. It should be easier to team up with your fullback (I'm picturing Bo Jackson holding onto his fullback's jersey) and having him actually block for you.

    Another note on passing that I have is that is annoying when I am throwing to a receiver 20 yards down the field that a linebacker 5-10 yards in front of my QB intercepts the pass. It is extremely unrealistic to have that defender pick off a pass. It is also annoying to not be able to throw to a spot when throwing to backs in the flat. As it is currently the QB has to wait for the back to turn upfield before he can throw the ball or the back makes the catch running out of bounds. This also happens all the time when a tight end or wide receiver is running towards the sideline, which takes him out of the play until he turns back towards the center of the field (happens to me a lot as the Chiefs out of the Ace formation.

    The games also need pregame analysis. I remember older games that had the announcers pick who had the advantage on defense, offense, special teams, and who would win, this is somehow missing from a game in 2008!

  • alexanderVIII said March 11, 2009

    well hopefully that the madden 10 starts out with a hyped up video of highlights of last season, i was disappointed about the stupid virtual trainer video and i have to say that i love to get excited and hyped up before i play the game so i think that if you add a great video in the intro to madden 10 then i definitelly will buy the game (even though i am anyway) (and i think everyone would agree with me)

  • PATFINEST54 said March 11, 2009

    Yall should put the green sticker on back of the quaterbacks helmet

  • PATFINEST54 said March 11, 2009

    For the playoff games they need to be more intense big hits,fights,crying make the games actually feel like something more than a regular play now game

  • clwalton21 said March 11, 2009

    i love everything that EA is doing so far.i want the game to feel so real that i actually feel compelled to have a full gameplan for my next opponent.anxious to see the new trajectory on the reagular and touch passes.Also very happy that the FB dive has been fixed and the QB drop back is slower.All the new changes will definitely present more of a challenge and increase the difficulty.I want to emotionally unstable.You know,happy then biting my nails the next minute and/or cursing.The improvements will make the game more exciting.Nice job EA.Cant wait til next week.

  • Nef77 said March 11, 2009

    holy crap somebody read my comment. thanks Indy, rewind is still a good thing though. If you don't like it, turn it off. At least they give u that option. It's not like we can turn off the stupid crap like Rocket Catch and Stupid Lineman.

  • clwalton21 said March 11, 2009

    the fact that players dont run as fast with pads on is pointless to implement it in madden.its simple,all the dev team would have to do is move the 40 times back a couple points on the charts but you wouldnt visually see a difference in the game because every player would be slower because of the pads.so,does it really make a difference?All im saying is that players are still going to be the same in relation to eachother because if they all were slowed down,then nothing really changes but the overall speed of the game which EA already slowed down.I made this statement with nothing but respect "Megatron2k7"

  • azredheat said March 11, 2009

    I want more camera view options!!!!  It is impossible to use a safety with the speed and view of the game.  YOu barely have any control or time to react!

  • DESHAY said March 11, 2009

    as far as the QB drop goes...all pro football 2k8 has it down pact. How the offensive lineman actually form a pocket for the QB to step into, it actually resembles a real football play. Madden 2010 needs to implement the same kind of strategy. and the route running videos? apf 2k8 had all that 2 yrs ago, but at least madden is on the right track, all they need to do now the work on the catching, actually make the catching animation correspond to the user pushing the button.

  • IndyColts2 said March 11, 2009

    Nef77, you are the one who started the whole thing so don't say chill out. I was simply expressing my ideas and saying that Rewind isn't even necessary and is just a waste of disc space. That means that there will be more space for other things to put into the game. That means that I was trying to make the game better and then you come on stating the freakin obvious that I can turn it off. Yea I overreacted but that is irrelevant. Also, with the SuperVegeta87 guy, he was bashing EA, like you don't want us to do, and I was pretty much telling him not to come onto the boards if you are going to cry about other things not being in the game yet even though it is only 6 weeks into the process. Like I told him, don't come on here and read one sentence and jump to conclusions before reading the rest. Don't come on here being a hypocrite.

  • IndyColts2 said March 11, 2009

    There is a great example Nef77, DESHAY is commenting saying how well, yet far behind EA is with the route running. SuperVegeta87 was saying how EA isn't implementing the right features and the ones they have now aren't going to make it any better. There is a difference in constructive criticism and bashing.

  • Megatron2k7 said March 11, 2009

    Wow.... a lot of replies..... good to see. Too many people complaining about little things though. I'm glad to see the main focus of the work so far has been on the important issues of fixing broken gameplay. I do hope, however, that the franchise mode gets some attention somewhere along the line.

    I like the idea of the speed seeing some attention, but make sure in your values you remember that you are testing the players speed in the game with full gear on. Seeing someone run a 4.21 with full pads on would be something that is very, very rare. With that beeing said, I hope we see the 99 speed rating used very seldom (or not at all) in Madden 10. I don't think any current player in the entire NFL could run a 4.21 with full pads on. The chart for the speed on the All Pro and All Madden difficulty looks pretty good though.

    Otherwise, everthing looks great. Keep the info coming.

  • ronnymund said March 11, 2009

    Ian, I know I must be a royal pain in your rear always asking if things like towels, unbuckled chin straps, palming the football with one hand or carrying the football with both hands on it are going to be in Madden 10, but i just want to make sure the game look as close to real thing as possible.  I tend to focus on the realistic look of the player models which some gamer feel is not all that important (I can see their point), but I feel improving on the overall look of Madden will only increase the realism of the game as a whole.  So on that note,  I have provided a few pictures of the elements I hope to see on both the Madden 10 NCAA Football 2010 player models:

    Carrying the ball with two hands

    www.jamd.com/.../charles+woodson

    www.talkingnfl.com/.../samuelint.jpg

    www.jamd.com/.../larry+fitzgerald

    Palming the ball with one hand

    www.jamd.com/.../plaxico+burress

    Towels as a uniform option

    www.jamd.com/.../deion+sanders

    www.jamd.com/.../fred+smoot

    www.jamd.com/.../shawn+springs

    Unbuckled chin strpas

    www.jamd.com/.../fred+taylor

    High socks towel

    www.jamd.com/.../deion+sanders

    www.jamd.com/.../shawn+springs

  • prettyrik said March 11, 2009

    Good job EA. Once again you guys are focusing on what matters the small things which pertains to making the game as realistic as possible. I'm glad to you see guys know about and are addressing all of the issues/glitches/exploits in the gm. I would assume you guys are working on OL/DL interactions as I write this post. I agree with the post above about focusing on making the gameplay as realistic as possible and save the minor visual effects for last in my opinion the gm looks great as is. A few things that I think should be brought from PS2 are Fair Play settings and 2 minute drill practice mode. Online issues still need to be address though such as Online Lag, Cheaters, and D/C issues. I know it's not going to be perfect, but when I get 5-7 d/c in the middle of a gm in a row for no reason and the connection was actually smooth for a change there is something wrong. Whether you guys need to get a new server or some type of updates need to be made or someway of reporting/banning cheaters which (I’ve recently heard if specific def and off playbooks are used the gm would d/c), but something needs to be done SOMETHING PLEASE EA. Thanks keep up the good hard work guys.

  • APOLLO_THE_GREAT said March 11, 2009

    I kno i said im done with suggestions..

    **PRESENTATION, PRESENTATION, PRESENTATION..

    >Currently the presentation for Madden 09 is just, blah. And, quite frankly, there's no excuse for it.

    >There should be something of a pre-game show, players on the field doing pre-game warm-ups, and the color commentator highlighting a specific key player in the game.

    >The commentators should have some kind of sense of of the game situation. for example, if i throw a td as time expires, the announcers should go kind of nuts. Exspecially if it's in the playoffs or the super bowl.

    >After the game, the mvp should be (at least) be shown being interviewed. The players and coaches should be shown shaking hands on the field after the game. As well as, the announcers having a brief coversation on what just transpired.

    Trust there are many, many more things i can say. However, I'm just giving a starting point. You guys fill in the blanks. Hopefully, you guys can start speaking on this within the next few months.

    Oh yeah, i was wondering. Will you guys be showing us how the first round draft picks will look in their respective teams uniforms in Madden 10? Hopefully, sometime after the draft? My email is tharealyungapollo@yahoo.com if you want to send your answer to there.  

  • Fredrickal87 said March 11, 2009

    This sounds like a good fix. My only worry would be that on AllPro and All-Madden you'd consistently have DT's chasing down a guy like Reggie Bush as a result of having speeds closer together.

  • SteelersOwn43 said March 11, 2009

    PLEASE READ THIS EA!!!

    Things to fix/add:

    1.Take out and replace back juke.

    2.Fix man-to-man

    3.Fix QB sneak

    4.Fair play online

    5.Add post, pre, halftime show

    5.Fix blocking(holes close to quickly, etc.)

    6.PLEASE PLEASE ADD MORE GOLVES, FACEMASKS, ETC. FOCUS ALOT ON CUSTOMIZATION

    7.More INT and catch animations.

    8.Do something about hurry up offense online. Maybe make the QB accuracy/power go down as he gets tired

    9.When QB is hit sticked, he is fine. When he gets hit by a normal tackle he fumbles???

    10.More realistic franchise stats.

    11.Why is Trent Green completing 15 consecutive passes on me? I know it's All Madden difficulty but seriously?!?

    12.WHY CAN EVERY HB PLOW FORWARD? DARREN SPROLES FALLING FORWARD/TRUCKING ALBERT HAYNESWORTH?!?

    13.Maybe when it's bad weather in a game, fumbling a snap by a QB or a holder during a FG is more often

    14.Jump ball passes

    15.Spectacular catch cornerbacks

    16.O-line/D-line animations(make them more useful)

    17.Maybe think about having certain teams have certain attribute boosts i.e. Steelers defensive players get small boosts for having #1 defense. Pats get offensive boosts? Maybe a bad idea, maybe a good one.

    18.Elusive QBs. Big ben is the most elusive QB in the league he should be able to dodge tackles, not peyton manning!

    19.I get an INT. Ike taylor is sprinting down the sideline,Eli manning to beat, all of a sudden i get hit sticked. Big ben can takle. The last time someone got a pick & eli manning was to beat, they broke his tackle with ease. My point why can anyone hit stick? Its really noobish when im playing online and the person im playing is hit sticking on every tackle. ONLY BIG HITTERS!

    That is everything I have for now. By the way you guys are doing great! Keep up the good work!

    THAT'S HOW YOU BE GREAT!

    -Santonio Holmes

  • donYeWest said March 11, 2009

    Make height a bigger factor when receivers go up for a jump ball against a smaller db, especially for skilled players like Larry Fitzgerald or Andre Johnson.

  • CAMREN630 said March 11, 2009

    sconn they will not give us updated rosters like that for 09 it has never happened and never will cause they want you to buy madden 10.ea is steps behind 2k but from what im stating to see they are going to change football games forever but i really hope they do something with presentation.happy to see gameplay is being addressed first though,just hope they dont forget bout presentation.good work so far ea keep it up.

  • ANARCHYisKING said March 11, 2009

    you guys at EA Sports are obviously careless and not very intelligent.  over the years you should have been keeping a list of the good things in madden and a list of the junk that needs to be removed or fixed.

    for example, i remember in madden 05 we could disguise our CB's in man coverage and have them take away the inside or outside routes depending on which one we called before the snap.  why did you take this out of the game?  a feature like that should be in all madden games forever...but you took it out???

  • warrior310 said March 11, 2009

    HAVE SOME KIND OF LOGO SEARCH IF YOU AREN'T SATISTFIED WITH THE SELECTION. IF YOU WANT A DRAGON LOGO,ETC.. YOU TYPE IN DRAGON THEN THEY SHOULD FIND LOGOS OF DRAGONS BUT IN ORDER TO DO THIS YOU SHOULD BE ONLINE.

  • jmac11qb said March 11, 2009

    ronnymund, those are some pretty good visual ideas man. im not too keen on the unbuckled chin strap idea though, only because its technically against the rules and sapposed to be a 5 yard penilty if the ref catches it. might be 10 now, cant remember if they changed that..

    you guys should make some of the controls more..responsive. every once in a while ill be trying to use the hit stick, and im next to the ball carrier but the tackle is delayed and he blows past, then the tackle animation turns into what looks like my guy tripping and falling over.

  • warrior310 said March 11, 2009

    NOT TO BE AN A** BUT I WAS FIRST TO SAY SOMETHING ABOUT THE ELUSIVE QB WEAPON IF ANYTHING JUST SAY YOU AGREE INSTEAD OF ACTING LIKE YOU CAME UP WITH THE IDEA.

  • warrior310 said March 11, 2009

    TAKE THE IQ TEST OFF BECAUSE IT JUST MAKES THE GAME VERY DIFFICULT FOR YOU.WHEN I PLAY SOMEONE WITH A LOWER LEVEL THAN ME I LOSE AND IT'S CRAZY.I WOULD HAVE SOMONE WIDE OPEN AND THEN THEY THROW A HORRIFIC PASS WHICH SEEMS LIKE IT WAS DONE UNPURPOSE.I WOULD RATHER LOSE RESPECTIVELY THEN TO LOSE UNFAIRLY.

  • Nezmac said March 11, 2009

    I know this doesn't have to do with what you just addressed... but I think the fact that QBs can go and break 5 tackles for a 10 yard scramble is ridiculous. i still think the game is great!

  • warrior310 said March 11, 2009

    You guys should let the QB try to throw the ball during the process of being sacked but the pass shouldn't be very accurate.Just make it depend on how close the receiver is.

    PLEASE FIX THE PITCHING ANIMATIONS!!!!

  • warrior310 said March 11, 2009

    HOW COME I NEVER SEE PILE UPS FOR A FUMBLE? PLEASE ADD THAT IN THE GAME ALSO.

    WHEN CREATING A PLAYER THEY SHOULDN'T ONLY INCLUDE THE U.S. FOR THEIR BIRTH STATES.

    IN FRANCHISE MODE YOU SHOULD CHOOSE WHERE YOU WANT TO PRACTICE FOR TRAINING CAMP AND YOU SHOULD BE ABLE TO SCRIMMAGE OTHER NFL TEAMS OF YOUR CHOICE.HAVE AN OPTION TO MAKE A LIMIT OF OFFENSIVE PLAYS,WHEN YOU REACH THAT LIMIT JUST SWITCH OFFENSES.

    YOU SHOULD HAVE THE OPTION TO CHOOSE WHERE THE PRO BOWL SHOULD BE AS LONG AS IT'S A HOT PLACE.I SAY THIS BECAUSE I'VE HEARD THAT PRO BOWL 2010 WILL BE HELD IN MIAMI.

    THIS IDEA MAYBE TO BROAD BUT YOU GUYS SHOULD INCLUDE COLLEGE STADIUMS TO PLAY IN.

    LIKE I HAVE SAID BEFORE,PUT THE EURO TEAMS BACK IN AND YOU SHOULD HAVE THE OPTION TO SCHEDULE GAMES IN EURO STADIUMS AS WELL AS COLLEGE ONES FOR FRANCHISE MODE.

    ONCE AGAIN,FOR FRANCHISE MODE IN THE PRESEASON GAMES SUB THE BACK UPS IN BY QUARTER JUST DON'T BUT THE STARTERS BACK IN.I'VE NOTICED THAT THE STARTERS ARE LEFT IN UNTIL HALF TIME WHICH IS NON REALISTIC.

  • warrior310 said March 11, 2009

    IN THE LAST COMMENT I MADE I MEANT JUST DON'T PUT THE STARTERS BACK IN WHILE SWITCHING THE LINE UPS.

  • GodlyTiger said March 11, 2009

    I just played somone online and just noticed how abusive the playmaker ability is... i mean NFL QB's dont have thta much control when the guy is like 20 yars downfield ans not even looking at the QB... either take it out, maybe only activate it when the QB is out of the pocket or something... just trying to make a lil more realistic

  • jmac11qb said March 11, 2009

    warrior310 man, i think speak for a lot of people when i say calm down buddy. the elusive qb idea is good, but im sure you werent the very first person to ever think of it.

    also, the euro teams were disbanded so what rosters are EA sapposed to use if they made the teams?

    the not just having the US as your hometown idea is great. i hope they actually do that..and make it so you can base a created team in another place too. its always a piss off when i buy the new madden game and go to create my superstar as myself and find out i once again cant choose anywhere in Canada. if ea changes that, they should not just make "Canada" a selectable state. they should include every Canadian province.

  • GodlyTiger said March 11, 2009

    oh and another this i'Ve been noticing is alot of people asking for a jump ball play for like larry fitzgerald... the only problem i see with that is abuse... if it works people will only use that and then if it doesint.. its just a waste. i mean it would be hard to actualy make it work SOME of the time because some people are just too good and would get it every time.. just a thought

  • Bluesteel65 said March 11, 2009

    I cant wait for this game im so pumped. I was wondering if you were working on the annoying slide animation. You know when your running and a player five yards away just slides over and jump's on you i would love to see this get fixed

  • Traestar said March 11, 2009

    Hey, I've been playing Madden 09 since the release date and one thing I've been playing the most is the training camp. I constantly play the quarterback challenge(actually playing it now), Coverage challenge, Running Back Challenge, pretty much all of them. One thing I did want in 10 is custom soundtracks!!!! I like the music that you guys have on the game but I have a PS3 and at the time you weren't able to put custom soundtracks on there. XBox 360 can do this without any problem. This definitely improves my playing ability when I have my own music on there. That's really all I want on the next Madden 10. Thanks

  • PPEVikes said March 11, 2009

    Great job guys!

    It seems you have everything going in the right direction and I especially like the fact that you're not taking the easy/lazy approach to making the game better but really fixing the things that needed to be fixed or corrected.

    It is obvious the passion you and the team have towards making this Madden what you and we all have been waiting for, and I want to thank you and the rest of the guys for all your hard work and dedication.

    For now I'll bring up just two things which I think will determine how realistic you can get.

    First, improving draws and delays. In the past those plays were nearly impossible to execute properly, thus they were not very effective and took away a fundamental weapon for the offense. With the improvement in game speed coupled with better animation and AI, I'm hoping for a better forming pocket and blocking techniques which would lead to realistic game simulation.

    Second, to date no football game has been able to simulate having a defensive lineman line up in the cocked position. Which Joe Greene made popular when he lined up in the cocked position between the center and guard and forced the center and guard to double team him to free up the middle linebacker. Later Minnesota and Tampa Bay employed the same technique for their defenses and still do. Being able to do this will not only give the defensive lineman some leverage for penetration but it should force a double team on the o-line, which will also mean you will have to improve the o-line to incorporate a better double team script and animation.

    Now that's what I would call a realistic football simulation and game play.

  • nic781 said March 11, 2009

    Great read.  Everything in every post sounds very positive for the game.  One thing that i noticed was that the top speed in your 40 yard dash times is always 4.21 seconds but if you go look at the combine numbers for the past several years you see that players pretty much top out at 4.3.  I think this year someone ran a 4.28 and it was the fastest time clocked at the combine in years.

    Couple other things i would like to see that i haven't heard anyone talk about are:

    1. 53 man roster instead of 55

    2. You need to get a roster spot back when you put a man on IR (so you should have 53 "active" players on any roster)

    3. Expanding coaching staffs to include position coaches (QB coach, HB coach...) and you should be able to hire/fire them during a season maybe through a coaching free agency pool.

    4. Preseason rosters that can be cut down during pre-season

  • Ninja Dude Rob said March 11, 2009

    All i really want from madden is for the skills to range from 1-100 not 65-100.

    It would help your speed problem and give the elite players an edge over other players.

    For example can you really tell me there is very minimal difference between Frank Gore (rated at 93) and Clinton Portis? (rated at 94) using a larger skill range would help out and give more variety to teams. Have teams with great running backs actually make a difference in the running game?

  • Myles Daniels said March 11, 2009

    -Ian you are one of the best game desginers that i have ever heard about. I think its good to keep the people informed on a regualr basis about the game because it's our game and you want us to buy it i have some get suggesttions about the game PLEASE READ THEM but i will put them on a later post

  • Myles Daniels said March 11, 2009

    Heres some thing you guys should consider, it's a sum up of what everyone is saying including warrior310

                                       MAKE FRANCHISE MODE DEEPER

    Allow your team to relocate to differt state, get sponsers, rename the team, and build a new staduim

    Make scouting an actual factor because they all end up being busts in Madden 2009

    Allow your teams to practice and be able to work with specific postions like in the first head coach

    Be able to fire coaches mid seson and have more coaches like QB coach LB coach and etc.

    I liked he on persons Idea were you can play on college stadiums, say if your getting a new satdium in Oklahoma you can play on OSU or OU stadium, it's bigger then some nfl stadiums

    allow your team to play over seas but it's not free you have to get enough support

    when you sign player make it so the trade has to get verified by the chairman because most of the time you dont sign a free agent 5 hour before the game and they fly out to play THEY DONT EVEN KNOW THE PLAYBOOK

    in the new head coach they had it so you players would do better in the learned or mastered the playbook, allow you team to plactice 5 to 8 plays a day and YOU pick the plays, some plays sould be already learn like QB Sneak

    Have players that stirr up media trouble and you have to decide to bench them and stuuf like that

    Have more commentators then just 2, like have 6 or 8 and if you play on sunday night you get Madden and Michaels, makes it more intresting

    Get a deal with ESPN, FOX, and CBS to get pre and postgame show. MADDEN HAS ALL THE MONEY ITS THE ONLY PRO FOOTBALL GAME ON THE MARKET

                                CREATING A TEAM

    Have more feild creating options like how they want their grass/turf to look like even add blue turf like boise state

    dont make it so the players that get put on your team are randoms make it so you sign free agent and you get the first pick of every round also you have to sign FA coaches

    make it so you have to get sponsers like for example exxon and thay make you name your stadium after them or something like that

                                 Gameplay

    Ian you guys are already doing a great job with that so keep it up

    on all madden mode You guys are stressing the most real experience well how do QB complete every pass that never happens in real life

    how com LB's pick the Ball off more then DB's, if the ball hits at DB's have 9 times out of 10 he picks it off. one time in my game ed reed dropped 5 picks no lie HE NEVER DOES THAT NEVER!

    make the run game a tad more effective because online people pass ALL THE TIME IT GETS SOO ANOYING

    add more jump ball Larry F. catches alot of jump balls a game have an actually stat for that

    have it so recivers drop passes more often even when their wide open it happen alot more then people think

    Show the starteing line up each game and if its a monday night game do it like they do it on t.v. were the player say their own names and colleges

    if a player gets hit hard make it so that he gets up slow and the next couple of plays or maybe the whole game he isnt the same unless you rest him for a while

    have you sideline react to good plays and actually PUT REAL PLAYES ON THE SIDELINE

    make the crowd noise more of a factor if im tring to make an away game comeback actually make me nervous have the crowd go crazy it adds to the realism. If its a close rivalry game make it even more crazy

    make player break wimpy tackles because a lot of defensive player arm tackle and it get broken

  • BlacHaze84 said March 11, 2009

    To ANARCHYisKING, I disagree on the context. He blatantly said No Weapons at all. If he doesn't want the "little icons" under the player, there are a few ways to take it off. Either play on hardcore, or turn it off under the gameplay option. Both can be done before or during the game. Whether or not he knows this, I don't know, but he specifically said take the weapons "out of the GAME".

    Maybe on XBOX it's different, but if so then that's another issue altogether.

  • garbo22 said March 11, 2009

    as it has been mentioned before, just make sure you guys work on the endzone stuff, like corner routes and just plain jump balls for the elite recievers like Moss and Fitzy. THEY MUST KNOW WHERE THE SIDELINE IS AND ADJUST TO IT!!

  • BlacHaze84 said March 11, 2009

    Megatron2K7, I urge you to read Clwalton21's comment on the speed-in-pads issue. It was the best comment I've read so far on the subject. And I add to that the fact that in BOLD LETTERS under the graph, Ian made it "ultra clear" that the graph was NOT the scale used to determine the speed rating of a player.

  • BlacHaze84 said March 11, 2009

    Ian, If I go down the field for a game-winning TD or kick a game-winning FG, I want the sidelines to go CRAZY!! I want my teammates to run on the field and lose their minds. That'll make certain games realistic. Especially Rivalry games. And how about the crowd noise. I think it should be harder to hot route a receiver when the crowd is roaring. In the NFL, QB's call a time-out when his receivers let him know they can't hear nothing. Or at least show the QB jogging up to the WR to tell him the re-assigned route.

  • Jay2jaybird said March 11, 2009

    Hey Ian, Madden 10's looking really sweet! Just one thing, I don't recall if there was the shovel pass in 09, but that would be awesome if it were in 10. The shovel pass could be holding the pitch button (LT for xbox360) and simultaneously pressing the corresponding button of the receiver. This could work great for goal-line situations. Just an idea!                  

  • BlacHaze84 said March 11, 2009

    jmac11qb, You read my MIND!!! THANK YOU!! You do speak for everyone here! I've been reading every single posts since Ian started and I've made and effort to not suggest things that were already out there. I've seen a couple of MY suggestions being repeated and I don't say a thing. His comment on how it was his Idea just reiterates my comment about him. And The Euro league folded years ago, so I don't know what they want EA to do in terms of a team roster...make up people??? Have fictional players running around with random attributes? EA has to be cautious about players like that because they only want things that benefit them and not the general public.

    ...he really wanted credit for an idea that hundreds of other people also had, lol....

  • BlacHaze84 said March 11, 2009

    HEY IAN CUMMINGS!! I got a great idea on how to help resolve issues that are constantly being debated on. Have a poll. Like whether or not to bring back QB vision. I vote Hell No, but that's just me. Think about it. And make sure you give me credit for coming up with it...LOL!!

  • PATFINEST54 said March 11, 2009

    CHANGE THE ANIMATIONS PLEASE!!!!NFL ESPN 2K5 ANIMATIONS WERE BETTER THAN MADDEN 09

  • BlacHaze84 said March 11, 2009

    Ian, have a poll on how many people can perform the Lifting weights part of the mini games. I can't do that for my life. I max out at 13 reps.

  • steelers-fan-043 said March 11, 2009

    Ian, very good work in the past and I trust in the future as well.  Here are my only suggestions.  

    One (a big one) would be online franchise similar to the online dynasty offered in NCAA.  Two would be better officiating or challenges/replays.  Often times it is clear to me that a player caught a ball in or out of bounds, so I challenge a bad call and see in the replays it WAS a bad call, yet it doesn't get overturned.  Very frustrating.  

    Other than that, I agree with many of the suggestions listed above such as the hitsticking only by "big hitters" and whatnot.  Regardless, great game past and present.  Keep up the awesome work!

  • Leyland said March 12, 2009

    EA should let us trade in our 09 madden for this years version

  • jmac11qb said March 12, 2009

    thanks BlacHaze84,

    and man im completely 100% with you on the not bringing back the qb vision. if you are trying to make the game more realistic, then why bring back a light that shoots out of the qb's face to make his passes un-noticably more accurate within the light.

    bench press is pretty unnessiarily difficult. with a good strength player, i can do prety good. but in my franchise when i try to make my kicker have more kick power and i have to do bench press, its kinda hard to get more then like 8 reps with someone whose strength is like 20.

    i also like the player weapons. it is a little annoying to have that logo under the players, but it really lets that player stand out. like the smart qb one..tom brady and payton manning are probably the smartest qb's in the league. so why take that away?

    plus its nice when you get into a game and are thinking of sending it deep cause you have a quick reciever, then you see the winged cleat under the covering db so you change the plan. its useful in game for you to know players and to know your opponents players.

  • jmac11qb said March 12, 2009

    also warrior310, i just read one of your previous posts..

    the quarterback doesnt try to throw it after a bad snap because thats not standard qb procedure. believe me, ive only played quarterback my whole life. if the ball is snapped bad, you shouildnt worry about passing cause the recievers should be blocking already anyways.

    plus, causing a quarterback to fumble isnt as easy as you think it is in real life, and it is  plenty easy in the game. i get excited when its 4th and inches because i know they are calling a q sneak and i have never not ended a sneak in a fumble on madden. you just have to use the hit stick at the right time.

  • Bruno315 said March 12, 2009

    running up the middle is nearly impossible.

    blocks get shed soooo easy, you might have a hole for 1 second before you hit the hole then BOOM the guy who your all pro tackle was guarding just sheds it and sucks onto you... i know there has to be a limit to getting off the block and grabbing your guy but at least let him hit the hole if there is one.

    the officials suck.

    you should be able to decide what to challenge, like instead of the booth deciding what they got wrong, maybe you dont want to challenge the fumble but you want to challenge the catch? or challenge if the guy made it over! also fix it so you dont get screwed out of a challenge if the play occurs between the 2 minute warning.

    good move on fixing the dive, and touch passes i think if the game slows down it wont be bad at all.

  • 11009 said March 12, 2009

    1.thank god you are changing the overall increase/decrease. maybe this will finally make the draft in franchise important

    2.have people past the first 10 picks in the draft be useful

    3. one year ike taylor had around 50 tackles, 3 sacks, and 9 interceptions and his overall rating went from a 94 to a 92. why?

    4. bring back qb vision

    5.upgrade the d-line pass rush

    6.if i throw a deep ball to a computer reciever half the time he will stop running and watch it go over his head. he doesnt even turn around and try to get it

    7. ugrade our o-line. everytime i do a replay of a long touchdown pass about 3 of my 5 offensive linemen dont block anyone

  • sconn1 said March 12, 2009

    carmen....i like the idea of a "scrum" for the ball, and i think if i read your words right you are suggesting something along the lines of the button mash you would have in an old NHL game for a fight. whoever mashed better and faster would get the ball...and i like it. the only thing that might be considered is not starting every scrum 50-50...or maybe even just make the players watch the scrum and have it be kind of a animation based random outcome.

    i like the idea but worry that it will become the next "cheese" if not done right.

  • WLJones228 said March 12, 2009

    i would like to see co-op in online play...i know some ppl dont like playing on the same team but those ppl probably never tried it...like in nba live 09 you can have everybody control a different player....i think it would be fun, it would give the feeling of actually have to use team effort

  • sconn1 said March 12, 2009

    something that is illegal that i have yet to see mentioned in any of the 6 updates...

    in the animations, post touchdown...there are at least a few (like the goalpost slam dunk) that use the "ball as a prop." which is 100% illegal in the NFL...why not throw the flag if these animations come up in 10? that might tone down some over celebratory players from taking the chance....maybe not...but at least it will be accurate, and that is what you are goin for, right?

    and sidenote to carmen.....i know they probably won't and have never updated rosters like that post season....but they do the updates during the season and in the giants case in to the post season this year. and the reason i am asking for them to consider it is because they have never done it. and i seriously doubt updating online rosters will affect sales. if 1/2 of the gameplay advances are made for 10, then no one will want to play 09 online once it comes out. and online competitors go online for online competition against real, live players...if, when 10 comes out, everyone goes over to play that...the 09 lobbies will be empty....it's not a sales issue, it's an effort one.

  • TheDCSniper301 said March 12, 2009

    If your working on animations, when the QB scrambles past the LOS in 09 there is a glitch that slows him down the second he gains positive yards, though it is not there if it is a designed QB run (sneak in goaline draw in empty set) that would be a nice fix. Also the return of the WR\HB pass trick plays would be nice maybe some wildcat i can understand if it doesnt make it because of exploits, but it would be a nice "added" feature...nice progress though gentleman just dont put out anything resembling madden 08

  • CAMREN630 said March 12, 2009

    yeah sconn you are right people probably will still by the game but ea feels they should not do this they would just rather wait for 2010 to give us the new rosters.i agree with you it would add more fun to 09 but 10 is their only focus right now.on the pile up issue it would be sweet to see this on the fumble.i would like to see the refs come in every once and awhile to determine who recovered the ball cause every fumble is not a clear one.how bout when the pile forms and we have players fighting for the ball in a pile what about us having a button to tap as we are fighting for the ball?just an idea.

  • sconn1 said March 12, 2009

    i am reading a lot of comments that again, like i've said before, are more about people's own defincencies in gameplay and not the fault of the game...for example...

    multiple comments about not being able to run inside...or outside (depending on the post)...i got news for ya...you can do both...but if you are playing someone with skill, you probably won't be able to do it with impunity. if you can't get outside, you need to run inside and get the guy to play more inside, or throw some passes to loosen the cb's up...and if you can't run inside, then you need to get the defenders lookin outside...maybe change some formations...force them to put some lb's into coverage, or run such a good pass game that they have to start pass committing...do some misdirection. something that works for me is varying up the lead blockers...sometimes they are lead blocking, sometimes they simply take my opponents attention away from the real play...you can use a 2TE, 2RB, 1WR formation and run right (HB stretch), middle (HB iso), inside left (HB blast), and outside left (strong toss)..use hines ward as a lead blocker or distraction....i get my opponent to commit hard left and right many times in a game only to be wrong, being as random as possible with what hole himes actually breaks on (the snap)...then you have a FB run and play action at your disposal as well in this one formation. but YOU will need to be able to run all of these competenly if you expect to beat a skilled player...if you are used to beating the computer or your neighborhood friends by being a 1 or 2 trick pony, forget it, but stop blaming the game. and yeah, sometimes they will guess right and you be stopped or even lose yards. keep your head on straight, and keep pluggin.  

    another example...the INT with the defender off the receiver....yeah, it sucks...but it does happen...it just doesn't happen as often as madden 09 gameplay would lead us to believe...and from reading what i have about 10, it seems it was a "evener" for how overaccurate a QB is in 09....but what i'd like to point out overall is that i have NEVER played someone who bitched about this "glitch" ever give back the ball when they get one of those "miracle leaps" and the computer picks off the ball for them. i usually hear trash talk comin over the air like "they meant to do that." then of course, they *** about it beign bu***hit when you get one.

    and that isn't the only case, people who play certain players and teams seem to have it in their head that if they have a basic understanding of the team, then no one should be able to stop them...like the giants should always be able to pound the ball in an unstoppable fashion...wrong...go back over last season, there were games where the giants were stopped. cincinatti held jacobs to under 40 yards...the steelers kept both him and ward under 50 each, and most of the yards were incidental, meaning they weren't key plays in the game. and jacob's rushing this year was WAY OVER HIS HEAD when you look at his career. he avg'd. about 35-40 yards more per game this year than in anytime in his career.

    nd just so people don't think i'm picking on other people's fav teams...i play the steelers...and hear constantly about how he should never be sacked...well...ben was both hit (knocked down) and sacked more than any other QB this year...when he did get away he was dangerous, and more often than not, the 1st hit wouldn't knock him down...so that's why teams were putting more effort in gang tackling him when they saw him getting hit than they normally would (in fear of getting a roughing call usually would keep them off).....but anyway...point being, i'm having a hard time figuring out just how EA is going to be able to simulate such nuances. if you go by statistics, ben is not at all "elusive." you really have to get into intngibles that i'm not sure that AI can accomplish at our current levels of technology. about the only way i can figure it is that ben will be pretty slow (like in real life) but be able to take most LB's and some DL's solo shots without falling down...but when that happens, he tends to get turned around and it is only after he lumbers out of the pocket and he can actually look downfield he can read is very aware group of receivers and make plays. getting all that to jive in madden might be too tall an order. he might be too fast, which would make him hard to hit (not accurate)...or he might just be able to bounce off anyone or any combination of defenders and because the AI doesn't "turn him around" he will be able to read and make plays without escaping a collasping pocket (not accurate)or if the programming makes it so ben is only (or mostly) subject to sacks when he gets his 2nd or 3rd hit in a play, then that happens out of the pocket by some non hitting cover corner, that wouldn't be acurate either.

    but with that beign said,,,i hope i'm wrong and there is a way to account accurately for his (and other folks around the league) unorthodox style of play and considerations in simulating him.

    enuff ventin for now...  

  • COSTLY WAR HERO said March 12, 2009

    YOU GUYS ARE AWESOME!! I love the fact that now the FB run will not be cheap. I got rolled from that so much and whenever I blitzed to stop it they would audible to a pass.

  • sodahawk said March 12, 2009

    qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak qb sneak

  • Mondo716 said March 12, 2009

    everyone needs to remember, EA is trying to make this game as close to real life as they can while still making it enjoyable to play by everyone.  there are a lot of crazy input that people are giving that just will never be taken into consideration, or be able to be implemented into the game.  everyone needs to remember that ITS A VIDEO GAME, not real life.  if everything in the game was as real as possible, no one who was a detroit fan could have stomached going through a franchise or playing online with their favorite team, and most people who really enjoy the game wouldnt be able to pick up cause fact of the matter is 80% (or more) of the people who play this have no real clue about the x's and o's of professional football to begin with.  yeah, some of the glitches are too cheap, but thats part of the game, embrace it or dont play.  i applaud EA for striving to create a more real game every year, and i accept that it will never be perfect.  i guess what im trying to say is, this is not a wish list, can people please keep to comments about the latest new feature released, im sick of reading through the same crappy suggestions and statistics that need to be reflected or implemented in the game (BCoax and Warrior310).

    Thanks again EA for letting us have this sneak preview to the new Madden 10.

  • COSTLY WAR HERO said March 12, 2009

    YOU GUYS ARE AWESOME!! I love the fact that now the FB run will not be cheap. I got rolled from that so much and whenever I blitzed to stop it they would audible to a pass.

  • PPEVikes said March 12, 2009

    As far as QB vision, I for one would not want a cone showing where the QB is looking. I'd rather have the QBs head tracking the area if there is a designated route and at the moment the receiver is selected, then the QBs head will look in the direction of the receiver just before he passes the ball.

    I remember Ian mentioning the head tracking in a previous post and IMO would be the most realistic in regards to passing sequence. The defender should have enough time to react to the pass since the warp time has been corrected and depending on the distance, QBs rating and the defenders rating will determine if the defender can get to the ball in time.

  • jmac11qb said March 12, 2009

    you guys should take a poll on the QB vision. cause i personally know and see alot of people on here that are for and against it. personally, im against it for realism perposes. but let everyone say something about it with a poll.

  • jmac11qb said March 12, 2009

    sconn1 that is a great idea about the penilty flag for dunking by the way.

  • jmac11qb said March 12, 2009

    you should make it so there is more of a penilty for quiting/disconnecting then a loss. i just played a guy and it was14-14 in the 2min warning and i picked him off and returned it for a td. he then disconnected. i know i still get the win, i just cant help but feel slightly insulted everytime i get disconnected against. lol then the guy had the audacity to send me a message saying his connection messed up and he wants a rematch lol

  • clwalton21 said March 12, 2009

    Alot of people repeat themselves on these blogs because they get paranoid and doubt that their ideas will be attended to. A lot of people cant stay on subject either because their attention spand is low or they are too wrapped up in their own ideas.EA ask us every week to comment on the above new post and people say "good job" and then go immediately off subject."Everything you see on sunday;see it in madden" was your chance and/or blog to throw in a variety of ideas with no restrictions.I bet someone at EA is reading these post,painfully scanning through to find a post that adresses the "features of the week".Sometimes all you want is minimal coverage!"I think the idea of creating a more "sim" based game is a great idea EA".SEE HOW EASY THAT WAS?

  • Black Mamba205 said March 12, 2009

    Warrior310 The Euro teams have been gone in real life for awhile and the pro bowl is going to be played the week before the super bowl in the same city (this year miami) for right now meaning that you should not be able to choose where it is in the game. Don't know how long they will kep that format but that is how it will be done for a couple years at least more than likely.

  • Bruno315 said March 12, 2009

    can you fix the online ranking system?

    if you win a game against some people you get 2 skill points... if you lose to the same person you lose 44? if you beat someone better rank than you, you get 45 points? people who suck at first and lose their first 5 games online are going to be stuck at level 1 forever even if they improve their record to 100 -80 but kids who start 6 and 0 get to level 3? if you get disconnected then you auto lose 46 points? i  just feel as if it is flawed and almost pointless...

  • Black Mamba205 said March 12, 2009

    I agree with mondo's post (except the cheap shot about my team even though it is true sadly). Some things could be implemented but other's are just plain idiotic. EA seems to be focusing on gameplay like most ppeople want. That is the most important paart of the game. Their are secondary things that could be added to make the game better but not every little thing has to be real life detail. In some cases that's asking way to much. Some people should just calm down and offer a few suggestions and be happy that EA is actually making progress so far.

    Good job on these features you have introduced so far. Keep it up.

  • warrior310 said March 12, 2009

    jmac11qb not trying to argue or debate but i play football also and im a defensive end, when I get to the qb he fumbles most of the time or he will try to throw it in the process of me tackling him.

  • kenbuck14 said March 12, 2009

    WHAT I REALLY WANT FIXED IS QB's GETTING OUT OF TACKELS, LIKE HAVEING A BUTTON THAT CAN SAVE YOU IN THAT SITUATION BUT IM NOT SAYING MAKEING IT SO THEY CAN'T BE TACKELED BUT MAKE IT HADER FOR LITTLE GUYS LIKE CONERBACKS TO TAKE THEM DOWN. BUT BIG GUYS TO LAY THEM OUT IF THE QB STEPS FOOT IN THERE AREA.

  • warrior310 said March 12, 2009

    again jmac11qb don't you agree for franchise mode when you want to make your kicker/punter better they should be kicking the ball instead of lifting weights?

  • ANARCHYisKING said March 12, 2009

    i would like to see the paramedics come on the field for severe injuries like a broken leg or a possible broken neck.

  • jmac11qb said March 12, 2009

    i do agree with you on the kicking thing. there should be something way different then lifting. how does bench press possily help a kicker kick farther? i know my teams kicker isnt bench pressing to increase kick strength.

  • jWILL253 said March 12, 2009

    Dear Ian,

        Great stuff. I like the little tweaks here and there that are being used to alter gameplay. After all, especially if you've played MLB 09: The Show, it's the little things that make a sports game a SIM experience. That being siad though, there does need to be some type of huge overhaul, from the overall gameplay to the presentation and interface. Be prepared to doze off a little: this will be a long list.

        1. Gameplay

        I can say that my experience with Madden 09 gameplay was decent at best, which came a long way from Madden 08 and 07, both of which pissed me off to an infinite degree. I saw little hints at the old PS2/Xbox glory days of Madden here and there. But there are still major annoyances along with some new ones. Let me start off with some things that should be taken out of Madden. Later, I'll mention some current things that should be altered, and some new things that should be put in Madden NFL X:

    A. Madden IQ = cheese

        This was a stong attempt at making the game more user-friendly towards casual gamers and newbies. However, if you are attepting to create a "SIM" experience, you cannot compensate for their lack of skills and knowledge of next-gen Madden and screw the game up for hardcore users.

        Here is an example: I'm playing my little cousin, whose Madden IQ is in the 400's, while mine is in the 600's-700's. He uses the Patriots; I use the Broncos. I can deal with the fact that he is using the best team in the game, as I thought I could train myself on how to defend Randy Moss. Not only did this not work (as Moss got behind my DB's multiple times, and he went to Randy and scored multiple times, as a true cheeser-in-the-making would do), but my attempts at keeping up were destroyed by the difference between his IQ and mine. Worst part about it, I had Champ Bailey, but the Madden IQ rendered him useless.

        Now, I'm a Madden player that likes strategy: playbooks, match-ups, looking off the DB coverage, proper playcalling, rhythm-based drives, blitz calls in the right places at the right times, experimenting with the Cover 2, and overall balance. But the Madden IQ takes away from the srategy of the game of football, as it allows for players to throw 80-yard bombs all day, or allows the HB to turn the corner WAY too easy, turns my Peyton Manning-esque pass play into a Kyle Bollier INT-fest, or make it look like my HB washed his hands in Crisco.

        It's even worse when the gamer doesn't attempt to upgrade his Madden IQ because he/she likes to do the things mentioned above: he'll/she'll keep it low on purpose so he/she can get easy wins. Just a suggestion: take it out.

    B. Player Weapons are too generic and way too automatic

        All the defensive lineman do the same two moves: rip or spin. There is no bull rush from linemen that is designated as "Power Move D-Linemen", and "Finnese Move D-Linemen" don't always go directly into an offensive linemen in real life. But in Madden, they do. And the moves that they are given are way too automatic for the CPU. It shouldn't make sense that I have to slide my O-line to one side, make them pinch, or slide out aggresively, when the D-line is not being adjusted at all. But, in Madden, I have to do so, just so my O-line can block.

        On the other hand, when I'm on defense, and I'm using weapon-designated defenders, it doesn't work enough to make any real difference. I find it damn-near impossible to get a sack when playing as a DE or DT, especially when against Robo Romo (more on that term later). The only thing that weapons does do good in is identifying skill players: WR's, CB's, and Safties. That means identifying the sure-handed catchers from the occasional one-hand grabber, from the reciever that can catch and secure the ball amongst congestion, and from those that run great routes.

         But that's where it ends. The Shutdown, Smart, and Press Coverage corners and Smart Safeties are good, but it's difficult, for me at least, to play DB in Madden, especially when you don't know where Robo Romo will put the ball, rendering them useless. However, when playing against a CPU team with any weapons designated DB's and LB's, two things will happen: they'll either make a play on the ball at suction warp speed without even looking at the ball or NOT make an obvious play on a ball that should have been picked off by dropping the sure pick. Smart linebackers will know where the HB is going, but he dosen't need to, most of the time, because the CPU lacks a running game. When the CPU does get a good gain, its for 40+ yards, which makes the Smart and Brick Wall linebackers useless because when it happens, all the CPU did was turn the corner. And that takes away from the strategy and makes it all the more fustrating, especially when the CPU used a slow HB.

        Speaking of HB's, the Trucking HB is pointless because ALL of the backs seem to run over defenders and fall forward when tackled. When have you ever seen Warrick Dunn run over Brian Urlacher? You haven't? Me neither, at least until I played Madden on the next-gen. I had to watch NFL Network videos of both Dunn and Urlacher for a week to make sure the apocalypse wasn't upon us all.

        And by the way, it doesn't make sense for there to be a Smart QB and not have QB Vision. It's gotta go.

    C. Robo Romo is so-so a no-no

        We all know what I'm refering to here: the infamous "robot QB". It seems in every version of Madden (even the PS2/Xbox versions) the CPU's quarterback play seems to play both stupid and stubborn at the same time. What I mean is, it will seem like you'll have your defense set up perfectly, with blitzes in the right gaps, the line shifted to the O-line's weaker side, #1 reciever properly shadowed, linebackers aligned effectively, and you'll be using hard-hitting safteys to compensate for those possesion recievers over the middle. But somehow, the CPU QB gets the ball to a reciever, in stride, with an army of defenders around him. At the same time, that same QB will throw it to a good spot on the field, but throw a lob lackadaisically and sloppily, and you'll have yourself a pick without even trying.

        I don't know if the AI is compensating for the Madden IQ (hint, hint), but it should not happen in a football game, especially one that has the exclusive NFL license.

    D. (This is sort of a joke) NO MORE BUFF REFEREES

        I've never been so scared of a penalty before the next-gen Maddens came out. The one calling the penalties should not be an Arnold Swartzineggar impersonator. He should not have more muscles than the NFL players he's penalizing.

        This is part I of III...

  • robstlhustler31 said March 12, 2009

    DIFFERNT CAMERA ANGLES PLEASE

    THANK U

  • Leyland said March 12, 2009

    If we could just have franchise offseason be like it is in head coach

    that would be tanfastic

  • theMarkFactor said March 12, 2009

    some improvements/change:

    - Get rid of the annoying animation of the HB running out of bounds in the flat when catching the ball.  Have the HB/QB time it so worse case scenerio the player is waiting along the sidelines and not running out of bounds.

    - possibly having a fast forward button for the play clock on offense - some players like to wind the clock down - why not speed up the process by adding a fast forward button.

  • jmac11qb said March 13, 2009

    this a an awesome idea by ea sports. im especially excited about them changing it so there is no longer a rediculous passing arch when you lob it.

  • FLOOTSTER said March 13, 2009

    Mini punt lol for real

  • jmac11qb said March 13, 2009

    man lol its pretty outragious now with the long passes. it was even worse in ncaa 08. it was like the ball shot straight up lol

  • Showtime1138 said March 13, 2009

    DOes any1 know were 2go to give ideas?i just got 1 that i dont understand why its never in!4players,meaning 4people in my house can all play a franchise on the same team?is that 2much 2ask 4!u can do that on ncaa but not madden?both ea,i dont get it!please let us finally move over 4controllers to the same team!

  • livinadream said March 13, 2009

    First off I am very excited to read all the new ideas and improvements being put into the new madden.  If this game is going to be real, then it needs to have long snappers and centers with a snap rating.  The snap rating could be evident in games when a starting qb goes down and in comes a back up qb. A player who hasn't been taking snaps with the starting center.  They should have a bad snap or two early on depending on the experience of the new qb/center and stage of the game.

    Another thing, I am a big fan of playing francise mode.  I always import drafts from ncaa.  Except I find it only to be fun for about two years.  Because I have a good idea of the top players that are current ncaa studs.  But after that, one must go off of scouting reports.  These scouting reports are worthless and are a waste of time.  I don't neeed to know that my future rookie qb will never fumble.  I don't care what his fumble rating is, I need to know more important info.  Also my rookie qb that I draft should not have a kick return rating of 79 which has happen to me several times.  At least it should not happen when I draft a sam bradford type of qb.  A pat white type, sure.

    I think most of my concerns have been addressed, so I am out.

  • Bruno315 said March 13, 2009

    it would be nice if the stats in the play selection screen included more stats, like delefections for DBs or passing yards or total yards for RBs... there is room there for that stuff right below, you just gotta put it there

  • mrballz said March 13, 2009

    they should bring historic teams back no one can deny that playing with the 93 cowboys or the 85 bears is fun to play with even the lions when they had barry sanders was a fun team to play with

  • Bruno315 said March 13, 2009

    during the cut screen after some plays the game clock runs down, but the play clock wont be going? maybe get both going or stop both...

  • ANARCHYisKING said March 13, 2009

    you guys need to improve the special teams play:

    1) field goals - it's too easy to block FG's.  if my opponent crashes the middle why can't i pinch my OL on FG's to stop that?  we can't because you idiots at EA sports never gave us that option.  you were too busy creating some stupid new feature that turned out to be a glitch anyways.

    2) punting - it would be fun to be able to block a punt sometimes(like 1 blocked punt every 30 punts)  why can't i pinch or slide my OL when i am punting?  and how come on punt block i can't crash and pinch, or slide my DL to try and block one?  the reason is simple again.  you idiots at EA are lazy and don't care about game play.  

    i suggest you spend more time and money on advertising so you can screw WE THE PEOPLE again.(sarcasm)

  • COSTLY WAR HERO said March 13, 2009

    Just something to add at the end of the making of the game. Seperate stats for each team you play as. So when you try out a new team your stats dont bomb if you suck with them.

  • COSTLY WAR HERO said March 13, 2009

    Total yards for your recievers a RB and QB for each team.

  • Balboa82 said March 13, 2009

    Not to sound like everyone else on here i wanna say the updates sound very good and i hope for more of the same in the comming weeks until the new game is released. I am from the uk so forgive me if i get some stuff wrong, but i play a lot online and am sick of the rocket catch rubbish. I understand that some people such as larry fitz/randy moss and andre johnson etc. can out jump d-backs mainly cos of their height advantage but also cos they are physical freaks. However when they get hit hard they drop the ball more than on madden 09. As well they dont jump 8 foot in the air, i have no problem with user controlled catches just not the ridiculousness of the stupidly high jumps and superglue hands the wide receivers seem to have on the game. As well as this half the time when people use the rocket catch they run out of bounds and back in when turning the receiver around, i thought if u ran out of bounds u cant be the 1st to touch the ball when u come back in play!? (correct me if im wrong) However keep up the good work and keep the updates coming it seems very good so far.

  • ColtKillers said March 13, 2009

    Not sure if this has been addressed yet...but I would love to be able to continue my franchise with the new game.  An option to import the franchise from the previous year.  I'm tired of having to restart a franchise after I get about 5 or 6 years into it.

  • IndyColts2 said March 13, 2009

    Even though there will be a speed slider, I think that on All-Madden not only the speed ratings should be stretched, but ALL of the ratings. For Rookie, the ratings should be less stretched than Pro, and All-Pro should have more stretched ratings than Pro, and All-Madden should be stretched out even more than All-Pro. Let us have sliders for as much things as possible, also.

  • Trevor54 said March 13, 2009

    I think that a big thing to work on is the pocket for the QB. In madden 09 it was just a big clutter of D-linemen And O-lineman. You might wanna think about making that a bit more realistic

  • warrior310 said March 13, 2009

    mrballz just saying but why should they be worrying about historic teams when they are many complaints about many other things so basically it's not a big issue.Even though i would like it to be in the game, i just think that since this is their make or break year they shouldn't be wasting much needed time on that.

  • warrior310 said March 13, 2009

    i noticed with players that play or is put at the fullback position they always get down with their left hand (everyone isn't left handed). players who are right/left handed should get down on that hand depending on their handedness.

    with the receivers they're supposed to have the opposite foot to the side they're on example (im on the left side so my right foot should be in front).I see with d/o linemen if they're on the left they get down on their left hand when they are really right handed.

    THESE ARE JUST SOME LITTLE CHANGES I WOULD LIKE TOO SEE.

  • mcjaymze said March 13, 2009

    Not to nitpick but you seem to like fixing little things anyway.  I noticed that in the fullback dive video, you had the fullback raise his right arm to accept the handoff from the QB.  While that would be correct on runs to the left, on runs to the right, the fullback would raise his left arm so that his bicep does not dislodge the ball before the QB can hand it to him.  I'm not sure if you noticed or how quick of a fix that would be(and I think we can all agree that there are bigger fish to be fried than correcting what arm the RB raises when accepting a handoff) but I figured I would at least mention it.

    Keep up the good work!  I love the updates thusfar and hope that the focus on realism will extend to franchise mode as well.  I know that for me, scouting players was a major pain last year due to the fact that I had to enter a different screen every time I wanted to get the smallest piece of information(ie: In order to look for a taller receiver, one would have to open up the screen for every WR individually to see their heights).  I usually did my scouting on draft day, which took away a little bit of the fun for me.  It also bothered me that when players needed to change their numbers when changing teams, there would be no restrictions on the jersey numbers they would receive.  Albert Haynesworth wearing number 2 because 98 was taken doesn't seem too real.  It seems like a fairly easy fix, as previous versions of madden limited the jersey number a player would wear based on what position they played.  I'm sure you are already on top of it and I can't wait until your next post.  Whatever it is you are doing, it seems as if you are heading in the right direction.  

  • warrior310 said March 13, 2009

    IN FRANCHISE MODE I WOULD HAVE A FAKE BIG RB, THE GUY CAN'T EVEN TRUCK SOMEONE TO SAVE HIS LIFE LOL, AND THERE IS NO POWER AT ALL SO PLEASE CHANGE THIS.

  • Hey-You-There- said March 13, 2009

    HERES SOME MINOR IDEAS THAT WILL MAKE THE GAME MORE DETAILED

    1)BRING BACK THE APARTMENT ON SUPERSTAR MODE

    2) THE PLAYER SHOULD BE IN HOUSES OR APARTMENTS DEPENDING ON THEIR CONTRACT

    3) WHEN U MAKE A STADIUM PLZ ALLOW US TO MAKE LUXURY BOXES ALL AROUND THE STADIUM AND BE ABLE TO CHOOSE HOW MANY LEVELS.

    4)ALLOW US TO CHOOSE THE KIND OF LUXURY SUITES, PRESS,OUTDOOR, CLUB,OR SEATS.

    I JUST SAW THAT PIC UP THERE IT DIDINT' LOOK LIKE U USED TEXTURERS FOR THE SUITES BUT STILL CAN U JUST MAKE THE SUITES CLEAR TO A POINT WHERE U CAN SEE PEOPLE THATS THE ONLY THING WRONG WITH THE GRAPHICS.

    5) IT SORTA LOOKS FAKE I SHOULD BE ABLE TO SEE FOOD STANDS LIKE I SEE IN NHL OR NBA LIVE, ALSO PEOPLE SHOULD BE WALKING AROUND THE STADIUM LIKE THEY ARE HETING SOMETHING TO EAT OR THE BATHROOM,

    6) fix the bears stadium it looks unreal.

    7) i cant stress this enougth STOP using textures for luxery suites just make them clear and make sure its really detailed on the inside.

    8) WHY no WR reverses or RB/WR throws i miss them.

    these are things to make the already good graphics way better PLEASE READ.

  • BeefythaBomb said March 13, 2009

    Needs all of `the real channels and commentators. collinsworth and that other bozo are loonys!!!!

  • BroadwaE said March 13, 2009

    I THINK EVERYTHINGS COVERED FROM WAT I READ HERE..

  • BroadwaE said March 13, 2009

    ALMOST FORGOT GET WE GET SUM NICKS AND NACKS ON THE HELMETS AS THE GAME GOES ON!

  • sports4567 said March 13, 2009

    I WOULD LIKE TO SEE A REAL HALFTIME SHOW,ANDI WOULD LIKE TO SEE MORE OF THE CHEERLEADERS DURNING THE GAME,I WOULD LIKE TO SEE IT WHEN YOU CALL A TIMEOUT THAT THE QB IS ON THE SIDELINE TALKING TO THE COACH DURNING THE GAME,I WOULD LIKE THE PEOPLE WHO PLAY MADDEN NFL GAME TO PICK THE PLAYERS THEY LIKE TO SEE IN THE PRO-BOWL

  • PGaither84 said March 13, 2009

    I'm srue this was said before, however I felt compelled to imidiatly reply after watching the FB dive video.

    The only honest difference i can find in the Madden 10 and the 09 versions of the FB dive is that the Madden 10 version has the FB make a completely unnecesary side step jump and waits for the hand off. I am all in favor of a more realistic FB dive and it seems that having a realisitc SNAP would be the soplution. The QB gets the ball and has complete control of the ball instantaniously. There are ZERO fumbled snaps in Madden, a problem that plagud the Oakland Raiders these last two seasons. The FB is too strong in Madden becasue the FB gets the ball right away. However in real life the FB dive isn't terrible. Please go and watch some highlights of John Riggens, Mike Allstot and Tom Rathman. They get the ball and hit the hole hard. The advantage of the FB dive comes from their proximity to the line of scrimage. The surprise factor of: Snap; handoff in your face, is a powerful one you have to be aware of on D. The other reason the FB dive is strong is the poor Line play in Madden.

  • Bordisman said March 14, 2009

    As I skimming through this post imp glad to see this kind of attention to detail being put into Madden but I do have some questions/ concerns about the topic at hand.

    1st) As I look at the graph on game speed, how is it judged? Running the 40yrd is more then just speed rating and weight, its speed, quickness, agility and leg span according to the height and weight of the runner. Actually weight should even be a factor in this situation if the stats say other wise, its and un-necessary variable that should only be applied to run power (change in momentum after contact).

    Example

    For a runner at around 5’ 10” running a 4.21/ 40 with a 99 sped rating seems reasonable but if I where to make a 6’10” runner with 99s for spd, agility and quickness this is a totally different ball game. Even though its unlikely you will ever see this kind of athlete, being able to start at max speed almost instantaneous with a 99 for quickness and also have a full stride with 99 for agility with the stride of a 6’10” person your looking and at an athlete that would run the 40 way faster then 4.21.

    2nd) Running the “40” is a point A to B situation but when in a game situation where now talking about the awareness of an athlete that affects the athlete’s overall speed and choice in animation according to the situation.

    Example

    In this case, awareness affects the athletes reaction to route changes, snap of the ball and in a similar point A to B situation as the “40”, the ability to close in on the ball by affecting their reaction time to the play. In the case of animations to awareness, I was watching the video “Madden NFL 10 – Route Running Prototype 2” there where 2 versions but the one where the DB spins to adjust to the route fake is the one I am concerned with. The DB’s spin move is an advanced move that a veteran or a player with a high awareness would uses to make up for a loss in position and is faster then a double plant in most situations, depending on the field. A football player with good awareness would use the spin move to try to keep good coverage according to the defensive scheme. In any case with out getting into to much detail, what ever animations is chosen to be the fastest, awareness would decided what the players would use to quickly make up for a loss in position. High awareness equals a better choice of moves and execution combined with good ability ratings means great coverage (even with trick plays)

    3rd) Now we have to get into movement speed and animations according to team efficiency, execution, focus and confidence ext.

    Example

    This is what ties it all together and gives a real in game feel to any sports game and is the most overlooked. Stats ratings are just one part, now where getting into home and away games and how a crowd affects a teams execution and focus raising or lowering a players ability to play at full potential: How a good hit or stifling defense can take a key players out off the game in more ways then just injuries: Or how a player with lower stats from an injury can perform at top ability because of a well coached game, great selective play calling witch keeps the crowed in the game boosting the teams confidence and execution thus affecting the injured player allowing him to perform as if he is uninjured.

    In Closing

    These are just some things off the top of my head that I wanted to post just to have inconsideration in the development process. Like I said I just skimmed through this post but as I get up-to-date ill give more focused feedback. By focusing and changing just one part of a sports simulation, if done correctly, can align the game with actual play very easily. I mean, just from this topic I could easily get in to practice and how it could affect something as simple as quarterback to center ball exchange whether it’s the delay or animations and even penalties or low execution from lack of practice from injury subs or even a trade that can affect the QB’s overall drop back speed and route timing and even the handoff to a back. This list goes on but you get the idea.

  • ANARCHYisKING said March 14, 2009

    i still believe we need more help on defense.  i can prove that it is too easy to score in madden(every year).  the average score in madden is approximately 20-17.

    that score is only in 5 minute quarters.  if we were playing 15 minute quarters the average score would be 60-51. (20-17 multiplied by 3)

    so, obviously, we need to get the average score down to approximately 10-7 with 5 minute quarters.  if people want to complain that it's too hard to score then they will have to play "rookie" level

  • ANARCHYisKING said March 14, 2009

    i want to take a minute to compare the QB's dropback in madden vs the NFL:

    UNREALISTIC MADDEN GAME - i drop back 15 yds with the QB and stand there.  he can still see the field clearly and there is usually no immediate pressure off the edges.

    REAL NFL GAME - the QB drops back 15 yds and stands there.  the pressure off the edges sacks him, not to mention the QB couldn't see the WR's downfield.

    EA, the QB's in the NFL are forced to step up in the pocket after dropping back 10 yds.  if they don't step up in the pocket the edge rush will encircle him and sack him.  do you watch an NFL game?  the DE's are so fast that the QB has no choice but to step up.  in madden '07 we could actually speed rush off the edges and get to the QB if he didn't step up.  there is no way a slow offensive tackle can block a fast DE who is speed rushing off the edge if the QB doesn't step up in the pocket.

  • sconn1 said March 14, 2009

    it would be nice to have a multitude of announcers...but consider the business side of it all.

    madden doesn't even do in game commentary anymore...why? because he doesn't have to. to do in game commentary, madden would have to do literally days of recording phrases in a studio...and obviously, EA can't pay him enough at this point to put up with that tediousness. the only thing madden is interested in is collecting his royalty for having his name on the cover. all the "ask madden" comments are the same old ones recycled.

    so EA pays Chris Collinsworth and the other dude (that i have no idea who he is) a fee for sitting there and doing the phrases in a studio that madden doesn't feel like doin. to have more announcers do it (especially ones that have a bigger name like phil simms or joe buck or the guys on ESPN) would simply cost more to EA in fees.

    all companies have limited resources (in other words, money) and must budget said resources effectively. would you rather have EA spend a boatload of money on varied announcers or on more designers and programmers that would make gameplay better?

    chris collinsorth is an easy target. 1st off, he's a lil hyper and geeky (and extremely "white") , so that's easy to attack. and i think some people forget that it is not actually chris calling the game live but a bunch of pre programmed reactions that are designed and programmed by EA. so when he "gets it wrong" don't blame him...blame faulty or vauge programming. when you run for a 9 yard gain and the announcer says "he lost yardage on the play" that's just a program glitch, not the announcer screwing up. when chris is describing a challenged play the opposite way that it happened, it's not him getting it wrong, it's EA programming.

    in short, before you start demanding that EA shell out a bulk of resources for what is essentially "ear candy" and fluff, decide if that is what you want. or is what you want a better played, more realistic game?

    and before you rip up collinsworth himself (and i'm not a big fan either), keep in mind all he did was read a script and collect a fee. your beef in bad announcing is more with EA.

  • MidgetHunterJoe said March 14, 2009

    i would like to see a few different commentators, rather than having to listen to the same ones game after game

  • BM26 said March 14, 2009

    OH! reading an above post got me excited about this weeks update involving momentum. Also, reading some of said person's examples, I thought "Hey! height, weight, etc. should really play a HUGE part in momentum."

    So what I'm thinking is, why not have some type of indicator of a player's momentum based on different variable? It could be a meter or just a rumbling in the control that makes you aware of your ballcarrier's momentum.

    Everyone knows the difference between running, and then running at top speed. When "Running" (In madden's case, moving without holding turbo) you're in control, fully able to jump, juke, spin, etc. and holding on to the ball more naturally. While Running at top speed, however, you lose a considerable amount of control while gaining a considerable amount of power as well.

    In madden 09, when running without turbo you do break more tackles and juke and spin much more affectively, and when holding turbo, you are easier to take down when caught. In madden 10, I think the ACCELERATION rating should become a much more noticable factor in both momentum and reaching top speed.

    Over the years, Acceleration and speed were basically the same. A guy with 90+ speed would normally have a 90+ Acc rating, and even those who didn't seem to reach top speed at roughly the same time. Remember that meter I mentioned earlier? Well, how about (since game speed has been changed, as well as the rating curve be steepened) make it more noticable when a player is transitioning from "running" to "Running at top speed"?

    This could be done with Layer Blending in the legs, adding different variants in the running animation bank, or whatever. I know it's not impossible to do. It also can make Madden 10 look that much more REAL, because now you could have the apathetic almost jog like run for when you don't hold RT, and then have the player initiate a realistic acceleration motion (Unlike the ones in madden 09 that warped you into a animation that slowed you down out of nowhere and normally cuts a 8 yard gain into a 2 yard gain) followed by the ballcarrier transitioning from that jog-run to a full out sprint, with the time it takes to reach top speed depending on the players ACC rating.

    Where does this fit into momentum? Well, with the indicator of acceleration or speed, you know that once you reach top flight, your options are limited. So with this more realistic acceleration, a player's BODY TYPE come into play more, and so do some other stats.

    For example, Take a player like Brandon Jacobs... It would take several steps for him to reach top speed. So in his attempts to run his ass off, he's more vulnarable to hits. If he runs normally, braced for hits, he's more likely and more capable of shaking or breaking out of tackles... Now, if he is able to make it to full speed, which means he has some open space, his Body Type of being 250 something pounds and around 6'4, means at top speed, his momentum is equal to a mac truck. What does that mean? Well, that means he is two things: Vulnerable to being tripped up and nearly impossible to bring down normally. His mobility is very limited, and with his low juke and spin rating, thanks to his momentum, he would pretty much be unable to do much more than run a straight Bee line to the endzone, running over any DB's in path unless he is tripped up by someone.

    In retrospect, Take a guy like darren sproles. Without turbo, he's free and can easily juke or spin. While pressing turbo, it would take him almost no time at all to reach his full 95(+) speed. When at top speed, thanks to his Body Type of like 5'8 200 pounds, he's still very much incontrol of himself and, unlike brandon Jacobs, able to fake out and run away from defenders instead of through them. At top speed, Darren Sproles' momentum would make him a few things: Hard catch up with, easy to tackle, vulnerable for a big hit, and yet a lot more affective when faking out defenders in front of him(Oh! and more likely to slip and fall in all weather).

    I just think that with a more noticable (and realistic) transition from a normal run to running at top speed via acceleration, coupled with a dramatic change of ability once at top speed versus normal jog/run would make the game better and needless to say realistic. If you could find ways to incorporate a guy's height and weight into the affects of their momentum, as well as a few of their ratings(juke, spin, carrying, even add a BALANCE rating to regulate slips, falls, trips, etc.) then that would give it the ultimate experience. This could even be used on the opposite side of the ball. A defender in hot pursuit running at full speed is much easier to side step or evade, making it more important to have good pursuit angles. Also, a defender in hot pursuit (if he's a big hitter) is more likely to get a huge hit, creating more understand situations where fumbles or injuries occur. A guy running at top speed like Jacobs versus a guy in hot pursuit like B-Dawkins would create some monsterous collisions. So there could even be a versus match between ballcarrier and defender based on weapons even. A big hitter just standing there as a Power backs runs straight at him would most likely get ran over. On the flipside, an elusive back runnings straight towards a brickwall defender who's just standing there would probably lose unless he made a move at the last second.

    Possibilties, bro. Possibilities.

  • Balboa82 said March 14, 2009

    I'd just like to comment on the fact that in madden 09 that height has quite an effect on the players speed now i know tall big players that are fast may get away from the slower d-backs however for example steve smith from carolina is like 5'9 and constantly out runs the d-backs however on madden 09 as he is so short even though he has speed 97 and acc 99 he never gets any seperation even though his route running and release are very good. this needs to be looked at. if someone who is 5'9 and runs a 4.3 on a 40yrd dash, then someone 6'6 runs and 4.3 on a 40yrd dash they should be the same speed height doesnt matter i know other things affect speed such as pads etc but if the stats are as follows it souldnt matter. This matters when u have the likes of andre johnson who is 97spd 95 acc, but at 6'3 out runs a d-back terence newman 97spd 98acc almost every play!!! that should not happen. please fix this

  • Bordisman said March 14, 2009

    i agree with you but your talking about 2 players running the same 40. in the case of player rating and height it does matter and thats where the balance needs to be fixed. the fact is if you make two characters with the same ratings but one is 5'9" and one is 6'6"  the taller player would win every time. the problem is that the taller player should never be  as quick as the shorter player and the shorter player shouldnt have the same top speed potential as the taller player. top speed potential affected by the player height and the quickness getting to top speed affected by the player (acc) rating.

    Note: Steve Smith gets great seperation because he reaches his top speed so fast when he makes cuts and fakes its hard for a DB to keep up with him giving him.

  • slipknottin said March 14, 2009

    Im still waiting to see some better defensiveline pressure on passes.  I want to see stunts/twists work, I want to see a DE take an outside speed rush, give an OT a swim move and get to the QB, or see that DE make the QB step up into the pocket, while a DT collapses the middle and takes down the QB.    

    I want it to seem that having a 1st overall pick DE makes an impact on the game. Because right now they really have little impact.

  • PATFINEST54 said March 14, 2009

    The tackle animations in 09 seem the same and the facemask seem the same way every time.Please tone the fumbles facemask and the rain down because everyone knows it never rains in a real football game.Dont take the madden moments out because it was a fun thing to do.Tone hit stick down because theres not a big hit on every single play in real football.One more thing put an online superstar mode in the game.

  • PATFINEST54 said March 14, 2009

    Yall need to put a button on when the quaterback about to get sack it will make the game better

  • BlacHaze84 said March 14, 2009

    Hey, Ian. Make sure you guys don't omit the HOF players. I love watching Mike Singletary tackle Adrian Peterson in the backfield in my Fantasy Franchise mode. And how come Jim Brown, Jerry Rice, or Dan Marino aren't in the game as HOF'ers?? Don't give me that All-Pro Football crap because Barry Sanders was in Madden and in All-Pro Football. So just don't take the ability to play with HOF'ers out of the game.

  • BlacHaze84 said March 14, 2009

    EA, please put in the ability to upload your own photos or at least download photos of willing participants (from an EA website, of course) onto the Madden game so we don't have an abundance of no-photo players once we hit the 5-year mark in franchise. I'm sure you can get thousands of people to upload their photo so that they can be downloaded into the game.

  • Taydabeast1834 said March 14, 2009

    Yea i think Ea should make more stuff realistic in Madden Superstar mode because every time a persons speed will be 99 and the next week it will be 97 i dont understand that. Also like the guy warrior310 said put in all of that and make the superstar talk and be able to make his own celebration dance and the apartments and everything PllEeeeAassse dont make this game to slow as well or it might be to boring

  • BlacHaze84 said March 14, 2009

    To Bordisman, I don't agree with you at all. That's like saying 1,000 pounds of quarters would out-weigh 1,000 pounds of feathers everytime. No matter what height the player is, if they both run a 4.4 40 time, then how will the taller player outrun the smaller player?? They run the same 40 time. Height doesn't matter.

  • PGaither84 said March 15, 2009

    I would like to further add how happy I am to see Madden NFL recieve a much needed overhaul. I have been playing video game football since Technobowl, Troy Aiekman Football, and Madden 64. I have seen this game grow and become a fun and rather realistic experiance over the years. That is, untill it hit the Next Gen systems. In 2002 the game was simple but solid. The most glaring issue to me was the POOR progression system in franchise mode and he lack of gang tackling. 03 fixed both those issues, however suffered from very poor linebacker play. 04 fixed he poor defensive play and added the fantastic PLAYMAKER TOOL. The downside of 04? No defensive Playmaker yet adn the ROcket Catch was born. 05 grew up by leaps and bounds. Defensive playmaker, hit stick, formation shifts, formation audibles and much more. the downside? program errors with fatigue and, honestly, 2k5 was flat out superior. 06 and 07 came along fixing in game errors adding accelerated clock... MY FAVORITE FEATURE for sim games. (Ian, please fix the madden 10 clock and PLEASE look at the accelerated clock feature in previous Madden games).

    When I bought Madden 08 for my original Xbox the only honest complaint with Madden was how easy All-Pro is but how impossible All-Madden became when facing the CPU and how the graphics were sub optimal by "today's standards" I had to buy a 360... and have never felt so poorly about a Madden game before. I have honestly tried to put my copies of 06 and 07 into my 360 only to find they are not supported by 360. :( 07, 08, and 09 are misserable excusses for next generation football as they fail to even live up to the standards of the PS2 and original Xbox titles.

    After all that rant, i would like to say that initial impressions of Madden NFL 2010 look stellar. If you are reading this Ian, thank you. I am glad to see the commitment you are showing to resoting the glory to this franchise.

  • PGaither84 said March 15, 2009

    After reading a great many posts about substitutions and package changes I have to ask; Does anybody know what is ALREADY IN THE GAME? If you go to goal line and cycle through the packages you will find one titled "Patriot" where, if you were using the Patriots, Mike Vrable will be in at TE like he is supposed to and the #2 Middle Line Bakcer is at FB and the FB is at tailback. Just like the real Patriots. It's amazing that you can actually sub players individually in the play calling menue by pressing Y or Triangle respectively, or use the LB/RB-L1/R1 buttons. Crazy idea huh? I use the 49ers and in Madden they have no real FB. The real 49ers use Michael Robinson, former Penn State QB and active HB on the roster as a fill in FB, WR and Wild Cat formation QB. So, in game I will cycle through the LB/RB butons untill I get to Dual Halfback and call the play. There are so MANY in game package and postion subs available that it appears very few people are aware of already.

  • PGaither84 said March 15, 2009

    One more thing I wanted to comment on is presentation. I know it is like flogging a dead horse, however, presentation goes a LONg was into imersing a playing in the game. It does not matter what video game you are playing, if the presentation is weak, the game will feel stale quickly. Conversly, with solid presentation the game can entertain you for hours, weeks, and months. Also to rehash what i have posted before, PS2/Gamecube/Original XBox Madden's were supperior games. I rememeber privious madden games where you had various pregame introductions. Heck, ven Madden 08 for the PS#/360 at least had some sort of pregame that announced the players names and schools. I belive it was Madden 99 that had your team mates on the opposite side of the ball, on the sideline, cheering for you on a big play. I remember when I would get a sack with Bryant Young of the 49ers and the game would pan to Steve Young, Jerry Rice and Garrison Herst on the sideline chearing and clapping. By today's standards the animations are stale, but Madden 09 doesn't even have a chain gang. How sad is that? Forget comparisons to 2k5. I know that making a next Gen game isn't easy and asked to do it in only a matter of 6-9months only makes things harder... but is it that hard to not even live up to your own standards? From whatI have seen in the last 3 installments, I would have ot say the answer is sadly yes.

  • Bordisman said March 15, 2009

    To BlackHaze84. We are saying the same thing but what im saying is in the game the ratings would be deferent for a 5'9" player and a 6'6" to have the same overall 40 time, weight cant be a factor when simulating this. weight is a factor in real life because of gravity and body restriction, since Ea isnt going to program gravity in the game they have to set a standard and restrict certain bodytypes from have certain ratings affecting the overall movent of a big player to the movment of a smaller player in either height, weight ext. if they continue to let player rating be a set 40 time then Ea will be programming the same limitations into the game. i want to keep the post short but if nothing else dont think im disagreeing with you understand we are saying the same thing im just taking it a step further. maybe its not the direction they are going for and the sytem in streesing in relation to speed is alittle out of the box but as i get current on the posts and present event with the new Madden ill defently get in line with whats going on and adjust my posts accordingly.

    Note: what i want them to avoid is making the game where the animation slides accross the field and no matter what the body type if the speed is a 99 then the cursor moves and a set speed where as if the speed affects the animation directly and the animation interacts with the field of play things like player height come in consideration when running becasue a taller player has a greater stride then a smaller player and when you put an equation like weight into the picture now EA has to apply restrictions to how fast a heavyer player can accualy be.

  • downfall72 said March 15, 2009

    Hi guy's theres one thing I would love to see in Madden 10.  Better presentaion.  Make it more real, bring back the newpapers the radio have pre post and half time shows.  Also when I'm running a streak play my WR has speed 99 and the CB speed 92 how come the CB keeps up, especially on the higher skill levels.  It shouldn't matter what skill your playing on the players strengths should still be relevant.

    The graphics need a boost as well 09 is not that diffrent from 08, better grass, well frankly big deal.  Come one guys get ya fingers out.

    Also in the past madden games you were able to flick the right stick and from time to time avoid a sack why did you take this feature out.  One of the main problems with madden is you keep taking the best bits out and replacing them.  Leave the best bits in, the game needs to be more life like and its these features you should be leaving alone as they work.  

    So please every body on here as mentioned presentaion so come on EA lets have the game as close as possible to reality this year, 2k5 could do it so theres no excuses.

    Cheers

  • warrior310 said March 15, 2009

    IN A SNOWY GAME I SHALL SEE WR'S SLIPPING ON ROUTES,DROPPING PASSES,EVERY ONE SLIPPING,POOR PASSING GAME,(THE WIND SHOULD BE A BIG FACTOR ON THROWS).

    WHAT EVER HAPPEND TO WHEN WE CAN SELECT THE LEVEL OF WIND,FOG,RAIN,TEMP,ETC... PLEASE PUT THAT BACK IN THE GAME.

    WHAT EVER HAPPEND TO THE WEATHER TRANSITION WHERE IT WOULD BE CLOUDY THEN LATER ON IT WILL CHANGE TO RAIN AND IT WILL BE THE EVENING THEN TURNS TO NIGHT  ETC... THIS IS WHAT ALSO MADE THE GAME REAL IN MY EYES. I'M TIRED OF PLAYING STILL GAMES WHERE THE WEATHER NEVER CHANGES.

    THE PS2 VERSIONS OF MADDEN IS BETTER RIGHT NOW.

  • warrior310 said March 15, 2009

    CHRIS COLLINGWORTH SAYS THE DUMBEST THINGS IN THE GAME, SOMETIMES I WANT HIM TO SHUT UP AND WHO'S IDEA WAS IT TO TAKE OUT JOHN MADDEN ADD MORE COMMENTATORS.

  • warrior310 said March 15, 2009

    MADDEN 10 IS RELEASING 8/18/09

  • jmac11qb said March 15, 2009

    lol everytime im not playing madden an im on here, i see everyone saying "new commintators" and i thought, its not that bad now. then last night i reeaaaally listened to them talk..please change it EA. it really is that bad.

  • sconn1 said March 15, 2009

    a couple of quick points...for those who really want new announcers, please read my post above (from march 14) about resources and it being madden's choice not to sit in a studio to record voice overs.

    next, someone above mentioned something that i have commented about repeatedly in previousupdates....that is people not being familiar with all that you can do with madden. it seems that all too many simply don't know all the features available. so maybe the problem isn't with them, it is with EA....how bout a decent manual next year with the game? that is something that ALL games have gotten really crappy about. this year, i even picked up the official strategy guide and it didn't even cover all the bases. but something that might not be the most "uber profitable" idea, but would be the most gamer friendly one in years would be to include a 1/2 decent manual. i would at least like a seperate poster or flyer that would have all the plays available displayed and which playbooks you will find them in. something that goes beyond the "basic controls" and shows all the advanced ones too, and a little explanation with them too.

    i know that publishing strategy guides has become a profitable business, but the stragegy guide shouldn't be a "must" purchase to be able to be aware of what you can actually do in the game. even if the manual is online and the buyer gets access to a website...that would be fine, i understand the limitations of the small packaging and all. but ALL the info about gameplay and the possibilities should be in the manual. indiividual team strategies and hints and tips can still fill a strategy guide and all can be winners.

  • ANARCHYisKING said March 15, 2009

    warrior310 - i agree with you.  the weather should be more diverse.  i also think we play in the snow too much.  i play with the packers and i bet you 25% of my games are in the snow.  way too much snow in madden 09!

  • dwademvp3 said March 15, 2009

    I know people say they dont matter but really in a game 20-18 and your down you need those points.  But those 3 points are usually a gimme when they never are.  I really think that since youre expanding the rating system 60 yard field goals should be real based on rating.  I was watching NFL Network and Leon Washington explained kick returns.  Just restructure special teams change the kick system

  • FLOOTSTER said March 15, 2009

    I have never played ESPN NFL 2k5.  I just realized my brother had it in college and its here now at home and I want to play it but the 360 won't let me.  It says that if I download an update I can play it but as soon as I select "play espn nfl 2k5" it disconnects from live saying that I can't connect with original Xbox games.

    Any suggestions?

  • FLOOTSTER said March 15, 2009

    I have never played ESPN NFL 2k5.  I just realized my brother had it in college and its here now at home and I want to play it but the 360 won't let me.  It says that if I download an update I can play it but as soon as I select "play espn nfl 2k5" it disconnects from live saying that I can't connect with original Xbox games.

    Any suggestions?

  • Azcardinal32 said March 15, 2009

    Dear EA, Today I played franchise in Madden 2004.  It was the most fun i've had playing franchise for many years... thats not right, you need to do something about franchise in 2010

  • BM26 said March 15, 2009

    To Bordisman AND BlackHaze:

    Bros, After reading your disagreement, I must say that you are both wrong and right in different respects.

    First of all, Height and weight DON'T matter... when it comes to player ability. So yes, BlackHaze is correct when saying two guys that run 4.4 40's run the same speed, even if one is a midget and the other is a giant (Even if one weighs 100 pounds and the other weighs 300 pounds).

    Second of all, Height and weight DO have an influence of RUNNING STYLE, though not really the speed. So yes, Bordisman is correct in saying the strides of a taller guy versus the smaller guy cause a difference when they run, however it does not affect their overal speed.

    What I think both of you mean, and what madden needs is, a differential of running style and movements based on height, weight, bodytype. A 6'6 guy who runs a 4'4 should run with long strides and cover more ground. So when spinning or juking, instead of having everybody do the same ridiculously insane juke(to make up for differences in players), the 6'6 guy would do it less rapidly, or atleast not in such a fast manner. Instead of juking at the speed of light, they'd actually just cover more ground with a longer and more time-consuming juke, based on just how tall they are and their ratings of course. On the flipside, a 5'9 guy would run more rapidly with his legs moving like crazy. The shorter players do have quicker movements yet don't cover as much ground with each steo, so instead of juking 5 yards inside or outside, the 5'9 guy would simply initiate his move much faster than the 6'6 guy. This way, a 5'9 guy wouldn't do the same ridiculously insane juke that every madden player with speed does on the current installment, but he'd make shiftier, quicker, more rapid and instaneous moves based on how short he is and his ratings (Of course).

    And with that small detail, you'd finally tell the difference between Steve Smith's movements and a guy like Randy Moss'.

    Now correct me if I'm wrong, you two.

  • CAMREN630 said March 15, 2009

    flooster you can play the game but not online and you must have an hard drive as well.

  • BM26 said March 15, 2009

    From that point of view... You're misunderstanding the concept of the Speed rating in madden. It's not the time it takes to make a full stride, it's an overall evaluation of how fast the player, as a whole, can move.

    I fully understand that in the even that yes, SPD represented the time it took per step, but that's not how it works.

    Even from a real life stand point, stride in a factor of speed, not a result of speed. By that, I mean that a person's stride factors how fast they are aided by the strength that person has to make each stride. In otherwords, The rapidness of the strides (meaning how many strides per whatever time varial you want to use) AND the distance over which each stride covers make up Speed. That's the thing that is wrong with your idea, simply because: 1.Madden doesn't make the speed rating directly affect the stride itself/ and 2. A Person's Stride length helps determine their speed, not the other way around.

    So, you have an understandable idea, but things just don't work out as you explain.  I hate to use other people's examples, but a pound of feathers weighs the same as a pound of gold. The only difference is quantity. While there is one brick of Gold, there are a million feathers. Same with speed. A short leg guy that runs a 4.4 is just as fast as a tall guy that runs a 4.4. The difference? It's quantity of strides. While it takes the tall guy 25 long steps to cover 40 yards in 4.4 seconds, the short guy may take 45-50 steps, but he still reaches the 40 yard mark in the same amount of time.

  • spongebob92 said March 15, 2009

    I would definetly by this game pre-order it and everything if you could put firts person view on madden 10 just like of 2k5. I take out my Xbox and fire that up to play 2k5 about 3 times a week.I love that feature and I think it would make madden 10 alot better

  • Bordisman said March 15, 2009

    thx for your post BM26:

    to clearify what im talking about, what i was suggesting is just a starting point of a concept way more complicated that Ea probly isnt thinking of trying to do and what your suggessting would probly be the easyer for them to do for the next madden. just so youll have a better understanding of what i mean ill give an example.

    forget the "40" right now, lets make two simulation players with same ratings (all 99s). for the sake of this example lets say one player is around 5' and the other is taller to the point where his stride is double that of the 5' player (lets say 7'6") but the height dosnt realy matter just the fact that his stride is double that of the 5' player. now if speed represents the speed at witch a player complete one full stride at a 99 rating their stride (meaning from right foot infront to left foot infront) would be almost instant in the simulation.(quickness represents how fast the players goes from full stop to full speed) now at full speed the smaller player and the taller player legs would be moving at the same speed completing one stride at the same time so by the time the shorter player makes one stride lets say 1/2 yrd the taller player has completed his 1 yrd stride. becasue they both have the same speed their legs complete one stride at the same time. this would never be true in real life because it take more effort for a taller player to run because his legs are longer so even tho the taller player is fast in real life its because he covers more groud with a single stride. in a simulation tho the rules change unless restrictions are set. so in the simulation if we allow them both to have the same ratings at all 99s then we let the players run the 40 by the time the taller player completes the 40 the shorter player would just be getting to the 20.

    Now the big question, "should movement ratings be applies to the player animation?" probly not but if Ea uses this fact to come up with realistic restrictions according to body type and other facters it would put them on the right track to creating a more realistic football simulation.

  • ODU83 said March 15, 2009

    Attention to detail:

    The Steelers are on the wrong sideline at Hines Field. The Home (Steelers) sideline is located on the West side of the stadium. For years they have been on the wrong sideline.

  • Kinetic02 said March 15, 2009

    I love the direction that you are going with the game and would like to add a suggestion. You may have already noticed this one, but the other day I am playing and headed down the sideline with Ronnie Brown. There is one man to beat so I go for Ronnie's signature run the dude over move. Next thing I know the corner back, emphasis on little wussy guy, lowers his shoulder and levels Brown. His feet fly off the ground the screen shakes and he gets up all dizzy. I don't think that players like Brown should always just run over the other player, but why is it that the defensive player always wins the battle of the hit sticks?

    One last thing, will this new speed system fix what ever is wrong with defensive players when they pick off the ball. The other day my corner back was run down by Brett Farve and many other times linemen will have bad angles of pursuit and still catch faster DBs.

  • PGaither84 said March 15, 2009

    Bordisman and BlackHaze have solid ideas egarding real life strides adn movements and momentum. However, my understanding is that both of you fail to porperly understand wahat Ian is saying. I bold Ian wrote:

    NOTE: To be ultra clear, this is NOT the scale we use to determine the speed rating of a player! This showcases how fast a player runs 40 yards currently in our game based on the rating that he is given.

    My interpritation of this means NOT that someone who runs a 4.21 in real life gets 99 speed, but rather someone with 99 speed is able to run a 4.21. There is a significant difference between those schools of thought.

    The point is that while someone who is 6'6" takes longer strides to make a single step than someone who is 5'11", the end result is a similar 40 time. Why? Because it takes him longer to make a single step, but his stride covers more ground to compensate.

    Instead of saying a player who has 99 speed makes strides at the rate of X where X is a set stride speed, 99 speed determins how quickly a player can effectively cover ground. This way a player who is 6'6" with 99 speed and 99 Acceleration will match with a player who is 5'11" in a race. The taller player takes less steps, however they will be running along side each other.

    Again, a players 40 time does not determine their ratting, but their ratting gives you a solid idea of what their 40 time should be.

    Lastly, Ian you should keep in mind that if Devin Hester runs a 4.21 in real life, and you give him 99 speed, he should not run a 4.21 in the game. The pads should slow him down and restrict his movement. To infer that 99 is a 4.21 40 time would then infer that with out pads he can run faster than a 4.21 without them.

  • PGaither84 said March 16, 2009

    Something else I would like to see adressed is how players and teams are updated in their rattings online. I am 49fan and I have to say I am very upset that after a soild, but disapointing 7 and 9 season the 49ers are ratted as 70ovr in madden 09. However the 2-14 Rams, the 4-12 raiders adn a few others I forget are ratted higher, though only slightly. I understand that the 49ers are pretty bad, however they put up one heck of a game on Monday night Football agaisnt the Cards coming down to the wire on the last play at the goal line. Also, 7-9 isn't nearly as bad as a 2-14 record, but in Madden they are concidered an even worse team... and we swept the 2-14 Rams. I find it funny that if I start a franchise mode with my 49ers, without changing a thing on the roster, they have an overall ratting of like 85 and the Cards go into the 90's. Maybe there is just a flaw in default roster team ovr ratting thingy... but it is frustrating to see.

    For one thing, the 49ers biggest flaw isn't a lck of honest talent, it is the mental mistakes they make. This team often loses games and ends drives with personal fouls and holding calls on offence. A perfect example of this is when Frank Gore ran all the way to the 2 yard line and as he was finishing his run he pushed his hand into the defenders facemask. The officials threw the flag and gave the 49ers a 15 yard facemasking penalty. So, 1st and 10 on the 17. That's bad but not the end of their problems. The first play Shaun Hill throws for a gain of 7 and there is a holding call. Now we have 1s and 20 from the 27. Next play a sack. Now we have 2ed and 25 from the 32. Are we done? No. Tack on a personal foul on 3rd down and we end up with 4th and a mile out side of fieldgaol range and have to punt. All after a run to the 2 yard line by Gore. Instead of punching the ball in for an easy score, the 49ers penalized themselves out of scoring range.

    In Madden you can overcome a lot of hese mental mistakes because you as a player are responcible for a lot of thier actions. So in order to compensate for this, Madden punishes the team and the players rattings by giving them poor awareness and low catch, tackle, and blocking rattings. there really needs to be some sort of Agression ratting to determine how often a player will commit "stupid" penalties like holding, facemask, cliping, pass interfearence, etc. It sure would be frustrating ot play as the 49ers or the Raiders and deal with all these penalties, but it would make for a more realistic game play experiance. Also, in franchise mode it would alter how you look at players. Also, in prior Madden games the coaches would affect players on the team. A coach with a high decipline ratting would alter this AGRESSION ratting, or what ever you would want to call it. This way solid teams like NE would rarely commit stupid penalties, but the cowboys Flozel Adams and others would hurt you.

  • PGaither84 said March 16, 2009

    Lastly on the agression idea... maybe make that an Unranked/Franchise only option.

  • oldshoolmoney1 said March 16, 2009

    I think you guys must do a better job with the pass rush. I play my kids a nephews from the ages 10-18. In the NFL you get maybe 4 to 4.5 seconds to pass the ball. My favorite team is the Cowbouys and I can't get Demarcus Ware to become any type of force in the game. He gets blocked sometimes all of the D-linemen fall on the ground. You have to play a Dime package the majority of the game in order to have enough guys to defend the pass because your rush does not get to the QB. Then one of my kids plays with the Chiefs he makes Tyler Thigpen look like the second coming of Steve Young. Why on Madden 09 does all the QBs play pretty much the same? I would be ok with it if I could get some type of pass rush out of my 3-4 schemes and other packages. There is no way you should be able to run to one side of the field then back to the next and my linemen look like idiots and keep falling over themselves and then he throws a pass across the field (which again would never happen in the NFL) and completes it. THAT IS JUST CORNY! You must focus on fixing the rush defense and those dominant pass rushers need a little love on the game. And just remember all QB's are not the same and don't perform the same.

  • FLOOTSTER said March 16, 2009

    I wish they would post the next update already.

  • oldshoolmoney1 said March 16, 2009

    Also as far as atmosphere. I like the crawd noise but you need to raise it up a notch. Like on Third downs make the screen shake or put a noise meter on the screen to make it more realistic to third downs in the NFL. Or even when you have a team backed up to their own goal line the crowd errupts because that shows the home field advantage. You want to make it so when people play they want to be home because the home field advantage helps in some way.

  • southernmissfan2 said March 16, 2009

    i think u should do more for the draft and training camp those are two things that make or break a team u need more scouting info i play and it is impossible to get a good lineman in the draft and past the first round all the players SUCK make it more realistic think about tom brady he went in the sixth round and is one of the best qb's in the nfl i play with the saints and dolphins and it is impossible to fix my line if the only way to get a lineman is to hope for a great lineman in free agency and training camp u need to fix that because i play franchise mode and those little drills before each game dont cut it 3 people each week for 5 weeks and then poof i work with reggie bush and jammal brown and once i get reggies speed and jammals run block they cant do more drills and next year all there ratings are back were they started i love franchise mode i gets better every year but its just not completely realistic i think if those two things happen it will be great

  • fearthesaint said March 16, 2009

    CB Shading would be nice to have back as well.  Take away the inside route/outside route.  win/lose.  You guess right and your CB has the advantage.  Guess wrong and when the receiver makes his move the CB will most likely get burned.  Better corners would recover better..so the window for seeing the receiver get open would be slimmer.  While lower rated corners would get burned for all intents and purposes.  With that being said...it would be a use@your own risk option so it shouldn't improperly balance the game@all.  Want to make it even better.   Give the offensive player the option of taking an inside release...or outside release depending on the situation.  It could be like a rock paper scissor thing.  If the offensive player decides to have his WR do such..then the defensive player could be notified immediately and then try to make the adjustment by picking if he wants to shade to the inside/outside.  Limited to 1 attempt per play.  Just something i just thought about.  Adios

  • boricua_pr_1 said March 16, 2009

    you should make juking more realistic and breaking tackles like brandon jacobes and marion barber there one of the best at breaking takles. but running with them they get laid out or dont break anything and im not the only1 wit this prob i few other friends that say the same thing. those guys aint guys that go down that easy maybe avg. much yardege but they sure know how to break takles. Another is bringing back the jump snap button a liked it in 08 but you guys took it out for 09, and hoping it would be 09 to after the jets signig kris jenkens. and now its kinda hard to get in there sometimes and i could understand when going up against the pats but when going up against teams like raiders lions and 49ners, its sometimes just as hard and that aint real at all. and in game play or an option if some1 is grtting to hot on a wr u shoudl be able to double cover like in real life. returnig the ball is another i hate cuz leon wasinton and a few other turners out there are great returners but trying to return a kick is like impossible not saying it shouldd be easy but some returners should have more a chance like leon on kick off of felix jones on punts. and that go back to juking there been times when i had to was get some guys and i get couaght up cuz theres not really a cut move in this game or another its like impossible to return for a td running straight up the middle.

    I havnt seen 1 one handed catch in this game with wr or any position and i wouldn't count that one that the fb once a while, i think if there good at spectaculer catching they should be catching some. cuz if 2k5 was able to make there game real on a ps2 you should be able to make it 10x better on a 360 or ps3. you guys should bring create a playbook back but a more realistic verion, for example on the ps2 verion the plays were either fkew or didnt come out rite or when u audibal to flip the owe team fliped, and you shoud have the ability to the statue of liberty play or the tom brady librty pass play. and last an1 during a game should be able to play any position just like college jets do it in there there wildcat formation having brad smith at qb, or the super bowl when the pats put randy moss at safty, or even in days sapp was playiny and the bucs would put sapp at TE. and put more throw backs like the jets titans throw back and more legends like lawence taylor and joe namath.

  • oldshoolmoney1 said March 16, 2009

    No letting players play any position is a very bad idea...

  • TGF_BLACK said March 16, 2009

    I dont understand EA... where are you on the next update? I miss reading about a new feature!

    where are you???

  • colts4life1821 said March 16, 2009

    you guys are a lil late for the next update, been lates last few weeks, whats up?

  • sconn1 said March 16, 2009

    i agree that letting players play any position is a bad idea....esp. online...there is a lot more to playing ANY position in the NFL besides rating attributes. there is the whole PROCESS a player must go thru to learn the position. maybe if someone whnts to commit a player to LEARNING a new position in franchise, i could go for that. but in having that player study another position, perhaps their ratings (like awareness) should drop according to how much time is needed to learn the new position.

    it irks me (but i can still beat it) to see people put julius jones in at fullback and terrance newman in at WR. or adrian peterson @ FB to "double up" on the FB glitch. or when a player (or the CPU) puts in a TE at fullback and they don't fumble or miss the hole as someone who doesn't play the position probably would.

    again, if someone in franchise mode wants to "commit" a player to learning a new position, that's fine i guess, but i would like to see some options for fair play online that would prevent such cheese.

    perhaps online we should have 2 sets of "ranked games" ...one level of all pro level (kinda like the minor league) and one level of all-madden online (the majors). from there, both players should have the option of "fair play" rules...and if they can't mutually agree on which way to go, they don't have to play each other.

    and again, i would like to see a point spread option available that the computer generates and maybe the players can mutually agree to "adjust" if they so choose. and players would have a "straight up" record (pure wins and losses, regardless of spread) and a "beat the spread" record.

    and i must also expres my dissapointment in EA once again missing their SELF IMPOSED weekly deadline (this is 5 in a row?)for an update.

  • SteelersOwn43 said March 16, 2009

    I agree with sconn1 about the fair play online & all-pro AND all-madden online games. I also hope you dont focus to much on online play and focus alot more on detail (golves, helmets, facemasks,etc.) and other modes like franchise.

  • TGF_BLACK said March 16, 2009

    yeah you take on a cap penalty which has to do with the signing bonus and what year in the contract the player is in. anytime you release or trade a guy, cap penalties occur and last for one season which is nice because in baseball and basketball if you cut a guy, you still pay the remaining part of his contract :/

  • FLOOTSTER said March 16, 2009

    Putting any player at any position isnt a bad unless your playing online, but its not a bad idea to people who respect it.

    Bad ideas are = rocket catches, WR screens, QB sneaks, no huddling, etc.

    Everyone refers to realism here and these ^^^ are not.  Putting anyone anywhere on the field is real and we just saw it in the NFL.  It would provide so many different combinations and variables especially on offense that Madden's playbooks that haven't changed in forever would never get old.

  • FLOOTSTER said March 16, 2009

    Besides, the heart and soul of Madden is the Franchise mode, NOT online gaming.  I'll admit I got sucked into online gaming for the first month that I got Live but it got really old really fast with all the exploiters and cheesers.

    That being said, FIX FRANCHISE MODE OFFSEASON.  This is simply the most enjoyable aspect of Madden, building or tearing your team apart via free agency and the draft.  Yet in 09 scouting and drafting absolutely sucked.  You couldn't even sign or release players at your own discretion in 09 because the computer tweaked your roster.  If you wanted to let player A go and resign B there was no option to release player A, so the computer re-signed once you simulated.  This gets extremely frustrating when your rebuilding a team and trying to free up cap (Oakland Raiders).  Please allow to work out our players in drills like we could on prev gen versions of the offseason.

    AND PLEASE, DO NOT MAKE MADDEN SO IT SATISFIES ONLINE GAMERS ONLY.  LIKE I SAID THE HEART & SOUL OF MADDEN IS THE FRANCHISE MODE, NOT ONLINE.

  • TGF_BLACK said March 16, 2009

    flooster i think what happened with the team auto-resigning players is you didnt go to the franchise options to change everything back to user. its weird, whenever you get a new head coach, those settings (resign, draft, etc) switch back to being CPU controlled.

    But i agree 100% that madden is franchise! the offseason should look something like NFL Head Coach 09, which only satisfies one team. To be compatible with multiple teams there should be a controller map at the beginning of each multiplayer franchise where you select your team, kind of like starting a game where you go to the left or right (up, and down for more than 2 teams). This would allow Free Agent bidding to take place like in Head Coach. It would also disable the small mistakes we make by accidentally signing or drafting someone for your friends team when you really wanted that guy.

    I also dont know how you have troubles managing the salary cap. It is never a factor for me. It goes up so high while the players barely ask for more. I usually have around 40 mil in space with an overall team rating 90+...in head coach you HAVE to manage the cap which is so much more fun than just signing players at will

  • sconn1 said March 16, 2009

    i think you missed what i was saying about cheese. when you play franchise, you develop your own cheese. why is running with the FB or running the flat routes or qb sneaking so popular? becuase people figured that cheese out when they played franchise. same with most cheese. that's why most people get their *** knocked into the dirt when the ygo online...becuause they are used to getting away with whatever they burn the CPU with over and over. and when an "independent brain" comes by and runs the right defense and manually adapts to the cheese they don't know what to do next, cause they only have 1 or 2 gameplans. they only REALLY know how to run a handful of plays effectively.

    you can claim that franchise is some "high level" of expertise, but to someone like me who has "been there and done that " over and over and can compare it to over 500 online games as well, i can safely say that the higher level of competition is online. but franchise is there for the folks who need to feed their ego by whoopin the CPU over and over with the same handful of plays they know that will victimize the AI tendencies most, if not all of the time.

    as far as the offseason goes, yeah, it's fun and interesting....but at the end of the day, madden and real football are both about getting out on the field and playing the game...not silly lil skill tests and drafting fake players. that's a sideline for when there are no players to play. but i guess it's like sex....some can be satisafied with "rosy palm" and her 5 sisters, others prefer a real woman and only go to rosie when they have to.

  • FLOOTSTER said March 16, 2009

    I had trouble with the Raiders cap during the first offseason.  I traded away alot of the guys that had huge contracts but low overall rating (Tommy Kelly, Javon Walker, Ronald Curry, lol etc.)  I am not sure about this but I guess I figured it out after I was -30 million over the cap during the 2009 offseason with the Raiders.  DO YOU TAKE CAP HITS EVEN WHEN YOU TRADE PLAYERS AWAY?  That is why I traded these players, otherwise I wouldn't have.  I ended up not playing that franchise anymore because I literally couldn't survive or fill my roster and didn't want to turn off the cap just to keep playing.  

  • clwalton21 said March 16, 2009

    LETS GO UPDATE...CANT WAIT

  • FLOOTSTER said March 16, 2009

    One thing I realized lately is how un entertaining and (not) intriguing the postseason is.  So many times I get the postseason only to feel like "gah i still got 3 or 4 more games to play before offseason starts" lol i think EA should seriously consider making the postseason entirely seperate from the regular season.  The offseason in and of itself is totally seperate from the regular season and you almost actually feel like its April when you go to your draft.  But the post season just feels like an annoying continuation of the mudane regular season.  

    I think EA could make it so that once the regular season is complete it would show like a season recap for the league teams that did & did not make the playoffs. (season stats, yearly awards, and pro bowl players)  then once you get through this you could see who you play and start to prepare (much like you feel like you are doing in the pre season as you are preparing your team for the season) do many people like i do when i say how boring and pointless the playoffs feel 100% of the time?

  • sconn1 said March 16, 2009

    i disagree flootster. online gaming is the future. "playing with yourself" in a self gratifying franchise mode got old to many of us years ago. i go back to the first madden and go back with football games to the Atari 2600 and the mattel hand held "electronic" football games.

    in franchise, i've turned around every piss poor team you can imagine over the past several years. and playing with friends one soon discovers that any kind of long term commitment is almost impossible to hold so you end up playing exhibitions against your friends in games where almost every game the winner is known beforehand. after a while, your friends get tired of getting whooped by the guy who owns the game so the guy who owns it ends up playing out their NFL fantasies in franchise mode from the comfort of mommy's basement. and again..."playing with yourself" gets old to most after a while.

    online madden to me is the way to play. i started in november and enjoy it more now than i did then. and yeah, online is full of "cheesers." although some cheese is universal and some is simply sour grapes. when i play mic'd up it still makes me laugh when my opponent starts accusing me of cheating when i break a couple tackles or thread a pass (on purpose) between 2 defenders in zone. i don't cheat, i know of no cheat codes and my game is as straight as they come (about 10-15% no hud, low audible, low hot rt, low DNF on my orig. s/n and 0% on my other, balanced attack, etc, etc.....)

    for me, recognizing the cheese and trying to beat it is a great challenge. my favorite cheese to beat are the clock abusers. the ones who feel it's ok to use all 40 seconds of the clock every play in a 5 min. quarter game. or the guy who essentially only runs 1, 2, or 3 plays over and over. it might be annoying...but there is only 1 way to stop it...beat it. do i beat the cheese every time? no...but i do the majority of the time.  

    i think some less mature and/or self delusional players think that everything they do should inherently work (many of the comments about improvements on here from players reflect this when people are simply revealing what they can't stop...like if 1 guy complains about DB's not being able to keep up on the bomb, and another complains that their guy can't get open on a bomb...both can't be true and is more of the player's deficiencies in either manual skill or calling plays that will succeed than anything the game gets wrong) and online, vs franchise where they victimize the computer and it's tendencies when it doesn't work online they cry "cheater" instead of regrouping, adjusting and moving forward as any good player does. the bad player signs off and regresses to their lil bubble world of madden masturbation in franchise mode in the comfort of muttis' basement.

  • sconn1 said March 16, 2009

    actually haze, i'm on PSN,,,never owned an XBox and have never played it on Xbox except for in store demos. and btw, PSN madden goes to level 99, not 42.  

    yeah, there are pro cheesers...so what...like i said, i don't always beat em....but i do most of the time (overall, i win 2 to 1 according to the summation of all my online records, and currently, i win about 3 to 1 on my latest s/n) both online and in several in person live tourneys over the past several years going back to before online play was a reality (i've won literally thousands in tourneys). and haze...when i do beat those guys, it is soooo satisfying to hear and/or see em whine and cry when their rocket catch attempt or their TE drag (or running back in the flat) gets user picked or i get up on them and burn the rest of the clock like they like to do to others from the 1st quarter. or i stop a QB sneak or a FB run on 4th down...there is nothing in franchise that equals that satisfaction.

    one more note to steelerown43....about audibles...i would like to see the QB use the actual play terms (that defenses sometimes can pick up on) instead of just saying "under, under" or "regular regular" over and over...but that's just the tip of the iceberg when it comes to audible rehab....a bunch needs to be done in that area...i 've written extensively about that in the past and really don't feel like repeating it again.

    and on the 2 minute thing...are you sh!%%!ng me? 2 minutes is more than enough time to run a drive...there are many times that i get close and have to start blowing time just to stop my opponent from having too much left so they can come back. i rarely even need a timeout before 35 seconds.

    and it's not like i normally run some "run and gun" offense (without the run most of the time) or anything....i run a balanced "establish the run" offense most of the time and go to a more "west coast" style if my opponent is effective at stopping the run so i can come back to the run later. taking a few shots downfield (and being successful) can also open up a few running lanes...just like in football.

    every offense has a defense that can beat it...and likewise, every defense has an offense that can beat it...sometimes it requires some extra manual effort, but it can be done. the thing about most cheesers are that they are 1 or 2 trick ponies...i might get beat on a drive, but during that drive i study what they are "cheesing" and eventually find the right combos to stop it. maybe not 100% effectively, but enough to make them start doubting themselves, then trying new things, and making errors becuase now they are out of the plays that they have memorized. and i can look at someone's career and usually it is self evident if they play straight or play cheese. cheesers tend to play people way below their skill level consistantly. cheesers will have at least 1 and probably more stats out of whack from reality. (like 50% no huddle or 72% hot routes, etc...).

  • ravens1996 said March 16, 2009

    Please, just don't let it kill my PS3 this year...

    I will wait at least a month b4 purchase...

  • TGF_BLACK said March 16, 2009

    separating the regular season from the playoffs is a great idea. kinda like the nba 2k series does. after the season, a screen pops up showing awards that players earned. starting with MVP, defensive player, rookie and etc. that would be neat to see in madden! and it could even list the probowlers and possibly all pro players.

    but we should still be able to go and check every single game from the regular season for stats and such.

  • FLOOTSTER said March 16, 2009

    sconn1:

    I agree that it is more enjoyable to play your friends, or strangers, rather than play the CPU.  Of course, your playing against another brain not the same old same old which is the CPU.  But, I think the most enjoyable thing for me is the ins and outs of a franchise not necssarily the actual gameplay.

    Good point on the gameplay but unless online gameplay is made more for your balanced attack and less for "cheesers" then Franchise should rule the game of Madden.

    Obviously there has to be some sort of balance between the two and come mid-August I really don't know if I will be playing Franchise or online exhibition games more...

  • FLOOTSTER said March 16, 2009

    Or if online franchises were incorporated into Madden.  I could have a franchise with the Lions or whomever then if week 1 im playing the Falcons, I could search for someone, or just play a friend, who would use the Falcons.

    That would be interesting but difficult to create I suppose.

  • BlacHaze84 said March 16, 2009

    To BM26, you wrote a great post. But I just wanna say that I misunderstood Bordisman on what he was trying to get across. But both of you have valid points. I would like to comment on those who think that the QB's in the NFL don't all play the same. This is true in real life, but in a game, I'm making decisions on where and when to throw. Not virtual Brady Quinn. If EA makes the QB's play like they do in real life, who would really play with the OAK, DET, CHI, MIN, or even CLE?? All of their QB's ratings were bottom 8 in the league. It's all in the plays you pick and how well you know your QB's limitations. I'm not gonna bomb one to Ocho Cinco with Ryan Fitzpatrick at the helm.

  • BlacHaze84 said March 16, 2009

    Sconn1, I mean no disrespect...but you must be playing on the 360!! Because on the PS3, they have Professional cheesers and glitchers. These guys have it down to a science. On Offense AND Defense. And just in case you think I'm a pushover, I'm a level 27, and the highest level player on PS3 is 42, so I was halfway there (emphasis on was). I got most of my wins back when the game was new and everybody played on pure skill and knowledge of the game. Around this time, everybody has their "set cheese" and it's not worth playing online because you'll just run into one of those bitter players who can't outthink you, so they'll out-glitch you.

  • SteelersOwn43 said March 16, 2009

    Another thing that EA should fix is  sideline awareness.  Its almost impossible to execute 2 minute offense. Also an option for online where you can make a custom ranked match. I like to play 8 or 7 min games because 5  min is to short for me.

    Also they should add hand signaals when audibling. Peyton manning in reality does many hand signals when he calls audibles

    Just some things you guys should think about

  • BlacHaze84 said March 16, 2009

    Have I beaten cheesers before, of course. But I'd much rather have a battle of the minds with someone who loves the game of football just as much as I do.

  • stew422 said March 16, 2009

    you should be able to be any nfl player that everplayed in the nfl.

    you should not be able to get rewards in career mode.

    you should be able to create your own house and gym and car.

  • sconn1 said March 16, 2009

    oh, and haze...i don't think you are a pushover...i've read your comments and it is obvious that you have a good handle on the game. and i too would much rather play straight gamers....but when a cheesers invites me, i take it as a challenge. if i win, like i said, there's a special satisfaction in that...and if i lose,,,who cares...it's just a game and i'll survive to play another. i only take it somewhat hard if i lose in a tourney where money is involved. if no money is involved, it's like preseason for me...i play to win, but i don't get bent out of shape over a loss and try to learn from it.

    and a lot of the other "straight gamers" out there comment on mike or in mail about how fun it is to play me...cause i don't trash talk unless seriously provoked (usually by a cheeser) and i don't play to embarrass people. even if i win big, as long as the other person is being a decent human about it, there's no need to be a jerk on my end. i'll offer a concession or accept a mercy without fail. the only people i'll punish are the people who ask for a friendly quit late in the game when they are losing...that is playing someone like a chump and i resent that. the other night i ran up like 21 points in the last 3 minutes of a game when some lil jerk tried to play that card. but if someone has a lag and they let me know in the 1st, i'll always give a friendly quit. winning over someone who's screen is freezing doesn't really do anything for me. and i get some lag too (had it on comcast, it continues with verizon) and it's frustrating as hell to try to play like that. but that is the state of current technology that we must live with. i see it on other games too....and it's frustrating there too.

    i'm glad that it seems in recent months that when people D/C in ways that used to spare them from a loss or quit now gives them a quit or at least a D/C loss. that means all stats go to zero (on offense, even if the game shows a score according to what i've read) and they eat all the defensive stats. i still think they should be punished more, like barring them from playing the same team for a given period or somethin...but that aside, at least you don't see people getting away with the D/C glitch on certain routers and modems anymore.

    what cracks me up is when i go into a lobby, and clearly state i am looking to play str8 gamers or people with low DNF's and the invites start pouring in from people with high DNF's and out of whack stats. then if i do play them, they like to hit "ready" as soon as i start into the room (while the graphic is still "wooshing") like i didn't get a clear picture of who they are before i accepted the invite (i always check career before i play). i guess it 's the arrogance of some of these cheesers and quitters that gets my goat more than anything and why i like to beat them....it at least looks like they think they are beign all clever and "outsmarting" people with the cheese, which is hardly the truth. like haze and others, we know the cheese, it's just honor and a respect for the game that dictates our straighter style of play. i honestly would have more respect for someone if they came out and said..."i run no huddle and/or the same 3 plays over and over...bet ya can't stop it" instead of trying to "fool" you into thinking they are interested in playing an actual straight game of ball with you. but haze knows...you never see that.

  • Inside EA said March 16, 2009

    Hey Madden fans, it's that time again...time for another weekly blog update! Last week, I shared

  • TreyIM2 said March 16, 2009

    Ooops, didn't see the Momentum update. A thousand pardons....

  • PGaither84 said March 16, 2009

    In regards to cheesers, my mind set has changed over he years. I first started playing on Live back in 2004 on 2K5/Madden'05. Back then I had a "bring on the world" attitude and would take on anyone and any glitch. In 2k5 on Live I worked hard and played a lot and was in the top 100 online at one point. I even beat the #1 player who used the disconect glitch to erase the game. That game taught me a lot. For starters, who cares about being #1 in an online video game anyway? The people who are in the top spots have little to no integrity, with few exceptions, and as a result the ranking has little meaning any more *like the golden globes.* Oh, look at you. you glitch and play your other acount over adn over again to get free wins. You're good at this game. In stead now I play unraked only on live because people on ranked pull out every glitch to win at any cost. Most unranked games I play I find real people with a real love of the game and add friends to my profile to play latter. This comes back to the idea of playing real competition and real games. I have been to a few local tournies and swept them because of my knowledge of the game. When someone intentionally glitches, they get the boot. I really no long er see the point in playing a ranked game, becasue the RANK is meaniningless and cheaters are not held accountable for their actions by EA. Being #1 on Madden earns you the "whoop-de-doo" award. Also, these people play this game SO much there is hadly any time left in the day to do anything els. Excuse me, but I have a job and a life and I don't have the time to play thousands of games to be a top ranked player anymore anyway.

    P.S. I am a bit confused about what people concider cheesing the clock and not. I like to un a simulation offence where I look for my play and call the play with about 28-32sec left on the play clock, come out of the huddle, let my center point out his blocks while my QB goes through his cadence, then if I have no adustments to make I'll sanp the ball. Sometimes the center is "confused" and is pointing his blocks out for like 20 seconds and other tiems he is done before the QB is done with his cadence. when the center is taking a long time I just push the right thumbstick to quiet the crowed and fake snap. I don't intentionally run the clock out, ohwever I try to be smooth and creative with my game plan. I have had some people complain about how long I take, but I don't drag it to 1 sec or anything either. My average successful drive often takes 7-12 playes adn 4 1/2 - 5 1/2 min. Do you all feel this is too much? I feel this is sim without going overbord.

    P.P.S When i rarely use the Colts, again i play sim and use hurry up, but take my tiem to set up and make a few changes. Audibles, formation audibles, etc. adn when there is an out of bounds or incompletion I hudle up like the real Colts.

  • TreyIM2 said March 16, 2009

    Ian, where ya beez?? I'm actually salivating on ur next update and was a bit disappointed to not see one, at this hour of the day. I'm EST, as well, and notice that u usually post by, at the latest, mid afternoon, but is now 8:35p EST, Ian, and I NEED MY MADDEN 10 UPDATE FIX!! Ha...

    Anyway, Sconn1, u may enjoy online gaming a bunch but not everyone does and just because a bunch of people do it, doesn't mean it's the thing for everyone to do. Online gaming, imo, is loaded with a bunch of immaturity when ur a mature gamer and venture outside those u know and trust to be immature with - lol. I usually game with my cuz when he has time. Another thing is not all of us gamers are 15. I'm 35 and love vid games, always have, but I can't mess with the kiddies online and many of us have other responsibilities besides gaming so matching up times with fellow, trusted gamers can be difficult. Plus we don't always feel like gaming even when we have a free moment.

  • PGaither84 said March 16, 2009

    Something else i have noticed from time to time is people complaining about WR screens. This I also don't understand what the problem is. WR screens in real life can be and are very effective in the NFL when exicuted porperly. Just look at the NE Patriots. They are the masteres of the screen pass to ANYONE. Unless there is some glitch I am unaware of, they are by no means broken. the problem is that people play zone coverage ALL DAY online and the WR screen by design should kill the zone. The proper way to attack the screen is to simply call man coverage, and preferably apply pres coverage on the recivers. Yes, if you come one and call man pres agaisnt Randy Moss, I will likely audible into a steak and try to beat your guy over the top. That is the stratagy of the screen. When the defence is showing a lot of respect to the recivers and giving a large cushin in the zone and calling cover 3, you attack them with underneath throws and screns and force them to come back up and play you tight. If they don't, then keep hiting them with the screen. Watch the NE Philly Superbowl again. Heck even watch the 3 drives NE did well agaisnt the Giants. The scren isn't broken, Man coverage is broken *and Ian said he is/has fixed it) and as a resault no one plays man, so you SHOULD call a lot of screens ot force their hand.

    What is weak is the draw play. The O Line does a terrible job blocking, and even wors on the draw. The Partiots and a few others have proven time and time again that in order to attakc a team who calls a lot of heavy zones and/or relies on their front 4 to aplly presure, that the draw is a very effective tool. You bait the overly agressive defensive ends like Freeny, Peppers, Strayhann and others to attack your QB, then BAM hand off up the gut for a 7 yard gain. you force the D to be more agressive and attack with their line backers or stay home on the pass rush. Watch the NE vs Indy games since Freeny and Mathis joined Indy. NE would call shotgun all day and hit them with screens and draws all drive long untill the defence adjusted and Brady would begin to hit his recivers once he began to have time in the pocket. When I call draws in Madden they hardly ever work even against heavy cover 2/cover 3 zones because the blocking is so terrible. Linemen fail to block or release blocks too soon *and no I don't sprint.* I know how to run the draw and have done so well in past Maddden games. This comes back to poor blocking and we all hope that this will be the new update.

    Thanks for reading.

  • PGaither84 said March 16, 2009

    One of the fun debates is franchise over online, or vise versa. the competition for online is real, however, many times it is not sim competition. I like to switch betwen franchise and online because of the different style and the differt type of fun. In franchise mode the in game fun, to me, is playing a 15min Quarter game with accelerated clock on *in prior Madden games* on All-Pro/All-Madden mode with some of the sliders tweaked to get a more sim experiance. Establishing a running gmae, hitting your passes as often as possible, working in the play action agressive D and getting realistic stats and scores. I do not cheese in franchise mode. I try to lead my team legitamatly through the regular season and post season. Get a bad beat? Lose a close one in the final moments? that's life. I remeber all the fun I had workign my 49ers and Alex Smith into a solid NFL starter in 06 and 07 over the years of my franchise and eventually earning a Superbowl appearance with proper team building and solid play. I for one didn't use the training camp becasue it gave you and your players an advantage that the CPU didn't get with thier players. ALso when signing and resigning players I WOULDN'T do the cheese of changing their position like WR to CB to get a cheep deal and hen switch back, or resign players to a huge 7 yar deal adn then cut them after 5 to save money. I pretty much offered what they asked, maybe altering the signing bonus higher and lower the contract. It felt way more legit and felt nice when you are successful. Playign online is for the IN GAME stratagy against another brain. however to be fair there area lot of people out there far WORSE than the AI. At times liek that I love to play franchise.

  • gdh5503 said March 16, 2009

    I would just like more of a personal playability with the created players, and ESPN integration halftime highlights and spectacular plays around the league. the created players name not just his number. The presentation should be more realistic and relative as well. More create a team options with better logos.

  • gdh5503 said March 17, 2009

    I would just like more of a personal playability with the created players, and ESPN integration halftime highlights and spectacular plays around the league. the created players name not just his number. The presentation should be more realistic and relative as well. More create a team options with better logos.

  • COOLKID_15 said March 17, 2009

    love this new addition

    this will bring fun back to playing FS in superstar mode

  • ObamaBinMadden said March 18, 2009

    there are a couple things i would like to see for QB's.

    i love how you added the new audible changes with the right joystick, and was wondering if it was possible to add the D-Pad back into the mix with formation shifts. fan's of peyton manning would probably love this feature of the formation shift and being able to audible to a new "right joystick" play. i dont know. just throwing it out there.

    also, another thing.  i know a lot of people love those 4 minute 3 minute or 2 minute QB drill's and down 6 pts and people telling themselves "oh this will be the greatest 4th qtr comeback ever!!" well i dont know about everyone else, but i sure tell myself that. well what im trying to get out is that we should have a statistic when it comes to those X Minute drills that say "this qb has XX number of 4th qtr comeback's throughout his career" and have a rookie QB struggle in a situation like this.

  • pops19137 said March 19, 2009

    Awesome..now that you guys fixed the "moon ball trajectory" which looked completely unrealistic and the qb drop backs which look quite good now maybe you can work on the throwing motion of quarterbacks. I have been so disappointed in recent years that it does not look like the qb is throwing or holding the ball. I look at replays of 09 and the quarterbacks hand is inside the ball and he doesnt have to go through a whole throwing motion to let go of the ball, then after he does the ball spins maybe once by the time it gets to the receiver. Maybe you can implement personalized throwing motions...why not? Baseball games have them, basketball games have personalized shooting motions...not all qb's throw the ball the same way..now that would make a realistic game along with changing the

    robot-like running

  • 92010131125 said March 19, 2009

    ok all i have to say is i love madden you dont have to change much but..... it would be nice if yall make the cd in to a formate so we can play music u have that format on rockband2 where you can play it from yout ps3  im now showing my 3year old son madden and it great he's a fast learner i wonder what will change when he in his teens wooooww that crazy but please i hope u can do that  thanks and think it over i think everyone will agree with me about the music sorry bye......

  • Bobafont said March 19, 2009

    Are you guys going to do anything about the playclock being at 25 seconds after a change of possession(INT,fumble recovery,punt return or after a kickoff)? This leaves a limited time to call a play audible or shift. Also am I going to be able to motion a receiver from left to right, and be able to go left again before he sets on the right. As well as motioning one receiver left, and motioning the receiver on the left to right after the first motion. Receivers do that all the time, and I never have been able to do that on Madden. Furthermore are you going to add the illegal touch rule. Often I've seen receivers run out of bounds, and back inbounds and make a catch. Lastly what's up with challenging a play based on the part of the play you want to challenge?  Too often a fumble occurs on the sideline and is recovered by someone while they are rolling out of bounds.  I should be able to challenge if they recovered inbounds, not if it was a fumble.  And let's get these roster updates to be more accurate. I've never seen Aaron Ross return a punt for the Giant, but there he is as the first string PR.

  • DRAKKAR ATTACK said March 19, 2009

    3rd and 1 yrd; there's 99% chance to get a yard w a quarterback sneak up the middle. If not we'll get it on 4th down.

    This is an exploit I'm sure you already know about. But thought I should mention it.

  • DRAKKAR ATTACK said March 19, 2009

    QB's are too efficient, hope slowing down the passes will fix the near perfect QB rating every game..JP Losman 2009 is better than John Elway 1997, please fix.  

  • BaDbOy22 said March 20, 2009

    I think you guys need to fix the problem where you throw the ball in the flat and the stupid running back can't change his momentum to stop from running out of bounds!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • B0SsH0VA said March 21, 2009

    Good job EA. Im feeling everything im seeing so far. Leaving minimal things for me to complain about now. LOL. But like i did say before. WE NEED QB VISION BACK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PLEASE. If some people dont wanna play that way let them have thier own lobby. But if were all talkin about Realism, no one should. Also, im another who thinks the TRENCH BATTLE is to one side. Can u Please fix the direction in which the D-lineman rush. I hate that they go to the opposite side of what you press. And to often in this years game Great players arent givin the chance to be Great. (ON DEFENSE) Its like Russian Roulette or a game of chess then it is football. Great play-calling should win games, but Great players should have the ability to change them. And i was about to get on PGaither84 for his comments about the WR screens, because i think its to effective. But his right its not that they shouludnt be in the game, the Defense just needs to have a legit way to stop it. Oh yea and player matching would be nice to have back again.

  • Deepen2005 said March 22, 2009

    Please make the game in 1080p, when i play this game on my 72" samsung 1080p dlp, it looks horrible. then i play any other game like gta iv, gears or nba 2k9 and it looks amazing because those games are made for 1080p. that is the most important thing for me this year.

  • bulldog0123 said March 22, 2009

    please have a senior bowl in the off season

  • lathareo said March 23, 2009

    ok since you guys all for the realistic theme what I want to see is when I put a big hit on a WR or RB I want his stamina, speed and strength to be affected by it NOW THATS REALISM, that way you'd have to utilize your team instead of just one player, I want when I hit em hard they have to go for oxygen or show them kneeling down on the field like when PHI Brown put that big hit on reggie bush when he got up and fell back to his knees...THATS WHAT I'M TLKING BOUT and for those players who constantly send their WR long make dem pay for it by REALLY affecting their speed n stamina and let it mke a difference...make play calling important again, like how you rate the speed have  sme thing their for hits...make strength matter also...

  • Mozokah30 said March 24, 2009

    nothing to do with graphics or anything but the most important aspect is the game clock. in the game you have 5:00 quarters, but, you can still run 40seconds off. What the hell? thats completly insane. im sick of losing online cuz the opposing team is winning at the start of the third. give the player 40secs but only allow 1/3 of that to run or at the most 20secs to run off the clock. you guys forgot the most important rule, Proportion. you cant cut the time to a third and let the same amount of time run, it makes a very unrealistic timing of the game, especially in the fourth. if you just changed this, I would be happy Please just change it somehow.

  • Yungboi76 said March 24, 2009

    Love the direction you guys are going with this madden. Last year version fell more into the realm of arcade than sim. For true madden players that is a no-no! To be honest I think you lost a few loyal players with that effort. Not going to lie you have a lot to do to regain our trust in you. The one thing about tru madden heads are that we are loyal to a fault. Madden 09 gameplay was horrific.(wrs going out of bounds and still being able to make catches, for real)You owe us, DO NOT DISAPPOINT US! Cause here is the sad truth, right now I am thinking that if 2k got the liscense, they would not have a problem putting out a better game than you all. Prove me wrong! Prove me wrong!

  • mone22 said March 25, 2009

    I hope that you make changes to the online league play I believe the online league should be set up just like the single player franchise mode where you have free agents, draft, and ect. I also feel like in the online league the GMs should have more power to simulate game and change scores of previous games to fix any problems that may occur during the season. And add freeze the kicker to madden why put it in college and not madden when the NFL does it more than anything.  And please do something about improving the offence line I don’t understand how people can drop back in deep coverage and play 2 or 3 people on the line and still the offence line can’t hold or even come close to blocking the def player.  And this is the last thing you should do something where you can watch games online I understand the the lag factor but If you put a limit on the amount of people who can actually watch the game it should be to much of a problem

  • bulldog0123 said March 25, 2009

    MR. Cummings:

    What is the Madden Crew going to to about the Franchise mode? I am really hoping it will be good.

  • M_901Legend said March 25, 2009

    Great post

  • shadthedad said March 25, 2009

    They should add a massive role playing element similar to world of war craft. You pick an office job or skill position, develop that skill or role, and master that position all year(you can only pick one job per madden season; so pick with caution). After that you would take that player online with the expectation his highly sought after skills or business savvy would land you a job or allow you to own a team. Each team would need to fill the position of owner, general manager, head coach, offensive coordinator, defensive coordinator, as well as all the other positions on the team. Imagine the pressure you would feel; if you were the General manager, to resign Fatality; who's stick skills with Reggie Bush are sick. Imagine the bragging rights you would feel as a left tackle, because you're a free agent, and you haven't allowed a sack all year! If you're a head coach and you blow the game with a horrible call; you'll be nervous, because you might be out of a job. Of course EA would need to find a way to give each position or job it's on visual perspective online. I truly believe this concept would be the next best thing since fantasy football.

  • BoltsAlumni said March 25, 2009

    This game gets so much better every season and I have been playing since 1992!

    Here are some things that I thought would make it even better:

    1.  In reality, receivers, corners, safeties, and linebackers slip while they are running routes or dropping back in coverage.  

        When this happens passes get picked off or receivers get wide open for huge gains!  Would be great in Madden NFL.

    2.  Ladainian Tomlinson's custom facemask would be awesome in the game.

    3.  Have players run different from one another.  In reality some players run low, take choppy steps, while some have longer

       strides.

    4.  For Superstar mode it would cool if you would continue to watch the game from the sideline while your player is not on

        the field.

    5.  After the game I have always thought it would be great to watch HIGHLIGHTS from other games that week.  For

        example, overtime wins, long runs, huge hits, key injuries, spectacular catch, interceptions, etc...  Adding this

        feature would make you look forward to the off the field portion of the game as well.  This could be watched

        during halftime too, especially during the playoffs.  

    6.  More customization for players.   I.e. (facial, black eye paint, hairstyle,  hair length, tattoos, mouthpieces, shoes,

        whether a player velcros their gloves or straps down all chin straps..)

    7.  The ability to make manual trades with no team restrictions during the season to keep up with the trades going on in  

       the NFL.  Even the ability to create injuries to match reality would be great.

    8.  Have weather change during the game from sunny to overcast or from overcast to rain conditions.  

    9.  Quarterbacks should not be able to truck people and run like a HB unless that is the way they are in reality.

    10. Every safety should not be an all around player.  Some safeties are more coverage and some are pure hitters.  I would

         to exploit weaknesses of specific players.

    11.  Running in the game should be more diverse.  A player does not run straight up and down running in straight lines

          from point A to B, all the time in the NFL.  At times they start low, then burst changing levels, and in the open they are

          in a full out sprint with larger strides, but when they make turns or cuts the strides should shorten and change.  That

          would make the game much more realistic and fun.  I think momentum should be more genuine in regards to

          running.  (BIGGEST ISSUE)

    12.  Let's face it, some QB's throw some "ducks" sometimes.  Let's see it in Madden

    13.  Helmet should fly off every now and then.  

    14.  Add the handwarmers quarterbacks wear, towels centers wear, cowboy collars

    15.  A feature allowing a ball carrier to aim the ball for the endzone pylon as they are flying towards the sideline.

    16.  I would like to see a chain gang so players could run push towards them to pick up a crucial first down.

    17.  Steam or breath animation during cold games.  

    18.  More people, photographers, journalists, cheerleaders, press on the sidelines.  

    19.  Make fans wear jerseys.

    20.  More diversity of fans: wearing different things, different ages, different genders, different races, walking up and down

          aisles, carrying food, holding signs

    21.  Can the Super Bowl please be more exciting!  It needs to be louder, half time show, interviews, pre-game host

           conversations, award ceremony, maybe watch warm-ups, show teams in the locker room @ halftime, and big

           of teams at start of the game.  Show immediate hightlights or keys to victory @ the end of the game!

    22.  Let's see the some huge dog piles.

    23.  DE and Linebackers should have an button which gives them the ability to dive over a defender to make a sack

           or tackle.

    24.  When a player gets injured, have the team doctors, players, etc come out to assist him off the field.  They could

           either be taken to the sideline and treated or carted off on the golf cart.  Maybe even team captains could hold up

           that thumbs up you see on TV.

    Thanks for making this game better every year!!!

  • bulldog0123 said March 25, 2009

    Can you bring things back from the previous Maddens such as:

    - Senior Bowl (05-06)

    - Franchise Tags and RFA's (05-07)

    - Better Trading (06)

    Thanks!!

  • B0SsH0VA said March 25, 2009

    Listen im starting to get the feeling that no one else remembers QB Vision!!! It'll be one of the BIGGEST steps towards REALISM if this is brought back. So if you agree can yall dudes start adding it in your posts. Change is Only possible if the Masses demand it.

  • Tical2399 said March 26, 2009

    I honestly think I will pirate all further NCAA and Madden games. I keep seeing all these updates about depth of field and towels on players ect, but I see NOTHING about doing the much needed overhaul of the franchise mode. The NCAA and Madden teams need to work together more than just making sure the NCAA draft class file works on madden.

    If the devs don't feel the need to put any effort into the game and design it for football fans instead of the the lowest common denominator then I feel no need to pay them for their "hard work" So until the franchise mode is overhauled I will just pirate future madden games on my 360 as I did with 09. I would happily pay for the PS3 version if they included the stuff I mention below. It can be done with so much more space available on Blu ray and every PS3 having a HDD.

    Most of my fiends have modded 360 and we all agree madden has not been worth the purchase price since EA bought out the NFL rights. So looks like we will be pirating until stuff is fixed.

    1. Fix the draft logic. There is no way I team drafts a QB in the 1st round 3 years in a row. Or have 5 Qbs on the roster all of em drafted in the 1st or 2nd round.

    2. Also under draft logic. Why would a team draft a position (i'll use QB again since its so obvious.) Why would a team draft a QB when they have a young star at the position or a recent high draft pick but have an starting OLB that's a 72 overall.

    3. Why in the world do draft picks get a salary based on their overall rating instead of the number they were drafted at (like in real life). The 12th pick in the draft DOES NOT get paid like the 1st pick no matter if he is a better player. If a team picks a tackle at #1 because of glaring O-line issues and and he comes out to be lets say an 84 as a rookie and a team picks a RB at #6 and he comes out to be an 86 the RB at 6 should NOT have a higher contract than the #1 pick. PERIOD!!!

    4. Work with the NCAA team to fix the size of players in the draft class pool. There is NO REASON why all the QBs and usually all but 1 RB are gone by the time the end of the second round rolls around. Tom brady and Terrel Davis were both 6th round picks. Even Joe Montana was a 3rd round pick. can't find any Montana's or Brady's in Madden.

    5. Fix the ratings of the rookie prospects. why cant I find speedy rookies in the lower rounds? Do you guys honestly think there are no such thing as fast players being low picks due to other issues such as not having hands or can't cover. I might want to spend a 6th round pick on a fast but otherwise underskilled WR or RB to serve as a return man.

    6. Use those ESPN rights you bought so you can use Mel Kiper for the draft as far as projecting who's is going where during the actual draft to speculate on team needs provided you fixed the stuff I mentioned above.

    7. This one is optional and I know you guys are too lazy to do it but i'll throw it out anyway. this would make use of the HDD that every ps3 has and most 360's have. For Every player in the draft class. show highlights from actual games in NCAA so that you can see what a player did. It its too taxiing to do that at least the top 10 players in every position. I want to see them in their college uniforms (if this creates license problems do it with blank white uniforms like you used to do with the college all star games. Make the highlights optional so those with no HDD or who just don't care about the realism they can just import the players.

    8. Put the college all star games back in.

    9. Expand the way draft pics are projected. first round picks are listed top 5, top 10. Well expand that to top 5, top 10 mid first round late first round, and expand the others picks to top X round, mid X round, late X round. And don't just make this an arbitrary list. Make it that the projections are accurate. So I can have more strategy for my drafts as far as when to trade up and down.

    10. Make the scouting count. Actually have the reports change based on times scouted and how good the scout is. for example if i have a scout who is just so-so he might project a player at the top of the second or mid second round. But all other teams or at least ones with great scouts (obviously without me knowing)have him listed as mid to late first. So if I was planning to get the guy in the second round while taking somebody else in the first I would pay cause bad scouting left my second round target long gone.

    11. If I didn't mention it. RFA's

    12. You must put more effort into pre game and half time shows as well as the super bowl the super bowl feels the same a pre season game.

  • sportsguru360 said March 26, 2009

    u guys r doing gud but can u fix the franchise mode make it 100x better than last yr make it were we have more control like in ncaa other teams gives the head coach a deal to take over there team something like that and bring back the news paper from 05 madden from the franchise mode that was great....make the superbowl  exciting louder have pre game warm ups and show the teams in the locker room at half time...look we have our comments up here so we can help u guys get paid its all business u give us what we want and we pay u come on lets make it happen

  • bulldog0123 said March 26, 2009

    Tical2399: Completely agree with comments 1-10. It would be really cool if they had highlights of the top prospects

  • Tical2399 said March 27, 2009

    bulldog0123: Thanks for the comments. It's good to see that somebody gives a damn about the franchise mode (EA obviously doesn't) Do they even read these?? Anyway here is part 2 of things I think should be added. I;m more of a franchise player so most stuff will be about that and not the on the field stuff. I only did the superstar once a few years ago so I know nothing really about that mode.

    13. In the franchise there has to be a PROPER pre season with the ability to have 70+ players on the roster and then do cut down dates to see who makes it. I know you do this in the head coach games and are trying to milk the fans by selling both games but just combine the two games and cut the BS.

    14. Related to the above is the ability to run practice where players improve and regress based on practice ( dont mean those little mini games) but a bull on 11 on 11 practices.

    15. Position competitions need to come back and be improved and tied into the cut down days. If i got 3 RBs fighting to be my 3rd string the one who's overall rating improves the most will make the team. This would be based on number of plays participated in, carries, yards TDs ect. Obviously change the requirements for different positions.

    16. Lose the player types. But if you INSIST on keeping them at least do them right. For example If i have a FB and I go the mini games and improve his "dominating run blocker" trait, then all the blocking skills should improve. So that means his impact block, run block, run block strength should all go up in accordance to his dominating run block trait going up.

    17. REAL game and season fatigue. There is no way a guy gets 40 carries in a game and is not near dead in the 4th qtr. Its UNREALISTIC. FIX IT. For example Frank Gore (I'm a 9er) is a strong back and can break a decent amount of tackles and has decent speed on Madden 09. Lets say he gets 25 carries and 5 catches thats 30 touches, he should by late 3rd early 4th be getting stopped more often (not all the time) by single tacklers and running out of gas after 15-20 yards, where in the 1st qtr he was breaking 4 tackles and going the distance. Don't make this only happen in the 4th for dramatic effect. If for some reason I manage to get my RB 25+ carries in the first half it should be kicking in sometime in the 3rd qtr.

    (this is still #17) Also there needs to be season fatigue. If a give a guy 320 carries and 25-30 catches she should wear our earlier and earlier during games and have higher chances of major injury. Do this over a period of a few seasons and greatly increase the risk of career ending injury. This would increase strategy as to how to split carries and look for quality back up. this would be for all positions. not Just RB although it may be implemented in a different way.

    18. In franchise allow me to build a new stadium AND keep it in the same city. Why do I need to move the team just to build a new park????

    19. Allow slash slots. So for example under player info you can add a slash So say I have Percy "WR/RB" Harvin on my team he will show up on my depth chart at BOTH positions so I may be able to save a roster spot (which coaches love in the REAL NFL)and have be be eligible for pro bowl and post season awards at both positions. Do this for all players. not just ones that seem to fit like WR/CB or FB/TE. Work with the NCAA teams on this. Cause a lot of times i'll see a LB who come out in one of the draft classes who has decent blocking skills and may make a fairly good FB or TE as well as his normal LB spot, so let me slash him. Anybody remember Tom Tupa from the Cardinals back in the day (80s-90s)? He had a pretty long career at QB/punter. This would allow for the wildcat packages I know you're working on right EA?

    20. As just mentioned wildcat packages.

    21.Practice squad players

    22. Can my OLBs please get some sacks. Manny Lawson who has like a 91 a speed cant run around an OT for a sack once in a while????

    23. As many have said be able to challenge multiple things.

    24. Speaking of multiple multiple shifts its way past due.

  • vtk45 said March 28, 2009

    Just a couple of Ideas to also ad to the realism of the game

    1. Have defensive lineman, linebackers,etc be more gap sound during running plays. It was attempted but needs to be and become more of a factor because it looks like the players disregard it. And as for the Run Blocking Strength rating for Off. Lineman, their strength ratings should move the d-lineman out of their gap depending on their strength ratings.

    2. Have cover linebacker's man to man ratings higher because that's what they do mainly against halfbacks, fullbacks, and te's. Because both run stopping and cover linebackers were forced to play zone in 09 which is an advantage for the run stopping linebacker cause' in general these type can't cover especially in man to man.

    3. There should be a bump n' run type penalty against indivisuals who press recievers behind the line of scrimmage. This type of press coverage should be only for players with really high press coverage ratings. If this is not adressed, the x reciever on any one on the line of scrimmage will always have an advantage over the z, slot, or and reciever behind the line of scrimmage.

    4. There should be a difference between two gap defensvise lineman demanding double teams and one gap penatrating defensive tackles getting into the backfield. Making this more noticeable will pay huge devidends for teams like the New England Patriots and Indiapolis Colts.

    5. Please add all the positions on the depth chart such as Right and Left CB, WR, and DT. Also Right and Left inside linbacker and Nose Tackle for 3-4 playbooks. These positions have slightly different responsibilities, prototypical sizes, and positionings. You don't see Wes Welker projected as a x reciever.

    6. If you see a need, I would like to see an off coverage rating to go along with press coverage one for defensive backs. If you notice in real life the CB who is usually on the right plays off and for the most part left CB presses the wideout.

    7. For superstar mode please add more real work out drills. So far the developement has come along nicely but it wouldn't hurt to add the three cone drill and position related drills.

    8. How about instead of increasing T.O's speed, have a reciever's route running rating have that effect. Double moves, head fakes, etc. should all fall in that category to allow WR to go deep down the field which should effect the Secondary's reaction depending on their play recongnition, awarness, etc. Makes sense right? Not all recievers who are fast are starters or can go deep because of those factors.

    Thanks EA. Just want the gameplay that resembles as close as real life as possible while still being fun to play for a wider audience

  • vtk45 said March 28, 2009

    9. Please put back on indivisual secondary playmaker such as Indivisual press or off coverage.

    10. Please put back whether on not a defensive back shades a reciever on the left or right. It is frustrating when I make my secondary play press coverage and they bump the reciever inside. And if the reciever has an inside passing route, have the reciever with the higher release or corner/defender with the higher press rating win the battle for the inside.

    11. Just a suggestion. Instead of having a strength rating, have it in two categories: lower body strength and upper body strength. This could also have impact on cut blocks or low hit tackles and vise verse with tackling higher or just plain blocking.

  • monkeyx4 said March 28, 2009

    I just wanted to add some stuff that would make dis a game more realistic since everyone is writing what i wanted to say lol.could yall put back the intro like in madden 08. like when the players are running though the helmet and showing there weapon that was tight and i was disappointed when it was tooken off. also in superstar mode it would be tight if u could be on the sidelines looking at your defense play and while on the sidelines if they make a interction you can make a celabration and talk to ur teamates or coaches and get something to drink.

    Another thing i would like to be on there that you can jump into the crow or give someone in the crow the football to make it look real.

    2.the ppl on the sidelines/coaches can do something when ur like burning some with a a huge throw u see the players look up and like celabrate while ur going for the big gain or touchdown.

    3.The Super bowl needs to be more life like not like another Game lol.

    these was just somethings that i saw that would make the game a little more realistic since everyone took what i was got to write about lol. Thanks Yall im buyin madden 10 dis Year

  • vtk45 said March 28, 2009

    AHHH Great the already have the second part of my 10th post about wr/db route wins either inside or out. I should have read that oh well at least its going to be on madden10. But I just hope they'll put back whether on not a defensive back shades a reciever on the left or right.

  • madden10ecxited said March 29, 2009

    you should be able to ejected from the game.and walk around on the sidelines and talk to your coach when your on the sidlines and when you call a timeout.and there should be a ref on the feild and QB's should be able to get out of sacks by pressing the anolog or something.AND ON SUPER STAR YOU SHOULD BE TO BE EVEREY POSITION LIKE KICKERS AND PUNTERS PLZ ADD THAT.that has always annoyed me.and you should be able to go into lockeroom and listen to the coach and motvate players if were losing or there having a bad game.OH YAY AND YOU KNOW HOW WEN U GO TO THROW U THRO THE BALL OUT OF YOUR HAND BECAUSE THE BALL ATE EVEN IN YOUR HAND WEN U THRO IT.and recivers should be able to get jump balls better.and have pre and after game shows.OK IN MADDEN GET RID OG CHRIS COLLINSWORTH HIS VOICE IS ANNOYING AND BORING. add new player weps.and in franchise u should be ablt to hold the LOMBARDI trophy and have the confette come down if u when.and the annoncers should be more exited for amzing plays and great comebacks,and u should be able to get an interveiw on the feild lihe an actual interveiw with poeple actually there.and you should go into the locker game and pick who gets the gameball and your coach gives a speech.bring back make your own fan.and after a big game you should make all the fans run onto the feild.and you should make a fan mode were your a fan and you can scream stuff like booooooooooooo! or scream wen a good play happens .oh and thr crowd should have different reactions.and in super star you should like see yourself be inducted hof at canton.and CB and WR should see the ball b4 they make a play on the ball.AND THIS YEAR SHOULD BE THE GREATEST YEAR OF MADDEN EVER BECAUS E YOU MAKE IT SEEM SO GREAT AND IT BETTER BE BECAUS EIM PAYIN SOME 50-60$$$ FOR THIS GAME AND I DONT WANT CRAP AND AS THEY SAY THE COSTOMER IS ALWAYS RIGHT.LOL

  • monkeyx4 said March 31, 2009

    PLEASE USE A BETTER ANIMATION SYSTEM COPY ESPN 2K5 IT'S REAL ANIMATION

    THANKS :)

  • monkeyx4 said April 02, 2009

    PLEASE PUT THE TV SCREEN ON THE SCREEN LOL INSEAD OF THE TEAMS SIGH THATS SO FAKE LOL

  • Qp33zy said April 03, 2009

    CURRENT GEN....

    * SUCTION! - I HATE IT!!! There plenty of times i had open holes for a td and the defender slides right off the well defended block and makes the tackle. I dont even have a running game because of that and now i just pass the ball 93% of the time.

    * O-line AI -Make It Where The O-line Blocks. To Many Defensive Players Runs Through The Line Untouched While Some oF the Guards Just Follows And Watches Them Come Through. Theres No Way That 1 Defender Gets Through The line If A 10man Coverage Is Being Called.

    * Fix Qb precision - Theres Plenty Of Times Where My Qb Over Throws A Wide Open Wr Or Lets Just Say My Wr Runs A Slant To The Right And I precision To The Right He Throws The Ball 3-4yards extra To The Right, Right in Front Of The Db Coming down. Also When I throw The Ball In The Flat Area, My Rb Shouldn't Be Hit In The Back Of The Head With The Ball Or Jetpacking Because Of The Terrible Throw.

    *Speed -When I click On My Defender Chasing The Wr Down Field On A Streak, It Shouldnt Slow Me Down. I Shouldnt Get Ran Of On By A Wr Thats 90spd When I Have A 94spd Db Or When Running The Ball, A 82spd Lb Shouldn't Be the Same Spd as my 90+spd Rb, There Should Be Some Kind Of Separation There.

    * Juke Moves - I Hate Those Ugly Jukes Moves, Turbo Juke And The Chain Link Turbo Juke Is Good But The One were it looks like he is dancing Side to side not moving anywhere sucks. Also the spin move doesnt work as it used to in 04, 05, & 06.

  • SWIFT KICK 313 said April 03, 2009

    I WOULD LOVE TO BE ABLE TO HAVE THE OPTION TO WATCH A FRIEND PLAY HIS GAME IN REAL TIME, THEREFORE TAKING THE MADDEN GAMECAST TO A WHOLE DIFFERENT LEVEL. I AM A MEMBER OF A TIGHT GROUP OF MADDEN GAMERS WHO PLAY ONLINE A GREAT DEAL AND THE GAMECAST FEATURE IS GREAT TO WATCH THEM BATTLE IT OUT, BUT A TAD BORING. BEING ABLE TO WATCH THEM PLAY IN REAL TIME ALLOWS ME TO ACTUALLY SEE THE "BIG PLAY", AND NOT JUST HEAR ABOUT IT AFTER THE GAME....JUST SOME FOOD FOR THOUGHT.

  • Bruno315 said April 05, 2009

    Madden 07 was better than Madden 06... Madden 08 was NOT better than Madden 07...  Madden 09 was better than Madden 08... just make Madden 10 better than Madden 09...

  • I3RUTe_FORCe said April 05, 2009

    Creating a sim style game......

    1. Observe what people are doing online now. Find a top ranked player on PS3 and challenge them until you find one that plays you. Note all the exploits they use to win. Erase those loopholes from the game.

    2. Make it very difficult for the offense to convert a 4th down no matter where they are on the field. This UNSTOPPABLE QB Sneak business even if you have a jumbo package goalline defense with the rush directed to collapse the middle is ridiculous. Raise the defensive awareness or whatever you have to do to make it more realistic on 4th down conversions. The conversion rate on 4th downs in the NFL in 2008 was 54%. www.advancednflstats.com/.../4th-down-trend.html

    3. Please fix no huddle. Greatly penalize the no-huddle abusers by dramatically increasing the fatigue to all the their offensive players involved on the field. Slow them down. You guys watch football. No team no-huddles every possesion.

    4. Make the offensive linemen smarter regarding their blocking assignments. If the defense wants to play a nickel 2-4-5 or something similar with 1 or 2 lineman on the line of scrimmage force the OL to form a horseshoe pocket or something of the like so at least you know you have more than 2 secs to release the pass.

    5. On run plays even if your patient with your back sometimes the lead lineman wont go after a defender downfield in a scenario where the OL should let you try to make one defender miss while they go upfield looking for another defender to blow up in the direction of the play. Make the OL smarter in run blocking whether it's inside or outside.

    Thank you for showing interest in what the Madden community would like in the game. Keep up the good work!

    Oh and PS it seems like most of the Media is trashing my Bears after this trade for Cutler. I hope you guys dont have the same bias in making some teams weaker or stronger than they realer are. Please dont penalize my Bears and the receivers just because they finally have a franchise QB. I cant wait to see how many people jump on the Bears bandwagon in the game next year. It seemed like 1 out of every 4 people used the cowboys.

  • Tical2399 said April 06, 2009

    Part 3 of my list of things that EA can do to fix madden 2010. If you scroll up a bit you'll see parts 1 and 2. I'm more of a franchise player and I dont really like playing online so most of the I've posted and will post will be about fixing the franchise mode. I don't play superstar at all so no interest will be paid to that aspect of the game. So here is part three.

    25. Have player personalities in the game. So if i have a player who is money focused he might hold out and refuse to play unless traded or paid more (based on what he desires most) A player might want security and hold out cause he wants a long term deal (not just for the money, the player might favor stable location and not have to worry about being shipped around).

    26. Fix the FA signings. There is no reason that when i'm a few seasons into franchise and guys like Mcnabb and Adrian Peterson are on the FA board during the season and NOBODY picks them up. I don't mean the off season bidding war, I mean during the actual season. EA fix it so that teams scan the FA board before and after every week so that they can make upgrade if need be. Again make it like my post about the draft, it needs the same logic (see below for exceptions).

    27. Make offensive and defensive coaches matter more as far as changing the play style of the team. For example a team may favor a 2 back rotation like the Giants use (really 3 backs with them) and as such would put emphasis on drafting or signing FA RB (assuming they don't have other glaring needs)because that's the type of style the teams uses. On defense for example if a team plays zone coverage as their primary style of pass defense (bucs) they may pass on the best overall CB (he may be better over all because of higher speed, man coverage and agility but so-so zone skills) and take the next best corner because he excels in zone, which the team uses.

    28. Speaking of coaches, instead of having the retired HOF players as unlockables have them in the list of possible coaches to hire in the off season.And in keeping with one of the few things you guys did right with the franchise have the coach impact the ratings of certain positions. Make sure you get it right and do research on the type of player the coach was in his playing days. If I hire Barry sanders it should improve the elusiveness and juke move of my backs. If hire a full back like Tom Rathman (best FB ever) it should improve by backs run and pass blocking and either receiving (he was great catching passes) or his strength.

    29. Put in a full coaching staff. Off and Def cords, QB coach, O-line coach, individual coaches for RB, WR, & TEs. D-line, LB and secondary coaches. and ST coach. This would add so much strategy to the franchise. Find the right mix of coach to work with the overall offensive and defensive styles the head coach uses.

    30. Add a drafting/FA philosophy for coaches (make sure you can edit this for user controlled teams) such as draft/sign for need or best player available. Lets say a team goes with the best player available method (raiders usually)and they are only weak at SS. Now when it's their turn to pick, a top flight RB is on the board and the team uses a 2 back system now, if the philosophy of the team is take the BPA then they would take the RB and try to get the SS later. If they are a fill a need team then they ignore the back and get the SS.

    31a. We all hear about rookies or young player coming and learning under a vet at the position. Well allow this in the game. The skill and leadership traits should improve the players ratings. If I play as the colts and I play 2 season and see that Peyton is in his 12-13 year i would pick a QB and let him sit a years or 2. learning under the Manning would increase his stats on top of the increase by the QB and head coach (If i have a QB centered head coach). So that its realistic the QB can only get the boost for 3 years (he can only learn from a vet for so long).

    31b. Also make the rating of the vet QB and years played count. If I draft a QB  the rookie will improve far more while playing under Brady, Manning etc, than playing under a a fellow young QB or marginal starting QB.

    32. Have rookie FA signings act similar to the regular off season FA period. After the draft and before going to depth charts they should be a new entry undrafted rookie signing. It should be that its a standard FA type set up with only rookies in it. If you guys take my advice and work with the NCAA 2010 team the draft classes would be VASTLY larger so it would be plenty of them. If the NCAA team did the job on the draft classes right there will be a decent number of good players left over after the 255 pick in the daft (the draft classes should be at least 400 players) Obviously since these are not really good players they start off asking for the rookie minimum or a little bit above and other teams would try to outbid you for them.

    Why would team try to outbid you for an undrafted player? Perhaps he has a decent overall rating but has a low injury rating meaning he will be hurt alot. Or maybe he has the potential to become a distraction (see #25) as such he was projected in a low round and got passed up due to injury history or distraction potential) remember in one of my earlier post I said to make scouting count ALOT. This process would you to draft players for the practice squad and to evaluate during cut down days (see part earlier post).

    32. Allow the team with the top pick to sign that player before the draft, but make that team lock onto that player on draft so so no exploit can be made like signing one pick before the draft and then drafting another person with the pick (effectively having the top 2 picks in the draft).

    32b Also have draft settings "realistic" "medium" and "fast". In realistic which would allow teams the whole alloted time to work on trades ect. during this time allow Kiper to do what he does, show best available players, talk about team needs mock draft ect. In medium it would be just like the draft is currently on madden with each team only taking a few seconds to make a pick. Last would be fast where it just auto skips to your pick.

    32b While teams are working on trades and kiper is doing his thing it could cut away to war rooms and draft parties, highlighs of the best players left etc. And when the pick comes for the first round the commish should come up and announce the pick. Have this voice acted where possible. So if its a common first and last name the commish would say "with the 1st pick in the 20xx NFL team X selects John Smith, RB FSU. Since its a common name it should be voice acted like you guys do with the commentators. If one of the names is uncommon then it should team X selects #31 RB FSU. For the second round on the assistant commish does it like real life. Doesnt have to be the real commish any voice actor.

  • clwalton21 said April 12, 2009

    I was wondering if the defenders on Madden actually have an animation for making contact with the offensive players when they are on the ground, during a play that is still "live". Its just a simple tweak for the Development team if not already in the game. THX

  • HurricaneT said April 15, 2009

    IF EA SPORST AND MADDEN WANT PEOPLE TO STOP SAYING THAT NFL 2K5 IS THE BEST GAME THEN THEY NEED TO INPUT THIS ONTO MADDEN 10 ASAP!!!CHECK OUT THIS VIDEO ON THIS WEBSITE www.youtube.com/watch AND MADDEN PEOPLE UR REALLY NEED TO PUT THIS ON MADDEN 10 FRANCHISE MODE CAUSE FRAANCHISE MODE GETTING BORING EVERY YEAR

  • SonofJacob316 said April 17, 2009

    The whole speed changing aspect sounds good for the most part- the thing I had a problem with the most is that when I'm playing the CPU the ratings of their players never seem to be showcased on the field.  I had a player with 93 speed rating get caught by CPU player with and 83 or 87 speed rating.  That is the part that really needs to be addressed.  The CPU's ratings need to be what they are when the difficulty is on all madden.

  • Qp33zy said April 24, 2009

    So Mr Ian, I'm glad your finally listening to the audience and my only question is will all of these changes that you've guys made will follow up for the current gen (ps2) as well? Like the major issues as far as for the suction magnet, Wr/Db interaction & speed, DL/OL interaction, man/zone coverage and so on. There's still numerous amount of ppl that still enjoy the gameplay for current gen and would like to have those changes as well and im one of them so lets not forget about the current gen. You would be surprise on how many money games are still left on current gen.

  • denverbro89 said April 24, 2009

    EA should make Superstar mode an expansion pack and remove it from the game, and focus on making a pure football game, I never played an entire season on that mode, it loses its flare after you the combine mini game. Bring back the pre-game matchup Madden had back in the day, keying on specific players that should hard to cover or hard to pass in the direction of and e.t.c,

  • xxYoung Muggxx said April 24, 2009

    Why do all the QB's move the same, and throw the same. Make it unique.

  • Babyrock1 said April 24, 2009

    To add what BillTheMac said about the QB Sneak glitch,all u have 2 do is keep tapping Y till u get in.A defender should be able to go over top to make a play.Seeing the cover made me think of it.It reminded me when Troy did it against the Ravens last year.Also I haven't heard nothing about online game play.I know everything cannot be fixed,but isn't there a way for these things to be monitored.I tired of playing these top players or people that don't wanna take a loss that glitch u when u r about 2 come away with the win.

  • Bro4life said April 25, 2009

    Ok when you get a penalty and you go to see the penalty and you dont see it, you should add were it shows us the replay by its self and you can see the penalty. More options when you create a team like the uniform or when you make a stadium it seems all small compared to the Browns stadium thats HUGE. From what i have seen you made it to were its like 5,6,7 etc tackle one person, like if you are having fun and you make a 400 pounder and a 7 foot guy basicly take the whole def to tackle him.

  • smallsg21@aol.com said April 26, 2009

    I like the changes they're makin from last years game. Hope they don't forget to fix the depth carts. Hate seeing teams with 6 Left Tackles. Matter of fact can they improve the depth carts. Different teams have different needs. There's huge differnce between 3-4 dept cart and a 4-3.  A 3-4 DE is different from a 4-3 DE.

  • denverbro89 said April 27, 2009

    HB sweep is another problem, its almost like the RB freezes, by that time we all know that a LB is smacking him to the ground regardless of their rating

  • lbb33 said April 27, 2009

    custom camera angles!custom camera angles!

    custom camera angles!

    custom camera angles!

    custom camera angles!custom camera angles!

    custom camera angles!custom camera angles!

    custom camera angles!

    custom camera angles!

    custom camera angles!

    custom camera angles!custom camera angles!custom camera angles!

    custom camera angles!

    custom camera angles!custom camera angles!custom camera angles!

    custom camera angles!

    custom camera angles!

    custom camera angles!custom camera angles!

    custom camera angles!

    custom camera angles!custom camera angles!

    please can someone let me know if we are getting custom camera angles? bloggers can yall help me out and find out if we are. next time you blog ask for custom camera angles if you read this message! help me out. thank you!

  • forzaitalia4 said April 28, 2009

    when a TD is scored the players do not celebrate like they do in real life

    please change this so that they celebrate together

    maybe take a look at the way FIFA 09 does celebrations because that is a brilliant idea

  • Tical2399 said April 28, 2009

    HurricaneT is right. EA your presentation sucks. 2k5 is the best football game around, its sad that people are saying a 4 year old last gen title is STILL superior to what you're making now. You bought the exclusive rights to the NFL and ESPN because you felt 2k was showing you up, fine we get it. But at least put it to use you let it expire so 2k can get back into the game. We need a presentation that shows that you guys put more than 15 mins of effort into it.

    I really hope some court says your exclusive deal is invalid and allows 25 and any other company to make make NFL games.

  • Qp33zy said April 29, 2009

    Fix the juke moves on both current gen and new gen. The slow studder juke move is terrible & as a result in that no yards are gained. I love the regular turbo juke move, you guys should just kept that instead adding those new moves. I don't know how long you've guys kept back juke in the game but that needs to go as well. Its never used because it doesn't work. It would be a good idea if you made it were which ever way you hit the highlight stick then its a different animation and same for the hit sticking.

  • tjor24 said April 29, 2009

    Honestly some stuff mentioned in the comments is unnecessary. Food prices? Celebrations? It's nice and all, but it really comes down to gameplay.

    Most people want sim style play online and in franchise mode. No cheesers online who D/C glitch. People who do that should be banned or something. Other than that, love the work on the fb dives. At least it should lessen the effectiveness to some degree. For years it has been abused. It should not be a main run play.

    I always thought the draw should be more effective. And like you guys touched on running lanes always seem to close so fast. I mean nobody should be able to come out in dime defense and stop me from running out of a power formation. WR's should not get open so easily. The cpu ai should not be so idiotic as it often is. There should also be less dropped interceptions. I can drop 10 int's a game which is ridiculous. But at the same time it should be harder to get your hands on a pass.

    Obviously run defense should be harder. Even with a terrible run defense against the cpu you can shut them down completely.

    Off the top of my head I'd like to see less accurate qb's, less separation from wr's, *harder to pass the ball. Better pass defense

    *Easier to run the ball, harder on run defense.

    For years it has always been never hold turbo until you are in the open field. I always hated that. RB's are taught to find the hole, and accelerate through it. The cpu ai should not react different because you press turbo.

    As for franchise, I agree with others that have said that the draft needs to be better. Way too much emphasis on developing players, like they are all projects.

    Take the players ratings from previosu drafts and incorporate them into different names. I prefer to trade away my picks they are so bad sometimes. How can i draft a safety with like 78 speed and 50 tackling? LOL

    Another idea would be to list different positions. Like 3-4 DE's/4-3 DT's or NT's/Ut's. 4-3 ends/3-4 olb's. Some corners are suited better for the tampa 2 defense. And that SLB and WLB are 2 different positions. Many people dont understand the difference. Longsnapper is another option. Just some suggestions.

    Another tidbit...FG's should be harder.

    All i can think of right now...

  • Musaeus said May 01, 2009

    Bring Madden 10 to the PC please.

  • RamoBlu said May 05, 2009

    I know this may be a little of the subject but I really hope you guys have fixed the stamina problem in this game. NOBODY on defense EVER gets tired on '09...I do mean NEVER EVER!!! PlEASE fix it this if you haven't already...I will keep making this comment until I see or get feedback about it..

  • npkelly said May 05, 2009

    i'm glad you're paying a little more attention to a player's speed this year. in 09, i was getting run down by o-lineman who would come from behind a DB running at full speed and make a tackle. but i'm a little iffy on all this effort about sliders and such. i'm pretty confident that the majority who buy madden are hardcore. leave blitz or nfl street for the ones who wanna mess around. i just think that this time could be spent on more important areas. i say just go for realism with speed in general. good update.

  • Broncofanxchamp said May 06, 2009

    Dear EA please include in Superstar mode to play any player im sick of playin rookies and want to play with the vets. And for the superbowl have the jets fly overhead and the national anthem played. also you guys should include the freeze the kicker stragey from denver and the no huddle field goal trick and include a laterel mini game. and let us decide when to retire players not the CPU im sick of that thanks

  • Tical2399 said May 11, 2009

    I don't play online at all so I'm not real familiar with this whole fair play thing, but from what people are saying I'm against it. At least I'm against it being mandatory. If EA wants to put it as an option in the lobby or something that's fine.

    It seems to me that the people who are crying about it are the ones who are mad because their records have losses on em. If you can stop the guy (maybe girl) on downs 1-3 then lean to stop em on 4th and quit crying. Seriously I only play in person with my friends and sometimes I win and sometimes I lose its not big deal.

    If the player is using some kinda of cheat code that makes the QB unsackable then okay that's a problem, but simply not playing the game the way YOU THINK THEY SHOULD is just lame. If I'm dumb enough to want to go for it on 4th and 21 on my own 1 yard line then let me do it. If I get it, then learn to stop me. If I don't then all the better for you.

    All i'm saying is EA DO NOT put in this fair play thing unless its OPTIONAL. I never play online so this does not apply to me at all, but do not let those who are mad because they cant stop anybody force rules on the rest of us.

    Its a game I should be able to play it how I want to as long as i'm not cheating; and not playing the game in a manner that you want me to because its easier for you to win IS NOT CHEATING.

  • Coldiddy said May 12, 2009

    A online Franchise mode please!!!! Why does the college have this and you guys dont. WTF!

  • SHONENJUMP_16 said May 12, 2009

    Madden NFL 10 needs trick plays and the create a playbook like on PS2. Actually not just create a playbook but all the good Created things they have on PS2. Basically all generic logos like the dragon with the tail and the foot with crown etc. just like they had on PS2 and more, the alphabets, classic logos and the NFC & AFC logos.  Madden NFL 10 needs to also have an updated create a stadium, just more background and able to jump in your crowd if you want to. Also for creating a player you shouldn't have to be dark to have an afro or light to have short hair. What you create yourself but you are light with a blonde afro, then what are you supposed to do?  And you should be able to create a player on the franchise and practice. Also with the franchise lets say if I took a running back and I did the skill training during the franchise and his speed was on 99, if he was actually the fastest running back in the NFL his speed should increase to 100. And what happened to the back in the day teams or them funny teams(Dummies, Tridents, Glaciers, etc.) They need this on PS3 because the better the creation on the game the longer I play madden in the off-season when football is over.

  • TremainSr said May 15, 2009

    Quarter Defense should be variable to the run....you have players that play that defense the whole game.  Taking a defensive linemen off the line to glitch be my offensive line should be fixed.  A defensive linemen taking off the line before  the snap somehow always get into my backfield.  Defensive linemen should be only moved from left to right unless Four linemen hands are down on the ground.  Opponents needs to know how to play the game and learn what different defenses are for when they only pick one defense.  Offensive line should atleast pick up the linemen if the opponent is taking him off to get between my tackles.

  • xPRIM3TIM3x said May 17, 2009

    madden 10 should also defiantly add other tv stations with there most frequent commentators like cbs with their set, n nbc with al michaels n john madden, n fox with joe buck and troy aikman, n espn with all the guys tht do tht i think ea needs to step up with little things like the commentators so they can shut their critics up

  • xPRIM3TIM3x said May 17, 2009

    also...create a playbook needs to be put into the game for online use..especally with the wildcat coming in along with the full house n some money plays would make the game really fun.and creating a formation (for online play)would also be the best thing for online madden players. To save madden ea u need to take out all the glitches tht get put into the game.. like hire a group of ppl to figure them out b4 or while there happening..all glitches do is take the fun out of the game..for example i will play a whole game (a good one in fact) and go into overtime and just be about to kick a field goal to win the game wen the other player goes offsides 3 times and gets himself kicked out of the game for me only to think i won til i go check my record and nothing from tht game is saved no stats points nothing it is really annoying and i no tht alot of ppl want it gone

  • Eaglesphan1973 said May 20, 2009

    IAN IS THERE MORE OF A CONCENTRATED EFFORT THIS YEAR TO GET PLAYERS TO HAVE THE CORRECT EQUIPMENT (IE. hELMETS STYLES, FACEMASK,GLOVES,SHOES,ARM/WRIST BANDS & WHAT NOT) TO LOOK LIKE THE PLAYERS THEY REPRESENT IN REAL LIFE?? REASON I ASK IS BECAUSE FAR TOO OFTEN MOST PLAYERS HAVE THE WRONG EQUIPMENT & OR JERSEY #'S FAR TOO OFTEN. FOR INSTANCE W/ MY EAGLES SINCE WHEN HAD BRIAN WETBROOK EVER HAD A A DARK SHIELD?? HOW DOES A POPULAR PLAYER LIKE ADRAIN PETERSON HAVE THE WRONG FACEMASK EVERY YEAR SINCE BEIN IN THE LEAGUE ON MADDEN?? TO SOME THIS MAY NOT MATTER BUT TO ME & ALOT OTHER HARDCORE NFL FANS IT DOES!! PLEASE FIX THESE ISSUES FOR MADDEN10. LIKE YOU SAY IT'S ALL ABOUT REALISM & AUTHENTICITY...SO THERE SHOULD BE NO REASON WHY PLAYERS GEAR TO BE SO OFF. THERE ARE MANY TOOLS YOUR TEAM CAN USE (ie. PHOTO GALLERIES - MANY CAN BE FOUND ON EACH TEAMS OFFICIAL WEBSITES) TO MAKE EVERY PLAYER LOOK LIKE HE DOES ON SUNDAYS.

    THANKS FOR TAKEN THE TIME!

    E-A-G-L-E-S - EAGLES!!!!!!!!!!!!

  • Eaglesphan1973 said May 20, 2009

    IAN IS THERE MORE OF A CONCENTRATED EFFORT THIS YEAR TO GET PLAYERS TO HAVE THE CORRECT EQUIPMENT (IE. hELMETS STYLES, FACEMASK,GLOVES,SHOES,ARM/WRIST BANDS & WHAT NOT) TO LOOK LIKE THE PLAYERS THEY REPRESENT IN REAL LIFE?? REASON I ASK IS BECAUSE FAR TOO OFTEN MOST PLAYERS HAVE THE WRONG EQUIPMENT & OR JERSEY #'S FAR TOO OFTEN. FOR INSTANCE W/ MY EAGLES SINCE WHEN HAD BRIAN WETBROOK EVER HAD A A DARK SHIELD?? HOW DOES A POPULAR PLAYER LIKE ADRAIN PETERSON HAVE THE WRONG FACEMASK EVERY YEAR SINCE BEIN IN THE LEAGUE ON MADDEN?? TO SOME THIS MAY NOT MATTER BUT TO ME & ALOT OTHER HARDCORE NFL FANS IT DOES!! PLEASE FIX THESE ISSUES FOR MADDEN10. LIKE YOU SAY IT'S ALL ABOUT REALISM & AUTHENTICITY...SO THERE SHOULD BE NO REASON WHY PLAYERS GEAR TO BE SO OFF. THERE ARE MANY TOOLS YOUR TEAM CAN USE (ie. PHOTO GALLERIES - MANY CAN BE FOUND ON EACH TEAMS OFFICIAL WEBSITES) TO MAKE EVERY PLAYER LOOK LIKE HE DOES ON SUNDAYS.

    THANKS FOR TAKEN THE TIME!

    E-A-G-L-E-S - EAGLES!!!!!!!!!!!!

  • allstar-24 said May 26, 2009

    hey if u want a sim play game styrle listen to this idea i was watching a replay of a football game and every time it was a big play or a touchdown the commentarts starting screaming what they where say so u should add it in madden  when u score a touchdown u will hear it from the crowd and the commentarters

  • phiaburn said June 10, 2009

    maybe its too late to implement but what happens too often in the game is when im on defense and the qb releases the ball on a pass play and i switch to a defender and its not the defender that i want. i end up taking my man out of position and giving up a big play. what about bringing up defensive icons around the area of the ball to help you select the best defender to make the play quicker.

    another suggestion, say im getting killed with the play action pass. the running game isn't very effective and i know its coming, what about a feature when after you select your defensive play you can have a play to watch for...as in watch for play action, slants, fly route, sceens, sweeps, ect...it kills me to know a pay is coming and i even try to put players in position to stop a play and they still bite on play action, or allow themselves to get blocked by screens. help!!!

  • tynekkie said June 10, 2009

    Hello EA, Im a big fan jus t like everyone else in the world, but i feel some where in 07 some how you'll got of track. Madden 04 you introduced playmaker great addition there more features that grab caught my eye if i a player wasnt happy they wouldnt play or preform poorly, that was great i feel that should be brought bk. ther should b more interaction with was going on on and off the field. bring bk the refs being knocked down more reaction from the coachs. You should bring back create your on plays and add em to the play book.

    I would like to to the some improvments made to franches mode i would like the relocation on of teams. an i think you should b able 2 train more than 3 players. on the traing mode i think you should combine the the training modes should b combined from 06 to now have it as to where rookie drills are the old ones and on madden use the newer drills and should bring in the cone drill an add sqwat to weight lefting for the running backs and kickers. during WR drills the QB should throw the ball when you call for it there shouldnt be a delay   There should be a training session for the injured players where you can rehab them and use a brace or tape for support that will allow them to return to the field sooner. career ending injuries should be brought back as well.

    Another thing i would like to see is in franchies mode once your player retires and is inducted in to the hall of fame you should b allowed to bring him back so that he my continue to help the team rise to greatness. In super star mode you should not hav to play 3 or 4 yrs on ncaa an get drafted in the sixth round of a draft da took place 4 yrs ago. You shoul b able to star in movies and hav your on crib tha im proves over time as you improve and we should be allowed to choose what our house looks like as well as what the player looks like bring back tattoos i mean realistic tattoos not the ones used in the past.

    The graphics on 07 where the best bring those graphics back and use the framing from 09.  there should be team chemistry and a battle for team captin spots. My biggest upset wit 09 there is no way an o line min wit a speed rating of 89 should catch me when my speed is 99.

    An to boost ea sells i think the games should be incorparated closer together, Like If im a QB in superstar mode to im prove my awarness i could go play golf. Playin a few pick up games on live can improve my stamina. If sum where down the line my career in the nfl doesnt seem to be working in my favor i could retire and go play baseball or go to the nba.

  • diehardeaglsfan said June 11, 2009

    please EA change the way people run with the football

    go to this lint at www.youtube.com/watch this guy will tell you....... but he repeats the same thing over and over so wutever.. lol

  • gilljon26 said June 12, 2009

    will there be anymore camera angles beside the one you always use and will there be a custom building camera angle or broadcast sideline angle please MR.IAN CUMMINGS

  • John Bond said June 12, 2009

    When will the game be able to be realistically played with 15 minute quarters?  Year after year they don't include an accelerated clock which has been in previous madden games back in the early 2000's!!!!  

    The ultimate goal should be able to create a game where it takes time to relay the play into the quarterback (maybe voice activation for calling a play: meaning I would have to read the play name I want to call before the play will be picked)

    My biggest pet peive (forgive my spelling)is that the computer picks plays in 5 seconds and hikes the ball almost immediatley.  I know severall teams like the Giants like to run the play clock down and controll the tempo of the game and hike the ball with 1 second left.  

    At least have an option for this kind of gameplay (I know a lot of people wont like that feature but hardcore simulation fans will)

  • vaibhavp3 said June 16, 2009

    ian please if your reading this, i beg of you to put these fllowing things in madden

    1) *make the ratings matter*

    i have randy moss and he never does spectacular catches, also i have adrian peterson and he is always getting tackled. make champ bailey nnamdi asomugha shutdown rating mean something i put randy moss on a streak and he beats them come on that never happen only occasionally

    2) *WR/DB still needs to be improved*

    in madden 09 i throw the ball and the conerback is always fighting for the ball and the wr just stands there saying go on intercept the ball. let the wr jump up faor the ball e.g calvin johnson, randy moss, andre johnson.

    3). *OL/DL* was the worst thing in madden*

    let me tell you a story i was playing franchise mode and insted of my offensive line trying to block the deffesive guy the ol is waithing for the deffesive player to make a move and the offesive line on one play let the deffesive play go right pass and i got sacked. also on one play the offesive line wass going in the middle for some reason and let the deffesive end go through the outside, this really kicks me of!!!! please fix this.

    4). *insted of the wr running the route he waits and stares at me, c'mon thats freky.

    5). *************** the main thing please PLEASE ADD CREATE A PLAY BOOK I WILL CRY IF YOU GUYS DO PLEASE I BEG OF YOU****************************************

    6). * franchise mode nedd even more depth it's just like playing a game and winning the supetbowl it not exiting*

    7). * what the hell is wrong with superstar mode please improve the mode by far*

    8). * let big time player make a differnce*

    i have albert haynesworth and he does noting and gets taken down by a crappy center and dosn't even stop the run. so basically there no point of me paying him so much money for nothing. also i had arron kampam in my franchise and he diid nothing i mean wats the point of adding all this weapons like power/ finesse if it cant go to any use.

    9). ******************* please no more online connection problems i was playing a game i was winning like 30-21 and it disconnets and i have to lose the game*****

    10). * finally i think that you guys have done a grat job i really appriciate it but you guys can do better than that your ES SPORTS c'mon please improve madden nfl 10 i beg of you*

  • gilljon26 said June 16, 2009

    more then 3 madden cam give us broadcast or custom angle if your make it fun for the masses

  • StJACK39 said June 18, 2009

    Thank u for the updates. is it possible to add the wildcat offense?

  • gilljon26 said June 19, 2009

    might sound harsh but... i haven't kept Madden in my catalogue since they took the broadcast camera out! i bought it last year & thought i would love the game but through all of the added features, i felt like i couldn't enjoy them at their fullest potential because i had to play & watch the game as a player and not a fan.

    i'm one of those guys that likes to feel like "MY" sports world is the "REAL" sports world thats on TV... so how the hell can i play a game that does NOT look like its on TV?!

  • JJSimania said June 20, 2009

    you guys are really on the ball other thn the pat white joke you told at one time (61 over all rating)you have been seriously at work. well i hope you get this comment cause for so long i have been waiting to be able to use created plays in the franchise again can you make that possible. (without glitches)since there is no more nfl coach that would give the player a more creative role in franchise mode hightening the feel of not only playing maden but really coaching too.

  • JJSimania said June 20, 2009

    on 09 and others prior to 09 it pissed me of when im in coverage and i look into the back feild and i see a fast defensive end jogging to the quarter back. why the hell should i need to click off my controlled player to excellerate a sack hungry end to do his job and get to the quater back? can you fix this problem?

  • Naijshua@hotmail.com said June 23, 2009

    I am happy to hear you guys are addressing issues that destroy previous games, but I'm disappointed to discover that you guys deliberately altered the game and didn't fix it when you realized it was leading to exploits. If increasing the FB dive animation  lead to problems why not patch it after the release. Instead players had to deal with it for a year for you guys to fix it with the next installment?

  • jovin2003 said July 12, 2009

    I was happy about making the game more like a realistic but my big concern is the glitches playing online. This cheat codes takes away the fun playing online and i am also disappointed about a WR wide open about 10 yards away from the LB underneath and he pick off the pass come on EA tighten up specially on the glitches.

  • vance34 said July 19, 2009

    i think you should add more reporters and camaera people on the field i also think you should add when the players get hurt the training staff come out and if he get hurt real bad he have to get carted off the field also you should add more gear that the players actually wear and also update the rosters for each week the team play also try to include live weather like if its raining in the city that the team you are playing with, in the first half and then it stop raining it should stop raining on the game last thing like if someone get you should see grass stains and have thier shoulder pads coming out of thier jeresys and more interaction on the sideline like if a player get ran out of bounds and the players on the sideline stop

  • ManuNoB said July 29, 2009

    GUYS YOU ARE DOING AN AMAZING JOB!!!!!!!!!!!

  • kvin6565 said August 02, 2009

    i think the controls for the ps2 are better then the ps3 version ie 04/05 are the best madden's in my opinion,

    the juke move should still be r2 and r1 .

    also stop adding new buttons every year stick a few good core moves because with all the button opions it takes away from game tplay cause your trying to do to much like control lead block and stuff like that.

  • kvin6565 said August 02, 2009

    also add where you can use your photo on your player cteate

  • biamme23 said August 08, 2009

    i was wondering do players actually get tired realistically like while they i am running 80 yards i will start slowing down a little

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