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The Sweet Science: Physics In Fight Night Round 4

Posted On: Apr. 2, 2009 5:35 PM EST By: sk88z 21 Comments

By Brian Hayes, Producer

I’ll be completely honest. I wasn’t the biggest fan of physics in school. There are a lot of reasons for that. My teachers probably weren’t the coolest, most interesting people in the world. The curriculum probably involved a lot of mathematical problem-solving with a pencil and paper. There were likely some experiments with wood and string and springs. Meh.

Well, things get a whole lot more interesting when you’re instructor is a virtual Smokin’ Joe Frazier.

When I first joined the Round 4 team, a small pre-production crew had already been hard at work prototyping the new physics engine. One of the first things I saw was a generic boxer model missing a straight right and shooting it just over the shoulder of his opponent. As he retracted the punch, his arm would slightly bump upwards as the other boxer stood up from a slight crouch. It may sound like a small detail, but it was a very big deal for me because I had never seen anything like it in a boxing game before. I see it happen almost every week on Friday Night Fights, but a video game? No way. The collision detection in Fight Night Round 4 sets it apart from its predecessors and sets the stage for several of the other big gameplay improvements. Most notably, the incorporation of height and reach as strategic factors in a fight, inside fighting and outside fighting and the variety of impacts that occur as two boxers punch, block, slip and move inside the ring.

Having worked on other games in the past, including the original Fight Night 2004, it was a constant learning experience to help design and tune the gameplay for Round 4. Gone were the days of simple punch damage tables: a jab hurts this much and a hook hurts that much. Because physics is being factored into every single punch impact, each time an engineer refines the shape or size of the left cheekbone (yes, there is a separate collision volume for each cheekbone – also the brows, nose, chin, jaw, temples and cranium) it has an effect on the result of every overhand right that comes crashing down. A departure from most boxing games and fighting games in general, it delivers the dynamics of a real prizefight. It creates the difference between a straight that slides of the side of your cheek and a hook that crashes full force into the side of your head.

Most importantly, it’s a heck of a lot of fun.

-Brizzo

For more on Fight Night Round 4 visit the official website:  http://www.fightnight.easports.com


Comments

  • BombaTomba said April 02, 2009

    Hope the boxers movements and punching speed and shape is better now. In Fight Night Round 3 it was really too slow for me and bet for some other boxing fans also as in Fight Night Round 2 its much more faster & liqiud punching control.

    I am really scared of FNR4 motto ; "ONE CLEAN PUNCH AWAY FROM VICTORY". It was preety annoying especially in FNR3 that the fights was not going longer then 4-5 rounds because almost everybody is using the hayemaker system whats boring and what make the game very unrealistic. They should change the hayemaker system and make it more diffcult to use. Like a Ultra in Street Fighter or a Fatality in Mortal Kombat.

    Graphics are important but not all the game play is the most important thing and hopefully this will be the best Fight Night game as my favorite 3 Boxing games are ; FNR2  , FN 2004 & KK 2001.

    Greetings from

    Tanzania

  • Well Loved said April 02, 2009

    Sweet! but please stop with the suspense, give us more news. Take Madden fore example what they are doing is amazing I'm loving all the new info, Ive been waiting 4 years for this game, cant take it no more. Cant wait for the video at Gamespot. I'm really hoping for downloadable HW fighters cause 8 ain't enough, you cant tell me that you couldn't pay for David Haye. I hope you offer Marciano, the Klishcko bros, Joe Louis, Larry Holmes etc..

  • Ridikulas said April 02, 2009

    Update the Nike shoes. Those ones you are showing are 3 years old!

  • BombaTomba said April 02, 2009

    Other thing is i think its a bit disturbing to see in the ring corners writing "Fight Night Round 4" It was much better in Fight Night Round 2. They should keep it real. At least not to the blue & red corners.

  • Joey Gamble said April 03, 2009

    Hi the game looks well and that but i take it its just heavyweights.I really think its time Joe calazaghe was in fight night after all he was undedefeated and he is a modern legend .If he was in the game i garauntee it would be very very big profit for ea sports cause every person in the uk would buy a copy,i bet you .Good luck with the rest of production from joe stevenson uk joey-crafty@hotmail.co.uk

  • clwalton21 said April 03, 2009

    cool!!!

  • corvette69s said April 03, 2009

    I am really interested to see if this game delivers on the game play end. The physics were the only thing keeping the 3rd game from being perfect. The way it is sounding, this will be the most realistic game in terms of damage.

    I hated landing a full-blown counter haymaker (to either the body or head), and the opponent just walks through it. Nobody in real life walks through punches like that (also, nobody in real life throws punches like that).

    Doing away with the haymaker system would probably be beneficial to the realism of the game. Rarely in professional boxing do you see a fighter wind up a heavy blow. Power punches have more to do with the person throwing the punch, mechanics, and the other persons position.

    From what I read, this will be the focus of the game. I have noticed one small thing with the game that I hope is in this installment. In the 3rd game, when punches landed, there was impact on the glove as well as the face. The mesh of glove to face gave the punches and actual land feeling. You felt like the punches was more meaningful.

    I am a bit let down by the HW roster. I was hoping to have Louis, Marciano, and Holmes in this game. They were all great champions and true legends of the ring. However, I am happy with the addition of both Tyson and Foreman. I am okay with Chambers being in the game, because it brings a current fighter to the division.

    I feel that Toney and Morrison are wastes of spots on the HW roster. Toney should be at a lower weight and Morrison shouldn't be in the game period. The Klitschkos, Quarry, Arreola, Norton, Holyfield, and even Sam Peter would have been more welcome then those two...

  • SaM CuJ 2K9 said April 03, 2009

    this game will be so cool!!

  • SKIM82 said April 03, 2009

    Love you Brian Hayes, just lay off the set designers ok?? Don't touch any of the stages, please!

  • kanwar47 said April 03, 2009

    whens this gamespot video being uploaded?

  • BombaTomba said April 03, 2009

    Dear corvette69s i cant see really see Arreola,Quarry or Samuel Peter in a top roster either. But the Klitschko bros really earn it to be in the game. They are great champs and clear the divison easily after Lennox Lewis got retired. They dominating the division almost since 10 years now. All this Brewster,Briggs,Maskaev,Rahman,Ruiz,Peter,Sultan and Valuev are , was just simple champs and dont think they earn ever to be in the game as main characters. But the Klitschko bros are really today in a very different level and they dont have even a serious opponent anymore. David Haye is like the last hope after Haye got beaten too they can really retire as undisputed champions.

    Wladimir & Vitali Klitschko must be in the game for sure or at least 1 of them!

  • J_KEYz said April 03, 2009

    HEY what about Holyfield guys I mean that first fight with Tyson the suspense feeling was legendary.

  • corvette69s said April 03, 2009

    Well, I disagree to an extent BombaTomba. I agree they shouldn't be on an elite roster (well maybe Quarry does), but they are more deserving than Morrison and probably more than both Toney and Chambers.

    Quarry doesn't get the respect he deserves. Any boxing historian will tell you that, and if you go back and watch his fights (specifically Patterson, Frazier, Bodell, Foster, Spencer, Lyle, Chuvalo, and Shavers) you can see this for yourself.

    I agree that the brothers Klitschko should be in this game as well.

  • FayteX said April 03, 2009

    guys I love the physics but please just mame the game a little FASTER......we need that sense of speed back....in Fight Night games

  • waawaa said April 03, 2009

    hey guys... i know this year the game wont make it to the psp...

    damn, i loved the psp version... really looked like the ps2...

    so i hope next year you could make a psp version.....

    it's a great game. and you'll miss out alot if you dont make it to the psp...

    just a friendly suggestion..\

    thanks

  • xcel_219 said April 03, 2009

    Great job Brian.  I am itching to tell folks more about what I saw at the community event.  Keep up the good work.

  • corvette69s said April 03, 2009

    FayteX,

    These trailers are slowed down in order for us to see more detail. The actual game speed is smoother and faster.

    Also, I saw that the gloves give when they land. That was one of the things not seen in the previous trailers, but it was in this new physics trailer.

    These trailer was the best so far. My only critic is that the fighters bodies seem to turn way to much when right straights are thrown. Landing through and behind the guard is awesome. The in-fighting looked sureal, realistic to a tee.

  • BombaTomba said April 03, 2009

    Dear corvette69s i cant understand why u think Jerry Quarry deserve to be in greatest roster? He lost almost his all important fights and i bet he dont even have that much fans around the world. Even to give u a example from his time. Oscar Natalio Bonavena was better then Jerry Quarry. He beated Fraizer but got robbed. What did Quarry? Just a draw and very hard earned point vitory and surely the Earnie Shavers victory is his biggest hightlight. There is even Corrie Sanders more exciting!

    But the Klitschko`s are much better then all of them and more popular then this all names we count. I even think especially Vitali Klitschko is the best white heavyweight ever. I mean Jerry QUarry or even Rocky Marciano is like a light heavyweight or cruiserweight against him and would totally have none chance VS Vitali. I have even doubt that prime Tyson would not win VS Vitali. His size,attacking pressure and surely his power would take out Tyson either. Vitali got a great chin either and never been wobbled.

    We have to see it realistic Tyson become the great undisputed champion when the heavyweight division was weak. That time was not any Holyfield,Lewis or Bowe around. Tyson could not KO 3 of the 2 correct champs that time who was Bonecrusher and Tucker. Tyson got more popular with his fighting style it was really much fun to watch and his scandals surely, he was successful too in his young ages but very short success. He could be a much better legend but he failed. Just should constrate more to boxing what he never did very well...

    My favorite heavyweight boxer of all time is still Felix Savon and i wish they could put him to the game but they will never do it, but i gonna edit him for sure in FNR4. He was almost fast like Ali,techinical like Lewis and punching hard like Vitali. In my opnion he would be very successful if he would step to pro and make legendary fights with Tyson,Holyfield and Lewis.

    1 LOVE

  • BillTheMac said April 05, 2009

    All I can say is "Wow". The physics video I saw looks great! Great graphics, punching looks good. What really amazed me was the inside fighting.

    Keep up the good work! Also, I do not know the offical Heavy Weight list but, it sounds like there will only be 8 of them? I'd like to see Fight Night Round 4 add some of the current Heavy Weight Champions of today and maybe bring in a couple more greats.  

  • corvette69s said April 06, 2009

    BombaTomba,

    I said Quarry would be on "my list" for heavyweights in this game, but I understand why he isn't considered on most.

    Quarry fought in the greatest age of heavyweights. He fought nearly every great HW of his time, and he fought all of them to the best of his ability. His ability was focus on his effective counter punching, solid footwork, great chin, and heart. This is a guy that out-boxed Patterson and out-slugged Shavers.

    In his prime Quarry was beat by only a few guys (Machen, Spencer, Ali in the first fight, Frazier, Ellis). Past his prime he lost to Ali again, Frazier again, and Norton.

    Bonavena lost to Folley in similar fashion as Quarry's loss to Machen. He also lost to both Lyle and Patterson; Quarry beat better versions of both of those fighters (Bonavena also lost a wide decision to Ellis, a man that narrowly beat Quarry).

    Bonavena's biggest fight was the first Frazier fight, but that was also a fight he lost. Of course there is debate over this, there is no debate of Quarry's best win.

    In my book Quarry is a step ahead of Bonavena.

  • TreyIM2 said April 06, 2009

    I like the new physics trailer except the fact the punching still looks a bit off, especially during that ending flurry. Punches still look stiff and unnatural, at times, as if the physics does not apply to them. Maybe I'm not seeing it right but I've been playing EA's boxing games since the very first Knockout Kings and for some reason, I still feel that the boxers come off a bit robotic with the punches, at least. Everything else looks great in that trailer, though. It's still "early" and I know u guys have time to work on it since the game is not due out til June 30th. Keep up the good work.