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Tiger Woods PGA TOUR 10: Precision Putting

Posted On: Apr. 3, 2009 1:04 PM EST By: TibMikeD 43 Comments

A couple weeks back we released information revealing some of the new features that will be found in Tiger Woods PGA TOUR 10.  One of the features we unveiled was the new Precision Putting mechanic.  We’re really excited about this new way to putt in our game, so I thought it would be a good opportunity to expand upon the putter’s functionality a bit more.

One thing to note before I continue… The Precision Putter represents an addition to the other existing putting mechanics in the game.  The Classic Putting system of selecting individual putter lengths will still be available to players who prefer that style of putting.  3-Click will also still be available to those who prefer that mechanic.  You’ll be able to set your putting preference using the Game Options menu.

Now let’s dive into the functionality of the Precision Putter…

When you set up to take your putts in the game using the Precision Putter you’ll notice one main visual difference.  We’ve added a new on-screen Precision Putting Meter that will help you to dial in your power and read your putt’s accuracy.

A putter head graphic is used to help you set the putt’s power along the meter.  Unlike the Classic Putting, this new putter uses one fixed max distance.  There is no need to toggle through different putter distance ranges using the Precision Putter.  You’ll use this same putter for 1 foot gimmies and 65 foot bombs. 

It’ll be up to you to dial in the amount of power you think is necessary to execute the putt successfully.  To do this, you’ll use the existing putt aiming arrow that TW veterans should all be familiar with.  The aiming arrow is going to represent the spot on the green that you are trying to hit your ball to in order for it to go in the hole.  The aiming arrow not only represents the putt line you are choosing, it also is going to affect the recommended power for your putt.  As you move the arrow closer and farther away from you, while on the green, you’ll notice the yellow Power Recommendation Bar on the Precision Putting Meter moving.  This bar represents the recommended power you should use for the putt based on where you have set the aiming arrow on the green.  Remember, *you* set the aiming arrow location, so the Power Recommendation Bar is reflecting the power needed to roll the ball to the spot you have set the aiming arrow to, based on a level surface.   The Power Recommendation Bar does not take green elevation, increased green speed or ground soak into account.  The Putt Preview option is still available using this putting mechanic (based on difficulty level).  When enabled, the Putt Preview will use the aiming arrow’s location to show you a preview of the putt’s line.


 
Once you are comfortable with the location of the aiming arrow, it’s time to execute the putt.  To do this you’ll pull back and push forward using the Shot Stick.  When you begin your backswing, you’ll notice the putter head graphic begin traveling down the Precision Putting Meter.  You’ll also notice your golfer has also begun his putting backswing as well.  Take a look at the yellow line getting drawn in along the meter as you bring the putter head back.  This line represents the accuracy of your stroke.  Just like swinging all of your other clubs in-game, you’ll want to make sure this line stays in the middle of the meter for true and accurate putts. 

Once the face of the putter head graphic is within the yellow Power Recommendation Bar you have reached the power level you set with the aiming arrow.  You’ll then push forward on the Shot Stick and strike the ball.  Just like with your backswing, you’ll want to make sure you are as precise as possible when pushing forward on the Shot Stick to maintain the accuracy of your putting line.


Good Putting Stroke:


 
Bad Putting Stroke:


 
The speed that the putter head graphic travels at along the meter and the thickness of the Power Recommendation Bar are both tuned so that they become more challenging as you increased the game’s difficulty level.  So, the putter head will travel faster and the recommendation bar will get thinner as you make the game’s difficulty settings harder and harder. 

If you are looking for the ultimate putting challenge you can turn off the Precision Putting Meter entirely in the Game Options menu.  When you do this, the precision putting mechanic will still work the same way as described above, except that you will not have the aid of the Precision Putting Meter while putting.  You’ll have to do it all by feel and by reading the greens.  The ability to putt with the meter turned off got implemented into the game directly as a result of the TW Community Day feedback we received.  The guys that were here during the Community Day event gave us a bunch of great feedback on the putting and one of their suggestions was to allow the player to turn the meter off for an added challenge.  Take a peek at the video below for a look back at the feedback we received on this new putting mechanic and how it helped us to dial in the final implementation.


-Mike D.

Comments

  • The__Violator said April 03, 2009

    I was just talking about this last night. I was worried on how it would be setup but by reading that I think its going to bring that exta realism most of us are looking for. Looks great and can't wait to try it out!

  • SSenator said April 03, 2009

    Thanks for the great write up Mike.I'm glad that what we talked about at the Community Day got implemented.

    I don't know how tough it'll be to putt without the meter.Guess that will depend on how 1:1 the swing is.

    Now I can't wait to see how it works out.

    I know this is a bit after the fact but maybe in the future it could be Balanced (Default) gets the meter and line and Tour gets the choice of a meter with no line or have the meter turned off all together.

    Not to bring up a dead product but if you ever played Links 2004 they had a similar meter.Beginner got the meter and line.Intermediate got just the meter and Advanced got nothing.Something on those lines might work out well.

    Anyways thanks for the continuing info and hopefully there's more to come soon that we care share with people our experiences on.

  • dn4mycrown said April 03, 2009

    they are going to offer percision and multiple putters. That does not sound very good. I think this will be the biggest fight online. People will not play other people because the use the multiple or they use the percision. I have faith, but just does not seem right to offer different ways to put on this term.

  • JBHuskers said April 03, 2009

    Very good blog there Mike.  It's not only great to see our feedback from the community day get implemented, but this was an overall want from the community as a whole.  It's good to see the three options (precision putting, multiple putters, and 3-click) all available based on one's preference.  For those resistant to the change, I can tell you from giving this a whirl at community day that the learning curve is definitely not steep in terms of getting the new system down....but once you turn that meter off....I'm not sure what will happen :)

  • SuperD123 said April 03, 2009

    I just really don't know how having 3 putting systems is really gonna work.

    In tour mode, in particular you're gonna get people saying "You're cheating, you're using the easier putting system"

    Some of my friends i play with online were so concerned they were going on about pitching EVERY putt lol. So i suppose in that respect it's good that this year's putting system is still there.

  • JCauthen04 said April 03, 2009

    Thanks for the detailed explanation of Precision Putting (although I think that term will be a misnomer in my case!).  I'm glad to hear that there will be a meterless option for sadists like me who want to play the game in "Tim-mode" ;-)

    One thing I'm having trouble gauging with the limted videos and images I've seen thus far is this; what sort of views will the gamer get during the camera cuts while putting?  Some of the stills in the blog suggest that we'll be getting distant, high altitude views and 45 degree, reverse-angle views.  From playing Tiger Woods 09, I've found that these views don't convey the level of information I'm looking for concerning the way the ball reacted to the slope.  The angles are too obscure to make an accurate assessment.  I'd like to be able to see the option to have a direct, knee to waist high, reverse-angle camera view of the putt appoaching the hole from about knee to waist high.  That would give me more empirical data from which to gauge the break, and apply it to the next putt.

    One thing for sure though, one putter to regulate for all putts will add so much character and challenge to this game.  I can't wait to take it for a test drive!  

  • barry@blbrown.com said April 04, 2009

    The new putting mechanic sounds great, but have the putting animations been updated also?  In previous versions it seems we got the same animation for almost all putt lengths, which just doesn't look right for short putts and tap ins.  The follow-through especially seems way too long on the short putts...

  • SSenator said April 04, 2009

    John,from the look we got of the game I didn't notice any problems with the views we got.I did like some of the views we got of the ball on the way to the hole.One of my favorites was a behind the hole view that was a fairly close up look.You could really see the ball turning (or not) into the hole.

    BLB,I think you'll find that the animation should look close.For the short putts we had you could see the animation just barely going back.

  • JCauthen04 said April 04, 2009

    Senator, thanks for your comment on this.  I'm just hoping to gain enough information from the cut views during putting to learn what I would have been able to learn by watching the putt in real life.  All too often, I can't say that is the case in Tiger Woods 09.  

    It may be that the zoomed out screens to which I was referring are from replays?

    One thing that remains a concern with me about the new "Broadcast" style presentation is that I'll be taken out of my golfer's perspective view of the shot prematurely.  I want to get a sense of how the shot looked from where it was struck. through my golfer's perspective, for at least its first 40 to 50% of travel, then switch to another camera.  It would be easy to get so carried away with the broadcast style presentation that the first person player perspective gets lost.  

    BLB34, I saw a Wii version video clearing showing the putting animation was proportional to the stroke.  It was so nice to not see a 40 foot putt follow through on a 4 foot putt!  I'll be shocked if it doesn't follow suite with the 360 and PS3 versions.  It would have to for precision putting to make any intuitive sense.

  • DlhardUNCFAN said April 04, 2009

    The hardest putting style was in TW 06.  This is the putting style EA needs to bring back if you want the game to be more challenging for the online gamers.  

    Di

    This post is for normal people, not know it all's,EA suck ups,or wannabe hardcore gamers.

  • Uninformatively said April 04, 2009

    DihardUNFAN, you are a complete tool.  I guess that makes me a know it all.

  • DlhardUNCFAN said April 04, 2009

    Uninformatively,

     People like you who attack someones opinion, have no life.  So to make them think they actually have a life they create drama on blogs and forums.  Whats funny is I all ready know who you are, but your to gutless to come on with your real logon name. Go take your drama somewhere else.  This is the last time I am responding too you.

    Di

    This post is for normal people, not know it all's,EA suck ups,or wannabe hardcore gamers.

  • mvandek said April 05, 2009

    I'm concerned about online play. I want to have the meter off, but will others have the meter on? I will lose. This will force me to find friends like JCauthen, and play exclusively with them, or to only play offline. That would be unfortunate. I'd like to have the meter off.

    Second issue: I wish the meter's yellow line would not show until after I finished putting. I have this same opinion on non-putter strokes. I find myself staring at the ball for accurate shots instead of watching the golfer. I really like the feedback to show me if I was left or right, so that I can learn (it's like having a coach), but show this information 1 second after I finish my shot. Then I will watch the golfer, and it's more like a sim to me.

    Request: don't show the meter until after I finish my putt. Then I learn my power shot and how left-right accuracy. Again, this is like having a coach. I get feedback after my shot, and I can learn from that. And by not showing it during my shot, I don't become a cripple to just watching the gauge.

  • Oblong said April 06, 2009

    That is a good point mvandek.  Something like that was in Links2004 where it would show your clubhead speed after the shot (not putting) and it was something critical to getting to getting the right amount of power.

    It's funny how often many of us continue to refer back to Links2004 when it comes to swing and putting dynamics.  Great game for getting down the feel of realistic golf.  

  • SSenator said April 06, 2009

    Mike,there have been a few comments wondering how the 2 different styles will work when creating an online game,specifically in Tour mode.

    If you're still looking at this can you comment on how the choice will be made for an online game?

    Will it be Host chooses like other options?

    Will there be an indicator,pre-game, telling which one was chosen?

  • SuperD123 said April 06, 2009

    Yes this is a VERY IMPORTANT question for online gameplay in which SSenator is referring to.

    Is the only thing that the host chooses in the game setup options is whether the meter is turned on or off?

    Do you have to setup the putting system before setting up the match or this a game setup option?

    What if my preferable putting system is Classic and someone wants to play a match with Precision Putting and meter turned off, How will this work?

  • BUCKRAZY said April 06, 2009

    Will any of these questions above get answered? Did he say that this putting system is a direct result of an individual's request?

  • SuperD123 said April 06, 2009

    Yes he did Buc if you read the blog again it is a direct result of Community Feedback.

    And i more than welcome such a feature.....

  • JCauthen04 said April 06, 2009

    I'd like to second mvandek's idea for turning the feedback meter off until *after* the stroke, for both putts and other shots.  I admit to double clutching after I see that my swing plane isn't going the way I want, thanks to the real time feedback meter.  From playing online, I see that I'm not alone in this practice.  I find this to be an unnaturally advantageous swing aid, one that I would think should be turned off by the time the gamer decides to play "Tour Pro".  

    If there isn't a method for identifying who's playing with the meter off, or enabling the creator of online games to force it as a setting, I think we'll see the loose evolution of a no-meter cult who play no putting meter by gentleman's agreement.

  • southernmissfan2 said April 06, 2009

    i like this years game so far i think i will buy for the first time since 07

    keep it up

    1 idea i have is just have like switching in and out during the tournament showing other golfers on the green

  • southernmissfan2 said April 06, 2009

    i like this years game so far i think i will buy for the first time since 07

    keep it up

    1 idea i have is just have like switching in and out during the tournament showing other golfers on the green

  • southernmissfan2 said April 06, 2009

    i like this years game so far i think i will buy for the first time since 07

    keep it up

    1 idea i have is just have like switching in and out during the tournament showing other golfers on the green

  • hieland soldier said April 07, 2009

    why is the release date in the usa 16/6/09 and in the uk 10/7/09 i didn`t think the americans needed that much time to get to the top of the leader boards, we usualy get it 3 days after the usa release not 3-4 weeks

  • SSenator said April 07, 2009

    Buc,the actual meter putting system was designed by EA by themselves.This is the system that we saw at Community Day.

    What did happen is after we saw it we requested changes be made for Tour mode.Getting rid of the line,getting rid of the meter and a couple other things were things we suggested.

    Personally I asked that it be removed all together.I got a partial solution.At least I'll have the ability to turn it off,which I will do with every game I set up.

  • SuperD123 said April 07, 2009

    What i think i'll end up doing is setting up games when playing Tour Mode with the Meter on and then when im playing with friends for a real challenge we'll have the meter off.

  • EAcom Golf Tim said April 07, 2009

    "why is the release date in the usa 16/6/09 and in the uk 10/7/09 i didn`t think the americans needed that much time to get to the top of the leader boards, we usualy get it 3 days after the usa release not 3-4 weeks"

    This has nothing to do with giving anyone an advantage. It has to do with region-specific requirements for shipping to the UK and Europe. Nothing sinister at all. If EA could get the two games out at the same date, they would.

  • hieland soldier said April 08, 2009

    This has nothing to do with giving anyone an advantage. It has to do with region-specific requirements for shipping to the UK and Europe. Nothing sinister at all. If EA could get the two games out at the same date, they would.

    so your saying they can`t ship the game on the same week what a load off crap tim most games ship the same week so don`t try and defend ea they just don`t care thats all

  • EAcom Golf Tim said April 08, 2009

    "so your saying they can`t ship the game on the same week what a load off crap tim most games ship the same week so don`t try and defend ea they just don`t care thats all"

    Not defending anything other than the facts. This has been an issue in the past with previous TW and other EA Sports as well as other developer's games.  Has nothing to do with EA not caring. You think they WANT to miss out on 3 weeks of sales in UK/Europe for NO REASON? Um, okay.....

    You asked, I gave you a response and now you don't like the answer......If you don't like the answer, don't blame me.

  • dn4mycrown said April 08, 2009

    Publisher: EA Games

    Developer: EA Redwood Shores

    Category: Action

    Release Dates

    N Amer - 04/07/2009

    Intl - 04/10/2009

    THe godfather 2      3 days apart

  • dn4mycrown said April 08, 2009

    Fight night round 4 uk june 26   us june 30.     So what do you think of this tour only

  • hieland soldier said April 09, 2009

    still less that a week apart for the god father2 and fight night r4 and tim the responce i was looking for was from the dev team not some jumped up lacky.

    they post these blogs and most off the time don`t answer queations or comments.

  • EAcom Golf Tim said April 09, 2009

    "Jumped up lacky"? I have been working with EA Sports and the TW Dev team for over 10 years, so I happen to know what some of the issues are causing the delay in release to the UK. The only point I was trying to make is that your claim that "EA does not care" is ludicrous. If they could ship the games simultaneously, they would. Your lack of knowledge about this issue does not give you the right to try to discredit others with your personal comments........

  • hieland soldier said April 09, 2009

    for gods sake when has ea ever cared about there customers lack of patches to fix broken games, lack of d/l content and when it does appear it`s over priced and already been out in tw year before, yes this years edition is is better but still got issues which have not been fixed i just hope tw10 is not shiped broken.

    as for the jumped up lacky comment APOLOGIES it was said in a moment of weakness, just sick and tired of getting humped by ea and getting no responce from them directly

  • EAcom Golf Tim said April 09, 2009

    "as for the jumped up lacky comment APOLOGIES it was said in a moment of weakness, just sick and tired of getting humped by ea and getting no responce from them directly"

    I hear you...completely understandable and no apology needed. We all just want the same thing...a good TW game to play that works as advertised and is supported with good DLC and good gameplay (not in that order though obviously).....

  • mvandek said April 09, 2009

    Today is the start of the Masters. Seems like a great day to release some more information about Tiger Woods 10. Hint, hint.

  • JCauthen04 said April 09, 2009

    mvandek, it looks like Mike DeVault is in a pattern of relasing a new blog entry every Friday.  This Friday would be a great time to release some information about the "Tournament Challege" feature, which was prematurely murmured about during an EA Sports Live radio broadcast a couple of weeks ago.

  • Paulg451 said April 10, 2009

    well i for one am glad that putt preview,distances in putting,and 3 click swing are staying. these are my favorite parts of the Tiger Woods series and i hope they stay in for a long time. I hope on your next update,you'll go into whether Skill Coins are going to be back and also if they will be maxed out at 12 or 11 or whatever. Thanks for the updates Tib Mike D.

  • JCauthen04 said April 11, 2009

    I'd like to go back to SuperD123's comment about distinguishing between "classic" putting, Precision Putting, and I'll even add "meterless" Precision Putting in online games.  I know I wouldn't want to take on someone using classic putting, while I was using Precision putting, and I'm not so sure I'd want to play someone using a metered Precision putter, while I was using meterless.

    OTOH, we have people now who are apparently confounded by the choice of Balanced and Tour Pro for online games.  I can't help but wonder how the confusion level would escalate with three different putting choices which could be forced.  Still, I think people should be responsible for their choices and take their lumps if they've unwittingly joined a "meterless" Precision putting match, etc.  I know I'd rather have the option to force these settings and be assured that I'm not playing horseshoes while my opponent is playing hand grenades!

  • SuperD123 said April 11, 2009

    Yes i 100% agree with you JCauthen and this is soemthing I am seriously worried about more than anything.

    If it gets too confusing on what other people are using, it may put people off.

    If 1 putting system is easier than the other, it will put people off.

    If you have the ability for 1 person to have meter on and another person having the meter off, this will DEFINITELY put people off Tour Mode.

    This is a CRITICAL issue to Online gameplay.

    Somehow, there need to be some sort of indicator on what putting system everybody is using.

    MikeD, If you can figure a well to tell the user what another user is using for their putting.

    This will GREATLY improve the online gameplay.

  • Ernest 75 said April 11, 2009

    I'm really excited to hear that developers listen to their community.  TW 09 is the only TW game I've played.  I've been playing it on my 360 for the past week, and I play with my father on his Wii (for the exercise :).  

    The putting would have been a major concern of mine, but since you've addressed that issue, I'd hope that you'd read this post and consider a few other issues I've come across since purchasing my game a week ago.

    The camera angles during a shot.  There have been several times during a long drive, where the camera appears to be in the trees, doing some bird watching rather than tracking my drive.  The same is true on putts.  The camera initially starts off focused on the ball, but on longer putts, the camera doesn't keep both the ball and hole in the picture, so there is no sense of how close you are to making the putt.  Sure...this is all irrelevant since you've already struck the ball, but I'd like to see the path my putt takes as it goes in the hole (or misses by a few inches).

    Since other people have referred back to Links 2004, I'll do the same.  Continuing with the camera angle deal, I've had the unfortunate "luck" to find myself 10 yds behind a large tree and still 150+ yds from the green.  It's very tricky to find the right camera angle to choose whether to hook or slice my shot around the tree.  Maybe a pure overhead/blimp cam that has the ability to scroll up/down the hole with a zooming ability would be more than enough.

    Another putting suggestion has to do with character reactions.  I don't think the characters have logical reactions on short puts.  I've made 2 footers and my character looks as if he's just going to walk off the green and leave the ball in the hole.  I think this reaction works well for a putt more than 10 feet long, then my character appears as if he's walking towards the hole.  I don't want to tell you're highly skills programmers how to do their job, but I would have to assume that a simple "IF" statement would help here.  IF putt.length < 3 feet then don't do "walk away" reaction, elseif "walk away" reaction can be used.

    Lastly, what's with the fans.  I know they don't play a factor that much, but why do they stand so close.  If you have some spare time (yeah right, programmers with spare time), consider moving them around when a tee shot goes into the rough.  It'd be alot more realistic to have them stand to the side, rather than having to chip/flop over top them.

    Okay, that's plenty of feedback, and I hope you consider it all constructive.  I hope that some (if not all) of these issues are addressed in upcoming releases.  I know TW 2010 may bee too tight of a schedule, but there is always 2011.

  • jimmy2604nail said April 12, 2009

    rather be a know-it-all than a bubbleheaded know-nothing!

  • usmfan45 said April 13, 2009

    what are you talking about jimmy nail that was awkward

  • Rifleman48 said December 29, 2009

    I perchased TW10, this Christmas so that my wife and I could play together. We really like the game. THe only problem That I Have is that I cann't Figure out how to get both of our personal players, to play against each other?