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Boxer Styles in Fight Night Round 4

Posted On: Apr. 17, 2009 2:50 PM EST By: sk88z 11 Comments

Mike Mahar, producer   Styles make fights. It’s an old boxing adage that succinctly describes how the boxing styles of two combatants determines the type of fight they will have. If you put two cutesy southpaw counter-punchers in against each other and  you’re probably not looking forward to a barnburning slugfest. If you put to face-first, take-two-to-give-one sluggers in against each other and you probably won’t have an exhibition of outstanding defensive technique on your hands. Creating a diverse set of boxing styles for the AI in Fight Night Round 4 has been a focus since the early stages of development.

There are a lot of things that make up a boxer’s style. First off, you have the stance: orthodox or southpaw. An interesting twist in Fight Night Round 4 is the addition of independent power ratings for each hand. This allows you to make a southpaw boxer with a dominant right hand, or vice versa. The boxing world is full of natural southpaws that were converted to fight right-handed by trainers early in their career. In Fight Night Round 4 you can simulate that effect with created boxers and you can expect licensed boxers that fought this way to have their attributes reflect that.

The way a boxer positions their feet and holds their hands is probably one of the most recognizable facets of their boxing style. It’s the kind of thing that you can look at for one or two seconds and get a sense for what kind of boxer they are. Boxers like Roy Jones Jr, George Foreman and Emanuel Augustus are very distinct from one another. Roy holds his lead hand low baiting his opponents to throw something so he can  use his speed and reflexes to defend and counter. George Foreman held his hands high and stalked towards his opponents waiting to unleash the fury the moment their backs touched the ropes. Emanuel Augustus, well, I don’t think anybody has really figured that guy out just yet. Fight Night Round 4 features a wide variety of different ways for boxers to stand and hold their hands that allows us to recreate the style of all the licensed boxers and allows you, the user, to create a huge variety of virtual opponents.

On top of the boxer’s stance and hand position there are a 3 different base punch styles and 3 different base block styles to choose from. With the new physics system, the different punches and block styles have subtle differences in how the punches contact the target or how the blocks cover against incoming punches. Another interesting addition in Fight Night Round 4 is the ability to select your boxer’s best punch and give it a boost. This doesn’t make it a crazy animation. Joe Frazier’s left hook didn’t look really different than other left hooks – until it landed. No more Sinister Cross or Judge Jab. The system is more balanced but it still allows us to customize fighters to match their real life counterparts.

But a boxer’s style really comes down to their strategic approach when they step inside the ropes. For Fight Night Round 4 we developed 8 base boxing styles that we assigned to every licensed boxer. Then we tweaked and tuned these base styles to make them each boxer’s strengths and mimic the way they fight (or fought) in real life. The 8 base styles include:

    Conventional Boxer: A boxer that sticks to the fundamentals and tries to set things up with the jab.
    Unconventional Boxer: A boxer that eschews the fundamentals for a more dynamic approach.
    Slugger: A roughhouse power puncher that likes to throw bombs, thinks the best defense is a good offense.
    Brawler: Another power puncher, but one that shows more defensive ability.
    Counter Puncher: A slippery, in-the-pocket defensive style fighter.  
    Boxer Puncher: A boxer that takes a conventional approach to setting up his big punches at medium distance.
    Inside Fighter: A close range boxer-puncher that moves his head and tries to control the ring and work the body.
    Outside Fighter: A stick and move fighter that focuses on keeping the opponent at the end of their punches.

One of the really great things it that using the Create Boxer feature, you can assign one of these 8 base styles to any boxer you create, which allows you to ensure that when you create one of your favorite legends and import him into your Legacy Mode as an opponent, he won’t end up dancing around the ring when you want him to be an aggressive puncher. When it all comes together and you combine the different animations, boxer styles and boxer attributes with the differences in height and reach, you can really see big diversity between the boxers you face inside the ropes in Fight Night Round 4.

Comments

  • Team Pseudo said April 17, 2009

    this game is going to rule!!!

  • im winnin said April 17, 2009

    That sounds Great, cant wait to get my hands on this game.

  • emaay said April 17, 2009

    Will calzaghe in the game. It'd be sweet to use his style.

  • clwalton21 said April 18, 2009

    very innovative ideas

  • Well Loved said April 18, 2009

    OK, after watching the video on gametrailers.com here are my comments. Its seems like on some video footage the fighters look cartoony, while on the physics engine video they look amazing. Hope that the final version we get to play looks more like the physics engine video. Second, I hope there are many different gameplay camera options because I don't like the hurky jurky camera on the gametrailers.com video its distracting and seems arcady. REAL happy about Cotto & Hearns being in the game but Malignaggi..? and Gamboa hasn't fought anybody yet. I'm starting to worry that sure hall of famers Dela Hoya, Mosley & Mayweather won't be in the game, I'm sure you brought back Lamotta and Ray Robinson if you didn't that would be a sin.

  • Well Loved said April 18, 2009

    :( I've been crying, balled up in the fetal position after reading a QA between teamxbox and the FNR4 team. The text I quoted below confirms what I was afraid of:

    <<TeamXbox: The classic lineup in Round 4 is impressive. Was there a classic fighter that you really wanted for the game, but, for whatever reason, it didn’t work out?

    Fight Night Round 4 team: Yeah, there are a couple boxers. Holyfield, Mayweather, De La Hoya…and, of course, some of the old guys from Round 3, such as Marciano and Dempsey. The Photo Game face feature makes it pretty easy to create anyone though, as long as you have a high quality image for scanning.>>

    No Mayweather, Marciano, De La Hoya or Holyfield I'm so disappointed, I've been obsessing about this game like no other game before, but EA I won't blame you I'm sure you tried...

    I'm still crossing my fingers and I'm still hoping you manage to make deals with those guys and license them so you can offer then as Downloadable characters we can play with official renderings of those boxers. Alright that's all, I'm going to go cry some more now.

  • PATFINEST54 said April 18, 2009

    where is floyd mayweather

  • clwalton21 said April 19, 2009

    ea please keep working on getting mayweather,holyfield,de la hoya, and marciano signed even after the release of FNR4.the fans will definitely pay microsoft points for them. Im hoping both sugar rays are in the game as well

  • CountryBoy1974 said April 20, 2009

    Great work Mike

  • POETICDRINK2U said April 22, 2009

    Mike I hope that's you on the Fight Night Round 4 IGN boards. Check your private messages there.

  • BabyJ5261985 said May 03, 2009

    YOu know why madden is the best football game ever? Thats because EA sports stays true the their slogan with it. IF ITS IN THE GAME THEN ITS IN THE GAME. And they make imporvements every year just like this years wildcat formations. Fight Night Rd 4 could be the best boxing game ever. The new physics engine is amazing. Im really looking forward to this game.  But there are still improvements that could be made. Let me start with the roster, the more fighters you have the better. But more importantly the more great fighters you have on the gmae the better. A great roster alone could make this the top selling fighting game ever. Also some more and different training exercises on the game. Prize Fighter was kind of whack but the jump rope, speed bag and mitt work drills were fun. Also they are real exercised that boxers use instead of just weight lifting, punching bag, and combo dummy. Another idea for the EA sports cutman is the it should be a split screen with both fighters doing the job at the same time just like in a real fight. Let also get some real trainers refs in the game. The ref should be seen in the ring all the time. If you do your best to stay true to the slogan then I know this game will be the best ever! IF ITS IN THE GAME THEN ITS IN THE GAME