Hey there Maddens fans, I hope everyone had a great
Thanksgiving! There is nothing better
than sitting around with family and friends stuffing yourself with Turkey, all
the sides and Pumpkin Pie while watching football all day long. My Mom and Wife
might disagree, but for me and my Dad it doesn't get any better.
Just like the NFL Season is in full swing, the Development
Team here at Tiburon has been full steam ahead since shipping Madden NFL
10. We have been closely monitoring the
message boards and forums looking for feedback on how we can improve for Madden
NFL 11. With that in mind, we have spent
some time focusing on some of the more pressing concerns for our second title
update. Unfortunately we can't fix every
issue you guys have found as we are limited as to what we can actually address,
but we feel like we have hit some of the more burning issues.
Awhile back we posted some initial info on what would be in
the second title update. That info can
be found here.
The first update mostly talked about some of the planned
Gameplay fixes but we've also focused on some other important, non-gameplay
related fixes as well including Uniforms, Franchise Stat tuning, Replays and
Scriptables. The uniform updates include
updating the Seattle Seahawks' home uniform to default their home pants to be
blue instead of white as well as adding in their new eye popping Neon Green
uniforms that they wore in Week 3 against the Bears. We've also added tribute stickers to the
Titans' helmets for Steve McNair and the Eagles' helmets for former Defensive
Coordinator Jim Johnson.
Some more updates that we have made based on the community
feedback center around Replays. We've
doubled the amount of time a replay could be recorded so longer plays, such as
kick/punt returns or long interception/fumble returns would not have the beginning
part of the play cut off. We have also
increased the frequency of Auto Instant replays (especially after touchdowns),
based on your feedback that told us they weren't appearing enough. Other
updates include reducing the number of times the Chain Gang Measurement scene
will trigger during the game and extending the time that we are in postplay by
2 seconds to give more time for the presentation of certain shots to finish
before being cut off too early. The user
will still of course be able to button through these if they want.
Finally, our resident Franchise guru Josh Looman, has been
working hard at tuning stats for Franchise mode. He has increased the number of touchdowns
HB's score in a season, decreased QB passing yards and touchdown passes per season,
and increased sacks for 3-4 OLB's while decreasing sacks for MLB's and
DT's. He has also decreased the injury
chances for players with high injury ratings.
Needless to say, Josh has been extremely busy and you can see his full
post about these updates here.

Another update we have added is to include each player's
draft info. This can be found in the
front end as well as in Franchise Mode in the Awards Screen. None of these Franchise updates will force
you to have to restart an existing Franchise.
We know that was a major concern, so we tried our best to make these
updates that would allow you to continue any existing Franchises (I know I have
a few!).
So, as you can see, we have made some important changes in
this second title update and hope you all enjoy the updates that we have
made. Thanks again for all of your
feedback and we look forward to hearing from you soon!
-Larry Richart