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  • FIGHT NIGHT Round 4 Community Playdate Today!

    The FIGHT NIGHT Round 4 team invites you to our XBOX 360 Community Playdate taking place on today from 3PM-8PM PST. With the recent Title Update and upcoming New Boxers/Game Modes being added to the game, the developers are hoping to get some feedback from the community along with giving our fans a chance to go toe-to-toe with some of the makers of the game.

    In the studio we will have Producers Brian Hayes, Mike Mahar, Freddy Ouano, and Jeff Atienza alongside Software Engineer Fabio Zinno and Sr. QA Analyst Jazz Brousseau. Representing the gaming community and joining me on the sticks will be the following:

    Platform Nation's Steven Artlip, SFX-360's Ross Furman, 360Sync's Devin Kofsky, Ve3tro's Sarkis Daglian, Maxboxing's Tyrone Kirk, Snapshot-Hockey's Mike Carter, Stick Skill's Dougie Veney, CS Nation's Shawn Zipay, The Sports Game Guy's Damon Peterson and Kevin Harley, and Robert Sporer representing Nerdiest Kids.

    Feel free to add some of the gamertags to your friend's lists and make sure that you join the CoverItLive event as well to help get yourself into a fight against one of the developers or community leaders.

    PLUS - If you've always wanted a shot at one of the titles, tune in to the CoverItLive event as we will be announcing a new initiative to make that happen!

    Developer Gamertags

    EASPORTS001

    EASPORTS002

    EASPORTS004

    EASPORTS005

    EASPORTS006

    EASPORTS013

    Community Leader Gamertags

    Steve519 http://platformnation.com

    sfx pallidian http://SFX-360.com

    DaKing240 http://360sync.com

    WitchKing9 http://Ve3tro.com

    darxide http://maxboxing.com

    msnhockey http://snapshot-hockey.net

    AirUpThere06 http://stickskills.com

    SZips http://csnation.net

    MPDamon http://thesportsgameguy.com

    Kev5890 http://thesportsgameguy.com

    HollywoodRS http://Nerdiest-Kids.com

     

  • EA SPORTS at E3: Fight Night Round 4 producer Brian Hayes

    Carlos Navarro jumps in the ring with Producer Brian Hayes as the two duke it out at the EA SPORTS FIGHT NIGHT Round 4 booth. Here's a look at two fighters that the community have been dying to play with, Thomas Hearns and Miguel Cotto.

     

     



  • FIGHT NIGHT Round 4 - A look at Photo Game Face

    By Jenny Freeman, Art Director

    Hey there,

    I thought I’d give you a quick peek into our Photo Game Face feature in Fight Night. We’ve had tons of fun creating some very realistic, or sometimes some very bizarre looking new boxers for the game. Using this feature is a great way to put yourself, one of your friends or your favorite boxer in the game. I thought I’d show you the results we got using a photo of Brian ‘Brizzo’ Hayes our game play producer on Fight Night.

    After uploading Brian’s photos, I placed the markers onto the images so Photo Game Face can accurately work out where to put features such as eyes, his chin and the basic shape of his face. This way, you aren’t just pasting a photo onto any piece of geometry. Photo Game face takes the photo and changes the geometry to fit, this makes the face you create much more individual looking and accurate. If you can get a side view of yourself or whoever you are creating, as well as the front view, then your head model will be even more accurate.

    Placing the markers…

    This is the result you get from the photo, the hair is a default one and facial hair colour isn’t set from the photograph, so that needs to be changed...

    And here are the results once facial hair and skin-tone was changed. I also tweaked his chin and forehead to make it bigger with the advanced facial morphing tools and added facial hair...

    For really good results, make sure you are in a well lit room or even outside so the light is very even. We found you didn’t get good results if there were loads of shadows all over your face.

    With the advanced facial morphing section, you can push and pull the facial topography to really get accurate with the boxer likeness.

    After playing with the face a bit more, you can go and tweak your boxer’s body type, attributes and all his equipment, plus much more. The Create Player section is pretty huge, so I won’t go into the details in this blog right now. Here’s a image of some of the screens in create Player:

    After that, into the game…

    Brizzo Vs Calzaghe:

    Using Photo Game Face has been a lot of fun, we’ve created all sorts of boxers, and some people who aren’t boxers… but I’d get in trouble if I showed you those images!

    That’s it for now.

    ~Jen

  • FNR4 - Thrilla in Manila (or why I love Joe Frazier)

    Clash of two titans

    When Smokin’ Joe Frazier and Muhammad Ali first squared off, in 1971, they were fast friends and undefeated fighters. By the time of their third fight, in the Philippines in 1975, they’d been humbled and hardened, and had turned into bitter enemies.

    Ali warmed up for the bout by calling Frazier “gorilla” and “Uncle Tom.” Frazier bit his tongue and fumed. The fight was brutal; the aftermath, ugly: Today, Ali is a shadow of his former self, and just last year, Frazier was living in the back of a Philadelphia gym. The documentary Thrilla in Manila is fiercely partisan on Frazier’s behalf. It’s also disturbing (Frazier claims responsibility for, and revels in, Ali’s physical decline), surprising (Imelda Marcos pops up as one of the interviewees), and riveting. Don’t miss the HBO premiere, on April 11.

    By Brian Hayes, Producer

    I was just 6 months old when Muhammad Ali and Joe Frazier met for the third time at the Araneta Coliseum in the Philippines on October 1, 1975. As I became enamored with boxing many, many years ago and began purchasing classic fight tapes and DVDs, I purchased an Ali VHS box-set that included, “The Thrilla In Manila”. I have seen several great fights over the years, but Ali-Frazier III will always stand out for me because of the punishment both men exacted upon each other, their tumultuous relationship outside the ropes, the way Ali slumped back on his stool after briefly celebrating the stoppage and, most importantly, the look in Joe Frazier’s eyes when Eddie Futch stopped the fight.

    The first time I watched this fight, it was just another chapter in the legend of Muhammad Ali. When your experience starts with the ring walk and ends with Frazier’s corner throwing in the towel, all you are left with is one of the most brutal back and forth heavyweight contests in history. It’s when you start to learn about the men involved that this fight takes on special meaning. Ali is undoubtedly one of the greatest in boxing history and over the years has become a symbol for sportsmanship. It’s very interesting because unquestionably, on that day, the “bad guy” won. Prior to the fight, Ali belittled and insulted Joe Frazier repeatedly. The same Joe Frazier who financially supported him during his exile and publicly lobbied for the reinstatement of his boxing license. You would be hard-pressed to find a bigger villain or a more venomous heel in today’s professional wrestling than Muhammad Ali before his third fight with Joe Frazier. I’m sorry, but it’s true.

    The first time I watched this fight, Ali was just the aging, but flashy champion who survived a mid-round onslaught by the rough-and-tumble challenger. It was another historic victory for the Greatest Of All Time. The last time I watched this fight, a small part of me wishes Futch would let Frazier go out for the 15th and (maybe) let Ali be the one to quit on his stool. Or maybe, just maybe Joe would get lucky and drop Ali with one last left hook. It’s a very small part of me, because the remainder is always happy that the fight was stopped before either man suffered any more permanent damage.

    This fight was not supposed to go 14 rounds. People thought Frazier was washed-up,  having already lost to Ali in their 2nd fight and having been shockingly stopped by a young George Foreman (“Down Goes Frazier!”) years before. Ali was resurgent, having defeated the same young Foreman only one year earlier.

    It begins with Ali disdainfully firing fast combinations at the bobbing and ducking Frazier in the early rounds, buzzing him more than a few times. But Frazier never stops moving forward. In the 5th and 6th, Ali begins to tire in the heat of the Philippines and Frazier keeps coming forward, raking his body with power punches. Ali tries to rope-a-dope Frazier, to lure him into punching himself out like Foreman did in Zaire, but Joe doesn’t fall for it. He maintains steady pressure. In the 6th rounds he corners Ali and practically folds him in half with a left hook to the body. In the later rounds, Frazier begins to tire himself and Ali begins to find him with punishing combinations that bounce repeatedly of his head. Frazier continues to press forward. In the 13th round, Ali sends Frazier’s mouthguard flying somewhere into downtown Metro Manila. In the 14th round, Frazier is absorbing 5 punches for each one he even throws. After the fight, we will learn that Frazier had a cataract in one eye and with his other eye swelling shut, he was essentially fighting blind.

    After the 14th round, trainer Eddie Futch had seen enough and signaled that he was throwing in the towel. Frazier protested, shouting, “I want him boss.” Meanwhile, in Ali’s corner, Muhammad pleads with trainer Angelo Dundee to cut off his gloves and stop the fight. It’s hard to imagine a more heart-wrenching set of circumstances for Frazier. Spitting blood, blind, battered and broken, but bent on beating his rival; his trainer stopping the fight while the opponent is seconds away from quitting himself. It’s not a happy ending, which is why it had to be altered to serve (in part) as the inspiration for the first meeting between Apollo Creed and Rocky Balboa. That’s how big this was.

    After the fight, Ali sits on a stool, wincing in pain and talking with reporters from around the world. He says it’s the closest to death he’s ever been. Gone is the trash-talk and bravado. It’s been pounded and sweated out in the heat of the Araneta Coliseum. Well, almost, “Joe Frazier is the greatest fighter of all time… next to me.”

  • The Sweet Science: Physics In Fight Night Round 4

    By Brian Hayes, Producer

    I’ll be completely honest. I wasn’t the biggest fan of physics in school. There are a lot of reasons for that. My teachers probably weren’t the coolest, most interesting people in the world. The curriculum probably involved a lot of mathematical problem-solving with a pencil and paper. There were likely some experiments with wood and string and springs. Meh.

    Well, things get a whole lot more interesting when you’re instructor is a virtual Smokin’ Joe Frazier.

    When I first joined the Round 4 team, a small pre-production crew had already been hard at work prototyping the new physics engine. One of the first things I saw was a generic boxer model missing a straight right and shooting it just over the shoulder of his opponent. As he retracted the punch, his arm would slightly bump upwards as the other boxer stood up from a slight crouch. It may sound like a small detail, but it was a very big deal for me because I had never seen anything like it in a boxing game before. I see it happen almost every week on Friday Night Fights, but a video game? No way. The collision detection in Fight Night Round 4 sets it apart from its predecessors and sets the stage for several of the other big gameplay improvements. Most notably, the incorporation of height and reach as strategic factors in a fight, inside fighting and outside fighting and the variety of impacts that occur as two boxers punch, block, slip and move inside the ring.

    Having worked on other games in the past, including the original Fight Night 2004, it was a constant learning experience to help design and tune the gameplay for Round 4. Gone were the days of simple punch damage tables: a jab hurts this much and a hook hurts that much. Because physics is being factored into every single punch impact, each time an engineer refines the shape or size of the left cheekbone (yes, there is a separate collision volume for each cheekbone – also the brows, nose, chin, jaw, temples and cranium) it has an effect on the result of every overhand right that comes crashing down. A departure from most boxing games and fighting games in general, it delivers the dynamics of a real prizefight. It creates the difference between a straight that slides of the side of your cheek and a hook that crashes full force into the side of your head.

    Most importantly, it’s a heck of a lot of fun.

    -Brizzo

    For more on Fight Night Round 4 visit the official website:  http://www.fightnight.easports.com