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  • Welcome to the new season of Tiger Woods PGA TOUR 11

    We're hard at work here on the development of Tiger Woods PGA TOUR 11, but I figured I would take a break from the action to fill you in on some of the gameplay improvements you can expect to see in this year's game. This feature list represent new features that we've implemented largely based on your feedback and comments. The list is LONG, so let's get started. Click here to read the entire blog post.

  • Tiger Woods PGA TOUR: Community Appreciation Challenge Events Feedback

    Hey everyone!  We're here again to launch a new topic for discussion based in the EA SPORTS forums. The Community Appreciation Challenge events have been going on for the better part of a month now and The Games Village has proven that they are a force to be reckoned with under the current format.  Hats off to them...they have been great competitors that have helped make this competition fun and engaging.  A big thanks goes out to everyone who has played and competed in these tournaments so far.  We appreciate your willingness to participate in something new.   So now it's time to shake things up a little bit and try something different.  That's where you all come in...

    So far we've had recruitment, team creation, kings of the hill, and video wars all become a part of the current community tournament format.  Now we're looking for your ideas on what would be a cool new format for these tournaments.  We're ready to take any and all ideas.  These are community tournaments after all, so who best to steer the direction of these than you guys. 

    Feel free to compile your ideas and drop them here in this forum.  Next week we're going to set up a Live Chat between the Tiger Development Team and you all to discuss all the submitted ideas.  We'll be using these ideas to create the next Community Appreciation Challenge!

  • Tiger Woods PGA TOUR: Club Distances

    Hey everyone!  We're here again to launch a new topic for discussion based in the EA SPORTS forums. The club distances in game have always gotten a lot of attention and comments directed their way...primarily the Driver distances.  So we'd like to start gathering your feedback earlier this year so we can better utilize it when we adjust these club distances for future versions of Tiger Woods PGA TOUR. 

    So let's open up this discussion primarily to Driver distances and what you'd like these to be.  However, you can also feel free to comment on any other clubs in game that you feel hit inaccurate distances when compared to their real-world counterparts. 

    Again, this is open to players of all difficulty levels and gameplay styles.  If you like to bomb it off the tee 430 yards, we want to hear from you too.

    Thanks everyone!

  • Tiger Woods PGA TOUR: Random Landing Area for the Ball Design Ideas

    Hey everyone!  We're here again to launch a new topic for discussion based in the EA SPORTS forums on some of the ideas you all have been pitching for the game.  This new topic revolves around "Random Landing Areas For The Golf Ball".  This has been a topic I have seen appear often in the forums, so I'm anxious to hear the great ideas you all have on this one.  Let's build on the momentum from last week and keep the ideas coming.

    As a reminder, please keep the topics focused on the main point we are discussing.  This discussion is OPEN TO PLAYERS OF ALL SKILL LEVELS, so please feel free to use this area as a place to propose ways in which we can use the idea we're discussing to make the game better for you.

    Thanks!
    Mike D.

  • Tiger Woods PGA TOUR: Player Attributes Design Ideas

    We've opened up a new section in the Tiger Woods PGA TOUR forums (Tiger Woods PGA TOUR® Discussion with Mike DeVault). 

    For now, this area will be dedicated to discussing new design ideas that you all have been suggesting over the course of the year.  There have been a lot of excellent suggestions for ways to improve features and the game in general.  This spot on the boards will be dedicated to diving deeper into those ideas in an effort to develop them further...potentially into something that might make it into the game at some point. 

    It's important that we keep these discussions focused on the topic that has been established.  We'll try to cover all the most popular ideas that have been raised in the forums, so if one week we are not discussing that one topic you've been chomping at the bit to chime in on, don't worry, we'll get to it.

    THIS DISCUSSION IS OPEN TO EVERYONE hardcore and casual players alike, so please feel free to post any ideas (relevant to the topic) that you think would be cool.

    Check out the video below to see what this week's topic is and head over to the forums to discuss.

    Thanks and see you on the boards!
    Mike D.