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  • NCAA Football 10: Gameplay Feedback

    Happy New Year and welcome to 2010 (yeah I'm almost 2 weeks late). Time for another topic on NCAA Football 10, one that I think we are going to get a lot of opinions on: Game-play. There are some specific things we'd like to hear about, but really this forum is going to be for any feedback pertaining to game-play you'd like to provide.

    First off I'm really interested in what you think of the differences in Madden and NCAA; mainly the changes to Game Speed and PRO-TAK.

    • Do you like the game speed in Madden, NCAA, or both?
    • Should PRO-TAK be something we look at for NCAA?

    Secondly what about our new game-play features?

    • Set-up Plays
      • How often do you try and set up a play?
      • Are the set-up plays effective enough?
    • Game Planning
      • Which do you use the most?
      • Do some work too well? Or not well enough?
    • Defensive Keys
      • How often do you Key in on the offensive play?
      • How well do you think the keys work?

    I've seen a lot of the feedback about Run Middle, but please leave any comments you have.

    And then just anything else you would like to add.

    Keep an eye out for a Live Chat on game-play in the next week or so, and make sure you keep checking this forum to add your opinions.

    Thanks everyone!

    -Russell Kiniry

    Designer NCAA Football

  • NCAA Football 10: Recruiting Feedback

    Hey NCAA Football Fans! Like I've said multiple times, fantastic chat about Progression. The amount of passion and detail was really nice to see that said; this next chat should be a great one: Recruiting. There is a lot that goes into recruiting players in our game, and I'm curious as to what you think on some pretty key topics:

    Recruit ratings:

    • Where do you think they should be rated?
    • What types of recruits do you want to see? Any types? For example, power running backs vs. elusive running backs.

    Recruiting Difficulty:

    • Do you find recruiting to be hard? Or easy?
    • Do you feel signing players is harder with a lower caliber school?
    • Should players wait longer to sign?

    Recruits:

    • Do you like the topics recruits care about?
    • What should be weighted as the "most important" pitches for recruits? Like should more recruits care about Proximity to Home (or other pitches)?

    Recruiting Players

    • How often do you use Quick Call?
    • How often do you move players around on your Recruiting Board?
    • What do you think of the Phone Call?

    And then just anything you have an opinion about with recruiting.

    So like I said a huge chat going into the Holidays. Also make sure you keep looking back here on the forums for news on the next Live Chat, the first one was great in my opinion.

    Thanks again guys!

    -Russell Kiniry

    Designer NCAA Football

  • NCAA Football 10: Progression Feedback

    First of I'd like to Thank everyone for taking the time to provide some direct feedback for NCAA Football 10 it really helps us in keeping things together instead of filtering through 100's of wish list/feedback posts on the entire game across multiple forums .

    With that said I'm very interested in starting with Progression, given the initial feedback from the game and the released patch which changed it. I'm curious about what are your thoughts about the current state of progression in NCAA 10 and was the patch a step in the right direction in your opinion or not? Secondly I'd like to know what you feel is the most important aspect of a player progression both in our game and in reality (personally I feel they should be the same if not similar).

    Some examples include:

    • A players Potential - Some guys are just going to get good as they get older; sure playing time and coaches might help... but the kid is going to have All American talent
    • The Team - Coaches and Facilities build great players; while a recruit has some ability he really can't get much better unless someone helps him along the way
    • On the Field - The only thing that matters is what you do on Saturday (or any other day the Sun Belt schedules a game ); meaning that his stats drive how good he can be.

    I'll be reading through every post here in my new NCAA Football sub forum and we will have a Live Chat in the near future on this topic, so if you have questions put them in your post. I'll try and get some free time to post as well, but we are working hard on the game right now.



    Again, thanks for your time everyone!

    -Russell Kiniry
    Designer NCAA Football

  • I Blog Your Industry

    Hello. I'm new to this blog. People in the office call me Jorge. I've been around the EA-Tiburon offices since 2000. Like a lot of folks who work in the gaming industry I started in QA as a tester. A year and a half after starting with QA I moved in with the Marketing department. I took the screenshots and video you saw online, in magazines, and in TV commercials for all of EA-Tiburon's products.

       

                        

    Recently I've moved into more of a support role within EA SPORTS itself. I was asked if I wanted to contribute to the EA SPORTS blog with gaming commentary. It was made clear, my topics aren't to focus on sports or sports gaming, just gaming. This offer makes a lot of people in the office nervous because I tend to say things that would make me a PR nightmare, so I jumped at the chance.

    For my first blog I'd thought I'd pull back the curtain and show you some information I provide internally here at EA SPORTS. Every month NPD provides sales figures for console hardware and software. It's kinda my favorite part of the month. So I take the information NPD releases and put in my two cents for folks to digest. Some people find it useful, some don't. Why the discrepancy? Even though NPD and I both look at the numbers by individual sku, folks in the industry really only care about combined sales. So X360 fanboys may want to chest bump over Borderlands selling more on their system, but Gearbox only cares that it sold a combined 531,000 units on both consoles (added to whatever it sold on PC).

    Software

    Sales are way down year-over-year. The strange thing is that even though the market is hurting, new IPs are breaking out. I think Borderlands is just another example of how shooter happy Xbox 360 owners are. Borderlands was dropped in-between ODST and Modern Warfare 2 and still sold a bunch.

    1.       Uncharted 2: Among Thieves (PS3)

    How does Naughty Dog lose their way with the Jax series and then make such an incredible game? Good for them.

    2.       Wii Fit Plus (Wii)

    $20 gets you a bunch of exercises only a soccer mom could love. Taking bets at my desk to how long this stays in the top ten.

    3.       Borderlands (X360)

    The game 'sent to die' knocks it out of the park. Now, somebody get Randy Pitchford his medication. He's become 2009's Denis Dyack.

    4.       Wii Sports Resort (Wii)

    Nintendo's plan to seed houses with MotionPlus devices is working. Now, what's the next game from Nintendo that'll actually use it?

    5.       NBA 2k10 (X360)

    I'm guessing there's about three hundred thousand fans who wish reviewers would have mentioned NBA 2k's online issues.

    6.       Halo 3: ODST (X360)

    ODST has sold 1.8 million units after two months. Less than half of what Halo 3 sold during the same time period. Not that anybody's counting.

    7.       NBA 2k10 (PS3)

    Wait, forgot to include PS3 owners. Make that half a million basketball fans who are having online issues.

    8.       Forza Motorsport 3 (X360)

    Better, cleaner, deeper . . . Turn 10 knocks it out of the park. But it's another example of sales that are lower than the previous version.

    9.       Kingdom Hearts 358/2 Days (DS)

    This brings its total to 370,230 copies after two months. Yoichi Wada has to be excited about that number.

    10.   FIFA Soccer 10 (X360)

    Whoa, there's soccer fans in this country?

    11.   Demon's Souls (PS3)

    How does the most hardcore game to come out this year sell so well? PlayStation 3 owners are an eclectic bunch. Odds 3D Dot Game Heroes does this well next year?

    12.   Brutal Legend (X360)

    An eye opener and a half. I'm halfway through this game and it's awesome. What's Tim Schafer got to do to get a winner on his hands?

    13.   FIFA Soccer 10 (PS3)

    You know what this proves? There are a higher percentage of soccer fans amongst PlayStation 3 owners than Xbox 360 owners. That's all.

    14.   Mario & Luigi: Bowser's Inside Story (DS)

    Almost four hundred thousand units in two months for a Mario RPG? Man, Nintendo must be glowing right now.

    15.   WWE Smackdown vs. Raw 2010 (X360)

    High review scores, strong marketing push . . . disappointing sales. Not a good time for THQ during their licensing contract negotiations either.

    16.   Tekken 6 (PS3)

    Yes, Tekken is historically a PlayStation franchise, but it's still always surprising when the PS3 is the lead sku. Sales being lower than WWE, though, is a real bad sign for them.

    17.   Borderlands (PS3)

    Proving once again that PlayStation 3 owners aren't into shooters like Xbox 360 consumers.

    18.   Madden NFL 10 (X360)

    Three months in and hanging tough. Can't wait to see fan reaction to playing Ultimate Team.

    19.   Pokemon Mystery Dungeon: Explorers of the Sky (DS)

    This underwhelming first month of sales is only a hiccup for the popular brand. My guess is that poor reviews are likely keeping this Pokemon title down.

    20.   Mario Kart Wii (Wii)

    The lowest rated Mario Kart in history continues to sell even when Wii Play has disappeared off the chart.

  • Have you made a NCAA Football 10 EA SPORTS Replay reel?

    EA SPORTS Replay is a simple video tool that allows you to take the in-game video clips you have uploaded to EA SPORTS.com and create your very own Video-of-the-Day-style highlights package. All you need to do is register, log in and access your videos.

    Over the past few weeks, we have overhauled, revamped and rebranded the tool so it now includes:

    - Official EA SPORTS graphics
    - Easy-to-use video transitions
    - Stylish new video effects
    - A choice of music beds to accompany your edits

    Check out a great example of the kind of highlights package you can make.  This NCAA Football 10 themed EA SPORTS Replay reel was sent to us by CapnCwby1969

    Think you can make one that's just as good?  Post a link in the comments to your EA SPORTS Replays using any EA SPORTS title.  If you've got a great highlight package, we might feature it here on the blog or as one of our EA SPORTS Replay VIPs.