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  • NCAA Football 10: Gameplay Feedback

    Happy New Year and welcome to 2010 (yeah I'm almost 2 weeks late). Time for another topic on NCAA Football 10, one that I think we are going to get a lot of opinions on: Game-play. There are some specific things we'd like to hear about, but really this forum is going to be for any feedback pertaining to game-play you'd like to provide.

    First off I'm really interested in what you think of the differences in Madden and NCAA; mainly the changes to Game Speed and PRO-TAK.

    • Do you like the game speed in Madden, NCAA, or both?
    • Should PRO-TAK be something we look at for NCAA?

    Secondly what about our new game-play features?

    • Set-up Plays
      • How often do you try and set up a play?
      • Are the set-up plays effective enough?
    • Game Planning
      • Which do you use the most?
      • Do some work too well? Or not well enough?
    • Defensive Keys
      • How often do you Key in on the offensive play?
      • How well do you think the keys work?

    I've seen a lot of the feedback about Run Middle, but please leave any comments you have.

    And then just anything else you would like to add.

    Keep an eye out for a Live Chat on game-play in the next week or so, and make sure you keep checking this forum to add your opinions.

    Thanks everyone!

    -Russell Kiniry

    Designer NCAA Football

  • NCAA Football 10: Recruiting Feedback

    Hey NCAA Football Fans! Like I've said multiple times, fantastic chat about Progression. The amount of passion and detail was really nice to see that said; this next chat should be a great one: Recruiting. There is a lot that goes into recruiting players in our game, and I'm curious as to what you think on some pretty key topics:

    Recruit ratings:

    • Where do you think they should be rated?
    • What types of recruits do you want to see? Any types? For example, power running backs vs. elusive running backs.

    Recruiting Difficulty:

    • Do you find recruiting to be hard? Or easy?
    • Do you feel signing players is harder with a lower caliber school?
    • Should players wait longer to sign?

    Recruits:

    • Do you like the topics recruits care about?
    • What should be weighted as the "most important" pitches for recruits? Like should more recruits care about Proximity to Home (or other pitches)?

    Recruiting Players

    • How often do you use Quick Call?
    • How often do you move players around on your Recruiting Board?
    • What do you think of the Phone Call?

    And then just anything you have an opinion about with recruiting.

    So like I said a huge chat going into the Holidays. Also make sure you keep looking back here on the forums for news on the next Live Chat, the first one was great in my opinion.

    Thanks again guys!

    -Russell Kiniry

    Designer NCAA Football

  • NCAA Football 10: Progression Feedback

    First of I'd like to Thank everyone for taking the time to provide some direct feedback for NCAA Football 10 it really helps us in keeping things together instead of filtering through 100's of wish list/feedback posts on the entire game across multiple forums .

    With that said I'm very interested in starting with Progression, given the initial feedback from the game and the released patch which changed it. I'm curious about what are your thoughts about the current state of progression in NCAA 10 and was the patch a step in the right direction in your opinion or not? Secondly I'd like to know what you feel is the most important aspect of a player progression both in our game and in reality (personally I feel they should be the same if not similar).

    Some examples include:

    • A players Potential - Some guys are just going to get good as they get older; sure playing time and coaches might help... but the kid is going to have All American talent
    • The Team - Coaches and Facilities build great players; while a recruit has some ability he really can't get much better unless someone helps him along the way
    • On the Field - The only thing that matters is what you do on Saturday (or any other day the Sun Belt schedules a game ); meaning that his stats drive how good he can be.

    I'll be reading through every post here in my new NCAA Football sub forum and we will have a Live Chat in the near future on this topic, so if you have questions put them in your post. I'll try and get some free time to post as well, but we are working hard on the game right now.



    Again, thanks for your time everyone!

    -Russell Kiniry
    Designer NCAA Football

  • NCAA Football 10 TeamBuilder hits 100k Milestone

    Hard to believe we are only a few weeks away from July 14th and the release of NCAA Football 10. Actually part of the game released back at E3 with the launch of the TeamBuilder website at http://teambuilder.easports.com  and the site has just hit a major milestone with 100,000 teams created! It’s amazing the amount of work and detail that have gone into creating many of the teams. Pat yourself on the back for a job well done everyone.



    The work on the TeamBuilder site has not stopped, we’ve been able to add a few features the community asked for as well as address some issues.

    The biggest is the ability to knock out colors on your uploaded logos. So now a logo like this:



    Can look like so by just removing the black background:

     

    Basically it allows you to add transparency to a logo in the site itself instead of trying to do it on your own. Giving you helmets like so (much easier):

     

    Also we’ve added the ability for you to save your team’s overview as an image by clicking the “Save as Image” link right above your field:

     

    Which will give you the following type of breakdown:

     

    These make it really easy to show off your team to friends without them needing to log onto the TeamBuilder site.

    Then there were a number of small upgrades and fixes:
    •    Search results will now display 150 schools on your first search and will continue to fill in schools as you scroll through them.
    •    Fixed a bug with the roster cutting of the last player
    •    Fixed a bug with my schools link not working when browsing schools
    •    Fixed a bug with not being able to save schools with “&” in the name
    •    Fixed a crash when a school could not be found

    And that is not all, the team is working on making the back button on your browser save your current state (so your team doesn’t get lost or messed up) and the ability to Bookmark teams to make it easier to find your favorite teams later.

    It’s been a heck of a start for TeamBuilder; you’ll have all kinds of teams to choose from to start the NCAA Football 10 year off right. I’d like to thank you all for the feedback and the teams already created.

    - Russell Kiniry
    Designer NCAA Football 10

  • EA SPORTS at E3: NCAA Football 10 Game Planning

    Producer Russ Kiniry walks Eric Gray through Game Planning, a new feature that allows you to make strategic coaching decisions in NCAA Football 10.