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  • NHL 10 EASHL February Champions - 13th Amendment

    After coming close in previous seasons, 13th Amendment made a big push in February to capture the Season Trophy.  We kick off this month's NHL 10 EASHL Champions blog with one of the GM's of 13th Amendment Jay LeFort aka XX THEMVP XX.

    sk88z - Congratulations on capturing the Season Trophy in February.  You guys worked hard and definitely deserved to win the month.  Who played a part in your team's success last month?

    XX THEMVP XX - The Creator/GM of the team is Ryan Dooley aka Yoskip.  The other GM's are Cameron Lance aka CJ142, Alex Cerrano aka Legendary Jerz and myself.  The rest of the team that played last month are Reallysleezy, Two Dollah, Ehsian, Krunky, CDOG, TeamAwesome89, Wayne Kenov, |o Unr3al o|, Satchmo Davis, XxNash61xX, and o Minorz o.

    For the full blog entry, go to the In the Crease blog:  EASHL February Champions - 13th Amendment

     

  • @NHL10 Hits the 3000 Mark and shares New Goalie Animation

    As a little thanks to the hockey community for reaching the 3000 mark on @nhl10 on twitter, the guys wanted to share a new goalie animation that's pretty sick.

    Can NHL 10 come soon enough?

  • Welcome Top Teams to the NHL 09 EASHL Invitational

    After months and months of grinding it out online, the inaugural season has come to a close.  While teams continue to duke it out online for bragging rights, we have gone ahead and selected 16 of the top Xbox 360 and PlayStation 3 teams to take part in this year's post-season tournament, the NHL 09 EASHL Invitational.

    The online portion of the tournament will have the eight teams per console squaring off against each other in a first-round elimination game on June 27th.  Winners will then move on to the second round on July 4th and the winners from there will then advance to the Console Championships taking place online July 11th.  Console Champions will earn an invite to EA Canada in Vancouver to then play in a Best-of-Seven series to take place August 5th-7th.

    Here are the tournament match-ups for the first round:

    PlayStation 3 Console Championships

    #1 No CryBabys vs #8 MiNNeApoLIs KiDs

    #2 Angry Whoppers vs #7 HE HATE ME

    #3 NHL Regulators vs #6 ATLANTIC DANGLERS

    #4 Mega Meat Stars vs #5 RapidCity Riot

     

    Xbox 360 Console Championships

    #1 Shammers United vs #8 THE HITMEN

    #2 DREAM KILLERS vs #7 Dragon Force

    #3 The White Church vs #6 xX DiRtY SniPe Xx

    #4 13th Amendment vs #5 Purple Cobraz

    With the invites sent to the GM's there has already been a lot of talk about the competition in the tournament and it's looking to be quite a fierce race to the EASHL Championship. Zach Flinn, aka Izzy Toasty, from the #3 ranked The White Church, talked about their chances of winning, "We have a solid offensive gameplan and a great commitment to defense.  Shutting out another top team 1-0 gives us more pride than a 10-4 win.  If our defense is playing the way we can, it's going to be a tough day for the opposition offense."

    Brandon LeBourveau, aka DoMiNaTioN x21, from the #5 Purple Cobraz looks at making a run in the tourney, "We feel like we have as good of a chance to win the tournament as any of the other seven teams.  If we come prepared to play and stick to our gameplan, we are confident that we can win.  The key for us starts and ends with our ability to stay out of the penalty box which has routinely killed us in big games against top competition."  When asked about what other teams they'll be watching out for, "Shammers United and DREAM KILLERS are definitely going to be the toughest competition.  They are both extremely solid teams defensively."

    Sneaking into the tournament on the final day, #8 THE HITMEN aren't looking to back down to the #1 Shammers United in the first round.  "I think our chances are no different than anyone else in the tournament," says GM Michael Illig, aka Rickeeslade.  "The records of the teams in the tournament shows how tight of a race it's going to be.  Whoever makes the least amount of mistakes and capitalizes on their changes is going to take it."

    On the PS3 side, GM Eric Harydzak, aka Smak148 of the #4 Mega Meat Stars talks about the league in general, "The EASHL puts video game hockey on a whole new level.  This gives you something to play for instead of fake championships.  I don't care what team you're on, everyone wants to be number one.  The EASHL is the best thing in video game hockey since making people's head bleed!"  On his team in general, "I personally consider all my players as GM's.  No one person is ever told he is a bad player...except for ckfly because he thinks he's God's gift to NHL 09 ;)"

    One spot above them, the #3 NHL Regulators have 2765 games to earn the right to be in the tournament.  "Playing blueline shutdown defense, having strong play behind the net, solid one-touch passing, and getting in front of the net to redirect shots and put in rebounds will be keys to us winning," says GM Bobby Jones, aka Jones412pa.

    They will be facing the #6 Atlantic Danglers and GM Joey Morash, aka XxMORASHxX, feels as with any team, they can make a run at the championship.  "With the single elimination we have the same chance as anyone.  We have beat all the top teams so who's to say that we can't do it again."

    With the first round slated for next Saturday we will continue to feature the hockey gaming stars taking part in the tournament including a discussion with the GM's of Shammers United and No CryBabys, regular season X360 and PS3 console points winners.  Tune into the EA SPORTS Live show tomorrow to hear what they have to say about their season and the upcoming tournament.  We'll keep the ball rolling next week with more from the teams and following the first round, we will post the winners and re-seed them for the second round.

    On behalf of the NHL team, I would like to thank all the players from each and every team that has taken part in this first year of the EASHL.  With many changes to come next year, we are looking forward to an even better league and much more fever-pitched action!  More importantly, we're stoked to find out which two teams will earn the right to play for the our version of the Holy Grail come August!

    Good luck!

     

     

     

     

     

     

  • NHL 10 Fighting and Intimidation

    By Sean Ramjagsingh, Producer

    Rammer @NHL10 here to talk a little bit about fighting and how the feature became what it is today.  First and foremost, let me say that we heard you loud and clear.  Fighting in 09 was nowhere near good enough.  It was basically a bad, one off mini-game that meant nothing to gameplay.  (that’s enough about 09.  I can’t even play it anymore after playing NHL10.  It’s an interesting phenomenon that happens every year where you hit a point in development where you can’t go back to the last shipped version…I digress)

    As we sat down to discuss the feature set for NHL10, fighting was at the top of the list.  Initially, we weren’t 100% clear where we wanted to go with fighting but we did know a few things:

    1.    Fighting had to be overhauled.
    2.    We had to innovate.
    3.    We had to make fighting true to the sport.

    We stayed in a brainstorming phase for a good couple of weeks.  We had lots of great ideas and prototypes (some of which you’ll see in future versions of NHL so I won’t spill the beans right now) but our true turning point came just before Christmas when the Edmonton Oilers were coming to Vancouver to play against the Canucks.  A few of the Oilers were interested in coming by our EA office to get a glimpse of where NHL is made.  Fortunately for us, one of those players just happened to be Zack Stortini.  Who better to talk fighting with than a real NHL tough guy. 

    We took the Oilers for a tour and showed them how we take motion capture data and put it into the game.  After all that stuff, I had the chance to grab Zack and talk one on one about fighting.  The first thing I asked is how much strategy is involved in a hockey fight.  Within seconds, we had each other by the collar and he was shoving me around. 

    “If I fight a bigger guy, I do this…”

    “If I fight a smaller guy, I do that…”

    “If I fight a lefty, I dodge this way…’

    “If I get a chance. I try to tug and get the guy off balance…”

    “If the guy says something about my mom, then I go crazy on him…” (he didn’t actually say this one but we did have some great conversations about some of the ‘conversations’ that happen on the ice)

    You get the picture…Zack basically rag dolled me as I took mental notes of how I could apply all of this knowledge to create a compelling gameplay mechanic for fighting. 

    When I boiled down all that I had learned, I came up with a two-tiered fighting mechanic.  Layer one is dodging left and right with the Left Stick along with Right Stick punching.  If your opponent dodged to his left (your right), you would have to move the RS to ~2 O’clock in order to hit his head and for dodges the other direction, you would punch towards 10 O’clock.  If two guys wanted to stand in and go toe to toe, they could both push straight up on the RS and see who had the better aim. 

    The second tier of the fighting mechanic is a power punch vs tug and upper cut.  Pulling back on the RS will put your player into a position to deliver a power punch that does much more damage than the regular straights.  If you notice your opponent winding up for a power punch, you can tug him forward and get him out of that pose by pulling down on the Left Stick, then deliver an upper cut by pushing up on the Right Stick.

    With a mechanic in hand, we had to figure out how to make this experience truly unique and give something that had never been seen in hockey game before.  With the success of last year’s Be A Pro where our goal was to put you in the skates of a professional hockey player, we decided that the next logical step was for us to put you in the skates of fighter.  With that, first person fighting was born.

    With number 1 & 2 checked off the list, we were still left with the task of making fighting true to the sport.  Again, Zack Stortini was a huge help in giving me a better understanding of why fights happen and when they occur.  He also spoke to what a good fight was versus a bad fight and what kind of effect fighting had on his teammates.  If we wanted capture the true essence of being a tough guy in the NHL, we had to incorporate these points into gameplay and have it make a difference.   We needed to capture why having a good 3rd and 4th line is important in hockey and even more so, in the playoffs.  There has never been a reason to play your 3rd or 4th line in our game but NHL10 is going to change that.

    One re-occurring theme that our fight discussions kept coming back to was intimidation.  Intimidation is a huge part of hockey and will definitely be part of NHL10.  Just to be clear, I’m not talking about gimmicky meters or unauthentic HUD elements, I’m talking about authentic gameplay effects and behavior changes.  Using your tough guys and grinders to finish your checks will start to wear down and intimidate the other team.  The first, second or third big hit might not cause a turnover but eventually you will notice intimidated players rushing passes and D-men slapping the puck around the boards after dump ins instead of trying to pick up the puck and make a tape to tape pass.  You’ll also see intimidated players bobble pass receptions if they’re about to be hit.  When you notice that your players are being intimidated, that’s your cue to get a tough guy out on the ice and try to start a fight to stand up for your team and mitigate your team’s intimidation level. 

    Another good time to fight and try to spark your team is when your team is down by a goal or two.  By the same token, if you’re up by a goal or two, you probably don’t want to take a fight and risk giving the other team a spark (although I think it’s pretty fun to beat someone on the scoreboard and in a fight). 

    The CPU will also have different fight styles so if you’re fighting a Tough Guy, they’re more likely to stand in and try to go toe to toe but if you’re fighting a player that is less likely to fight, you can expect them to dodge and avoid punches then try and pick their spots with quick counter punches.  And….If you end up in a fight with player that you don’t want to risk injury to (yes, you can get injured from fighting this year), press the LT + RT to turtle.

    About one month ago, Zack came back to our office and I showed him what became of our early conversations about fighting.  He loved the authenticity of the fighting and that we were not only capturing the fight but also the reasons behind fighting, intimidation, and the notion of good and bad fights.  I won’t go into too much detail as we captured some video of that day so you’ll be able to hear from Zack himself.

    With that, I’m out.  Make sure to follow us on Twitter @NHL10.

  • NHL 09 EASHL Invitational Announcement

    After months of online gaming, we’ve reached the final days of the inaugural season to the EASHL.  We would like to thank each and every player for their time playing the game and making it an enjoyable challenge for all players whether you were a team vying for top spot or a team that just enjoyed playing for the love of the game.  You all have made the online league experience a most memorable one.

    With that being said, we are announcing the end of the regular season on June 14th with the first round of the EASHL Invitational to begin on June 27th and the Championship Finals to be held at EA Canada August 5th-7th.

    EA SPORTS and the NHL team will be selecting eight teams from the Xbox 360 Conference and eight teams from the PS3 Conference to take part in the EASHL Invitational.   The teams will be selected based on their ranking as of 12:01AM on June 15, 2009.  We will take a snapshot of the top teams and select the sixteen teams to invite to the tournament.   GM’s of the invited teams will be contacted and will have to submit their rosters prior to the start of the tournament.

    The format of the console online tournament will be single-game elimination with the first round starting at 12:00PM PST on June 27th, the second round at 12:00PM PST on July 4th, and the console finals on July 11th at 12:00PM PST.  The console finalists will then be invited to EA Canada to take part in a 7-Game Championship series to determine and crown the 2009 EASHL Champion.  Details will be communicated with GM’s. 

    In order to be eligible, players must be legal residents of any of the 50 United States or the District of Columbia (except for CT, MD, IA, and VT) and Canada (except Quebec) who are 19 years of age as of June 14th, 2009.  Teams selected that play with players that are not eligible will default their teams. 

    For the official rules, find them at NHL 09 EASHL Invitational

    Following the close of the regular season, teams not invited are still able to play online within the EASHL.

    We understand that over the next couple of weeks there will be many teams vying for the top spots and we want to urge all teams to play fair as we will continue to disqualify and wipe records of teams that have been caught unfairly winning games.

    Thank you for your patience throughout the season as we look to finish strong, build on successes, and improve on the great addition that the EA SPORTS Hockey League has been to online gaming.